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Advanced HUD Manager
posted in Customization
1
#1
0 Frags +

http://disquse.ru/ahudmbanner.gif

http://disquse.ru/ahudmline.png

http://disquse.ru/ahudmabout.png

Advanced HUD Manager — free software developed for quick and easy editing HUD for Team Fortress 2. Designed with a love for HUD developers and their users. Do you like your HUD but don't likes color palette, fonts or something else? Tired frantically press "refresh" button on HUD's page in hopes of updating your HUD? Have some problems with the interface? Advanced HUD Manager will help you with everything of this and more! Completely free software, supports multiple languages ​​and supports by active developers team.

http://disquse.ru/ahudmline.png

http://disquse.ru/ahudmfunctionality.png

    TBA

Regular information, discussions and other:
https://discord.gg/0qanJmg66bQmhbKz

[img]http://disquse.ru/ahudmbanner.gif[/img]
[img]http://disquse.ru/ahudmline.png[/img]
[img]http://disquse.ru/ahudmabout.png[/img] Advanced HUD Manager — free software developed for quick and easy editing HUD for Team Fortress 2. Designed with a love for HUD developers and their users. Do you like your HUD but don't likes color palette, fonts or something else? Tired frantically press "refresh" button on HUD's page in hopes of updating your HUD? Have some problems with the interface? Advanced HUD Manager will help you with everything of this and more! Completely free software, supports multiple languages ​​and supports by active developers team.
[img]http://disquse.ru/ahudmline.png[/img]
[img]http://disquse.ru/ahudmfunctionality.png[/img][list]TBA
[/list]

[b]Regular information, discussions and other:[/b]
https://discord.gg/0qanJmg66bQmhbKz
2
#2
10 Frags +

Sounds like this could have a lot of potential :)

Keep with it! Could be very helpful

Sounds like this could have a lot of potential :)

Keep with it! Could be very helpful
3
#3
7 Frags +

woah, looks like it'll be useful and cool. Good luck, and way to make hud alters a lot more easy to access.

woah, looks like it'll be useful and cool. Good luck, and way to make hud alters a lot more easy to access.
4
#4
6 Frags +

hot diggity.

hot diggity.
5
#5
3 Frags +

sounds cool :)
hope it comes out well.

sounds cool :)
hope it comes out well.
6
#6
3 Frags +

Pretty awesome idea! Will be using it when it comes out

Pretty awesome idea! Will be using it when it comes out
7
#7
3 Frags +

If you want, you can make design maket for program or request some functions, just write there. Early-alpha screens (I'll rework design with fully release): http://i.imgur.com/auzuDgc.png | http://i.imgur.com/AHSM2jJ.png | http://i.imgur.com/ObkZIaG.png

If you want, you can make design maket for program or request some functions, just write there. Early-alpha screens (I'll rework design with fully release): http://i.imgur.com/auzuDgc.png | http://i.imgur.com/AHSM2jJ.png | http://i.imgur.com/ObkZIaG.png
8
#8
-2 Frags +

Neat.

Neat.
9
#9
0 Frags +
spammyNeat.

Nu i loh :P

[quote=spammy]Neat.[/quote]
Nu i loh :P
10
#10
1 Frags +

I'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?

I'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?
11
#11
1 Frags +
HerganI'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?

Yeah, hudmaker need to make (or just copy-paste) .ini-file and fill some question. Example of .ini:

Show Content
[Advanced HUD Manager]
HUDName=BX CB HUD
HUDVersion=1.7.3
HUDCustomization=1
HUDFolder=G:\Games\BXCBHUD
CustomizationSlot1=16v16 Scoreboard
CustomizationSlot2=Damage Text
CustomizationSlot3=Spell Counts
CustomizationSlot4=Item meters
CustomizationSlot5=
CustomizationSlot6=
CustomizationSlot7=
CustomizationSlot8=
CustomizationSlot9=
CustomizationSlot10=
BackupMaded=
BackupTime=
...
[quote=Hergan]I'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?[/quote]
Yeah, hudmaker need to make (or just copy-paste) .ini-file and fill some question. Example of .ini:
[spoiler][Advanced HUD Manager]
HUDName=BX CB HUD
HUDVersion=1.7.3
HUDCustomization=1
HUDFolder=G:\Games\BXCBHUD
CustomizationSlot1=16v16 Scoreboard
CustomizationSlot2=Damage Text
CustomizationSlot3=Spell Counts
CustomizationSlot4=Item meters
CustomizationSlot5=
CustomizationSlot6=
CustomizationSlot7=
CustomizationSlot8=
CustomizationSlot9=
CustomizationSlot10=
BackupMaded=
BackupTime=
...[/spoiler]
12
#12
1 Frags +
DisquseHerganI'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?Yeah, hudmaker need to make (or just copy-paste) .ini-file and fill some question. Example of .ini:

