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Faceit forces you to use some discord ?
posted in Q/A Help
1
#1
0 Frags +

So iam curious does face it forces you to use discord ?

So iam curious does face it forces you to use discord ?
2
#2
7 Frags +

no?

no?
3
#3
6 Frags +

no.

no.
4
#4
7 Frags +

People use the faceit discord to communicate, but hopefully this will be soon a thing of the past with the new improved in-game voice

People use the faceit discord to communicate, but hopefully this will be soon a thing of the past with the new improved in-game voice
5
#5
6 Frags +

FaceIT has a discord. You are in no way forced to use it.

It's usually used as an open line of communication from the devs regarding platform updates and changes, and it has some voice channels for teams to use if they want to while playing.

FaceIT has a discord. You are in no way forced to use it.

It's usually used as an open line of communication from the devs regarding platform updates and changes, and it has some voice channels for teams to use if they want to while playing.
6
#6
1 Frags +
pendano.Fogno?

thanks

[quote=penda]no.[/quote]
[quote=Fog]no?[/quote]
thanks
7
#7
0 Frags +
Raptor00XPeople use the faceit discord to communicate, but hopefully this will be soon a thing of the past with the new improved in-game voice

It's still pretty bad :/

[quote=Raptor00X]People use the faceit discord to communicate, but hopefully this will be soon a thing of the past with the new improved in-game voice[/quote]
It's still pretty bad :/
8
#8
1 Frags +

It's working great in CS:GO and DOTA 2, it will be the same when finally released in TF2.

It's working great in CS:GO and DOTA 2, it will be the same when finally released in TF2.
9
#9
0 Frags +

I can barely hear some people that I know don't have any issues with their mics (cause I've been in mumble with them in the past) and others can barely hear me too.

I can barely hear some people that I know don't have any issues with their mics (cause I've been in mumble with them in the past) and others can barely hear me too.
10
#10
-1 Frags +

That's why I'm saying "when finally released".

That's why I'm saying "when finally released".
11
#11
0 Frags +
DatDrummerGuyIt's working great in CS:GO and DOTA 2, it will be the same when finally released in TF2.

Only real issue I see is lack of any consistency. The way the voice indicators stack oddly when more than one talk, they're never in the same place if one person talks, and then another starts.

If they added a tiny portrait of each class on the left that'd light up when someone talked, it'd be acceptable as a replacement. Right now it's just too good to have an overlay.

[quote=DatDrummerGuy]It's working great in CS:GO and DOTA 2, it will be the same when finally released in TF2.[/quote]
Only real issue I see is lack of any consistency. The way the voice indicators stack oddly when more than one talk, they're never in the same place if one person talks, and then another starts.

If they added a tiny portrait of each class on the left that'd light up when someone talked, it'd be acceptable as a replacement. Right now it's just too good to have an overlay.
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