Upvote Upvoted 24 Downvote Downvoted
1 2
biscottiHUD
posted in Customization
1
#1
0 Frags +

http://i.imgur.com/1qT1B3s.png

Current version: v. 1.94 (August 7th, 2022)

So I released my HUD on huds.tf a while ago, but I figured I might as well make a thread here. This way I can take more feedback as well.

It's designed around using cl_hud_minmode 1, but there's also a design for minmode 0 that has larger HUD elements.

It has different scoreboards that fit 12, 18, 24, and 32 players. Currently there's no alternate scoreboard design but that's a thing I'd like to add sometime in the future.

The HUD has several customization options that you can read more about in the readme. The process of enabling them can seem a bit finicky at first. But added a bunch of .bat file to automate it. Just double click them and it will copy the files automatically.

There's also an incognito mode for streamers (inspired by budhud) that disables all names on the HUD so people can't follow or harass you as easily.

By the way, I'm usually very good about updating the HUD quickly to keep it compatible with the latest version of the game, so you don't have to roll stock HUD for days after large updates :D

http://i.imgur.com/sR3b246.jpg

Screenshots
huds.tf
GitHub (check out the readme for more info)
DOWNLOAD
Steam profile.
biscottiHUD Steam Group for notifications when I update.
Feel free to contact me but if you just add me, I'll probably ignore it. See how to get my attention in the bio.

[img]http://i.imgur.com/1qT1B3s.png[/img]

Current version: v. 1.94 (August 7th, 2022)

So I released my HUD on [url=https://huds.tf/site/s-biscottiHUD]huds.tf[/url] a while ago, but I figured I might as well make a thread here. This way I can take more feedback as well.

It's designed around using cl_hud_minmode 1, but there's also a design for minmode 0 that has larger HUD elements.

It has different scoreboards that fit 12, 18, 24, and 32 players. Currently there's no alternate scoreboard design but that's a thing I'd like to add sometime in the future.

The HUD has several customization options that you can read more about in the readme. The process of enabling them can seem a bit finicky at first. But added a bunch of .bat file to automate it. Just double click them and it will copy the files automatically.

There's also an incognito mode for streamers (inspired by budhud) that disables all names on the HUD so people can't follow or harass you as easily.

By the way, I'm usually very good about updating the HUD quickly to keep it compatible with the latest version of the game, so you don't have to roll stock HUD for days after large updates :D

[img]http://i.imgur.com/sR3b246.jpg[/img]

[url=http://imgur.com/a/4ipiu]Screenshots[/url]
[url=https://huds.tf/site/s-biscottiHUD]huds.tf[/url]
[url=https://github.com/MedicodiBiscotti/biscottihud]GitHub[/url] (check out the readme for more info)
[url=https://github.com/MedicodiBiscotti/biscottihud/archive/refs/heads/main.zip]DOWNLOAD[/url]
[url=http://www.steamcommunity.com/profiles/76561198020028851]Steam profile[/url].
[url=http://steamcommunity.com/groups/biscottiHUD]biscottiHUD Steam Group[/url] for notifications when I update.
Feel free to contact me but if you just add me, I'll probably ignore it. See how to get my attention in the bio.
2
#2
2 Frags +

one of the nicest HUDs i've ever used. been using it for about a month now. thanks a lot biscotti

edit: it would be preferable to have the hit marker disabled by default, but thats just my opinion.

edit2: just noticed the bison ammo meter covers up your non-energy ammo.

one of the nicest HUDs i've ever used. been using it for about a month now. thanks a lot biscotti

edit: it would be preferable to have the hit marker disabled by default, but thats just my opinion.

edit2: just noticed the bison ammo meter covers up your non-energy ammo.
3
#3
2 Frags +

This is one of the cleanest and neatest huds I've seen

This is one of the cleanest and neatest huds I've seen
4
#4
2 Frags +
DanceNumberone of the nicest HUDs i've ever used. been using it for about a month now. thanks a lot biscotti

edit: it would be preferable to have the hit marker disabled by default, but thats just my opinion.

