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flamehud reborn
posted in Customization
1
#1
0 Frags +

Hello classy individuals,

I've spent the majority of the last week updating this thing to work in every game mode, with every item. I've also revamped my menus to be more 'me'.

I created this with the intent of keeping it as "TF2" as possible. Needless to say, I succeeded. This has no custom fonts, or materials and all colors are TF2 centric.

As far as I can tell it will work with MvM and every little random charge meter is accounted for. I may look into redoing my scoreboard later but right now I don't really have any ideas since currently toggling minmode changes it from 6v6 to 16v16. I may also need to take another look at my spectating UI but if there is a problem just let know.

I recommend you join the steam group and subscribe/star the github so you get a notification when I update it so I don't have to post here every single time. If anyone has any issues please post them here with screenshots so I can look into it.

Please note I forced the main menu background to always be cp_gravelpit so you guys can remember TF2's most exciting competitive map in all of it's glory every time you launch the game.

The crosshair from the screenshots is included in HudPlayerClass-copy.res just replace the hudplayerclass file but it is only going to be lined up correctly in 1920x1080.

Screenshots: http://imgur.com/a/hrnc7
Link: https://github.com/mattr0d/flamehud
Steam: http://steamcommunity.com/groups/flamehud

Thanks dudes

Edit 9/6: Fixed a bunch of shit and redid the scoreboard
Edit 9/8: Redid the spectator tournament UI and updated screenshots link
Edit 9/10: Made it compatible with dropped weapon pickups
Edit 9/20: Added my own Engineer/Spy menus and cleaned up a lot of random stuff
Edit 9/26: Halloween setup
Edit 10/1: New Screenshots and fully done menus
Edit 10/6: Invasion Update
Edit 10/28: Halloween
Edit 12/17: Tough Break
Edit 2/29: Matchmaking Beta
Edit 3/9: Casting UI
Edit 3/11: Another MM Update
Edit 3/17: MM Larger Update
Edit 3/24: Twitch

Last update: MM 3/24

Hello classy individuals,

I've spent the majority of the last week updating this thing to work in every game mode, with every item. I've also revamped my menus to be more 'me'.

I created this with the intent of keeping it as "TF2" as possible. Needless to say, I succeeded. This has no custom fonts, or materials and all colors are TF2 centric.

As far as I can tell it [b]will work with MvM[/b] and every little random charge meter is accounted for. I may look into redoing my scoreboard later but right now I don't really have any ideas since currently [b]toggling minmode changes it from 6v6 to 16v16[/b]. I may also need to take another look at my spectating UI but if there is a problem just let know.

I recommend you join the steam group and subscribe/star the github so you get a notification when I update it so I don't have to post here every single time. If anyone has any issues please post them here [b]with screenshots[/b] so I can look into it.

Please note I forced the main menu background to always be cp_gravelpit so you guys can remember TF2's most exciting competitive map in all of it's glory every time you launch the game.

The crosshair from the screenshots is included in HudPlayerClass-copy.res just replace the hudplayerclass file but it is only going to be lined up correctly in 1920x1080.

Screenshots: http://imgur.com/a/hrnc7
Link: https://github.com/mattr0d/flamehud
Steam: http://steamcommunity.com/groups/flamehud

Thanks dudes

[b]Edit 9/6: Fixed a bunch of shit and redid the scoreboard[/b]
[b]Edit 9/8: Redid the spectator tournament UI and updated screenshots link[/b]
[b]Edit 9/10: Made it compatible with dropped weapon pickups[/b]
[b]Edit 9/20: Added my own Engineer/Spy menus and cleaned up a lot of random stuff[/b]
[b]Edit 9/26: Halloween setup[/b]
[b]Edit 10/1: New Screenshots and fully done menus[/b]
[b]Edit 10/6: Invasion Update[/b]
[b]Edit 10/28: Halloween[/b]
[b]Edit 12/17: Tough Break[/b]
[b]Edit 2/29: Matchmaking Beta[/b]
[b]Edit 3/9: Casting UI[/b]
[b]Edit 3/11: Another MM Update[/b]
[b]Edit 3/17: MM Larger Update[/b]
[b]Edit 3/24: Twitch[/b]

[b]Last update: MM 3/24[/b]
2
#2
6 Frags +

http://i.imgur.com/DFQEspu.png

best font good hud

[img]http://i.imgur.com/DFQEspu.png[/img] best font good hud
3
#3
1 Frags +

legendary hud...

legendary hud...
4
#4
1 Frags +

beast hud

beast hud
5
#5
RGB LAN
13 Frags +

One of the only HUDs I've ever liked. Highly recommended.

One of the only HUDs I've ever liked. Highly recommended.
6
#6
11 Frags +

:3

:3
7
#7
2 Frags +

I used the original a while back but DAMN this is even better!!
really well done flame!!!

