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The COMPETITIVE CHANGES?
1
#1
0 Frags +

We had the recent pyro update/ jungle inferno!!!
Thats good and all but where are the COMPETITIVE changes? I've just been craving and waiting for the changes so it kinda confused me. Or is there going to be a separate update.

I do know that the tf team dont have much people, but just wondering :P.
I have this hope of if these changes are great/good then more people fro all region will be attracted to comp and one day, one beautiful day I can finally play comp in Korea :)

We had the recent pyro update/ jungle inferno!!!
Thats good and all but where are the COMPETITIVE changes? I've just been craving and waiting for the changes so it kinda confused me. Or is there going to be a separate update.

I do know that the tf team dont have much people, but just wondering :P.
I have this hope of if these changes are great/good then more people fro all region will be attracted to comp and one day, one beautiful day I can finally play comp in Korea :)
2
#2
10 Frags +

The TF2 team planned to release the matchmaking changes in the Pyro Update but said they weren't ready then. They're working on them and said they will be released soon.

The TF2 team planned to release the matchmaking changes in the Pyro Update but said they weren't ready then. They're working on them and said they will be released soon.
3
#3
12 Frags +

coming 2021

coming 2021
4
#4
Momentum Mod
21 Frags +

Soon™

Soon™
5
#5
13 Frags +

they are trying to figure out what that ELO thing is

they are trying to figure out what that ELO thing is
6
#6
7 Frags +
sagethey are trying to figure out what that ELO thing is

Considering the new main menu is heavily inspired from CSGOs, I wouldn't be surprised if something similar was replicated in TF2. Not that it's a bad thing considering CSGO's success, but there are still a number of under the hood things that can be improved (netcode being one of them).

[quote=sage]they are trying to figure out what that ELO thing is[/quote]
Considering the new main menu is heavily inspired from CSGOs, I wouldn't be surprised if something similar was replicated in TF2. Not that it's a bad thing considering CSGO's success, but there are still a number of under the hood things that can be improved (netcode being one of them).
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