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broeselhud_blue
posted in Customization
451
#451
5 Frags +

Version 3.94
• Added basic matchmaking support.

Thanks to Shounic.

[b]Version 3.94[/b]
• Added basic matchmaking support.

Thanks to Shounic.
452
#452
0 Frags +
f_blueVersion 3.94
• Added basic matchmaking support.

Thanks to Shounic.

Thanx! :D

[quote=f_blue][b]Version 3.94[/b]
• Added basic matchmaking support.

Thanks to Shounic.[/quote]
Thanx! :D
453
#453
5 Frags +

rip the old menu

rip the old menu
454
#454
0 Frags +

The old menu didn't look good and was hard to maintain, so I'm really happy with the new one now.

The old menu didn't look good and was hard to maintain, so I'm really happy with the new one now.
455
#455
1 Frags +
f_blueThe old menu didn't look good and was hard to maintain, so I'm really happy with the new one now.

The new options are great! I do feel that there is a lot of wasted space though. I don't need 3/4 of my screen just for the console.

My active contracts don't show up with the HUD, by the way. The contract window is there, but the clickable contracts that pop up from below don't appear, even though there is a notification I have a new contract to activate. It's working as it should when disabling broeselhud_blue.

[quote=f_blue]The old menu didn't look good and was hard to maintain, so I'm really happy with the new one now.[/quote]

The new options are great! I do feel that there is a lot of wasted space though. I don't need 3/4 of my screen just for the console.

My active contracts don't show up with the HUD, by the way. The contract window is there, but the clickable contracts that pop up from below don't appear, even though there is a notification I have a new contract to activate. It's working as it should when disabling broeselhud_blue.
456
#456
1 Frags +
f_blueThe old menu didn't look good and was hard to maintain, so I'm really happy with the new one now.

I thought it looked nice as a rearrangement of the default menu, sad to hear it's been replaced now (I'm just using the default one now).

[quote=f_blue]The old menu didn't look good and was hard to maintain, so I'm really happy with the new one now.[/quote]
I thought it looked nice as a rearrangement of the default menu, sad to hear it's been replaced now (I'm just using the default one now).
457
#457
2 Frags +

Thanks for the feedback guys. Of course you always have the option to use the default menu if you prefer that (FAQ #12). Selek, from the HUD's perspective all the contracts related stuff is there and updated, not sure why that happens to you. I can't really test it either since I don't have the Campaign Pass.

Thanks for the feedback guys. Of course you always have the option to use the default menu if you prefer that (FAQ #12). Selek, from the HUD's perspective all the contracts related stuff is there and updated, not sure why that happens to you. I can't really test it either since I don't have the Campaign Pass.
458
#458
0 Frags +

Well, if I am the only one with the problem, it doesn't matter. The last contracts are out already anyway.

Well, if I am the only one with the problem, it doesn't matter. The last contracts are out already anyway.
459
#459
1 Frags +

http://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.

http://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.
460
#460
1 Frags +

Love the new main menu

Also not sure if it's just me but when the countdown from 10 happens for matchmaking I don't see the fancy screen. I just see the game like when you hold TAB when it's counting down

Love the new main menu

Also not sure if it's just me but when the countdown from 10 happens for matchmaking I don't see the fancy screen. I just see the game like when you hold TAB when it's counting down
461
#461
3 Frags +
Selekhttp://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.

I ninja fixed that a few days ago without an update announcement. If you update to the latest version from GitHub, it should work fine.

Max_Also not sure if it's just me but when the countdown from 10 happens for matchmaking I don't see the fancy screen. I just see the game like when you hold TAB when it's counting down

Hmm yeah, I will figure that out in the long term. For now I just wanted to ensure basic matchmaking compatibility. Keep in mind matchmaking is still in early beta and there will be a lot of changes.

[quote=Selek]http://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.[/quote]
I ninja fixed that a few days ago without an update announcement. If you update to the latest version from GitHub, it should work fine.

[quote=Max_]Also not sure if it's just me but when the countdown from 10 happens for matchmaking I don't see the fancy screen. I just see the game like when you hold TAB when it's counting down[/quote]
Hmm yeah, I will figure that out in the long term. For now I just wanted to ensure basic matchmaking compatibility. Keep in mind matchmaking is still in early beta and there will be a lot of changes.
462
#462
0 Frags +
Selekhttp://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.

