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yahud
posted in Customization
961
#961
1 Frags +
FireThat looks nice !

Tho when im trying to use it, it looks like tf doesnt import all the fonts for some reason http://puu.sh/cBM5Y/63eea31011.jpg .

Same thing with dmg numbers, tho health and ammo appear in the correct font :(

It works just fine for me. Have you tried installing the fonts?

[quote=Fire]
That looks nice !

Tho when im trying to use it, it looks like tf doesnt import all the fonts for some reason http://puu.sh/cBM5Y/63eea31011.jpg .

Same thing with dmg numbers, tho health and ammo appear in the correct font :([/quote]
It works just fine for me. Have you tried installing the fonts?
962
#962
1 Frags +
FireThat looks nice !

Tho when im trying to use it, it looks like tf doesnt import all the fonts for some reason http://puu.sh/cBM5Y/63eea31011.jpg .

Same thing with dmg numbers, tho health and ammo appear in the correct font :(

From the readme:

If the fonts are not working, try manually installing them by right clicking and selecting install

I'm not sure why the fonts don't load correctly, as they're defined properly as far as I can tell. It's something I've looked at previously and have been unable to diagnose, so manually installing them is all you can do for now.

And thanks. It's still 95% yAhud, as whayay did a spectacular job. I've just made adjustments throughout and kept things up to date in game modes I play. I have not tried MvM in the past month or two, though it worked fine without misplaced elements. No new halloween support, however.

If there are glaring bugs or things that need to be fixed, let me know. I'm still working on minor font/number changes here and there, but it's obviously not a priority.

[quote=Fire]That looks nice !

Tho when im trying to use it, it looks like tf doesnt import all the fonts for some reason http://puu.sh/cBM5Y/63eea31011.jpg .

Same thing with dmg numbers, tho health and ammo appear in the correct font :([/quote]


From the readme:
[quote]If the fonts are not working, try manually installing them by right clicking and selecting install[/quote]

I'm not sure why the fonts don't load correctly, as they're defined properly as far as I can tell. It's something I've looked at previously and have been unable to diagnose, so manually installing them is all you can do for now.

And thanks. It's still 95% yAhud, as whayay did a spectacular job. I've just made adjustments throughout and kept things up to date in game modes I play. I have not tried MvM in the past month or two, though it worked fine without misplaced elements. No new halloween support, however.

If there are glaring bugs or things that need to be fixed, let me know. I'm still working on minor font/number changes here and there, but it's obviously not a priority.
963
#963
0 Frags +

.

.
964
#964
0 Frags +

Having some troubles disabling the killstreak counter in top right of the screen: http://i.imgur.com/pGEslMK.jpg
Isnt just go to huditemeffectmeter_killstreak.res and put 0 to visable and enable ?

Having some troubles disabling the killstreak counter in top right of the screen: http://i.imgur.com/pGEslMK.jpg
Isnt just go to huditemeffectmeter_killstreak.res and put 0 to visable and enable ?
965
#965
1 Frags +
OupaHaving some troubles disabling the killstreak counter in top right of the screen: http://i.imgur.com/pGEslMK.jpg
Isnt just go to huditemeffectmeter_killstreak.res and put 0 to visable and enable ?

hud_itemeffectmeter_killstreak.res> "ItemEffectMeterCount" and "ItemEffectMeterCountShadow"

If both visible and enable are 0 and you still see it, change the ypos to 9999 for each.

[quote=Oupa]Having some troubles disabling the killstreak counter in top right of the screen: http://i.imgur.com/pGEslMK.jpg
Isnt just go to huditemeffectmeter_killstreak.res and put 0 to visable and enable ?[/quote]

hud_itemeffectmeter_killstreak.res> "ItemEffectMeterCount" and "ItemEffectMeterCountShadow"

If both visible and enable are 0 and you still see it, change the ypos to 9999 for each.
966
#966
0 Frags +

does anyone have this version of yahud cmyk?

http://i.imgur.com/hLSfCZz.jpg

http://i.imgur.com/4roNjai.jpg

[/quote]

does anyone have this version of yahud cmyk?

[img]http://i.imgur.com/hLSfCZz.jpg[/img]
[img]http://i.imgur.com/4roNjai.jpg[/img][/quote]
967
#967
1 Frags +

Looking for a new version of cmyk, mainly just one that works after all these updates, but keeps the same look as the old one.