I used the original a while back but DAMN this is even better!!
really well done flame!!!
8
#8
17 Frags +

its back

https://s-media-cache-ak0.pinimg.com/originals/11/b2/c9/11b2c94ef76f658d6cb6546c939b021c.jpg

EDIT: NEVERMIND AFTER YEARS ITS STILL NOT 4:3 COMPATIBLE WHYYYYYYYYYYYYYYYYY

its back

[img]https://s-media-cache-ak0.pinimg.com/originals/11/b2/c9/11b2c94ef76f658d6cb6546c939b021c.jpg[/img]

EDIT: NEVERMIND AFTER YEARS ITS STILL NOT 4:3 COMPATIBLE WHYYYYYYYYYYYYYYYYY
9
#9
4 Frags +

love ya

love ya
10
#10
3 Frags +
indecencyits back

https://s-media-cache-ak0.pinimg.com/originals/11/b2/c9/11b2c94ef76f658d6cb6546c939b021c.jpg

EDIT: NEVERMIND AFTER YEARS ITS STILL NOT 4:3 COMPATIBLE WHYYYYYYYYYYYYYYYYY

Wait what exactly isn't working, i did all of my xpos ypos off the center of the screen so I can probably fix it

edit: my main menu is awful for 4:3 hold on ill fix this within a half hour, sorry about that.

[quote=indecency]its back

[img]https://s-media-cache-ak0.pinimg.com/originals/11/b2/c9/11b2c94ef76f658d6cb6546c939b021c.jpg[/img]

EDIT: NEVERMIND AFTER YEARS ITS STILL NOT 4:3 COMPATIBLE WHYYYYYYYYYYYYYYYYY[/quote]

Wait what exactly isn't working, i did all of my xpos ypos off the center of the screen so I can probably fix it

edit: my main menu is awful for 4:3 hold on ill fix this within a half hour, sorry about that.
11
#11
3 Frags +

OMG, jus as I fell in love with this HUD a few weeks ago thanks to a smzii's fragmovie, you update it! WHAT A GREAT DAY!

OMG, jus as I fell in love with this HUD a few weeks ago thanks to a smzii's fragmovie, you update it! WHAT A GREAT DAY!
12
#12
0 Frags +

Where can I enable seekers crosshair like the screenshots?

Where can I enable seekers crosshair like the screenshots?
13
#13
4 Frags +

smzii knows whats up ;)

also idk who seeker is but my crosshairs in hudplayerclass-copy.res.
delete the hudplayerclass.res file and delete -copy from the other one.

I ALSO JUST UPDATED THE MENUS TO WORK IN 4:3

smzii knows whats up ;)

also idk who seeker is but my crosshairs in hudplayerclass-copy.res.
delete the hudplayerclass.res file and delete -copy from the other one.

[b]I ALSO JUST UPDATED THE MENUS TO WORK IN 4:3[/b]
14
#14
2 Frags +

any plans on adding crosshairs which can be toggled from hudlayout.res?

any plans on adding crosshairs which can be toggled from hudlayout.res?
15
#15
1 Frags +
oktober_any plans on adding crosshairs which can be toggled from hudlayout.res?

The reason why mine is in hudplayerclass and not hudlayout is because hudplayerclass only renders when youre actually playing. hudlayout crosshairs are visible 100% of the time, even when dead and spectating.

If you have HUD crosshair you are using from a different hud, it should be as simple as adding the necessary entries in ClientScheme.res from the old HUD, as well as the fonts, and copy pasting the entries from hudlayout from one to the other.

I do not have plans to create/hide crosshairs though, no.

[quote=oktober_]any plans on adding crosshairs which can be toggled from hudlayout.res?[/quote]

The reason why mine is in hudplayerclass and not hudlayout is because hudplayerclass only renders when youre actually playing. hudlayout crosshairs are visible 100% of the time, even when dead and spectating.

If you have HUD crosshair you are using from a different hud, it should be as simple as adding the necessary entries in ClientScheme.res from the old HUD, as well as the fonts, and copy pasting the entries from hudlayout from one to the other.

I do not have plans to create/hide crosshairs though, no.
16
#16
6 Frags +

http://images.akamai.steamusercontent.com/ugc/429320796495510139/2245A127C02EA6CDE9D8B75999AFB819987D4027/

i tried enabling the crosshair and this happened?
i didn't do anything other than replace the original hudplayer class
running 1920 x 1080

[img]http://images.akamai.steamusercontent.com/ugc/429320796495510139/2245A127C02EA6CDE9D8B75999AFB819987D4027/[/img]
i tried enabling the crosshair and this happened?
i didn't do anything other than replace the original hudplayer class
running 1920 x 1080
17
#17
1 Frags +

Maybe that file is from the 1610 version I'll re-upload mine when I get home

Maybe that file is from the 1610 version I'll re-upload mine when I get home
18
#18
1 Frags +

how was the beach?

how was the beach?
19
#19
0 Frags +

its in hudplayerclass1080 now, redownload if you dont have it.

its in hudplayerclass1080 now, redownload if you dont have it.
20
#20
7 Frags +

.