^ this.

[quote=Selek]http://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.[/quote]
^ this.
463
#463
1 Frags +
f_blueSelekhttp://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.
I ninja fixed that a few days ago without an update announcement. If you update to the latest version from GitHub, it should work fine.

Ah, great!

The fancy screen works for me, by the way.

[quote=f_blue][quote=Selek]http://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.[/quote]
I ninja fixed that a few days ago without an update announcement. If you update to the latest version from GitHub, it should work fine.[/quote]

Ah, great!

The fancy screen works for me, by the way.
464
#464
0 Frags +
f_blueSelekhttp://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.
I ninja fixed that a few days ago without an update announcement. If you update to the latest version from GitHub, it should work fine.
Max_Also not sure if it's just me but when the countdown from 10 happens for matchmaking I don't see the fancy screen. I just see the game like when you hold TAB when it's counting downHmm yeah, I will figure that out in the long term. For now I just wanted to ensure basic matchmaking compatibility. Keep in mind matchmaking is still in early beta and there will be a lot of changes.

It's not that big of a deal, just mentioning it in case it was just something I did wrong on my end :)

[quote=f_blue][quote=Selek]http://images.akamai.steamusercontent.com/ugc/499143718809371499/DD382695CDA663844F200C15EE85CE9CFB0091D0/

This is how readying up for matchmaking looks like for me, everything else MM-wise seems to work just fine.[/quote]
I ninja fixed that a few days ago without an update announcement. If you update to the latest version from GitHub, it should work fine.

[quote=Max_]Also not sure if it's just me but when the countdown from 10 happens for matchmaking I don't see the fancy screen. I just see the game like when you hold TAB when it's counting down[/quote]
Hmm yeah, I will figure that out in the long term. For now I just wanted to ensure basic matchmaking compatibility. Keep in mind matchmaking is still in early beta and there will be a lot of changes.[/quote]
It's not that big of a deal, just mentioning it in case it was just something I did wrong on my end :)
465
#465
1 Frags +
Max_It's not that big of a deal, just mentioning it in case it was just something I did wrong on my end :)

Make sure to delete the HUD from your custom folder and then install the newest version. This is necessary because scripts/hudanimations_tf won't be used anymore and needs to be deleted.

[quote=Max_]It's not that big of a deal, just mentioning it in case it was just something I did wrong on my end :)[/quote]
Make sure to delete the HUD from your custom folder and then install the newest version. This is necessary because scripts/hudanimations_tf won't be used anymore and needs to be deleted.
466
#466
1 Frags +

.

.
467
#467
3 Frags +

There's a new trick that Wiethoofd introcuded: You create a custom animation file and define it in hudanimations_manifest. Then you delete hudanimations_tf and put all custom animations (that includes flashing HUD crosshair) in the new file. This way hudanimations_tf amendments such as contracts or matchmaking stuff will work by default without me touching the HUD. Also thanks, you're the first guy who noticed the clean code.

There's a new trick that Wiethoofd introcuded: You create a custom animation file and define it in hudanimations_manifest. Then you delete hudanimations_tf and put all custom animations (that includes flashing HUD crosshair) in the new file. This way hudanimations_tf amendments such as contracts or matchmaking stuff will work by default without me touching the HUD. Also thanks, you're the first guy who noticed the clean code.
468
#468
0 Frags +

.

.
469
#469
1 Frags +

Not having to update only applies to the hudanimations_tf file though. Most updates still predominantly modify the resource/ui files.

Not having to update only applies to the hudanimations_tf file though. Most updates still predominantly modify the resource/ui files.
470
#470
3 Frags +

Version 3.95
• Added hudanimations_custom and hudanimations_manifest.
• Fixed matchmaking ready up overlap.
• Fixed transparency issues on scoreboard and winpanel.

When you install the newest version, make sure to delete scripts/hudanimations_tf since it won't be used anymore. This also ensures better compatibility with future updates (especially new contracts).

[b]Version 3.95[/b]
• Added hudanimations_custom and hudanimations_manifest.
• Fixed matchmaking ready up overlap.
• Fixed transparency issues on scoreboard and winpanel.

When you install the newest version, make sure to delete scripts/hudanimations_tf since it won't be used anymore. This also ensures better compatibility with future updates (especially new contracts).
471
#471
1 Frags +

Hey blue,
thanks for all the work on this.
I just updated to the newest version of the HUD and dont see the maptime ingame anymore.
Could this be caused by the HUD?
Thanks for your help.