past tense of make is made, not maded

[quote=Disquse][quote=Hergan]I'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?[/quote]
Yeah, hudmaker need to make (or just copy-paste) .ini-file and fill some question. Example of .ini:[/quote]
past tense of make is made, not maded
13
#13
1 Frags +
AlfieDisquseHerganI'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?Yeah, hudmaker need to make (or just copy-paste) .ini-file and fill some question. Example of .ini:past tense of make is made, not maded

Thanks. My english is really bad, but with community I can make things right :)

[quote=Alfie][quote=Disquse][quote=Hergan]I'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?[/quote]
Yeah, hudmaker need to make (or just copy-paste) .ini-file and fill some question. Example of .ini:[/quote]
past tense of make is made, not maded[/quote]
Thanks. My english is really bad, but with community I can make things right :)
14
#14
2 Frags +

http://i.imgur.com/Uc5zpDm.png

[img]http://i.imgur.com/Uc5zpDm.png[/img]
15
#15
2 Frags +

+100 to easy adaptation.

http://i.imgur.com/eJfqt92.png

+100 to easy adaptation.
[img]http://i.imgur.com/eJfqt92.png[/img]
16
#16
1 Frags +

First alpha coming soon! Anyone wanna pre-alpha test? And, hudmakers, if you intresting to adaptive your HUD to my program - write there please. I'll add in program and this thread base of supported huds. And I'll adapting all huds from my fix-lib (http://teamfortress.tv/thread/21801/disquses-hud-fixes/)

First alpha coming soon! Anyone wanna pre-alpha test? And, hudmakers, if you intresting to adaptive your HUD to my program - write there please. I'll add in program and this thread base of supported huds. And I'll adapting all huds from my fix-lib (http://teamfortress.tv/thread/21801/disquses-hud-fixes/)
17
#17
1 Frags +

Anyone there? :c

Anyone there? :c
18
#18
0 Frags +

I would like to try out your hud manager :P

I would like to try out your hud manager :P
19
#19
0 Frags +

This seems similar to 4plug.

This seems similar to 4plug.
20
#20
huds.tf
3 Frags +

I'll give it a test, why not. I'll also help with all your translation errors if you like

I'll give it a test, why not. I'll also help with all your translation errors if you like
21
#21
1 Frags +

I want to test it! Like omni i can make the portuguese translation if needed!

I want to test it! Like omni i can make the portuguese translation if needed!
22
#22
0 Frags +

I'll love to try this out, and if you need translations, hit me up and I'll translate it to Polish

I'll love to try this out, and if you need translations, hit me up and I'll translate it to Polish
23
#23
1 Frags +
TommyThis seems similar to 4plug.

4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)

[quote=Tommy]This seems similar to 4plug.[/quote]
4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)
24
#24
0 Frags +
DisquseTommyThis seems similar to 4plug.4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)

4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in mixHUD witch allows you to change every single part of a hud with the given presets (of witch there are many)

[quote=Disquse][quote=Tommy]This seems similar to 4plug.[/quote]
4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)[/quote]

4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in [url=http://teamfortress.tv/thread/18389/mixhud-by-tommy/]mixHUD[/url] witch allows you to change every single part of a hud with the given presets (of witch there are many)
25
#25
0 Frags +
TommyDisquseTommyThis seems similar to 4plug.4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)
4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in mixHUD witch allows you to change every single part of a hud with the given presets (of witch there are many)

4plug can do all what func I listed in 1-st post? About Goat-settings I think Goat make it himself.. Okay and adaptive for hudmakers are easy?

[quote=Tommy][quote=Disquse][quote=Tommy]This seems similar to 4plug.[/quote]
4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)[/quote]

4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in [url=http://teamfortress.tv/thread/18389/mixhud-by-tommy/]mixHUD[/url] witch allows you to change every single part of a hud with the given presets (of witch there are many)[/quote]
4plug can do all what func I listed in 1-st post? About Goat-settings I think Goat make it himself.. Okay and adaptive for hudmakers are easy?
26
#26
-1 Frags +
DisquseTommyDisquseTommyThis seems similar to 4plug.4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)
4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in mixHUD witch allows you to change every single part of a hud with the given presets (of witch there are many)
4plug can do all what func I listed in 1-st post? About Goat-settings I think Goat make it himself.. Okay and adaptive for hudmakers are easy?

