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Interviews with TF2 players
31
#31
0 Frags +
Teapot_zebbosai?

Looking at Rayiner's steam FL it is probably zebbo.

Excited to see this come out ^^

[quote=Teapot_]zebbosai?[/quote]
Looking at Rayiner's steam FL it is probably zebbo.

Excited to see this come out ^^
32
#32
1 Frags +

Guys

It's definitely Knutsson

Guys

It's definitely Knutsson
33
#33
4 Frags +

Relax its just another interview with me

Relax its just another interview with me
34
#34
3 Frags +
cinderDefinitely Sideshow.

Disagree. If it was Sideshow, it'd be different, since he can dominate with almost every class, especially as a Spy main.

[quote=cinder]Definitely Sideshow.[/quote]

Disagree. If it was Sideshow, it'd be different, since he can dominate with almost every class, especially as a Spy main.
35
#35
5 Frags +

I found this interview from like 4 years ago.

Since CommFT needs more coverage of the upcoming seasons, I decided that I would interview all of the ESEA-Invite teams prior to the beginning of regular play. I asked all of the teams the same questions so that we can see each team’s perspective.

1. ESEA has decided to reduce the number of allowed Heavies to 1 from 2. What do you think of this change?

From one to two the heavy has gone.
Agree with this so far along
the path to a more balanced game.
No more OP heavies that’s totally lame.

2. Dozens of weapons have been banned for the upcoming season of ESEA. They are as follows: Shortstop, Mad Milk, Sandman, Candy Cane, The Boston Basher, Powerjack, Back Scratcher, Loch n Load, Claidheamh Mor, The Ullapool Caber, Natasha, Brass Beast, Buffalo Steak, Sandvich, GRU Warrior's Spirit, The Fists of Steel, Wrangler, Jag, Vita-saw, and Amputator. Do you think that all of these weapons should have been banned? If not, and if you could decide on which weapons would be banned, would you allow some of those that ESEA has decided to ban?

A recent update is hard to see
if something is or is not op.
So give it time as you will,
so we can see what items truly take skill.

3. It looks like ESEA-Invite will consist of THPS, coL, Flame_idiot, eMg, AG, Team Dynamic, Blight, and AI. Although all of the teams have familiar players, it seems that they widely vary in their skill and experience levels. Which teams do you think will succeed (or surprise the community)? Which teams do you expect to fall short of the expectations of the division?

AI’s expectations are exceedingly low.
We’ll try our best we’ll let you know
to win a game and take one home.
But first we need a soldier to roam…

4. There are a number of new players in ESEA-Invite this season as well as some seasoned veterans. Who do you think will have the greatest impact on their team’s success or failure? Who will be the league MVP?

Cringe will prove worthy to do well on blight.
He can show his aim and flex his might
to display that he can compete with the best,
but first he needs to pass his anger management test.

5. The current map rotation includes cp_snakewater_b8. Have you played this map and if so, what do you think of it? What do you think of the map rotation in general?

Middle at snakewater we consider alright,
but seconds too open, we should make it more tight.
Only because the community demands
better maps… it’s not badlands.

6. In a more general sense, how do you think competitive TF2 is doing right now? What are some things that you think that the community should do differently? What do you think is being done correctly?

TF2 needs more LANS
to attract some people, we need more fans.
Valve likes to gear it toward the pubs
Which is pretty stupid because that attracts scrubs.
I found this interview from like 4 years ago.

[quote]Since CommFT needs more coverage of the upcoming seasons, I decided that I would interview all of the ESEA-Invite teams prior to the beginning of regular play. I asked all of the teams the same questions so that we can see each team’s perspective.

1. ESEA has decided to reduce the number of allowed Heavies to 1 from 2. What do you think of this change?

From one to two the heavy has gone.
Agree with this so far along
the path to a more balanced game.
No more OP heavies that’s totally lame.


2. Dozens of weapons have been banned for the upcoming season of ESEA. They are as follows: Shortstop, Mad Milk, Sandman, Candy Cane, The Boston Basher, Powerjack, Back Scratcher, Loch n Load, Claidheamh Mor, The Ullapool Caber, Natasha, Brass Beast, Buffalo Steak, Sandvich, GRU Warrior's Spirit, The Fists of Steel, Wrangler, Jag, Vita-saw, and Amputator. Do you think that all of these weapons should have been banned? If not, and if you could decide on which weapons would be banned, would you allow some of those that ESEA has decided to ban?

A recent update is hard to see
if something is or is not op.
So give it time as you will,
so we can see what items truly take skill.



3. It looks like ESEA-Invite will consist of THPS, coL, Flame_idiot, eMg, AG, Team Dynamic, Blight, and AI. Although all of the teams have familiar players, it seems that they widely vary in their skill and experience levels. Which teams do you think will succeed (or surprise the community)? Which teams do you expect to fall short of the expectations of the division?

AI’s expectations are exceedingly low.
We’ll try our best we’ll let you know
to win a game and take one home.
But first we need a soldier to roam…


4. There are a number of new players in ESEA-Invite this season as well as some seasoned veterans. Who do you think will have the greatest impact on their team’s success or failure? Who will be the league MVP?

Cringe will prove worthy to do well on blight.
He can show his aim and flex his might
to display that he can compete with the best,
but first he needs to pass his anger management test.



5. The current map rotation includes cp_snakewater_b8. Have you played this map and if so, what do you think of it? What do you think of the map rotation in general?

Middle at snakewater we consider alright,
but seconds too open, we should make it more tight.
Only because the community demands
better maps… it’s not badlands.


6. In a more general sense, how do you think competitive TF2 is doing right now? What are some things that you think that the community should do differently? What do you think is being done correctly?

TF2 needs more LANS
to attract some people, we need more fans.
Valve likes to gear it toward the pubs
Which is pretty stupid because that attracts scrubs.[/quote]
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