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4:3 Resolution advantage?
posted in Customization
1
#1
0 Frags +

I've recently been thinking about using a 4 by 3 resolution but i want to know what are the main advantages of using that resolution. I know there's an FPS boost, but is there anything else?

I've recently been thinking about using a 4 by 3 resolution but i want to know what are the main advantages of using that resolution. I know there's an FPS boost, but is there anything else?
2
#2
8 Frags +

Inserting the title in google I found:
4:3 Stretch
1. Wider gaps and wider models = easier to see
2. Mouse moves faster sideways than up and down, which will take some getting used to
3. Might not see things in peripheral

Also tinier FOV

http://i.imgur.com/JX4iKGF.jpg

Inserting the title in google I found:
4:3 Stretch
1. Wider gaps and wider models = easier to see
2. Mouse moves faster sideways than up and down, which will take some getting used to
3. Might not see things in peripheral

Also tinier FOV [img]http://i.imgur.com/JX4iKGF.jpg[/img]
3
#3
1 Frags +

A lower FOV means that you will be more zoomed in all the time, at 4:3 you get less visual warping when you look around because the vertical and horizontal FOV are closer than on 16:9, but you see less stuff on your left and right sides.
Most people who use it are just used to having 4:3 from when they started, some like the bigger looking models (playing on 4:3 stretched makes models appear wider).
In some cases 4:3 can harm you because someone will sneak up on you from a corner that you can't see, which is why you should always look around if you're using a low FOV setting.

Personally I find that lower FOV makes my depth perception better, making projectiles easier to hit.

16:9 FOV = 106
16:10 FOV = 100
4:3 FOV = 90
5:4 FOV = A little lower than 90 FOV

https://dl.dropboxusercontent.com/u/29256607/FOV.pdf
http://www.teamfortress.tv/8532/a-guide-to-fov-in-tf2

A lower FOV means that you will be more zoomed in all the time, at 4:3 you get less visual warping when you look around because the vertical and horizontal FOV are closer than on 16:9, but you see less stuff on your left and right sides.
Most people who use it are just used to having 4:3 from when they started, some like the bigger looking models (playing on 4:3 stretched makes models appear wider).
In some cases 4:3 can harm you because someone will sneak up on you from a corner that you can't see, which is why you should always look around if you're using a low FOV setting.

Personally I find that lower FOV makes my depth perception better, making projectiles easier to hit.

16:9 FOV = 106
16:10 FOV = 100
4:3 FOV = 90
5:4 FOV = A little lower than 90 FOV

https://dl.dropboxusercontent.com/u/29256607/FOV.pdf
http://www.teamfortress.tv/8532/a-guide-to-fov-in-tf2
4
#4
1 Frags +

I only ever ran it for performance related issues, otherwise I always preferred 16:9.

If it isn't for a frame boost, it should be about what you prefer - I have to say the little differences aspect ratio can make to your performances is not comparable to improving your game through dedication, research, performance analysis and a lot of practise.

Unless you play TF2 on a toaster, most advantages you seek in technology aren't huge, it's mostly mental.

I only ever ran it for performance related issues, otherwise I always preferred 16:9.

If it isn't for a frame boost, it should be about what you prefer - I have to say the little differences aspect ratio can make to your performances is not comparable to improving your game through dedication, research, performance analysis and a lot of practise.

Unless you play TF2 on a toaster, most advantages you seek in technology aren't huge, it's mostly mental.
5
#5
3 Frags +

I've been switching between my native res (1366x768), 640x480 and everything inbetween for a while. I mostly use 640x480 or 800x600. I also occasionally play on 1280x600 for higher than 90 fov

Though there is a certain fps gain it's not a big one. As a matter of fact I'd say it's insignificant compared to me using my native res. On my native res I do notice some fps drops during mid fights/pubs I don't on 640x480. Though keep in mind I play on a 3 year old laptop so depending on what specs you have you won't even notice this improvement.

The wider gaps/wider models thing to make things easier to see isn't a big deal. I also switch between stretched and black bars a lot and don't consider it impactful.

The change in feel of your sens is very minor and I can switch between resolutions in the middle of playing and not notice it.

Not seeing things in periphirals does somestimes influence things. When rewatching demos in 16:9 I do notice things I couldn't notice at the time because of playing with 4:3. Though I wouldn't say this has a big impact in the end. Just don't forget to check corners properly (which you should also be doing with 16:9 anyway). You might notice someone hiding too late. During fights you're not randomly going to lose track of someone because you see less of your surroundings so I don't consider it a big deal.

It's 90% preference. Though my specs are shit I can (and do) still run 16:9 and have basically the same experience

I've been switching between my native res (1366x768), 640x480 and everything inbetween for a while. I mostly use 640x480 or 800x600. I also occasionally play on 1280x600 for higher than 90 fov

Though there is a certain fps gain it's not a big one. As a matter of fact I'd say it's insignificant compared to me using my native res. On my native res I do notice some fps drops during mid fights/pubs I don't on 640x480. Though keep in mind I play on a 3 year old laptop so depending on what specs you have you won't even notice this improvement.