4plug can do all of the ones in the alpha release except backup system. Goats image I linked was made using 4plug. One feature that 4plug had was the ability to export the setting menu as an exe, so that people could edit the hud settings using your program without having to actually install it. Like instead of having an ini file for the hud, you could just put an exe. The features for the full release look awesome.

[quote=Disquse][quote=Tommy][quote=Disquse][quote=Tommy]This seems similar to 4plug.[/quote]
4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)[/quote]

4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in [url=http://teamfortress.tv/thread/18389/mixhud-by-tommy/]mixHUD[/url] witch allows you to change every single part of a hud with the given presets (of witch there are many)[/quote]
4plug can do all what func I listed in 1-st post? About Goat-settings I think Goat make it himself.. Okay and adaptive for hudmakers are easy?[/quote]

4plug can do all of the ones in the alpha release except backup system. Goats image I linked was made using 4plug. One feature that 4plug had was the ability to export the setting menu as an exe, so that people could edit the hud settings using your program without having to actually install it. Like instead of having an ini file for the hud, you could just put an exe. The features for the full release look awesome.
27
#27
1 Frags +
TommyDisquseTommyDisquseTommyThis seems similar to 4plug.4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)
4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in mixHUD witch allows you to change every single part of a hud with the given presets (of witch there are many)
4plug can do all what func I listed in 1-st post? About Goat-settings I think Goat make it himself.. Okay and adaptive for hudmakers are easy?

4plug can do all of the ones in the alpha release except backup system. Goats image I linked was made using 4plug. One feature that 4plug had was the ability to export the setting menu as an exe, so that people could edit the hud settings using your program without having to actually install it. Like instead of having an ini file for the hud, you could just put an exe. The features for the full release look awesome.

About .exe it's really good idea. Maybe I can release it. But alpha-version only for layout. Tessence of the program will be released with fully release. Maybe partially in beta. 4plug can't do backups? Lold :DDD

[quote=Tommy][quote=Disquse][quote=Tommy][quote=Disquse][quote=Tommy]This seems similar to 4plug.[/quote]
4Plug is mods manager with functions of install/remove/switch mods. My program is HUD manager with funcs what I said in 1-st post :)[/quote]

4plug also has the capability for users to customize their hud with switching out files, given that the hud author has provided support for it.
See http://puu.sh/4Yltx.jpg

I used this feature in 4plug to its extreme in [url=http://teamfortress.tv/thread/18389/mixhud-by-tommy/]mixHUD[/url] witch allows you to change every single part of a hud with the given presets (of witch there are many)[/quote]
4plug can do all what func I listed in 1-st post? About Goat-settings I think Goat make it himself.. Okay and adaptive for hudmakers are easy?[/quote]

4plug can do all of the ones in the alpha release except backup system. Goats image I linked was made using 4plug. One feature that 4plug had was the ability to export the setting menu as an exe, so that people could edit the hud settings using your program without having to actually install it. Like instead of having an ini file for the hud, you could just put an exe. The features for the full release look awesome.[/quote]
About .exe it's really good idea. Maybe I can release it. But alpha-version only for layout. Tessence of the program will be released with fully release. Maybe partially in beta. 4plug can't do backups? Lold :DDD
28
#28
0 Frags +

Will the location of ubercharge meters from statusspec be moveable?

Will the location of ubercharge meters from statusspec be moveable?
29
#29
0 Frags +
DreamboatWill the location of ubercharge meters from statusspec be moveable?

Good idea. I hope, I'll make it.

Looks better? Primitive design only for alpha-beta.

http://i.imgur.com/vqqw4di.png

Damn. Error message "sorry can't work with it" and after "have fun" :D

[quote=Dreamboat]Will the location of ubercharge meters from statusspec be moveable?[/quote]
Good idea. I hope, I'll make it.

Looks better? Primitive design only for alpha-beta.
[img]http://i.imgur.com/vqqw4di.png[/img]
Damn. Error message "sorry can't work with it" and after "have fun" :D
30
#30
1 Frags +

Looks fine for me already, you don't have to overthink it :P

Looks fine for me already, you don't have to overthink it :P
1 2 3 4 ⋅⋅ 6
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