Thanks. And yeah, that makes a lot of sense. Especially since it probably looks terrible with some crosshairs. I should have a more thorough look at HUD crosshairs too at some point. At the very least, I'll make it a customization for now. I'll get on it tomorrow.

DanceNumberedit2: just noticed the bison ammo meter covers up your non-energy ammo.

I honestly hadn't considered that people might use the Bison with a normal rocket launcher as opposed to the Cow Mangler. I'll try to fix this.

[quote=DanceNumber]one of the nicest HUDs i've ever used. been using it for about a month now. thanks a lot biscotti

edit: it would be preferable to have the hit marker disabled by default, but thats just my opinion.[/quote]
Thanks. And yeah, that makes a lot of sense. Especially since it probably looks terrible with some crosshairs. I should have a more thorough look at HUD crosshairs too at some point. At the very least, I'll make it a customization for now. I'll get on it tomorrow.

[quote=DanceNumber]edit2: just noticed the bison ammo meter covers up your non-energy ammo.[/quote]
I honestly hadn't considered that people might use the Bison with a normal rocket launcher as opposed to the Cow Mangler. I'll try to fix this.
5
#5
1 Frags +

Both of those issues have been fixed btw. We're currently on v. 1.63. I also finally fixed the panel that shows up when you pick up a weapon. For the longest time I didn't know where that panel was in the files. It's also a bit of a pain to test how it looks, 'cus you have to find a weapon in the game.

Both of those issues have been fixed btw. We're currently on v. 1.63. I also finally fixed the panel that shows up when you pick up a weapon. For the longest time I didn't know where that panel was in the files. It's also a bit of a pain to test how it looks, 'cus you have to find a weapon in the game.
6
#6
1 Frags +
Medico_di_BiscottiBoth of those issues have been fixed btw. We're currently on v. 1.63. I also finally fixed the panel that shows up when you pick up a weapon. For the longest time I didn't know where that panel was in the files. It's also a bit of a pain to test how it looks, 'cus you have to find a weapon in the game.

can't you go on walkway and just frag bots or kill in console and then find your own weapon?

but it looks super nice, nice job

[quote=Medico_di_Biscotti]Both of those issues have been fixed btw. We're currently on v. 1.63. I also finally fixed the panel that shows up when you pick up a weapon. For the longest time I didn't know where that panel was in the files. It's also a bit of a pain to test how it looks, 'cus you have to find a weapon in the game.[/quote]

can't you go on walkway and just frag bots or kill in console and then find your own weapon?

but it looks super nice, nice job
7
#7
1 Frags +
fade-can't you go on walkway and just frag bots or kill in console and then find your own weapon?

but it looks super nice, nice job

Thanks! I never thought about using walkway, I don't know how that would work. But picking up your own weapon definitely didn't work for me. It just "resupplied" you with your new weapon and it doesn't count as having picked up a different weapon. What I did was go on an almost empty server and record a short demo of me picking up a weapon that I could replay while editing the HUD.

[quote=fade-]can't you go on walkway and just frag bots or kill in console and then find your own weapon?

but it looks super nice, nice job[/quote]

Thanks! I never thought about using walkway, I don't know how that would work. But picking up your own weapon definitely didn't work for me. It just "resupplied" you with your new weapon and it doesn't count as having picked up a different weapon. What I did was go on an almost empty server and record a short demo of me picking up a weapon that I could replay while editing the HUD.
8
#8
2 Frags +

New update! v. 1.64 introduces the option for larger item meters, and might I say, damn do they look nice.

The smaller ones (still default)
http://i.imgur.com/MnUOskz.jpg

New larger ones! Very pretty :)
http://i.imgur.com/Mgzr899.jpg

By the way, does anyone use the custom font option? Because I've been thinking about just getting rid of it. That would also let me make a larger version of the Über meter. With my current system it's not really consistent if I have mutliple customizations for the same file.

