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#10 RGL: Money and Development- A Spectator Suggestion in TF2 General Discussion
Scream24As for dev availability, that has never been the main issue, getting the right person/people to dev it is obvious, but finding someone who would do a bunch of work for free is another thing. If those people exist and want to work on RGL development for free, they should at the very least fill out the application form if not message an admin about their interest. I'll try and see thoughts on increased web dev presence in RGL, I understand the league had trouble with that in the past.

This is unfortunately where our views shift.

No dev has the time to do this unpaid, and rightfully so. Depending on work that needs to be done, maybe? But depending on what you, and furthermore, what "upper level" wants, wishing on a star for a dev to work for free is never, ever going to happen, sorry.

Also, there's tons of competant devs. Maybe trying to reach out to them or post a thread promoting it seems like a good idea if you're going to help get people moved. But as I said, if the workload being proposed is a lot, there's little to no incentive other than "working on the greatest league in NA!", which is frankly a low bar at this point.

ScreamScaled up penalties and repeat offenses do not take a lot of time anyway, what takes a majority of the time is specific cases that are not within a certain rule (match fixing, ringer disputes, etc.).

You say this, but when you add the times together, it amounts to a non-zero amount of time. Not saying that it's an absolute essential, but you should consider tasks that you deem to be "repeatable" to be something solvable via engineering.

posted about 2 years ago
#7 RGL: Money and Development- A Spectator Suggestion in TF2 General Discussion
Scream

Writing code to scale penalties based on previous actions is not difficult, and would help in situations where repeat offenders need to be scaled up. I should however agree that a lot of the decisions should be made by admins, but I think some heavy lifting can be done via some little code here and there.

Also, a lot of those issues that admins face can be, what I think, easily solvable with engineering. All it takes is maybe 1 or 2 guys and a month and you probably could fix that and world hunger. BTW, side note, website costs for this type of scale doesn't come close to exceeding $150/year base, add on $200 / year for match servers (at the very, very max. I'd average it to $150 a year)- highly dependant on total teams versus who's going to reserve servers.

Not sure what is holding up the development to be fair. A lot of competant and really dedicated members of this community are far more active on development.

posted about 2 years ago
#49 payload-neo discord bot in Projects

https://forms.gle/EmacYubBsCwBDQC78

working on some new stuff, and would like some input on some new features or ideas. Please help me out, thanks!

posted about 2 years ago
#31 CALL OUT!!1! RGL YOUR TRANSPARENCY STILL SUCKS!! in TF2 General Discussion

Tino I think you're being a bit too harsh there, but I can see some points.

Yes, you should take some caution with what RGL staff have said about "DMs being open" and promises, but utltimately, you won't ever get change if you sit here. DM your local staff memebers at RGL today!

I think having a tough egg shell with gripes of the past is hurtful more than helpful, and maybe it's time to start some group DMs or individual DMs with some of the admins in this thread voicing their openness of hearing feedback.

I understand your hatred towards sigafoo, but unless you or someone else creates another league and actually wants to go through maintaining both infrastructure and playerbase, then maybe voicing opinions on threads isn't a good option to continue doing.

I'm saying this with absolutely 0 insight into your life, so if you're already doing this, I apologize. Otherwise, I think you have some good opinions that should totally be heard. I think you're insight is worth a ton, and I just want to see this go somewhere if both virgil and reno are to be believed.

posted about 2 years ago
#28 CALL OUT!!1! RGL YOUR TRANSPARENCY STILL SUCKS!! in TF2 General Discussion
FlipFTW

Hey there! Thanks for respond to me with your suggestions!

I don't think you quite understand what I am doing in order to restart the RGL API and get it back. I don't think you quite understand the amount of messaging and effort I put in to try to not only understand why it got taken down, but also how to restart it back up with feedback from RGL and give developers more flexibility today.

You're throwing words in my mouth, and I don't appreciate it. I also, furthermore, haven't explained anything about the RGL API in a thread as of recently, and so I'm not sure how you know about this or why this was brought up. Seems like you know a lot more about RGL internal things than I ever could, clue me in buddy! I'd be happy to make some compromises.

Let me put this out there: I've reached out to many, many people about the RGL API and how I can help revive it. I've done this for months at this point, and reached out for years to the people at RGL to help build it better. So, with that in mind, you tell me that I outright am ignoring the problem and wishing on a star to hope it comes back is outright and irresponsibly wrong of you to assume.

flipftwIn my mind good criticism comes in two parts - identifying the issues AND suggesting a better alternative.

Yup. That's exactly what I've done. I've identified the issue, and I've suggested alternatives in many forms of communication to a dozen or so people. Don't see why this is something you're telling me.

flipftwInstead of telling RGL to fix their system - why don’t people present proposals of how to fix these issues to RGL - at the very least that way instead of overworked admins solving everything everyone has told them is wrong - they can focus on evaluation and application instead of design.

