Account Details
SteamID64 76561198012323210
SteamID3 [U:1:52057482]
SteamID32 STEAM_0:0:26028741
Country Sweden
Signed Up August 2, 2012
Last Posted June 16, 2015 at 9:57 AM
Posts 13 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
Refresh Rate
Hardware Peripherals
#5 LF dodging guides in Mentoring
deetrmgeing badlands mid and viaduct are pretty good for practicing dodging in 1v1ObiBest way to learn to dodge a class is to play the class you're trying to dodge. Then you might get a feel of how they think.

Dodging is kind of a mind game after a certain point, so try not to overthink it.

It really comes down to a mix of these two, in any case you should make sure you understand the other classes in general to improve your knowledge of the game. However it does help to understand how each class thinks when aiming for you. Get some friends that won't mind playing scout v solly and scout v demo on mge as practice. Gl!

posted about 6 years ago
#13 Scrim Sub-forum in Site Discussion

coming into etf2l season 21 as a teamleader, I added every leader from s20's high teams to scrim. About half of them were still around, and half of that half said something along the lines of " we will start scrimming again when the next season is announced."

There was a thread on etf2l that said to post teamname, skill level, and who the team leader is. That got me like 8-9 more teams to play against in the off-season.

I prefer to not use irc for my scrims since I want to play good matches, against teams rather than mixes. I think a subforum like this is a good idea, hopefully we could have threads for eu scrims as well :)

posted about 6 years ago
#4 ETF2L Premiership Week 4: Fenneks eSports vs. The Last Resort in Events


posted about 6 years ago
#15 TLR i55 Fundraiser aka Get ShadowBurn to LAN in TF2 General Discussion

Herr_p is everything I wish I could be in life <3333

also AMS you better still invite me to mixes :(

posted about 6 years ago
#11 Tony's Tigers changed to nerdRage.tf2 in TF2 General Discussion

That's awesome! Well done for bringing a new org into tf2!

posted about 6 years ago
#2 LF Roamer Mentor in Mentoring

I'd be up for helping out if no one else steps up. I'm a European roamer playing in ETF2L's high tier: http://etf2l.org/teams/24032/

Which I think is the equivalent to your IM. However, I am a euro so I can't stay up much longer than to 5 AM CEST most nights, and I might play a different style than what you may be looking for.

So if an NA-based roamer offers you should go for that, I'd love to do demo reviews if you've got some good stvs though! :)

posted about 6 years ago
#31 Interviews with TF2 players in TF2 General Discussion

Looking at Rayiner's steam FL it is probably zebbo.

Excited to see this come out ^^

posted about 6 years ago
#128 TF2 Feature Requests and Bug Fixes in TF2 General Discussion
pl3xPwnerShort term:
>Fix the crouch jump screen tear and revert the following:
-Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
-Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds.

Long term:
>Do not implement highlander as a 'competitive' option. Similar to the 5v5 format of Dota and CS:GO, the eradication of highlander will be beneficial to competitive Team Fortress 2.

Firstly, I would think that smaller projectile = smaller blast radius, so changing the blast radii of nades and sticks doesn't do much in my mind besides making it more confusing for instinct dodging or newer players.

Secondly, HL is the future of comp TF2. Valve will NOT, imo, support fully any competitive option that blocks so much of their game. I would think that they would rather have all of the classes in play at once, each showcasing their own important traits, especially if they're going to show comp to newer players. I mean, if you have valid reasons, pull em out and let's have another thread-long debate about it, but in another thread, and I think that argument has played out too many times for it to be useful.

I personally think that the important part of tf2 from the beginning was switching classes based on situations. HL may use all classes in every match, something that doesn't always happen in 6s, however it actually has people switching classes which HL doesn't

Secondly there are reasons why people play with smaller teams in competitive games. First of all you don't need to get 9 people to be able to turn up every time you scrim. Secondly, it becomes less chaotic and allows for more individual skill when you don't pack a server full of players and call it a comp match.

It might be the future of tf2, but that doesn't mean it will become any better than what it already is. If we want competitive tf2 to actually be worth playing for skilled players, 6v6 is the way to go.

posted about 6 years ago
#56 Cheater/Hacker thread in TF2 General Discussion

When you write "bazzar" do you mean the word bizarre? I'm having trouble understanding how someones aim could be a bazaar....

posted about 6 years ago
#38 Mike left Epsilon ? in TF2 General Discussion

This stuff will always happen. Tf2 is a unique game, and honestly we are lucky that many will stay on for as long as they do simply because it's hard to replace. However big names leaving the game is in no way the same is it dying. The big names we have now haven't been big names for the entirety of the games competitive life. That itself proves that it doesn't fucking matter. Mike was an interesting player to start with roughly 4 years ago, but he only really became a big name 3 years ago when he joined infused. Hype for him wasn't the same before k1ck's success. Darn joined dignitas 5 years ago and honestly the game didn't die when dignitas stopped playing. Please can we not have this stupid circlejerk all the godamn time. Take a look at this team for example: http://beta.etf2l.org/teams/21395/ The only "HUGE" name in that team is smzi but I know for a fact that players like drackk and herr_p are beyond capable. Newer players at the top is good for spectating, it makes it more exciting.

posted about 6 years ago
#38 tf2mix.com new tf2 website in TF2 General Discussion
DougFor Europeans, mix = scrim? When I spent 2 months in Europe I thought mix = pugteam :(

Meanwhile in South America, scrim = training, pug = mix and pugteam = fake.

In EU I think there are 4 distinctions.

PCW/Scrim: a team

mix: get 6 randoms together on your own

doublemix: get 12 randoms together and pick teams

pug/pickup: irc/website that puts 12 players together to play a match.

I honestly don't speak to enough americans about tf2 but from what I've heard you guys don't really differentiate between our mixes and our pugs?

posted about 6 years ago
#2 ETF2L 6v6 Nations Cup Last 16 - Sweden v Russia L in TF2 General Discussion

woo sweden! :)

posted about 8 years ago