Upvote Upvoted 13 Downvote Downvoted
tf2 has been out longer than the time b/w tfc&tf2
1
#1
0 Frags +

in case the title is confusing,

tfc was released on april 1 1999
tf2 was released on october 9 2007

it's been 3121 days since tf2's release. it was 3113 days between tfc and tf2.

i was going to post this last week but i forgot

in case the title is confusing,

tfc was released on april 1 1999
tf2 was released on october 9 2007

it's been 3121 days since tf2's release. it was 3113 days between tfc and tf2.

i was going to post this last week but i forgot
2
#2
0 Frags +

tf3? or...

tf3? or...
3
#3
-3 Frags +

what would happen to our items if tf3 came out

same goes for csgo like what would happen do our skins get ported over or what

what would happen to our items if tf3 came out

same goes for csgo like what would happen do our skins get ported over or what
4
#4
9 Frags +

TF3 wouldn't get released until our items already became worthless due to lack of interest/demand in TF2 so it's not worth thinking about.

TF3 wouldn't get released until our items already became worthless due to lack of interest/demand in TF2 so it's not worth thinking about.
5
#5
18 Frags +

The whole concept of hats and skins, at least now, are the sole reason why TF3 won't happen. On top of that, what could TF3 even be that would produce a better experience? Anything the devs would want to do for an FPS like TF can be/is being achieved through TF2. Huge player base? Check. Still capable of balancing the game further for a better experience? Check. Possibilities to add on to the game content wise? Check. The game now having an official competitive setting that does nothing but help the game grow in general? Check. Money from a perfectly executed, cosmetic-based microtransaction system that isn't hindered by the players' ability to buy and sell from others? Check.

It's the perfect system, aside from what you consider perfect as far as gameplay is considered.

On topic, I can't believe TF2 has been out as long as it has. I still remember the day learning that the game existed and my first ever game on cp_orange with 15 fps, playing battle medic without knowing I was supposed to heal but still having the absolute time of my life.

The whole concept of hats and skins, at least now, are the sole reason why TF3 won't happen. On top of that, what could TF3 even be that would produce a better experience? Anything the devs would want to do for an FPS like TF can be/is being achieved through TF2. Huge player base? Check. Still capable of balancing the game further for a better experience? Check. Possibilities to add on to the game content wise? Check. The game now having an official competitive setting that does nothing but help the game grow in general? Check. Money from a perfectly executed, cosmetic-based microtransaction system that isn't hindered by the players' ability to buy and sell from others? Check.

It's the perfect system, aside from what you consider perfect as far as gameplay is considered.

On topic, I can't believe TF2 has been out as long as it has. I still remember the day learning that the game existed and my first ever game on cp_orange with 15 fps, playing battle medic without knowing I was supposed to heal but still having the absolute time of my life.
6
#6
67 Frags +

instead of tf3 why not just make tf2 better by not making it run like shit

instead of tf3 why not just make tf2 better by not making it run like shit
7
#7
-6 Frags +

Wishlist for tf3:

  • runs on source 2 engine
  • solely competitive build based on 6s
  • hats/weapons/etc are usable in tf2 and tf3
  • game is well optimized for lower end computers (which I guess can go with running on source 2)
matchuinstead of tf3 why not just make tf2 better by not making it run like shit

Imo, this is what tf2 really needs after mm and (more) developer support

Wishlist for tf3:
[list]
[*] runs on source 2 engine
[*] solely competitive build based on 6s
[*] hats/weapons/etc are usable in tf2 and tf3
[*] game is well optimized for lower end computers (which I guess can go with running on source 2)
[/list]
[quote=matchu]instead of tf3 why not just make tf2 better by not making it run like shit[/quote]
Imo, this is what tf2 really needs after mm and (more) developer support
8
#8
14 Frags +
KonceptLegacyWishlist for tf3:
  • runs on source 2 engine
  • solely competitive build based on 6s
  • hats/weapons/etc are usable in tf2 and tf3
  • game is well optimized for lower end computers (which I guess can go with running on source 2)

Couldn't we just call that an "update"?

