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Casting HUD Design Contest
posted in Projects
31
#31
8 Frags +

here's my scoreboard-

Show Content

the rest of my stuff-

Shounicstyle 1
Show Content
style 2
Show Content
style 3
Show Content

psd

:D
here's my scoreboard-
[spoiler][img]http://i.imgur.com/hBdBZH5.png[/img][/spoiler]

the rest of my stuff-
[quote=Shounic]style 1
[spoiler][img]http://i.imgur.com/ePOuAyN.png[/img][/spoiler]
style 2
[spoiler][img]http://i.imgur.com/zTZHaZp.png[/img][/spoiler]
style 3
[spoiler][img]http://i.imgur.com/Oj5BY2K.png[/img][/spoiler]

[url=https://www.dropbox.com/s/ka595z9uy8rw6k9/specmock.psd?dl=0]psd[/url]

:D[/quote]
32
#32
13 Frags +

http://imgur.com/JROgY5D.png

It's functional o_O, I just need to edit the animations for low/buff health

[img]http://imgur.com/JROgY5D.png[/img]

It's functional o_O, I just need to edit the animations for low/buff health
33
#33
2 Frags +

[moved this stuff to my first post]

[moved this stuff to my first post]
34
#34
4 Frags +
flame
Show Content

It's functional o_O, I just need to edit the animations for low/buff health

That looks great. 10/10

[quote=flame][spoiler][img]http://imgur.com/JROgY5D.png[/img][/spoiler]

It's functional o_O, I just need to edit the animations for low/buff health[/quote]

That looks great. 10/10
35
#35
3 Frags +

Damn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?

Damn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?
36
#36
6 Frags +
MR_SLINDamn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?

Class icons, they are less distracting.

http://strawpoll.me/7014133

[quote=MR_SLIN]Damn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?[/quote]
Class icons, they are less distracting.

http://strawpoll.me/7014133
37
#37
4 Frags +
MR_SLINDamn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?

Generally I don't use custom assets. I didnt add in my own icons, doing that is pretty straightforward though. I may just ask valve to switch them overall, but yeah adding custom class icons is just overwriting shit in the /materials folder. easy mode.

[quote=MR_SLIN]Damn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?[/quote]

Generally I don't use custom assets. I didnt add in my own icons, doing that is pretty straightforward though. I may just ask valve to switch them overall, but yeah adding custom class icons is just overwriting shit in the /materials folder. easy mode.
38
#38
3 Frags +
Shounichere's my scoreboard-
Show Content

the rest of my stuff-Shounicstyle 1
Show Content
style 2
Show Content
style 3
Show Content

psd

:D

shounic said that i have to say that he has the best mockup followed with a kreygasm
for real tho, shounic ur mockup is fuckin beautiful

[quote=Shounic]here's my scoreboard-
[spoiler][img]http://i.imgur.com/hBdBZH5.png[/img][/spoiler]

the rest of my stuff-
[quote=Shounic]style 1
[spoiler][img]http://i.imgur.com/ePOuAyN.png[/img][/spoiler]
style 2
[spoiler][img]http://i.imgur.com/zTZHaZp.png[/img][/spoiler]
style 3
[spoiler][img]http://i.imgur.com/Oj5BY2K.png[/img][/spoiler]

[url=https://www.dropbox.com/s/ka595z9uy8rw6k9/specmock.psd?dl=0]psd[/url]

:D[/quote][/quote]
[s]shounic said that i have to say that he has the best mockup followed with a kreygasm[/s]
for real tho, shounic ur mockup is fuckin beautiful
39
#39
8 Frags +

Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins

Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

[img]http://imgur.com/oFzqnMk.png[/img]

All of it is working with no custom materials/plugins
40
#40
3 Frags +
flameOk so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins

You could use the minmode as "spec mode" so the player can swap easly from one to the other, ah?