Yeah, I've done this. I've gone around the room and I've tried- multiple times. I eventually got my answer, and since then, I've reached out many times to help create or revamp the current system. Please, do clue me in on how I can get heard faster!

flipftwbut what I’m concerned about is how everyone wants change, but those willing to do something about it are so competitively few.

Yeah, me to. I think change would be great, and I actually would love to put in the effort to help facilitate change. I'm so fueled with ideas and emotions on what can make NA TF2 (furthermore, global TF2) that I'd love to sit down with people and suggest ideas. In fact, I even do that sometimes with people!

flipftwI’ll leave you to make the decision what universe is better.

Yup, I already have and will do what I think is best- reaching out to folks who can help me with this idea. I won't (and haven't) stop at "Ohhhh noooo my project is dead.... guess they don't want to help me!!!!".

flipftw24 I have great respect for the things you’ve created for this community, but let me propose two theoretical examples:

Thanks. I think what you're suggesting is good and all, but take into account the things that I might have already done and what I'm actively doing. I understand the message you're giving me, and believe me, I'm doing exactly what you're telling me to do.

What I want you to take away is this: I'm not someone who is complaining to just complain. I want change more than anyone else in NA, and I was willing to put in the time and effort to make this change happen. I have, and always will, actively reach out and promote ideas that will push TF2. I do most of my stuff behind the scenes, and I'd like to keep it that way, so if you want to reach out to me, by all means, you probably know my discord already.

Thinking I went a bit too far on this one... apologies. I will reach out in private.

posted about 2 years ago
#24 CALL OUT!!1! RGL YOUR TRANSPARENCY STILL SUCKS!! in TF2 General Discussion
FlipFTW

Hey there! Not sure if you're in the clue, but there's been several past extreme issues with policies or admin decisions that have a lasting effect on today.

While yes, this season does have great staff members and have a great opporunity to grow (rooting for it!), I cannot see possibly how this can change without some significant overhauls to how transparancy with decisions and the speed of those decisions.

Listen, I myself have given RGL the chances over years to address these issues. I've lost that motivation as of recently, because they're proving to me, once again, that they're not looking to change. Unless one of these admins has the power to actually change it, it won't change. I'll take an opportunity here again to reach out about gripes I hold and how I think the scene can be moved, but without sufficient backing from both these admins and the actual real people who hold power, I will have just wasted more time of both me and the admins.

Please, Virgil, Reno, both of you have a lot of opportunity on your shoulder. I don't want to see your efforts go to waste, but I also don't want to see this at the cost of your own health. I think you both have the ability and know-how to correct mistakes quickly, but the question I have is, can you do this fast?

posted about 2 years ago
#21 CALL OUT!!1! RGL YOUR TRANSPARENCY STILL SUCKS!! in TF2 General Discussion
sigafooFor example, if you say a slur in a match, we will share the log with you and what you said, because it does not reveal the identity of the reporter. Though in the vast majority of bans, it's uncommon for people to reach out to request this information, as they generally already know what they did.

Yooo that's sick!! Where's my log where I said the n-word please?

posted about 2 years ago
#9 CALL OUT!!1! RGL YOUR TRANSPARENCY STILL SUCKS!! in TF2 General Discussion

don't play in rgl challenge (IMPOSSIBLE)

posted about 2 years ago
#4 Creative Commentary tf2 twitchcast RETURNS! in TF2 General Discussion

No worries, was just trying to joke a tad bit :)

I like the name of your thread as well! Hope this brings light to lower divs!

posted about 2 years ago
#2 Creative Commentary tf2 twitchcast RETURNS! in TF2 General Discussion

Streaming to twitch at this time doesn't sound like a.... great idea.... :S

posted about 2 years ago
#109 MedicStats SourceMod plugin in Projects

btw, zip file for compiled plugins I found is here http://sourcemod.krus.dk/f2-sourcemod-plugins.zip

posted about 2 years ago
#1 Site unstability in Bug Reports

Site's going in and out of 502's.

It's sometimes up and working, other times 502s. Refreshing usually helps.

posted about 2 years ago
#14 TF2Pickup.us | Comp Pickup Games★ DEBUT Oct 1st! in Projects

theres no online feedback form, but there is a discord (to which you hate).

there's a trello/wekan board public I think that has some of these ideas in backlog, but the priority now I assume is getting stuff to work at 100% at all times.

as far as I know, they (the people behind the actual tf2pickup organization) want to have those features when they launch eu pickups, though that's quite a journey I hear.

posted about 2 years ago
#4 tftrue caused my server to segfault, now its dead in Q/A Help

https://github.com/AnAkkk/TFTrue/tree/4.85/release

it's in the repo

posted about 2 years ago
#2 tftrue caused my server to segfault, now its dead in Q/A Help

https://github.com/AnAkkk/TFTrue/releases/tag/4.85

Update TFTrue to latest version. There was an update which broke the plugin, and it got updated.

posted about 2 years ago
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