New update! v. 1.64 introduces the option for larger item meters, and might I say, damn do they look nice.

The smaller ones (still default)
http://i.imgur.com/MnUOskz.jpg

New larger ones! Very pretty :)
http://i.imgur.com/Mgzr899.jpg

By the way, does anyone use the custom font option? Because I've been thinking about just getting rid of it. That would also let me make a larger version of the Über meter. With my current system it's not really consistent if I have mutliple customizations for the same file.
9
#9
1 Frags +

New update! v. 1.65 rolls out with added support for custom crosshairs (Fog's and KonrWings as fonts).

If anyone has a lot of experience with custom crosshairs, I'd love to know why the crosshairs in Fog's font aren't centered at all. It makes it extremely hard to use/customize properly. I'm thinking VTFs (images) might be a ton easier to position properly, but I currently have not implemented that. Maybe some time in the future.

The biggest part of this update for me anyway is the much nicer looking hitmarkers that are now possible. I now use KonrWings as a hitmarker with different sizes available. The hitmarkers are disabled by default but should be easy enough to enable.

New update! v. 1.65 rolls out with added support for custom crosshairs (Fog's and KonrWings as fonts).

If anyone has a lot of experience with custom crosshairs, I'd love to know why the crosshairs in Fog's font aren't centered at all. It makes it extremely hard to use/customize properly. I'm thinking VTFs (images) might be a ton easier to position properly, but I currently have not implemented that. Maybe some time in the future.

The biggest part of this update for me anyway is the much nicer looking hitmarkers that are now possible. I now use KonrWings as a hitmarker with different sizes available. The hitmarkers are disabled by default but should be easy enough to enable.
10
#10
1 Frags +

Update 1.66c. Just updated to support the latest update. There might be an issue with stopwatch in Matchmaking, I haven't had a chance to test it, but if there is I'll fix it within a few days tops.

Also, for some reason I can't move the "End of the Round" winpanel in hudlayout.res. It just won't move. I really want it closer to the bottom so I guess we'll see what happens.

Update 1.66c. Just updated to support the latest update. There might be an issue with stopwatch in Matchmaking, I haven't had a chance to test it, but if there is I'll fix it within a few days tops.

Also, for some reason I can't move the "End of the Round" winpanel in hudlayout.res. It just won't move. I really want it closer to the bottom so I guess we'll see what happens.
11
#11
1 Frags +

Update 1.67 to support latest patch. Language file and the "Here are the new items"-banner on the main menu was updated.

Update 1.67 to support latest patch. Language file and the "Here are the new items"-banner on the main menu was updated.
12
#12
2 Frags +

Update 1.68! I changed the timer panels to be black with a team-coloured top instead of being all team-coloured. I really like how it looks, but fortunately I've included the option to have the old team-coloured panels back as a customization, just in case you or future me don't like it.

http://i.imgur.com/q8TNWHH.jpg

cl_hud_minmode 1

http://i.imgur.com/q4mTVnO.jpg

cl_hud_minmode 0

I've also added another customization for the item meters, this time the option to have even smaller charge meters than before! Maybe they should be wider, but we'll see about that.

http://i.imgur.com/bVfK45e.jpg

Sorry for spam-commenting my own thread but no-one else is commenting.

Update 1.68! I changed the timer panels to be black with a team-coloured top instead of being all team-coloured. I really like how it looks, but fortunately I've included the option to have the old team-coloured panels back as a customization, just in case you or future me don't like it.

[img]http://i.imgur.com/q8TNWHH.jpg[/img]

cl_hud_minmode 1

[img]http://i.imgur.com/q4mTVnO.jpg[/img]

cl_hud_minmode 0

I've also added another customization for the item meters, this time the option to have even smaller charge meters than before! Maybe they should be wider, but we'll see about that.