[quote=KonceptLegacy]Wishlist for tf3:
[list]
[*] runs on source 2 engine
[*] solely competitive build based on 6s
[*] hats/weapons/etc are usable in tf2 and tf3
[*] game is well optimized for lower end computers (which I guess can go with running on source 2)
[/list]
[/quote]
Couldn't we just call that an "update"?
9
#9
-9 Frags +

how does this random tidbit of information have anything to do with (the almost impossible to be ever made) tf3...
also whats the point of this tidbit of info

how does this random tidbit of information have anything to do with (the almost impossible to be ever made) tf3...
also whats the point of this tidbit of info
10
#10
4 Frags +
nykKonceptLegacyWishlist for tf3:
  • runs on source 2 engine
  • solely competitive build based on 6s
  • hats/weapons/etc are usable in tf2 and tf3
  • game is well optimized for lower end computers (which I guess can go with running on source 2)
Couldn't we just call that an "update"?

i think porting an entire game to a new engine would be worth updating the game number as a sequel depending on what they added as content/tweaked severely

[quote=nyk][quote=KonceptLegacy]Wishlist for tf3:
[list]
[*] runs on source 2 engine
[*] solely competitive build based on 6s
[*] hats/weapons/etc are usable in tf2 and tf3
[*] game is well optimized for lower end computers (which I guess can go with running on source 2)
[/list]
[/quote]
Couldn't we just call that an "update"?[/quote]
i think porting an entire game to a new engine would be worth updating the game number as a sequel depending on what they added as content/tweaked severely
11
#11
0 Frags +

The only reason I think they might make tf3 right now is to design it right from the get-go as an esport. But that's probably unlikely considering how much money they make from traders currently. They could increase it, sure, but it would be a big risk.

The only reason I think they might make tf3 right now is to design it right from the get-go as an esport. But that's probably unlikely considering how much money they make from traders currently. They could increase it, sure, but it would be a big risk.
12
#12
9 Frags +

They wont

They wont
13
#13
4 Frags +

tf3 will never happen

tf3 will never happen
14
#14
0 Frags +

Compare against QWTF instead of TFC maybe

Not saying something will happen at that time but imo it's a more fair interval considering QWTF and TFC being mostly similar

Compare against QWTF instead of TFC maybe

Not saying something will happen at that time but imo it's a more fair interval considering QWTF and TFC being mostly similar
15
#15
4 Frags +
KonceptLegacyWishlist for tf3:
  • runs on source 2 engine
  • solely competitive build based on 6s
  • hats/weapons/etc are usable in tf2 and tf3
  • game is well optimized for lower end computers (which I guess can go with running on source 2)
matchuinstead of tf3 why not just make tf2 better by not making it run like shitImo, this is what tf2 really needs after mm and (more) developer support

Why would you want it ported to source 2? It has a different physics engine, so enjoy have rocket jumping, surfing, trimping, and projectiles be messed up for tf2 players. Also making it solely competitive would piss off a lot of the more casual community.

[quote=KonceptLegacy]Wishlist for tf3:
[list]
[*] runs on source 2 engine
[*] solely competitive build based on 6s
[*] hats/weapons/etc are usable in tf2 and tf3
[*] game is well optimized for lower end computers (which I guess can go with running on source 2)
[/list]
[quote=matchu]instead of tf3 why not just make tf2 better by not making it run like shit[/quote]
Imo, this is what tf2 really needs after mm and (more) developer support[/quote]
Why would you want it ported to source 2? It has a different physics engine, so enjoy have rocket jumping, surfing, trimping, and projectiles be messed up for tf2 players. Also making it solely competitive would piss off a lot of the more casual community.
16
#16
-17 Frags +

If they're going to make tf3, they should probably remove the memes.
Just a suggestion.

So far I have received one -frag. Will this post be proof that the tf2 community loves memes? Only time will tell.

Good to know.

If they're going to make tf3, they should probably remove the memes.
Just a suggestion.

So far I have received one -frag. Will this post be proof that the tf2 community loves memes? Only time will tell.

Good to know.
17
#17
-2 Frags +
nykKonceptLegacyWishlist for tf3:
  • runs on source 2 engine
  • solely competitive build based on 6s
  • hats/weapons/etc are usable in tf2 and tf3
  • game is well optimized for lower end computers (which I guess can go with running on source 2)
Couldn't we just call that an "update"?