Looking for a new version of cmyk, mainly just one that works after all these updates, but keeps the same look as the old one.
968
#968
4 Frags +

https://github.com/takram/takyahud-classic

http://i.imgur.com/gn9O0bv.jpg

http://i.imgur.com/tICECYo.png

http://i.imgur.com/Qq7RtaW.png

http://i.imgur.com/q06oDpX.png

and the no longer supported (with slightly more updates/features)
https://github.com/takram/takyahud

Documentation is limited right now, as I've been lazy/lacking the time, but it'll be there eventually. Just go through clientscheme.res if you need to change colors.

I'm going on vacation for a few weeks, so not many more fixes for a while.

A few things I changed on classic: backpack/selections/style/taunts. Added taunt loadout, eureka effect, backpack pages (poorly implemented for now), background, various bugfixes, team menu fixes, color fixes. I think I broke in game .ss handler (motd), but I haven't tested it after guessing a fix.

https://github.com/takram/takyahud-classic
[url=http://imgur.com/a/we1U2][img]http://i.imgur.com/gn9O0bv.jpg[/img][/url]
[img]http://i.imgur.com/tICECYo.png[/img]
[img]http://i.imgur.com/Qq7RtaW.png[/img]
[img]http://i.imgur.com/q06oDpX.png[/img]

and the no longer supported (with slightly more updates/features)
https://github.com/takram/takyahud

Documentation is limited right now, as I've been lazy/lacking the time, but it'll be there eventually. Just go through clientscheme.res if you need to change colors.

I'm going on vacation for a few weeks, so not many more fixes for a while.

A few things I changed on classic: backpack/selections/style/taunts. Added taunt loadout, eureka effect, backpack pages (poorly implemented for now), background, various bugfixes, team menu fixes, color fixes. I think I broke in game .ss handler (motd), but I haven't tested it after guessing a fix.
969
#969
0 Frags +
takramhttps://github.com/takram/yahud-classic
and
https://github.com/takram/takyahud

No screenshots for classic, but it's what I've been working on this week. I'm going on vacation for a few weeks, so not many more fixes for a while.

thanks

[quote=takram]https://github.com/takram/yahud-classic
and
https://github.com/takram/takyahud

No screenshots for classic, but it's what I've been working on this week. I'm going on vacation for a few weeks, so not many more fixes for a while.[/quote]

thanks
970
#970
-2 Frags +

anyone know how to remove the panel on the 3d character model

anyone know how to remove the panel on the 3d character model
971
#971
8 Frags +

where is whayay anyways? we need you bro.

where is whayay anyways? we need you bro.
972
#972
1 Frags +

Is anyone updating the most recent version (fl blue/red)?

Is anyone updating the most recent version (fl blue/red)?
973
#973
2 Frags +
deszaIs anyone updating the most recent version (fl blue/red)?

http://teamfortress.tv/thread/21801/disquses-hud-fixes he's working on it atm

[quote=desza]Is anyone updating the most recent version (fl blue/red)?[/quote]
http://teamfortress.tv/thread/21801/disquses-hud-fixes he's working on it atm
974
#974
4 Frags +

Fixd: http://steamcommunity.com/groups/yahud/discussions/0/627456486803598828/

asiaanyone know how to remove the panel on the 3d character model

It's still actual? Need help?

Fixd: http://steamcommunity.com/groups/yahud/discussions/0/627456486803598828/

[quote=asia]anyone know how to remove the panel on the 3d character model[/quote]
It's still actual? Need help?
975
#975
-1 Frags +

Does someone have a dl link of this version of the ya hud?
http://steamcommunity.com/sharedfiles/filedetails/?id=293891607

Does someone have a dl link of this version of the ya hud?
http://steamcommunity.com/sharedfiles/filedetails/?id=293891607
976
#976
0 Frags +
HaxydroDoes someone have a dl link of this version of the ya hud?
http://steamcommunity.com/sharedfiles/filedetails/?id=293891607

Isn't that the current version that's on github right now?

https://github.com/whayay/yahud

[quote=Haxydro]Does someone have a dl link of this version of the ya hud?
http://steamcommunity.com/sharedfiles/filedetails/?id=293891607[/quote]
Isn't that the current version that's on github right now?

https://github.com/whayay/yahud
977
#977
1 Frags +

http://i.imgur.com/TkW4FYW.jpg

Does anyone know how to get rid of the black square behind the target's floating HP indicator?
I tried checking targetID.res but I couldn't find anything related to it.