[img]http://i.imgur.com/bVfK45e.jpg[/img]

Sorry for spam-commenting my own thread but no-one else is commenting.
13
#13
3 Frags +

v. 1.70 just hit!

I've been working pretty hard on this for the past 2 weeks, and it's finally in a state where it's worth pushing. The biggest visual change is probably the main menu. Improved spacing, got a swanky background.

http://i.imgur.com/UT3PSQF.jpg

v. 1.70 just hit!

I've been working pretty hard on this for the past 2 weeks, and it's finally in a state where it's worth pushing. The biggest visual change is probably the main menu. Improved spacing, got a swanky background.

[img]http://i.imgur.com/UT3PSQF.jpg[/img]
14
#14
1 Frags +
Medico_di_Biscottiv. 1.70 just hit!

I've been working pretty hard on this for the past 2 weeks, and it's finally in a state where it's worth pushing. The biggest visual change is probably the main menu. Improved spacing, got a swanky background.

http://i.imgur.com/UT3PSQF.jpg

Is it possible to get back the old main menu, I dont like the new one

[quote=Medico_di_Biscotti]v. 1.70 just hit!

I've been working pretty hard on this for the past 2 weeks, and it's finally in a state where it's worth pushing. The biggest visual change is probably the main menu. Improved spacing, got a swanky background.

[img]http://i.imgur.com/UT3PSQF.jpg[/img][/quote]
Is it possible to get back the old main menu, I dont like the new one
15
#15
1 Frags +
Red01Is it possible to get back the old main menu, I dont like the new one

If it's the background you don't like, then you can just go to mainmenuoverride.res, find "Background" and change "image" "../console/background_upward" to "image" "../console/title_team_tough_break". If it's also the new spacing, then that's gonna be more difficult to change.

I have made a copy of the old file and updated it to be compatible with the new version of the HUD, but there are still some changes that I couldn't undo, namely the square black backgrounds as opposed to the old rounded ones (never mind, I fixed that). But you would have to delete a list of other files, and I would have to push an official update with a new customization option which isn't difficult, it's just a bit inconvenient.

If you want to change the colour of the text on the main menu, search and replace "bWhite" with "TanLight". Or go to clientscheme.res and change the colour "bWhite" to "235 226 202 255". After that you can also go to scheme_colourscheme.res and change "bSchemePrime" to "235 226 202 255" as well.

[quote=Red01]
Is it possible to get back the old main menu, I dont like the new one
[/quote]

If it's the background you don't like, then you can just go to mainmenuoverride.res, find "Background" and change "image" "../console/background_upward" to "image" "../console/title_team_tough_break". If it's also the new spacing, then that's gonna be more difficult to change.

I have made a copy of the old file and updated it to be compatible with the new version of the HUD, [s]but there are still some changes that I couldn't undo, namely the square black backgrounds as opposed to the old rounded ones[/s] (never mind, I fixed that). But you would have to delete a list of other files, and I would have to push an official update with a new customization option which isn't difficult, it's just a bit inconvenient.

If you want to change the colour of the text on the main menu, search and replace "bWhite" with "TanLight". Or go to clientscheme.res and change the colour "bWhite" to "235 226 202 255". After that you can also go to scheme_colourscheme.res and change "bSchemePrime" to "235 226 202 255" as well.
16
#16
2 Frags +

v. 1.71 Meet Your Match

I updated to the latest game update and everything should be stable and functional now.

Note that I'm currently using the stock Main Menu for stability reasons. I'll get around to updating that later, but the important thing is pushing an update to makes the HUD stable and working again.

I apologize if I missed anything that causes problems. It's been hard to test after all.

v. 1.71 [b]Meet Your Match[/b]

I updated to the latest game update and everything [i]should[/i] be stable and functional now.

Note that I'm currently using the stock Main Menu for stability reasons. I'll get around to updating that later, but the important thing is pushing an update to makes the HUD stable and working again.