Might as well. I intended it to be only a theoretical thought. But seeing the suggestions made by others, it's probably just best for valve to stick to the focus on mm and general performance improvements

[quote=nyk][quote=KonceptLegacy]Wishlist for tf3:
[list]
[*] runs on source 2 engine
[*] solely competitive build based on 6s
[*] hats/weapons/etc are usable in tf2 and tf3
[*] game is well optimized for lower end computers (which I guess can go with running on source 2)
[/list]
[/quote]
Couldn't we just call that an "update"?[/quote]
Might as well. I intended it to be only a theoretical thought. But seeing the suggestions made by others, it's probably just best for valve to stick to the focus on mm and general performance improvements
18
#18
8 Frags +

Wait hang on, I just looked back at this thread, re-read it and saw that you want to enforce 6v6 on all players in the game.
Are you seriously suggesting that you should only be able to play on servers of 6s in the entire game?
6s is great but other things are fun too

Wait hang on, I just looked back at this thread, re-read it and saw that you want to enforce 6v6 on all players in the game.
Are you seriously suggesting that you should only be able to play on servers of 6s in the entire game?
6s is great but other things are fun too
19
#19
-1 Frags +

A Steam dev already said they could add the MM interface (DotA/CS:GO etc) in TF2 easily but the return just wouldn't be big enough. It's already a super lucrative business with skins alone, why gamble it on the game aspect of.. The game. I guess.

A Steam dev already said they could add the MM interface (DotA/CS:GO etc) in TF2 easily but the return just wouldn't be big enough. It's already a super lucrative business with skins alone, why gamble it on the game aspect of.. The game. I guess.
20
#20
-11 Frags +

Like people said TF3 only makes sense after TF2 has lost all interest and the economy is dead. It could be 5 or even 10 years before that happens but it's fun to think about what TF3 could be, no? Personally I'm thinking the cartoony artstyle is a staple and should stay, but it could be made in a futuristic setup instead of 60's-70's action espionage movies.

Gameplay-wise I'd like it to come a bit closer to arena shooters and play faster, which could be overall increased movement speed, maybe strafe jumps and/or quickdodges, maybe even friggin jetpacks, who knows.

You'd also need to change the support classes. Changing pyro to a LG class that has a projectile shield instead of airblast, heavy to be a half-tank half-support but not really dealing that much damage, engie maybe emphasised in quick teleporters and supplying buffs (armor/damage/etc) to his teammates instead of sentries, medic with a bit more combat ability but a heavy nerf on the ubercharge mechanic so it isn't so central to the gameplay. Like ideally you'd be able to choose to have a medic or an engie as your support without much difference.

Other classes could be more or less the same as they are. Possibly make the spy still able to backstab but more revolver-based with better guns, as stabbing won't be as effective with everyone wheezing around the map at quake-like speeds.

Like people said TF3 only makes sense after TF2 has lost all interest and the economy is dead. It could be 5 or even 10 years before that happens but it's fun to think about what TF3 could be, no? Personally I'm thinking the cartoony artstyle is a staple and should stay, but it could be made in a futuristic setup instead of 60's-70's action espionage movies.

Gameplay-wise I'd like it to come a bit closer to arena shooters and play faster, which could be overall increased movement speed, maybe strafe jumps and/or quickdodges, maybe even friggin jetpacks, who knows.

You'd also need to change the support classes. Changing pyro to a LG class that has a projectile shield instead of airblast, heavy to be a half-tank half-support but not really dealing that much damage, engie maybe emphasised in quick teleporters and supplying buffs (armor/damage/etc) to his teammates instead of sentries, medic with a bit more combat ability but a heavy nerf on the ubercharge mechanic so it isn't so central to the gameplay. Like ideally you'd be able to choose to have a medic or an engie as your support without much difference.

Other classes could be more or less the same as they are. Possibly make the spy still able to backstab but more revolver-based with better guns, as stabbing won't be as effective with everyone wheezing around the map at quake-like speeds.
21
#21
4 Frags +

ok

ok
22
#22
2 Frags +
4hpLike people said TF3 only makes sense after TF2 has lost all interest and the economy is dead. It could be 5 or even 10 years before that happens but it's fun to think about what TF3 could be, no? Personally I'm thinking the cartoony artstyle is a staple and should stay, but it could be made in a futuristic setup instead of 60's-70's action espionage movies.