[quote=flame]Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

[img]http://imgur.com/oFzqnMk.png[/img]

All of it is working with no custom materials/plugins[/quote]
You could use the minmode as "spec mode" so the player can swap easly from one to the other, ah?
41
#41
5 Frags +

Here is a video of a functional version from my HUD.

https://www.youtube.com/watch?v=hfXG8cbBnHQ

I don't know how to put the Ubercharge bars in, but I like how JarateKing has them across the top.

Here is a video of a functional version from [url=http://www.teamfortress.tv/28348/introducing-the-mannterface]my HUD[/url].

[youtube]https://www.youtube.com/watch?v=hfXG8cbBnHQ[/youtube]

I don't know how to put the Ubercharge bars in, but I like how JarateKing has them across the top.
42
#42
5 Frags +

I thought of that @cirlo, I'd have to remove 12v12 scoreboards though. I guess with the scroll wheel it's not a big deal.

this went from a 'lets see what I can do' to a like 6 hour hud editing expedition.

I thought of that @cirlo, I'd have to remove 12v12 scoreboards though. I guess with the scroll wheel it's not a big deal.

this went from a 'lets see what I can do' to a like 6 hour hud editing expedition.
43
#43
5 Frags +
flameOk so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins

If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.

[quote=flame]Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

[img]http://imgur.com/oFzqnMk.png[/img]

All of it is working with no custom materials/plugins[/quote]
If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.
44
#44
0 Frags +
JarateKingflameOk so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins
If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.

I'm not understanding. Spectatortournament is called when you are playing and in the death cam. I can't dictate the correct one to be flipped when I am playing on a team in a 6v6 pug. I'd always have to be one color or the other.

[quote=JarateKing][quote=flame]Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

[img]http://imgur.com/oFzqnMk.png[/img]

All of it is working with no custom materials/plugins[/quote]
If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.[/quote]

I'm not understanding. Spectatortournament is called when you are playing and in the death cam. I can't dictate the correct one to be flipped when I am playing on a team in a 6v6 pug. I'd always have to be one color or the other.
45
#45
3 Frags +
flameJarateKingflameOk so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins
If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.

I'm not understanding. Spectatortournament is called when you are playing and in the death cam. I can't dictate the correct one to be flipped when I am playing on a team in a 6v6 pug. I'd always have to be one color or the other.
Show Content

You may or may not need to use a custom vtf for the bg to get it to work with a border (hope not, but I haven't really tested, I just know 99% sure it'd work) but it's all very doable.
Again, sorry for not explaining all that well also.

[quote=flame][quote=JarateKing][quote=flame]Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

[img]http://imgur.com/oFzqnMk.png[/img]

All of it is working with no custom materials/plugins[/quote]
If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.[/quote]

I'm not understanding. Spectatortournament is called when you are playing and in the death cam. I can't dictate the correct one to be flipped when I am playing on a team in a 6v6 pug. I'd always have to be one color or the other.[/quote]
[spoiler][img]http://i.imgur.com/E50qX3g.png[/img][/spoiler]
You may or may not need to use a custom vtf for the bg to get it to work with a border (hope not, but I haven't really tested, I just know 99% sure it'd work) but it's all very doable.
Again, sorry for not explaining all that well also.
46
#46
0 Frags +

Ingame red and Ingame blue use the same panel, even if i split them up I can't dictate which one is shown.

team1 and team2 arent defined separately, theyre dynamic. team1 is always red for spec but team1 can be red or blu when you are playing.

Ingame red and Ingame blue use the same panel, even if i split them up I can't dictate which one is shown.

team1 and team2 arent defined separately, theyre dynamic. team1 is always red for spec but team1 can be red or blu when you are playing.
47
#47
5 Frags +

dope.

minmode 1

http://imgur.com/TtYc5cu.png

minmode 0

http://imgur.com/sfPTYc2.png

I was going to change the scoreboard now to always be 6v6 but how often does the scoreboard get used during a cast? Aside from checking points it seems obsolete, let me know.

dope.

minmode 1

[img]http://imgur.com/TtYc5cu.png[/img]

minmode 0

[img]http://imgur.com/sfPTYc2.png[/img]

I was going to change the scoreboard now to always be 6v6 but how often does the scoreboard get used during a cast? Aside from checking points it seems obsolete, let me know.
48
#48
4 Frags +
flameIngame red and Ingame blue use the same panel, even if i split them up I can't dictate which one is shown.

team1 and team2 arent defined separately, theyre dynamic. team1 is always red for spec but team1 can be red or blu when you are playing.

