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A way to show weapon selection on hud?
posted in Q/A Help
1
#1
4 Frags +

As a young noob eager to try playing with no view models i found myself attempting to meat shot with a pistol more than once. I know it will take some getting used to but I was wondering if there was any way to show which weapon you have out on your hud such as a small symbol near your ammo. Thanks in advance for the replies and sorry if this question has been asked already.

As a young noob eager to try playing with no view models i found myself attempting to meat shot with a pistol more than once. I know it will take some getting used to but I was wondering if there was any way to show which weapon you have out on your hud such as a small symbol near your ammo. Thanks in advance for the replies and sorry if this question has been asked already.
2
#2
4 Frags +

Look at how large your clip is that should help a bit. Otherwise you just have to get used to it

Look at how large your clip is that should help a bit. Otherwise you just have to get used to it
3
#3
2 Frags +
LazyPandaLook at how large your clip is that should help a bit. Otherwise you just have to get used to it

Yah thats what I figured. thanks for the reply!

[quote=LazyPanda]Look at how large your clip is that should help a bit. Otherwise you just have to get used to it[/quote]
Yah thats what I figured. thanks for the reply!
4
#4
6 Frags +

You can change the shape and color of your crosshair when switching between weapons. I think broesel's is the one everyone uses?

http://code.google.com/p/broesels-crosshair-switcher/

I just made my friend do it for me, so I can't actually help you with this, but good luck.

You can change the shape and color of your crosshair when switching between weapons. I think broesel's is the one everyone uses?

http://code.google.com/p/broesels-crosshair-switcher/

I just made my friend do it for me, so I can't actually help you with this, but good luck.
5
#5
1 Frags +

I do what #4 says, green for my rocket launcher, yellow for my shotty. Works pretty well.

I do what #4 says, green for my rocket launcher, yellow for my shotty. Works pretty well.
6
#6
2 Frags +

I use a different crosshair colour for each weapon. This is the script I have in my autoexec file:

bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"

alias "weapon1" "slot1; bind q weapon2; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon2" "slot2; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon3" "slot3; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 255; cl_crosshair_green 0; r_drawviewmodel 1"

I use yellow for the primary weapon, green for the secondary and blue for melee. It also makes the Q button only change between primary and secondary and also hides the viewmodels for those two while making visible the melee weapon.

I use a different crosshair colour for each weapon. This is the script I have in my autoexec file:

[quote]
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"

alias "weapon1" "slot1; bind q weapon2; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon2" "slot2; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; r_drawviewmodel 0"
alias "weapon3" "slot3; bind q weapon1; cl_crosshair_red 0; cl_crosshair_blue 255; cl_crosshair_green 0; r_drawviewmodel 1"[/quote]

I use yellow for the primary weapon, green for the secondary and blue for melee. It also makes the Q button only change between primary and secondary and also hides the viewmodels for those two while making visible the melee weapon.
7
#7
1 Frags +
4812622

That's a great idea I'm gonna try that out.

[quote=4812622][/quote]
That's a great idea I'm gonna try that out.
8
#8
3 Frags +

I have q to primary, e to secondar and mouse 3 to meelee (also 1 to call medic) so I dont have any switch weapon button, that way I never get confused, also I had viewmodels on secodary and meelee cause I like it that way and that also helps.

Also great that your getting into comp, it's awesome

I have q to primary, e to secondar and mouse 3 to meelee (also 1 to call medic) so I dont have any switch weapon button, that way I never get confused, also I had viewmodels on secodary and meelee cause I like it that way and that also helps.

Also great that your getting into comp, it's awesome
9
#9
1 Frags +

I saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?

I saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?
10
#10
0 Frags +
ClankI saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?

I believe you just disable "quick weapon switch" in options.

[quote=Clank]I saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?[/quote]
I believe you just disable "quick weapon switch" in options.
11
#11
0 Frags +
ClankI saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?

I tried doing that myself but if I recall correctly you have to press your +attack key before you can shoot if the weapon list is still visible, not sure though. All you'll have to do is add "; slot0" to your weapon binds.