The wider gaps/wider models thing to make things easier to see isn't a big deal. I also switch between stretched and black bars a lot and don't consider it impactful.

The change in feel of your sens is very minor and I can switch between resolutions in the middle of playing and not notice it.

Not seeing things in periphirals does somestimes influence things. When rewatching demos in 16:9 I do notice things I couldn't notice at the time because of playing with 4:3. Though I wouldn't say this has a big impact in the end. Just don't forget to check corners properly (which you should also be doing with 16:9 anyway). You might notice someone hiding too late. During fights you're not randomly going to lose track of someone because you see less of your surroundings so I don't consider it a big deal.

It's 90% preference. Though my specs are shit I can (and do) still run 16:9 and have basically the same experience
6
#6
1 Frags +
sopsA lower FOV means that you will be more zoomed in all the time, at 4:3 you get less visual warping when you look around because the vertical and horizontal FOV are closer than on 16:9, but you see less stuff on your left and right sides.
Most people who use it are just used to having 4:3 from when they started, some like the bigger looking models (playing on 4:3 stretched makes models appear wider).
In some cases 4:3 can harm you because someone will sneak up on you from a corner that you can't see, which is why you should always look around if you're using a low FOV setting.

Personally I find that lower FOV makes my depth perception better, making projectiles easier to hit.

16:9 FOV = 106
16:10 FOV = 100
4:3 FOV = 90
5:4 FOV = A little lower than 90 FOV

https://dl.dropboxusercontent.com/u/29256607/FOV.pdf
http://www.teamfortress.tv/8532/a-guide-to-fov-in-tf2

Thanks for the guide link

[quote=sops]A lower FOV means that you will be more zoomed in all the time, at 4:3 you get less visual warping when you look around because the vertical and horizontal FOV are closer than on 16:9, but you see less stuff on your left and right sides.
Most people who use it are just used to having 4:3 from when they started, some like the bigger looking models (playing on 4:3 stretched makes models appear wider).
In some cases 4:3 can harm you because someone will sneak up on you from a corner that you can't see, which is why you should always look around if you're using a low FOV setting.

Personally I find that lower FOV makes my depth perception better, making projectiles easier to hit.

16:9 FOV = 106
16:10 FOV = 100
4:3 FOV = 90
5:4 FOV = A little lower than 90 FOV

https://dl.dropboxusercontent.com/u/29256607/FOV.pdf
http://www.teamfortress.tv/8532/a-guide-to-fov-in-tf2[/quote]

Thanks for the guide link
7
#7
-12 Frags +

Best explanation I could think of:

https://i.imgur.com/ZopOvJS.jpg

Horse blinders are firm leather squares or plastic cups that attach to a horse's bridle or hood and prevent a horse from seeing behind and beside him. Horses that pull wagons and carriages wear blinkers to prevent them from becoming distracted or panicked by what they see behind the wagon.

Because in a 1v1 situation, you can't worry about that enemy roamer bombing your medic, in the corner of your screen, you must put all your focus in getting that frag!

Best explanation I could think of:

[img]https://i.imgur.com/ZopOvJS.jpg[/img]

Horse blinders are firm leather squares or plastic cups that attach to a horse's bridle or hood and prevent a horse from seeing behind and beside him. Horses that pull wagons and carriages wear blinkers to prevent them from becoming [b]distracted[/b] or panicked by what they see behind the wagon.

Because in a 1v1 situation, you can't worry about that enemy roamer bombing your medic, in the corner of your screen, you must put all your focus in getting that frag!
8
#8
0 Frags +

4:3 makes hitting shots a lot easier, but kills my situational awareness, and makes me lose track of people at close range. It really does stretch viewmodels, making meatshots/directs a lot easier in my opinion, but really you should just use what you're comfortable with.

4:3 makes hitting shots a lot easier, but kills my situational awareness, and makes me lose track of people at close range. It really does stretch viewmodels, making meatshots/directs a lot easier in my opinion, but really you should just use what you're comfortable with.
9
#9
10 Frags +

people forget that it doesnt only make the models wider but everything moves way faster sideways so its harder to track.
imo it can be good in cs where people dont move when they shoot you and you dont need tracking that much overall, but in fast fps games like tf2 its disadvantageous by making your fov smaller. most people that play on 4:3 these days only have it because they are used to it back from when widescreen monitors werent a thing.

people forget that it doesnt only make the models wider but everything moves way faster sideways so its harder to track.
imo it can be good in cs where people dont move when they shoot you and you dont need tracking that much overall, but in fast fps games like tf2 its disadvantageous by making your fov smaller. most people that play on 4:3 these days only have it because they are used to it back from when widescreen monitors werent a thing.
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