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B4nny pyro video
posted in Videos
31
#31
3 Frags +

Questions and B4nswers

Questions and B4nswers
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#32
2 Frags +

What is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.

What is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
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#33
0 Frags +
Dr_FezWhat is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.

The problem is: How would you do it?

[quote=Dr_Fez]What is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.[/quote]

The problem is: How would you do it?
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#34
-3 Frags +
bleghfarecDr_FezWhat is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
The problem is: How would you do it?

http://www.teamfortress.tv/41526/how-to-balance-pyro-ez

[quote=bleghfarec][quote=Dr_Fez]What is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.[/quote]

The problem is: How would you do it?[/quote]

http://www.teamfortress.tv/41526/how-to-balance-pyro-ez
35
#35
-1 Frags +
bleghfarecDr_FezWhat is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
The problem is: How would you do it?

It's a difficult question, in terms of making pyro less frustrating to play against, fixing the airblast and flame particles would make a difference, however I think that the airblast as a whole is kind of dumb, as are most movement-impairing mechanics. In terms of making pyro more viable, one way would be to buff his flame thrower's damage/range while making it harder to aim.
Ultimately, I'm not an expert in game design and I don't know what specific changes could be made to improve the pyro, but I think making pyro's effectiveness more skill-based would be a good place to start.

[quote=bleghfarec][quote=Dr_Fez]What is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.[/quote]

The problem is: How would you do it?[/quote]
It's a difficult question, in terms of making pyro less frustrating to play against, fixing the airblast and flame particles would make a difference, however I think that the airblast as a whole is kind of dumb, as are most movement-impairing mechanics. In terms of making pyro more viable, one way would be to buff his flame thrower's damage/range while making it harder to aim.
Ultimately, I'm not an expert in game design and I don't know what specific changes could be made to improve the pyro, but I think making pyro's effectiveness more skill-based would be a good place to start.
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