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Should tv.tv use minimum view models in stream?
31
#31
0 Frags +
faggetRe4lityRentQNrocketslayslightly unrelated but is it possible to have hitnumbers?
Would like to know that aswell. I think it would be so much more enjoyable to watch matches if you could see hit numbers.

First of all Source tv dosnt show damage the hit numbers.
Secondly It will be a huge clusterfuck during midfights or any sorts of pushes as since everyone will be doing damage to everyone. This will cause the stream to look more unattractive.
If it could be done then we would probably just watch the damage that the player we are currently spectating does.

Exactly. Why would you see everyones damage at once?
You'd just see how much damage the guy you're spectating is doing, which would make it look more like you're playing yourself and would give you better information.
When you for example spectate a demo you often can't really see how well he's doing, because hes lobbing stickies over stuff and around corners and you don't actually see them explode or how close they explode to players and the guy could just be dealing a ton of damage or missing everything and you don't really know which one it is.
Or even if you spectate a sniper it can be hard to tell if he got a body shot or a head shot with how weird hit detection is.

[quote=fagget][quote=Re4lity][quote=RentQN][quote=rocketslay]slightly unrelated but is it possible to have hitnumbers?[/quote]

Would like to know that aswell. I think it would be so much more enjoyable to watch matches if you could see hit numbers.[/quote]

First of all Source tv dosnt show damage the hit numbers.
Secondly It will be a huge clusterfuck during midfights or any sorts of pushes as since everyone will be doing damage to everyone. This will cause the stream to look more unattractive.[/quote]
If it could be done then we would probably just watch the damage that the player we are currently spectating does.[/quote]
Exactly. Why would you see everyones damage at once?
You'd just see how much damage the guy you're spectating is doing, which would make it look more like you're playing yourself and would give you better information.
When you for example spectate a demo you often can't really see how well he's doing, because hes lobbing stickies over stuff and around corners and you don't actually see them explode or how close they explode to players and the guy could just be dealing a ton of damage or missing everything and you don't really know which one it is.
Or even if you spectate a sniper it can be hard to tell if he got a body shot or a head shot with how weird hit detection is.
32
#32
0 Frags +
RentQNfaggetRe4lityRentQNrocketslayslightly unrelated but is it possible to have hitnumbers?
Would like to know that aswell. I think it would be so much more enjoyable to watch matches if you could see hit numbers.

First of all Source tv dosnt show damage the hit numbers.
Secondly It will be a huge clusterfuck during midfights or any sorts of pushes as since everyone will be doing damage to everyone. This will cause the stream to look more unattractive.
If it could be done then we would probably just watch the damage that the player we are currently spectating does.
Exactly. Why would you see everyones damage at once?
You'd just see how much damage the guy you're spectating is doing, which would make it look more like you're playing yourself and would give you better information.
When you for example spectate a demo you often can't really see how well he's doing, because hes lobbing stickies over stuff and around corners and you don't actually see them explode or how close they explode to players and the guy could just be dealing a ton of damage or missing everything and you don't really know which one it is.
Or even if you spectate a sniper it can be hard to tell if he got a body shot or a head shot with how weird hit detection is.

I agree and imagine if they added quake damage sounds. Its like youre right there nutting

[quote=RentQN][quote=fagget][quote=Re4lity][quote=RentQN][quote=rocketslay]slightly unrelated but is it possible to have hitnumbers?[/quote]

Would like to know that aswell. I think it would be so much more enjoyable to watch matches if you could see hit numbers.[/quote]

First of all Source tv dosnt show damage the hit numbers.
Secondly It will be a huge clusterfuck during midfights or any sorts of pushes as since everyone will be doing damage to everyone. This will cause the stream to look more unattractive.[/quote]
If it could be done then we would probably just watch the damage that the player we are currently spectating does.[/quote]
Exactly. Why would you see everyones damage at once?
You'd just see how much damage the guy you're spectating is doing, which would make it look more like you're playing yourself and would give you better information.
When you for example spectate a demo you often can't really see how well he's doing, because hes lobbing stickies over stuff and around corners and you don't actually see them explode or how close they explode to players and the guy could just be dealing a ton of damage or missing everything and you don't really know which one it is.
Or even if you spectate a sniper it can be hard to tell if he got a body shot or a head shot with how weird hit detection is.[/quote]

I agree and imagine if they added quake damage sounds. Its like youre right there nutting
33
#33
-5 Frags +

no view models is a bad and the normal ones cover up too much space.

Min is a good compromise. Also MatchMaking players can probably relate to it better.

no view models is a bad and the normal ones cover up too much space.

Min is a good compromise. Also MatchMaking players can probably relate to it better.
34
#34
0 Frags +

Yes, they should use min view models

And they should go back to the pre-i58 spec hud. Not being able to easily compare Uber %s is obnoxious.

Yes, they should use min view models

And they should go back to the pre-i58 spec hud. Not being able to easily compare Uber %s is obnoxious.
35
#35
huds.tf
4 Frags +

We discussed this internally and we all came to the agreement that the min viewmodels are just as garbage as the normal ones.

Also, people need to understand that the reason übers don't have their own progress bar at the moment is because statusspec is broken. Removing it was not a design choice; we literally can't show it because the game crashes.

We discussed this internally and we all came to the agreement that the min viewmodels are just as garbage as the normal ones.

Also, people need to understand that the reason übers don't have their own progress bar at the moment is because statusspec is broken. Removing it was not a design choice; we literally can't show it because the game crashes.
36
#36
0 Frags +

x

x
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