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Crosshair disappeared
posted in Customization
1
#1
0 Frags +

just reinstalled tf2 and used my old backup cfg but i can't see any crosshair on any class

Looking at my class.cfg files seems like i've a weird crosshair switcher (was working last time i''ve played +6 months ago) this script is in every class.cfg file

alias cross1 "r_drawviewmodel 0;viewmodel_fov 0;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;cl_crosshair_scale 0;cl_crosshair_file crosshair7"
alias cross2 "r_drawviewmodel 0;viewmodel_fov 0;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;cl_crosshair_scale 0;cl_crosshair_file crosshair3"
alias cross3 "r_drawviewmodel 1;viewmodel_fov 100;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;cl_crosshair_scale 0;cl_crosshair_file crosshair5"

//Edit the bindings here if you prefer something other than the default
bind kp_downarrow "wep1"
bind kp_end "wep2"
bind kp_leftarrow "wep3"
bind q "qswitch"
bind mwheeldown "downbind"
bind mwheelup "upbind"

//Don't edit anything below here unless you know what you're doing
cross1

alias wep1 "primary"
alias wep2 "second"
alias wep3 "melee"
alias primary "slot1;alias wep2 switch3;alias wep3 switch5;alias downbind switch3;alias upbind switch5;cross1"
alias second "slot2;alias wep1 switch1;alias wep3 switch6;alias downbind switch6;alias upbind switch1;cross2"
alias melee "slot3;alias wep1 switch2;alias wep2 switch4;alias downbind switch2;alias upbind switch4;cross3"

alias qswitch "switch3"
alias switch1 "primary;alias qswitch switch3"
alias switch2 "primary;alias qswitch switch5"
alias switch3 "second;alias qswitch switch1"
alias switch4 "second;alias qswitch switch6"
alias switch5 "melee;alias qswitch switch2"
alias switch6 "melee;alias qswitch switch4"

no idea how to fix this

just reinstalled tf2 and used my old backup cfg but i can't see any crosshair on any class

Looking at my class.cfg files seems like i've a weird crosshair switcher (was working last time i''ve played +6 months ago) this script is in every class.cfg file

alias cross1 "r_drawviewmodel 0;viewmodel_fov 0;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;cl_crosshair_scale 0;cl_crosshair_file crosshair7"
alias cross2 "r_drawviewmodel 0;viewmodel_fov 0;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;cl_crosshair_scale 0;cl_crosshair_file crosshair3"
alias cross3 "r_drawviewmodel 1;viewmodel_fov 100;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;cl_crosshair_scale 0;cl_crosshair_file crosshair5"

//Edit the bindings here if you prefer something other than the default
bind kp_downarrow "wep1"
bind kp_end "wep2"
bind kp_leftarrow "wep3"
bind q "qswitch"
bind mwheeldown "downbind"
bind mwheelup "upbind"

//Don't edit anything below here unless you know what you're doing
cross1

alias wep1 "primary"
alias wep2 "second"
alias wep3 "melee"
alias primary "slot1;alias wep2 switch3;alias wep3 switch5;alias downbind switch3;alias upbind switch5;cross1"
alias second "slot2;alias wep1 switch1;alias wep3 switch6;alias downbind switch6;alias upbind switch1;cross2"
alias melee "slot3;alias wep1 switch2;alias wep2 switch4;alias downbind switch2;alias upbind switch4;cross3"

alias qswitch "switch3"
alias switch1 "primary;alias qswitch switch3"
alias switch2 "primary;alias qswitch switch5"
alias switch3 "second;alias qswitch switch1"
alias switch4 "second;alias qswitch switch6"
alias switch5 "melee;alias qswitch switch2"
alias switch6 "melee;alias qswitch switch4"


no idea how to fix this
2
#2
1 Frags +

crosshair 1 in console and a nonzero cl_crosshair_scale (32 is default) inside your scripts. Your scripts are setting the scale to 0.

crosshair 1 in console and a nonzero cl_crosshair_scale (32 is default) inside your scripts. Your scripts are setting the scale to 0.
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