I apologize if I missed anything that causes problems. It's been hard to test after all.
17
#17
1 Frags +

So recently my tf2 became half life 2 i mean not half life 2 the icon become half life 2 so i installed this updated hud and it didnt work http://imgur.com/nOmYBuT

So recently my tf2 became half life 2 i mean not half life 2 the icon become half life 2 so i installed this updated hud and it didnt work http://imgur.com/nOmYBuT
18
#18
4 Frags +

The icon is half-life 2 for everyone. It's not a HUD thing.

About the menu being a mess in that picture: When I pushed the first update, I made a mistake and included the old menu which is now probably not functional. I've fixed that and it now uses a design similar to the stock HUD but with a few extra buttons added. I want to make an update to the main menu so that it looks like it used to, but that is gonna take some time.

In short, the menu should look similar to the stock HUD in the latest update.

EDIT: Don't use the Main Menu customizations just yet. Just leave the menu as is until I update the other versions.

The icon is half-life 2 for everyone. It's not a HUD thing.

About the menu being a mess in that picture: When I pushed the first update, I made a mistake and included the old menu which is now probably not functional. I've fixed that and it now uses a design similar to the stock HUD but with a few extra buttons added. I want to make an update to the main menu so that it looks like it used to, but that is gonna take some time.

In short, the menu should look similar to the stock HUD in the latest update.

EDIT: Don't use the Main Menu customizations just yet. Just leave the menu as is until I update the other versions.
19
#19
2 Frags +

v. 1.73a

Re-instated my own timers instead of the stock one that was used in the new casual/comp matches.
Updated main menu to also have the Create Server button in accordance with the most recent game update.
Updated captions to avoid error messages in console.
Moved Stopwatch down slightly to avoid clipping with the match player panels.
Updated chatscheme to do .. something.. maybe.

Also, I can't login to huds.tf at the moment, so you have to download the update from GitHub.
DOWNLOAD

Next update should be redesigning the main menu to make my own design work in Meet Your Match. Might take some time.

v. 1.73a

Re-instated my own timers instead of the stock one that was used in the new casual/comp matches.
Updated main menu to also have the Create Server button in accordance with the most recent game update.
Updated captions to avoid error messages in console.
Moved Stopwatch down slightly to avoid clipping with the match player panels.
Updated chatscheme to do .. something.. maybe.

Also, I can't login to huds.tf at the moment, so you have to download the update from GitHub.
[url=https://github.com/MedicodiBiscotti/biscottiHUD/archive/master.zip]DOWNLOAD[/url]

Next update should be redesigning the main menu to make my own design work in Meet Your Match. Might take some time.
20
#20
4 Frags +

v 1.74

HOLY SHIT!! This one has been in the works for a little while. TONS of new stuff.

  • Support for getting rid of the HP/ammo box.
  • New black targetids (support for the old team-coloured ones of course).
  • Also new black backgrounds for Winpanels.
  • A new options for showing your target's HP with larger numbers.
  • Applied targetids and hp styles to the kill cam finally.
  • Got my custom menu back (!).
  • Fixed a few issues with positioning the box around Uber.
  • Added support for adding new colour schemes in the future.
  • Added new Vaccinator Icon styles.

This one was a lot of work. Hope you enjoy!

huds.tf
DOWNLOAD

EDIT: Feel free to let me know if I messed something up. When I push large updates like this I usually replace the entire public folder with my own local one and then make changes as is needed for the public release, but I've missed things in the process before. So I'm sorry about that.

v 1.74

HOLY SHIT!! This one has been in the works for a little while. TONS of new stuff.

[list]
[*] Support for getting rid of the HP/ammo box.
[*] New black targetids (support for the old team-coloured ones of course).
[*] Also new black backgrounds for Winpanels.
[*] A new options for showing your target's HP with larger numbers.
[*] Applied targetids and hp styles to the kill cam finally.
[*] Got my custom menu back (!).
[*] Fixed a few issues with positioning the box around Uber.
[*] Added support for adding new colour schemes in the future.
[*] Added new Vaccinator Icon styles.
[/list]

This one was a lot of work. Hope you enjoy!

