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Constant projectile delay possible?
posted in Q/A Help
1
#1
0 Frags +

Hi!, so my ping varies a lot between servers, arround 50 to 100, so is there a way to mess with interp or other settings in order to get a consistent projectile shooting delay after the mouse click? Maybe this is me bitching, but it's really annoying to switch between servers and not hitting shots because the projectile comes out inconsistently, I'd rather always play like I have 100 ping.
Thank you in advance :)

Hi!, so my ping varies a lot between servers, arround 50 to 100, so is there a way to mess with interp or other settings in order to get a consistent projectile shooting delay after the mouse click? Maybe this is me bitching, but it's really annoying to switch between servers and not hitting shots because the projectile comes out inconsistently, I'd rather always play like I have 100 ping.
Thank you in advance :)
2
#2
3 Frags +

there's probably a way you can add artificial latency to your game, e.g. add 50ms if you're at 50 ping, set it to 0ms if you're at 100 ping.

though that sounds awful and tbh i'd rather play with the lowest ping possible and use high ping as an excuse if you fuck up

edit: get the windows binaries for dummynet, then use the following commands (admin command prompt)

ipfw pipe 1 config delay 100ms
ipfw add 100 pipe 1 ip from any to server-ip
ipfw add 101 pipe 1 ip from server-ip to any

I think you'll need to change the pipe number (1) and the rule label (100, 101) for each server to prevent them overwriting each other. you also need to change the server-ip and the delay (to half the difference between your ping and the goal ping).

there's probably a way you can add artificial latency to your game, e.g. add 50ms if you're at 50 ping, set it to 0ms if you're at 100 ping.

though that sounds awful and tbh i'd rather play with the lowest ping possible and use high ping as an excuse if you fuck up

edit: get the windows binaries for [url=http://info.iet.unipi.it/~luigi/dummynet/]dummynet[/url], then use the following commands (admin command prompt)

[code]ipfw pipe 1 config delay 100ms
ipfw add 100 pipe 1 ip from any to server-ip
ipfw add 101 pipe 1 ip from server-ip to any[/code]

I think you'll need to change the pipe number (1) and the rule label (100, 101) for each server to prevent them overwriting each other. you also need to change the server-ip and the delay (to [b]half [/b]the difference between your ping and the goal ping).
3
#3
3 Frags +

when they're getting 50ms gaps all the time in variability, I can see why they'd want that. it's like how you view FPS, higher FPS might not be preferred if that higher FPS stutters to uselessness all the time

when they're getting 50ms gaps all the time in variability, I can see why they'd want that. it's like how you view FPS, higher FPS might not be preferred if that higher FPS stutters to uselessness all the time
4
#4
0 Frags +
Gemmellnessthere's probably a way you can add artificial latency to your game, e.g. add 50ms if you're at 50 ping, set it to 0ms if you're at 100 ping.

though that sounds awful and tbh i'd rather play with the lowest ping possible and use high ping as an excuse if you fuck up

edit: get the windows binaries for dummynet, then use the following commands (admin command prompt)
ipfw pipe 1 config delay 100ms
ipfw add 100 pipe 1 ip from any to server-ip
ipfw add 101 pipe 1 ip from server-ip to any

I think you'll need to change the pipe number (1) and the rule label (100, 101) for each server to prevent them overwriting each other. you also need to change the server-ip and the delay (to half the difference between your ping and the goal ping).

Thanks! Imma take a good look at that!
You really know your stuff :D

[quote=Gemmellness]there's probably a way you can add artificial latency to your game, e.g. add 50ms if you're at 50 ping, set it to 0ms if you're at 100 ping.

though that sounds awful and tbh i'd rather play with the lowest ping possible and use high ping as an excuse if you fuck up

edit: get the windows binaries for [url=http://info.iet.unipi.it/~luigi/dummynet/]dummynet[/url], then use the following commands (admin command prompt)

[code]ipfw pipe 1 config delay 100ms
ipfw add 100 pipe 1 ip from any to server-ip
ipfw add 101 pipe 1 ip from server-ip to any[/code]

I think you'll need to change the pipe number (1) and the rule label (100, 101) for each server to prevent them overwriting each other. you also need to change the server-ip and the delay (to [b]half [/b]the difference between your ping and the goal ping).[/quote]

Thanks! Imma take a good look at that!
You really know your stuff :D
5
#5
0 Frags +
trashwhen they're getting 50ms gaps all the time in variability, I can see why they'd want that. it's like how you view FPS, higher FPS might not be preferred if that higher FPS stutters to uselessness all the time

exactly :D

[quote=trash]when they're getting 50ms gaps all the time in variability, I can see why they'd want that. it's like how you view FPS, higher FPS might not be preferred if that higher FPS stutters to uselessness all the time[/quote]
exactly :D
6
#6
0 Frags +
TrisTGemmellnessthere's probably a way you can add artificial latency to your game, e.g. add 50ms if you're at 50 ping, set it to 0ms if you're at 100 ping.

though that sounds awful and tbh i'd rather play with the lowest ping possible and use high ping as an excuse if you fuck up

edit: get the windows binaries for dummynet, then use the following commands (admin command prompt)
ipfw pipe 1 config delay 100ms
ipfw add 100 pipe 1 ip from any to server-ip
ipfw add 101 pipe 1 ip from server-ip to any

I think you'll need to change the pipe number (1) and the rule label (100, 101) for each server to prevent them overwriting each other. you also need to change the server-ip and the delay (to half the difference between your ping and the goal ping).

Thanks! Imma take a good look at that!
You really know your stuff :D

i rly know how to copy paste the first result from google and figure out roughly what commands mean without reading documentation

[quote=TrisT][quote=Gemmellness]there's probably a way you can add artificial latency to your game, e.g. add 50ms if you're at 50 ping, set it to 0ms if you're at 100 ping.

though that sounds awful and tbh i'd rather play with the lowest ping possible and use high ping as an excuse if you fuck up

edit: get the windows binaries for [url=http://info.iet.unipi.it/~luigi/dummynet/]dummynet[/url], then use the following commands (admin command prompt)

[code]ipfw pipe 1 config delay 100ms
ipfw add 100 pipe 1 ip from any to server-ip
ipfw add 101 pipe 1 ip from server-ip to any[/code]

I think you'll need to change the pipe number (1) and the rule label (100, 101) for each server to prevent them overwriting each other. you also need to change the server-ip and the delay (to [b]half [/b]the difference between your ping and the goal ping).[/quote]

Thanks! Imma take a good look at that!
You really know your stuff :D[/quote]

i rly know how to copy paste the first result from google and figure out roughly what commands mean without reading documentation
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