Gameplay-wise I'd like it to come a bit closer to arena shooters and play faster, which could be overall increased movement speed, maybe strafe jumps and/or quickdodges, maybe even friggin jetpacks, who knows.

You'd also need to change the support classes. Changing pyro to a LG class that has a projectile shield instead of airblast, heavy to be a half-tank half-support but not really dealing that much damage, engie maybe emphasised in quick teleporters and supplying buffs (armor/damage/etc) to his teammates instead of sentries, medic with a bit more combat ability but a heavy nerf on the ubercharge mechanic so it isn't so central to the gameplay. Like ideally you'd be able to choose to have a medic or an engie as your support without much difference.

Other classes could be more or less the same as they are. Possibly make the spy still able to backstab but more revolver-based with better guns, as stabbing won't be as effective with everyone wheezing around the map at quake-like speeds.

Sounds kinda like overwatch

[quote=4hp]Like people said TF3 only makes sense after TF2 has lost all interest and the economy is dead. It could be 5 or even 10 years before that happens but it's fun to think about what TF3 could be, no? Personally I'm thinking the cartoony artstyle is a staple and should stay, but it could be made in a futuristic setup instead of 60's-70's action espionage movies.

Gameplay-wise I'd like it to come a bit closer to arena shooters and play faster, which could be overall increased movement speed, maybe strafe jumps and/or quickdodges, maybe even friggin jetpacks, who knows.

You'd also need to change the support classes. Changing pyro to a LG class that has a projectile shield instead of airblast, heavy to be a half-tank half-support but not really dealing that much damage, engie maybe emphasised in quick teleporters and supplying buffs (armor/damage/etc) to his teammates instead of sentries, medic with a bit more combat ability but a heavy nerf on the ubercharge mechanic so it isn't so central to the gameplay. Like ideally you'd be able to choose to have a medic or an engie as your support without much difference.

Other classes could be more or less the same as they are. Possibly make the spy still able to backstab but more revolver-based with better guns, as stabbing won't be as effective with everyone wheezing around the map at quake-like speeds.[/quote]
Sounds kinda like overwatch
23
#23
-4 Frags +

tf2 doesnt make bank

tf2 doesnt make bank
24
#24
3 Frags +
3V1LIf they're going to make tf3, they should probably remove the memes.
Just a suggestion.

So far I have received one -frag. Will this post be proof that the tf2 community loves memes? Only time will tell.

sorry man, I have to do it for the memes

[quote=3V1L]If they're going to make tf3, they should probably remove the memes.
Just a suggestion.

So far I have received one -frag. Will this post be proof that the tf2 community loves memes? Only time will tell.[/quote]

sorry man, I have to do it for the memes
25
#25
4 Frags +
jefftf2 doesnt make bank

valve makes lots of money off of steam community market fees (valve takes 15% of any tf2 market purchase), but idk if porting to source2 would increase this revenue

[quote=jeff]tf2 doesnt make bank[/quote]
valve makes lots of money off of steam community market fees (valve takes 15% of any tf2 market purchase), but idk if porting to source2 would increase this revenue
26
#26
-2 Frags +
fatswimdudejefftf2 doesnt make bankvalve makes lots of money off of steam community market fees (valve takes 15% of any tf2 market purchase), but idk if porting to source2 would increase this revenue

steam market is a collective of other games items so of course it makes bank

[quote=fatswimdude][quote=jeff]tf2 doesnt make bank[/quote]
valve makes lots of money off of steam community market fees (valve takes 15% of any tf2 market purchase), but idk if porting to source2 would increase this revenue[/quote]


steam market is a collective of other games items so of course it makes bank
27
#27
Momentum Mod
2 Frags +

get tf2 on source2 first

get tf2 on source2 first
28
#28
2 Frags +
4hpheavy to be a half-tank half-support but not really dealing that much damage

h e a v y w e a p o n s

4hpLike ideally you'd be able to choose to have a medic or an engie as your support without much difference.

Just stop

[quote=4hp]heavy to be a half-tank half-support but not really dealing that much damage [/quote]
h e a v y w e a p o n s
[quote=4hp]Like ideally you'd be able to choose to have a medic or an engie as your support without much difference.[/quote]
Just stop
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