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Easing back into TF2
1
#1
0 Frags +

just finished reinstalling a little while ago, and have a few quick questions about stuff I probably missed

1. what HUDs still work? is Gmang still good?
2. what new launch options are there?
3. has valve broken anything that I should know about before redoing my configs?

I'll probably think of more but that's all I got right now.

thanks very much in advance

just finished reinstalling a little while ago, and have a few quick questions about stuff I probably missed

1. what HUDs still work? is Gmang still good?
2. what new launch options are there?
3. has valve broken anything that I should know about before redoing my configs?

I'll probably think of more but that's all I got right now.

thanks very much in advance
2
#2
0 Frags +

gamngs all good, how long have you been gone? there is -nod3d9ex to get mumble overlay working but thats about it for new launch options, and valve broke prec if you care about that.

should be all

gamngs all good, how long have you been gone? there is -nod3d9ex to get mumble overlay working but thats about it for new launch options, and valve broke prec if you care about that.

should be all
3
#3
0 Frags +

I've been gone since last march-ish.

sad to hear about p-rec :(

I've been gone since last march-ish.

sad to hear about p-rec :(
4
#4
0 Frags +

I remember you, glad to have you back. :]

I remember you, glad to have you back. :]
5
#5
0 Frags +

oh, what are the updated addresses for the pug.na mumble/servers? is there like a repository for that kind of info on tf.tv?

oh, what are the updated addresses for the pug.na mumble/servers? is there like a repository for that kind of info on tf.tv?
6
#6
3 Frags +

#tf2.pug.na: tf2pug.commandchannel.com - 31472 - pass: tf2pug
dallas1: connect dallas1.tf2pug.com:27015; password tf2pug
chicago1: connect chi1.tf2pug.com:27015; password tf2pug
chicago2: connect chi2.tf2pug.com:27015; password tf2pug

#tf2mix: mumble.atf2.org - 64738

rayshud is fantastic: https://github.com/raysfire/rayshud
and has an installer: https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

broesel is finally updated with a nice-looking installer as well: http://code.google.com/p/broeselhud/

[b]#tf2.pug.na:[/b] tf2pug.commandchannel.com - 31472 - pass: tf2pug
[b]dallas1:[/b] connect dallas1.tf2pug.com:27015; password tf2pug
[b]chicago1:[/b] connect chi1.tf2pug.com:27015; password tf2pug
[b]chicago2:[/b] connect chi2.tf2pug.com:27015; password tf2pug

[b]#tf2mix:[/b] mumble.atf2.org - 64738

rayshud is fantastic: https://github.com/raysfire/rayshud
and has an installer: https://dl.dropbox.com/u/18079550/Rayshud%20Installer.zip

broesel is finally updated with a nice-looking installer as well: http://code.google.com/p/broeselhud/
7
#7
6 Frags +

hud_combattext_batching 1

is awesome

hud_combattext_batching 1

is awesome
8
#8
0 Frags +

-nod3d9ex isn't required for mumble overlay anymore, Valve fixed that a while ago.

-nod3d9ex isn't required for mumble overlay anymore, Valve fixed that a while ago.
9
#9
3 Frags +

rayshud

rayshud
10
#10
0 Frags +
WithADanceNumberhud_combattext_batching 1

is awesome

yo that's some fucking cool shit

so does it like check on a certain interval, and if you've done damage within that interval, it just displays the total amount of damage you've done so far since it started checking?

[quote=WithADanceNumber]hud_combattext_batching 1

is awesome[/quote]


yo that's some fucking cool shit

so does it like check on a certain interval, and if you've done damage within that interval, it just displays the total amount of damage you've done so far since it started checking?
11
#11
0 Frags +

welcome back bud

welcome back bud
12
#12
3 Frags +
svfreyis Gmang still good?

G-Mang was never good

badump tsh

[quote=svfrey]is Gmang still good?
[/quote]
G-Mang was never good

badump tsh
13
#13
0 Frags +
svfreyWithADanceNumberhud_combattext_batching 1

is awesome

yo that's some fucking cool shit

so does it like check on a certain interval, and if you've done damage within that interval, it just displays the total amount of damage you've done so far since it started checking?

I THINK the interval is .17 seconds, and yeah, that's right. Includes sticky traps, which is neat.

[quote=svfrey][quote=WithADanceNumber]hud_combattext_batching 1

is awesome[/quote]


yo that's some fucking cool shit

so does it like check on a certain interval, and if you've done damage within that interval, it just displays the total amount of damage you've done so far since it started checking?[/quote]

I THINK the interval is .17 seconds, and yeah, that's right. Includes sticky traps, which is neat.
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