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1
#1
0 Frags +

I really like the look of the game in this video: https://youtu.be/U9jkvFmIsiY
I'm not talking about the whole look, but just how the weapons had a low amount of phong, but it was still there. I also like the weapon shading.

I really like the look of the game in this video: https://youtu.be/U9jkvFmIsiY
I'm not talking about the whole look, but just how the weapons had a low amount of phong, but it was still there. I also like the weapon shading.
2
#2
0 Frags +

I think ruwin used chris' dx9frames. That's what I remember from when people asked in chat. not 100% on this though
https://chrisdown.name/tf2/

I think ruwin used chris' dx9frames. That's what I remember from when people asked in chat. not 100% on this though
https://chrisdown.name/tf2/
3
#3
0 Frags +
TobI think ruwin used chris' dx9frames. That's what I remember from when people asked in chat. not 100% on this though
https://chrisdown.name/tf2/

But his game doesn't look like dx9frames. Maybe it's dx9frames with high video settings?

[quote=Tob]I think ruwin used chris' dx9frames. That's what I remember from when people asked in chat. not 100% on this though
https://chrisdown.name/tf2/[/quote]
But his game doesn't look like dx9frames. Maybe it's dx9frames with high video settings?
4
#4
0 Frags +

Check your value of r_worldlights
it could make the difference

Check your value of r_worldlights
it could make the difference
5
#5
2 Frags +
AubriacCheck your value of r_worldlights
it could make the difference

I found it. At least i think. He maybe used dx9frames with high lod and mat_picmip for his weapon models? Im not sure and I'll test it as soon as I can.
Edit: I've tried r_worldlights before, it didn't make much difference for me.

[quote=Aubriac]Check your value of r_worldlights
it could make the difference[/quote]
I found it. At least i think. He maybe used dx9frames with high lod and mat_picmip for his weapon models? Im not sure and I'll test it as soon as I can.
Edit: I've tried r_worldlights before, it didn't make much difference for me.
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