.
21
#21
4 Frags +

The first time you pop uber with this hud is a magical experience

The first time you pop uber with this hud is a magical experience
22
#22
0 Frags +

Basically perfect, only thing you are missing is support for 3D Player Models on the HUD which is important for Spy. You should add support for them and edit their positioning to be slanted towards the right (for easier Medigun viewing while disguised).

Basically perfect, only thing you are missing is support for 3D Player Models on the HUD which is important for Spy. You should add support for them and edit their positioning to be slanted towards the right (for easier Medigun viewing while disguised).
23
#23
1 Frags +
DarkNecridBasically perfect, only thing you are missing is support for 3D Player Models on the HUD which is important for Spy. You should add support for them and edit their positioning to be slanted towards the right (for easier Medigun viewing while disguised).

Honestly, I had no idea that was even a thing. I have something working for myself right now but I'll wait til tomorrow to release it.

I'm also working on the quickswitch menu, and making it legitimately usable.

In the meantime join the steam group so you get announcements.

Thanks for the feedback

[quote=DarkNecrid]Basically perfect, only thing you are missing is support for 3D Player Models on the HUD which is important for Spy. You should add support for them and edit their positioning to be slanted towards the right (for easier Medigun viewing while disguised).[/quote]

Honestly, I had no idea that was even a thing. I have something working for myself right now but I'll wait til tomorrow to release it.

I'm also working on the quickswitch menu, and making it legitimately usable.

In the meantime join the steam group so you get announcements.

Thanks for the feedback
24
#24
3 Frags +

Hey, I've encountered a few problems with the HUD. If you could fix these, that'd be great.

http://imgur.com/a/BinAt

Hey, I've encountered a few problems with the HUD. If you could fix these, that'd be great.

http://imgur.com/a/BinAt
25
#25
1 Frags +
cinderHey, I've encountered a few problems with the HUD. If you could fix these, that'd be great.

http://imgur.com/a/BinAt

+1 for the spy disguise thing, its really distracting

[quote=cinder]Hey, I've encountered a few problems with the HUD. If you could fix these, that'd be great.

http://imgur.com/a/BinAt[/quote]

+1 for the spy disguise thing, its really distracting
26
#26
3 Frags +

Updated 9/5

moved killstreak
removed spy disguise image
fixed spectating items
updated targetid
fixed animations

I am currently having trouble with the moveable panel on the target id but ill worry about it later

Also cinder your gallery was perfect, thanks. i dont own any killstreak weapons to check, bought a heavy one for $.38 for science

[b]Updated 9/5[/b]

moved killstreak
removed spy disguise image
fixed spectating items
updated targetid
fixed animations

I am currently having trouble with the moveable panel on the target id but ill worry about it later

Also cinder your gallery was perfect, thanks. i dont own any killstreak weapons to check, bought a heavy one for $.38 for science
27
#27
1 Frags +

the new per player ready up feature is pretty broken, would be nice if you could look into that

http://i.imgur.com/i30ZAbw.jpg

the new per player ready up feature is pretty broken, would be nice if you could look into that

[img]http://i.imgur.com/i30ZAbw.jpg[/img]
28
#28
0 Frags +

Would it be possible to create a version where the health is the same font size as the ammo and there's no health cross?

Would it be possible to create a version where the health is the same font size as the ammo and there's no health cross?
29
#29
0 Frags +
oktober_the new per player ready up feature is pretty broken, would be nice if you could look into that

http://i.imgur.com/i30ZAbw.jpg

what do I have to do/be doing to see what youre seeing?

cinderWould it be possible to create a version where the health is the same font size as the ammo and there's no health cross?

I mean you can edit HudPlayerHealth.res, remove the crosses, change the font of the number to HudFontHuge and then play around with the animations to do what youre saying easily

[quote=oktober_]the new per player ready up feature is pretty broken, would be nice if you could look into that

[img]http://i.imgur.com/i30ZAbw.jpg[/img][/quote]

what do I have to do/be doing to see what youre seeing?

[quote=cinder]Would it be possible to create a version where the health is the same font size as the ammo and there's no health cross?[/quote]

I mean you can edit HudPlayerHealth.res, remove the crosses, change the font of the number to HudFontHuge and then play around with the animations to do what youre saying easily
30
#30
0 Frags +
flameoktober_the new per player ready up feature is pretty broken, would be nice if you could look into that

http://i.imgur.com/i30ZAbw.jpg

what do I have to do/be doing to see what youre seeing?

literally dont know im sorry
edit: the cvar is mp_tournament_readymode if that helps, its used on tf2pickup

[quote=flame][quote=oktober_]the new per player ready up feature is pretty broken, would be nice if you could look into that

[img]http://i.imgur.com/i30ZAbw.jpg[/img][/quote]

what do I have to do/be doing to see what youre seeing?[/quote]

literally dont know im sorry
edit: the cvar is mp_tournament_readymode if that helps, its used on tf2pickup
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