Hey blue,
thanks for all the work on this.
I just updated to the newest version of the HUD and dont see the maptime ingame anymore.
Could this be caused by the HUD?
Thanks for your help.
472
#472
Twitch Prime
0 Frags +

thats due to the latest tf2 update, most huds dont support the new mm timer thingy,
But oppossed to most hud you can still play mm with it, just looks bad

thats due to the latest tf2 update, most huds dont support the new mm timer thingy,
But oppossed to most hud you can still play mm with it, just looks bad
473
#473
0 Frags +

I'm assuming Blue is going to update it, but if it isn't updated in a couple of days. I think I fixed the new stuff from the last update and I can upload my version.

I'm assuming Blue is going to update it, but if it isn't updated in a couple of days. I think I fixed the new stuff from the last update and I can upload my version.
474
#474
10 Frags +

The TF2 update was released 18 hours ago, calm down.

The TF2 update was released 18 hours ago, calm down.
475
#475
1 Frags +

No worries, I was just wondering if it was a hud issue.
As I said, I appreciate your work on this a lot.

No worries, I was just wondering if it was a hud issue.
As I said, I appreciate your work on this a lot.
476
#476
5 Frags +

Version 3.96
• Added more matchmaking support.
• Fixed missing round timer.

http://puu.sh/nLKY4/3c000b7da9.jpg

[b]Version 3.96[/b]
• Added more matchmaking support.
• Fixed missing round timer.

[img]http://puu.sh/nLKY4/3c000b7da9.jpg[/img]
477
#477
0 Frags +

I'm still not seeing the timer for regular pubs (i.e. not matchmaking) on payload, capture point, and attack defend maps (King of the hill seems fine).

I'm still not seeing the timer for regular pubs (i.e. not matchmaking) on payload, capture point, and attack defend maps (King of the hill seems fine).
478
#478
0 Frags +
f_blueVersion 3.96
• Added more matchmaking support.
• Fixed missing round timer.

http://puu.sh/nLKY4/3c000b7da9.jpg

trying to update my hud, what did you do to fix the round timer?

[quote=f_blue][b]Version 3.96[/b]
• Added more matchmaking support.
• Fixed missing round timer.

[img]http://puu.sh/nLKY4/3c000b7da9.jpg[/img][/quote]
trying to update my hud, what did you do to fix the round timer?
479
#479
3 Frags +
XplayerI'm still not seeing the timer for regular pubs (i.e. not matchmaking) on payload, capture point, and attack defend maps (King of the hill seems fine).

I fixed the round timer last night and then the newest update made it disappear again. It doesn't even show up in the default HUD now so it's probably on Valve to fix this.

Giuseppetrying to update my hud, what did you do to fix the round timer?

Move hudobjectivestatus contents to hudmatchstatus.

[quote=Xplayer]I'm still not seeing the timer for regular pubs (i.e. not matchmaking) on payload, capture point, and attack defend maps (King of the hill seems fine).[/quote]
I fixed the round timer last night and then the newest update made it disappear again. It doesn't even show up in the default HUD now so it's probably on Valve to fix this.

[quote=Giuseppe]trying to update my hud, what did you do to fix the round timer?[/quote]
Move hudobjectivestatus contents to hudmatchstatus.
480
#480
-1 Frags +
f_blueXplayerI'm still not seeing the timer for regular pubs (i.e. not matchmaking) on payload, capture point, and attack defend maps (King of the hill seems fine).I fixed the round timer last night and then the newest update made it disappear again. It doesn't even show up in the default HUD now so it's probably on Valve to fix this.
Giuseppetrying to update my hud, what did you do to fix the round timer?Move hudobjectivestatus contents to hudmatchstatus.

thanks

[quote=f_blue][quote=Xplayer]I'm still not seeing the timer for regular pubs (i.e. not matchmaking) on payload, capture point, and attack defend maps (King of the hill seems fine).[/quote]
I fixed the round timer last night and then the newest update made it disappear again. It doesn't even show up in the default HUD now so it's probably on Valve to fix this.

[quote=Giuseppe]trying to update my hud, what did you do to fix the round timer?[/quote]
Move hudobjectivestatus contents to hudmatchstatus.[/quote]
thanks
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