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
[url=https://github.com/MedicodiBiscotti/biscottiHUD/archive/master.zip]DOWNLOAD[/url]

EDIT: Feel free to let me know if I messed something up. When I push large updates like this I usually replace the entire public folder with my own local one and then make changes as is needed for the public release, but I've missed things in the process before. So I'm sorry about that.
21
#21
1 Frags +

Damn, that's some serious dedication. Kudos to you, all the best! :)

Damn, that's some serious dedication. Kudos to you, all the best! :)
22
#22
2 Frags +

v. 1.75

  • Re-added support for stock menu design.
  • Re-added support for scabber's HUD which is the original, old design for the HUD.
  • Customized lobby panels a bit. The screen when you're queuing up to play.
  • Added a few more captions to prevent error messages in console.
  • Removed TF2 logo from custom main menu. Looks cleaner.
  • Removed old mainmenu file.

Overall, a small update that added a few things and fixed some issues with not having the stock menu design available.

EDIT: I'm planning on making a short video tutorial explaining how to enable customizations due to feedback of it being poorly explained. I'll just need to make it, so it might be a little while.

v. 1.75

[list]
[*] Re-added support for stock menu design.
[*] Re-added support for [i]scabber's HUD[/i] which is the original, old design for the HUD.
[*] Customized lobby panels a bit. The screen when you're queuing up to play.
[*] Added a few more captions to prevent error messages in console.
[*] Removed TF2 logo from custom main menu. Looks cleaner.
[*] Removed old mainmenu file.
[/list]

Overall, a small update that added a few things and fixed some issues with not having the stock menu design available.

EDIT: I'm planning on making a short video tutorial explaining how to enable customizations due to feedback of it being poorly explained. I'll just need to make it, so it might be a little while.
23
#23
2 Frags +

v. 1.75a

Small update that I'm not really working on so I figured that I might as
well release it.

  • edited the panel that shows your rank. It looks more consistent with
    the rest of the HUD now.
  • deleted a redundant file I didn't realize I had.

I'm also considering using custom textures for things like CP icons. I think it would look good, but so far I've shied away from using custom textures because I like to only use what's in the game and also keep the file size low. Main menu background is an exception.

v. 1.75a

Small update that I'm not really working on so I figured that I might as
well release it.

[list]
[*] edited the panel that shows your rank. It looks more consistent with
the rest of the HUD now.
[*] deleted a redundant file I didn't realize I had.
[/list]

I'm also considering using custom textures for things like CP icons. I think it would look good, but so far I've shied away from using custom textures because I like to only use what's in the game and also keep the file size low. Main menu background is an exception.
24
#24
2 Frags +

v. 1.76

Update to support the latest game update. Sorry it took me a few days. Been busy with school and also had a messed up sleep schedule (I slept for 16 hours on the day of the update!)

I also made it easier to maintain the clientscheme file which is probably the single most important file in terms of the game not crashing, so that's good. It might make it slightly more confusing for me if I want to add new feautres related to that file because I'd have to see how the game does things in two files, the stock and my modified, but I don't think that's really a big issue.

huds.tf

v. 1.76

Update to support the latest game update. Sorry it took me a few days. Been busy with school and also had a messed up sleep schedule (I slept for 16 hours on the day of the update!)