[quote=Clank]I saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?[/quote]

I tried doing that myself but if I recall correctly you have to press your +attack key before you can shoot if the weapon list is still visible, not sure though. All you'll have to do is add "; slot0" to your weapon binds.
12
#12
0 Frags +

something i made a while ago that helps a lot with changing ingame xhairs:

alias "xhair_green" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_white" "cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255"
alias "xhair_yellow" "cl_crosshair_red 255;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_black" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0"
alias "xhair_blue" "cl_crosshair_red 0;cl_crosshair_blue 255;cl_crosshair_green 0"

alias "xhair_cross_yellow" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_cross_green" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_green"
alias "xhair_cross_white" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_white"

alias "xhair_circle_yellow" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_circle_green" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_green"
alias "xhair_circle_white" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_white"

alias "xhair_dot_yellow" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_yellow"
alias "xhair_dot_green" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_green"
alias "xhair_dot_white" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_white"

alias "xhair_default_yellow" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_yellow"
alias "xhair_default_green" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_green"
alias "xhair_default_white" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_white"

alias "xhair_none" "cl_crosshair_scale 1"
something i made a while ago that helps a lot with changing ingame xhairs: [code]alias "xhair_green" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_white" "cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255"
alias "xhair_yellow" "cl_crosshair_red 255;cl_crosshair_blue 0;cl_crosshair_green 255"
alias "xhair_black" "cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0"
alias "xhair_blue" "cl_crosshair_red 0;cl_crosshair_blue 255;cl_crosshair_green 0"

alias "xhair_cross_yellow" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_cross_green" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_green"
alias "xhair_cross_white" "cl_crosshair_file crosshair7;cl_crosshair_scale 48;xhair_white"

alias "xhair_circle_yellow" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_yellow"
alias "xhair_circle_green" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_green"
alias "xhair_circle_white" "cl_crosshair_file crosshair3;cl_crosshair_scale 48;xhair_white"

alias "xhair_dot_yellow" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_yellow"
alias "xhair_dot_green" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_green"
alias "xhair_dot_white" "cl_crosshair_file crosshair5;cl_crosshair_scale 32;xhair_white"

alias "xhair_default_yellow" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_yellow"
alias "xhair_default_green" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_green"
alias "xhair_default_white" "cl_crosshair_file default;cl_crosshair_scale 16;xhair_white"

alias "xhair_none" "cl_crosshair_scale 1"[/code]
13
#13
3 Frags +
ClankI saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?

bind "1" "slot1;slot10"
bind "2" "slot2;slot10"
bind "3" "slot3;slot10"
bind "4" "slot4;slot10"
bind "5" "slot5;slot10"

I thought of this a few months ago, the only issue I find is that there's a huge delay after holding out your swapped-out weapon, which you fix by smashing m1 until you're able to fire.

[quote=Clank]I saw a video a long time ago that shows you which weapon you have on the side, using the icons which pop up when you hit slot7-0 or don't have "quick weapon switch" on. Does anyone know if that still exists?[/quote] [quote]bind "1" "slot1;slot10"
bind "2" "slot2;slot10"
bind "3" "slot3;slot10"
bind "4" "slot4;slot10"
bind "5" "slot5;slot10"
[/quote]

I thought of this a few months ago, the only issue I find is that there's a huge delay after holding out your swapped-out weapon, which you fix by smashing m1 until you're able to fire.
14
#14
0 Frags +

If you wanted to have a hud element that would show your current equipped weapon (primary, secondary, or melee), you could make a custom crosshair that has the actual crosshair element but has a 1,2, or 3 based on your weapon that shows at the bottom of the screen.

If you wanted to have a hud element that would show your current equipped weapon (primary, secondary, or melee), you could make a custom crosshair that has the actual crosshair element but has a 1,2, or 3 based on your weapon that shows at the bottom of the screen.
15
#15
0 Frags +

#14 Would you mind posting how you do that?

#14 Would you mind posting how you do that?
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