[img]http://i.imgur.com/TkW4FYW.jpg[/img]
Does anyone know how to get rid of the black square behind the target's floating HP indicator?
I tried checking targetID.res but I couldn't find anything related to it.
978
#978
0 Frags +

How do you change the crosshairs?

How do you change the crosshairs?
979
#979
0 Frags +

how do u use fogs/garmens/kons crosshairs??

how do u use fogs/garmens/kons crosshairs??
980
#980
1 Frags +
ClownBrainshow do u use fogs/garmens/kons crosshairs??

That depends which version of yahud you are on, but crosshairs are usually defined in scripts/hudlayout.res, have a look there first. You can activate them by setting "visible" to "1".

[quote=ClownBrains]how do u use fogs/garmens/kons crosshairs??[/quote]

That depends which version of yahud you are on, but crosshairs are usually defined in scripts/hudlayout.res, have a look there first. You can activate them by setting "visible" to "1".
981
#981
0 Frags +
KhanTF2ClownBrainshow do u use fogs/garmens/kons crosshairs??
That depends which version of yahud you are on, but crosshairs are usually defined in scripts/hudlayout.res, have a look there first. You can activate them by setting "visible" to "1".

I'm using the latest one , i think, but, i did set it to visible, but i can only use the yahud ones, not fogs and garmen's and kon's

[quote=KhanTF2][quote=ClownBrains]how do u use fogs/garmens/kons crosshairs??[/quote]

That depends which version of yahud you are on, but crosshairs are usually defined in scripts/hudlayout.res, have a look there first. You can activate them by setting "visible" to "1".[/quote]

I'm using the latest one , i think, but, i did set it to visible, but i can only use the yahud ones, not fogs and garmen's and kon's
982
#982
-2 Frags +

how would I get this HUD to work in 4:3?

how would I get this HUD to work in 4:3?
983
#983
-3 Frags +

Someone got the fragmovie version of it?

Someone got the fragmovie version of it?
984
#984
-1 Frags +

-

-
985
#985
1 Frags +
EvilSomeone got the fragmovie version of it?

Here you go: https://github.com/sebii7/yA_HUD/tree/master/Custom/Fragvid%20HUD

[quote=Evil]Someone got the fragmovie version of it?[/quote]
Here you go: https://github.com/sebii7/yA_HUD/tree/master/Custom/Fragvid%20HUD
986
#986
0 Frags +

Are there any updated ya_hud variants with a completely stable mvm hud?

Most of the ones I find have broken mvm chat and crashes when joining a lobby/finishing a mission.

Are there any updated ya_hud variants with a completely stable mvm hud?

Most of the ones I find have broken mvm chat and crashes when joining a lobby/finishing a mission.
987
#987
0 Frags +
poopy_Are there any updated ya_hud variants with a completely stable mvm hud?

Most of the ones I find have broken mvm chat and crashes when joining a lobby/finishing a mission.

Takyahud

[quote=poopy_]Are there any updated ya_hud variants with a completely stable mvm hud?

Most of the ones I find have broken mvm chat and crashes when joining a lobby/finishing a mission.[/quote]

[url=http://www.teamfortress.tv/thread/21178/takyahud]Takyahud[/url]
988
#988
0 Frags +
Kanecopoopy_Are there any updated ya_hud variants with a completely stable mvm hud?

Most of the ones I find have broken mvm chat and crashes when joining a lobby/finishing a mission.

Takyahud

Will try it out, thanks.

[quote=Kaneco][quote=poopy_]Are there any updated ya_hud variants with a completely stable mvm hud?

Most of the ones I find have broken mvm chat and crashes when joining a lobby/finishing a mission.[/quote]

[url=http://www.teamfortress.tv/thread/21178/takyahud]Takyahud[/url][/quote]
Will try it out, thanks.
989
#989
0 Frags +
poopy_Will try it out, thanks.

pls report any mvm bugs to me, worried wave counters might be broken

[quote=poopy_]
Will try it out, thanks.[/quote]
pls report any mvm bugs to me, worried wave counters might be broken
990
#990
0 Frags +

I've been using this HUD for so long. I'm glad this HUD is a thing. :3

I've been using this HUD for so long. I'm glad this HUD is a thing. :3
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