I also made it easier to maintain the clientscheme file which is probably the single most important file in terms of the game not crashing, so that's good. It might make it slightly more confusing for me if I want to add new feautres related to that file because I'd have to see how the game does things in two files, the stock and my modified, but I don't think that's really a big issue.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
25
#25
3 Frags +

v. 1.77

Small update. Sorry it's been a while.
- supposedly fixes framerate drops when hitting a target many times in short succession with hitmarkers enabled.
- supposedly. I haven't tried it myself. But thanks to sigsegv__, wiethoofd, and omnibombulator.

huds.tf

v. 1.77

Small update. Sorry it's been a while.
- supposedly fixes framerate drops when hitting a target many times in short succession with hitmarkers enabled.
- supposedly. I haven't tried it myself. But thanks to sigsegv__, wiethoofd, and omnibombulator.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
26
#26
3 Frags +

v. 1.78a
Scream Fortress VIII (2016)

Nothing really exciting. Small changes to casual and the main menu. But honestly, I haven't played TF2 in a long while now., This would be a great time to pick it up again. And we have a Pyro about coming soon(tm).

- updated to match game update
- main menu is temporarily spooky in spirit of the event (just the stock Halloween backgrounds)
- added the save/load casual map preset settings
- for some reason one of the files didn't commit.

huds.tf

v. 1.78a
Scream Fortress VIII (2016)

Nothing really exciting. Small changes to casual and the main menu. But honestly, I haven't played TF2 in a long while now., This would be a great time to pick it up again. And we have a Pyro about coming soon(tm).

- updated to match game update
- main menu is temporarily spooky in spirit of the event (just the stock Halloween backgrounds)
- added the save/load casual map preset settings
- for some reason one of the files didn't commit.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
27
#27
2 Frags +

v. 1.78b

updated to game update
- changed something in Halloween questlogpanel.

huds.tf

v. 1.78b

updated to game update
- changed something in Halloween questlogpanel.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
28
#28
5 Frags +

v. 1.79 [lines]

So I actually played the game and noticed a bug that had emerged at some point. I also added a new customization because someone on the huds.tf page asked about it.

- fixed the red cross showing up when low on health. Valve apparently changed something.
- added customization for enabling the team-coloured lines on the edges of the HP/ammo boxes. These were previously a feature and then disabled because I thought it looked better without them.

huds.tf

v. 1.79 [lines]

So I actually played the game and noticed a bug that had emerged at some point. I also added a new customization because someone on the [url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url] page asked about it.

- fixed the red cross showing up when low on health. Valve apparently changed something.
- added customization for enabling the team-coloured lines on the edges of the HP/ammo boxes. These were previously a feature and then disabled because I thought it looked better without them.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
29
#29
4 Frags +

v. 1.79a

- ACTUALLY fixed removing the cross when low on health. After the last update it would still show the top-left 1/4 of the cross when really low.
- added customization to add the cross back in.
- changed [LEGACY] to [!LEGACY] so that it's listed at the top of the page. This is just something I like to do when you could describe the customization as a pack of multiple customizations.
- updated [!LEGACY] scabber's HUD to work with the latest changes, I hope. I often times forget to update this customization.

huds.tf

v. 1.79a

- ACTUALLY fixed removing the cross when low on health. After the last update it would still show the top-left 1/4 of the cross when really low.
- added customization to add the cross back in.
- changed [LEGACY] to [!LEGACY] so that it's listed at the top of the page. This is just something I like to do when you could describe the customization as a pack of multiple customizations.
- updated [!LEGACY] scabber's HUD to work with the latest changes, I hope. I often times forget to update this customization.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
30
#30
1 Frags +

v. 1.79b

Don't know exactly what Valve wanted to fix, but they changed clientscheme, so I updated.

- Updated clientscheme with the game.
- Added more captions to avoid error messages in console.
- Commit on GitHub accidentally has the wrong version number. Whoops.

huds.tf

v. 1.79b

Don't know exactly what Valve wanted to fix, but they changed clientscheme, so I updated.

- Updated clientscheme with the game.
- Added more captions to avoid error messages in console.
- Commit on GitHub accidentally has the wrong version number. Whoops.

[url=http://huds.tf/forum/showthread.php?tid=236]huds.tf[/url]
1 2
Please sign in through STEAM to post a comment.