Yeah, they are the same panel. And currently in huds, the way the two teams are different are with the border being changed to from red to blue. So get the left side to be like that, and have it change border like normal. As far as ingame goes with only the right side shown, what I'm saying do is identical to what existing huds do.

It's just that when you're speccing and team2 does show up, then the hidden flipped side shows up on the other end. No creation of a different panel, no splitting them up, none of that.

So, when you're ingame on blu, only the dynamic side appears, which turns out blu. When on red, that same side appears, but because its dynamic it's then red. And when speccing, the dynamic side becomes red (or blu or whatever, just pick one), while the other side is always going to be the other team (because this side is not dynamic). Don't think of it as "one side is red and one side is blu" because it's not. Think of it as "there's an always red addition tacked to the side and normally hidden, that is used for team2 in spec" while everything else is normal.

You sorta miss out on the whole "each team can have different stuff on them" in general, but you weren't doing that anyway so in your case you'd be able to get it to work.

Sorry for rambling on and probably not making a coherent point, but we clear on that?

[quote=flame]Ingame red and Ingame blue use the same panel, even if i split them up I can't dictate which one is shown.

team1 and team2 arent defined separately, theyre dynamic. team1 is always red for spec but team1 can be red or blu when you are playing.[/quote]
Yeah, they are the same panel. And currently in huds, the way the two teams are different are with the border being changed to from red to blue. So get the left side to be like that, and have it change border like normal. As far as ingame goes with only the right side shown, what I'm saying do is identical to what existing huds do.

It's just that when you're speccing and team2 does show up, then the hidden flipped side shows up on the other end. No creation of a different panel, no splitting them up, none of that.

So, when you're ingame on blu, only the dynamic side appears, which turns out blu. When on red, that same side appears, but because its dynamic it's then red. And when speccing, the dynamic side becomes red (or blu or whatever, just pick one), while the other side is always going to be the other team (because this side is not dynamic). Don't think of it as "one side is red and one side is blu" because it's not. Think of it as "there's an always red addition tacked to the side and normally hidden, that is used for team2 in spec" while everything else is normal.

You sorta miss out on the whole "each team can have different stuff on them" in general, but you weren't doing that anyway so in your case you'd be able to get it to work.

Sorry for rambling on and probably not making a coherent point, but we clear on that?
49
#49
0 Frags +

Yeah for some reason I was convinced that wouldn't work. Time to check.

Yeah for some reason I was convinced that wouldn't work. Time to check.
50
#50
7 Frags +

Oh man...I can see that spec HUD word perfectly with this scoreboard that Bush-Dog posted over a year ago but never published. I've always dreamt of playing with it.

http://puu.sh/nxqTQ/c389d1bea6.jpg

Oh man...I can see that spec HUD word perfectly with this scoreboard that Bush-Dog [url=http://www.teamfortress.tv/post/367653/show-your-hud-modifications]posted [/url]over a year ago but never published. I've always dreamt of playing with it.
[img]http://puu.sh/nxqTQ/c389d1bea6.jpg[/img]
51
#51
0 Frags +

@jarateking your idea definitely works, I just tried it. There are inconsistencies with what happens when someone dies. It wouldn't be a big deal to a player but for someone with OCD it'll drive me mad. You have to split the color down the middle and since you need to use the red/blu player images at the same time, the small line under them changes colors when a player on the opposite team dies.

I'll keep the minmode toggle as the solution I think.

