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Custom Hitsounds Problem
posted in Customization
1
#1
0 Frags +

I've recently tried to install a qustom hitsound, but it won't seem to work out for me. I had one a while back, but after optimizing my computer, I had to reinstall it all. Now all suddenly it won't work even tho I places it exactly where I should:

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\hitsound\sound\ui

The thing is just ... why? Is this a commonly experienced TF2 problem, or am I just missing out on something. Help would be appreciated.

Quickly note that I am using wav folders, so thats not really the problem.

I've recently tried to install a qustom hitsound, but it won't seem to work out for me. I had one a while back, but after optimizing my computer, I had to reinstall it all. Now all suddenly it won't work even tho I places it exactly where I should:

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\hitsound\sound\ui

The thing is just ... why? Is this a commonly experienced TF2 problem, or am I just missing out on something. Help would be appreciated.


[i]Quickly note that I am using wav folders, so thats not really the problem.[/i]
2
#2
5 Frags +

is it called hitsound.wav

is it called hitsound.wav
3
#3
1 Frags +

do you get any errors in console when the hitsound should be activating?

do you get any errors in console when the hitsound should be activating?
4
#4
2 Frags +

Make sure you have the default hitsound enabled in-game and then your custom one will override it

Make sure you have the default hitsound enabled in-game and then your custom one will override it
5
#5
4 Frags +

type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel.

type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel.
6
#6
-4 Frags +

your file path may not be right

should be tf/custom/my custom stuff/sound/ui

idk if having your custom stuff folder labeled as hitsound will mess anything up but that's all that could possibly be going wrong with your hitsound not playing

edit: according to smesi I'm wrong so disregard what I've suggested

your file path may not be right

should be tf/custom/my custom stuff/sound/ui

idk if having your custom stuff folder labeled as hitsound will mess anything up but that's all that could possibly be going wrong with your hitsound not playing

edit: according to smesi I'm wrong so disregard what I've suggested
7
#7
-9 Frags +

Make sure the file's name is "hitsound.avi" and that you chose "default hitsound" in the advanced options.

Make sure the file's name is "hitsound.avi" and that you chose "default hitsound" in the advanced options.
8
#8
0 Frags +
Googlertype
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel.

Console clearly replays my custom hitsound, but only when I type ''play ui/quakehitsound.wav'' into the console. My replacing it with hitsound.wav, I'm getting the default one. If what you're saying is true, how do I change it into 44,100 kHz?

ZootSuitRioterdo you get any errors in console when the hitsound should be activating?

No errors at the moment.

[quote=Googler]type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel.[/quote]
Console clearly replays my custom hitsound, but only when I type [i]''play ui/quakehitsound.wav''[/i] into the console. My replacing it with hitsound.wav, I'm getting the default one. If what you're saying is true, how do I change it into 44,100 kHz?

[quote=ZootSuitRioter]do you get any errors in console when the hitsound should be activating?[/quote]
No errors at the moment.
9
#9
6 Frags +

lethis it called hitsound.wav

If it's named quakehitsound.wav it won't work

[i][/i][quote=leth]is it called hitsound.wav[/quote]
If it's named quakehitsound.wav it won't work
10
#10
1 Frags +
pendalethis it called hitsound.wavIf it's named quakehitsound.wav it won't work

Thank you! I renamed my file ''hitsound'' and now it works perfectly fine. Thanks for all the help! :)

[quote=penda][i][/i][quote=leth]is it called hitsound.wav[/quote]
If it's named quakehitsound.wav it won't work[/quote]
Thank you! I renamed my file ''hitsound'' and now it works perfectly fine. Thanks for all the help! :)
11
#11
-1 Frags +
-ts
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\hitsound\sound\ui

[/i]

Remove the hit and it should work.

[quote=-ts]

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\[b]hit[/b]sound\sound\ui

[/i][/quote]

Remove the hit and it should work.
12
#12
0 Frags +
Googler[/quote type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel]

I do play ui/hitsound.wav in console, it plays the right hitsound. But when I actually use it in-game it plays a weird, high-pitched hitsound. Same with my killsound

(I don't know how quoting works, sorry for my mistake)
[quote=Googler][/quote type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel]


I do play ui/hitsound.wav in console, it plays the right hitsound. But when I actually use it in-game it plays a weird, high-pitched hitsound. Same with my killsound

(I don't know how quoting works, sorry for my mistake)
13
#13
1 Frags +
PybrosharkGoogler[/quote type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel]

I do play ui/hitsound.wav in console, it plays the right hitsound. But when I actually use it in-game it plays a weird, high-pitched hitsound. Same with my killsound

(I don't know how quoting works, sorry for my mistake)

Sounds like your hitsound pitch settings might be off? Play with these settings (im sure if you type them in individually without a value the game will tell you what each one does, im on mobile rn. These are my settings for the quake hit/killsounds too so if you use those this is perfect imo)

tf_dingalingaling 1
tf_dingaling_pitchmaxdmg 5
tf_dingaling_pitchmindmg 150
tf_dingaling_volume 1
tf_dingalingaling_lasthit 1
tf_dingaling_lasthit_volume 1
tf_dingaling_lasthit_pitchmaxdmg 100
tf_dingaling_lasthit_pitchmindmg 100
tf_dingalingaling_last_effect 0
tf_dingaling_lasthit_pitch_override -1
tf_dingalingaling_repeat_delay 0
tf_dingalingaling_effect 0
tf_dingaling_pitch_override -1
[quote=Pybroshark][quote=Googler][/quote type
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel]


I do play ui/hitsound.wav in console, it plays the right hitsound. But when I actually use it in-game it plays a weird, high-pitched hitsound. Same with my killsound

(I don't know how quoting works, sorry for my mistake)[/quote]

Sounds like your hitsound pitch settings might be off? Play with these settings (im sure if you type them in individually without a value the game will tell you what each one does, im on mobile rn. These are my settings for the quake hit/killsounds too so if you use those this is perfect imo)

tf_dingalingaling 1
tf_dingaling_pitchmaxdmg 5
tf_dingaling_pitchmindmg 150
tf_dingaling_volume 1
tf_dingalingaling_lasthit 1
tf_dingaling_lasthit_volume 1
tf_dingaling_lasthit_pitchmaxdmg 100
tf_dingaling_lasthit_pitchmindmg 100
tf_dingalingaling_last_effect 0
tf_dingaling_lasthit_pitch_override -1
tf_dingalingaling_repeat_delay 0
tf_dingalingaling_effect 0
tf_dingaling_pitch_override -1
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