@jarateking your idea definitely works, I just tried it. There are inconsistencies with what happens when someone dies. It wouldn't be a big deal to a player but for someone with OCD it'll drive me mad. You have to split the color down the middle and since you need to use the red/blu player images at the same time, the small line under them changes colors when a player on the opposite team dies.

I'll keep the minmode toggle as the solution I think.
52
#52
4 Frags +
cirloOh man...I can see that spec HUD word perfectly with this scoreboard that Bush-Dog posted over a year ago but never published. I've always dreamt of playing with it.
http://puu.sh/nxqTQ/c389d1bea6.jpg

I like the design, I'll try and get close to it.

[quote=cirlo]Oh man...I can see that spec HUD word perfectly with this scoreboard that Bush-Dog [url=http://www.teamfortress.tv/post/367653/show-your-hud-modifications]posted [/url]over a year ago but never published. I've always dreamt of playing with it.
[img]http://puu.sh/nxqTQ/c389d1bea6.jpg[/img][/quote]

I like the design, I'll try and get close to it.
53
#53
0 Frags +
flamedope.

minmode 1

http://imgur.com/TtYc5cu.png

minmode 0

http://imgur.com/sfPTYc2.png

I was going to change the scoreboard now to always be 6v6 but how often does the scoreboard get used during a cast? Aside from checking points it seems obsolete, let me know.

Looks pretty sick, can't wait to see what people come up with

[quote=flame]dope.

minmode 1

[img]http://imgur.com/TtYc5cu.png[/img]

minmode 0

[img]http://imgur.com/sfPTYc2.png[/img]

I was going to change the scoreboard now to always be 6v6 but how often does the scoreboard get used during a cast? Aside from checking points it seems obsolete, let me know.[/quote]

Looks pretty sick, can't wait to see what people come up with
54
#54
0 Frags +

ok real talk, is there no way to change the color of bonus/dying for spectournamentguihealth text?

ok real talk, is there no way to change the color of bonus/dying for spectournamentguihealth text?
55
#55
6 Frags +

rip my Sunday

http://imgur.com/a/JomQN

rip my Sunday

http://imgur.com/a/JomQN
56
#56
2 Frags +

Hey flame really like what you did with your design. If I may, I think it's much more difficult to tell who is alive/dead at a glance if all of your names are over a dark-colored background. I think all dark is good for dead players but alive players should have their name text over a team-colored background.

Excellent job otherwise.

Hey flame really like what you did with your design. If I may, I think it's much more difficult to tell who is alive/dead at a glance if all of your names are over a dark-colored background. I think all dark is good for dead players but alive players should have their name text over a team-colored background.

Excellent job otherwise.
57
#57
6 Frags +

how do we feel about

http://imgur.com/cLOdoNQ.png

edit: progress

http://imgur.com/rQxH743.png

how do we feel about

[img]http://imgur.com/cLOdoNQ.png[/img]

edit: progress

[img]http://imgur.com/rQxH743.png[/img]
58
#58
1 Frags +
flamehow do we feel about

http://imgur.com/cLOdoNQ.png

kinda cool, probably makes more sense animated. Looking at that pic at a glance i thought there were 3 blu players and 9 red ones, with 3 of the red ones just randomly on the left. After looking at it for a bit it made perfect sense, but it wasn't immediately obvious.

[quote=flame]how do we feel about

[img]http://imgur.com/cLOdoNQ.png[/img][/quote]


kinda cool, probably makes more sense animated. Looking at that pic at a glance i thought there were 3 blu players and 9 red ones, with 3 of the red ones just randomly on the left. After looking at it for a bit it made perfect sense, but it wasn't immediately obvious.
59
#59
1 Frags +

yeah the red blinks and the white pulses

yeah the red blinks and the white pulses
60
#60
2 Frags +

I might do the scoreboard later-

http://i.imgur.com/ZAL8VPa.png

I might do the scoreboard later-
[img]http://i.imgur.com/ZAL8VPa.png[/img]
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