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Fire Textures on Hats
posted in Q/A Help
1
#1
0 Frags +

Fixed, it was mat_specular set to 1 causing the texture.

Some of my hat's textures are replaced by fire. I suspect it's from a fps config I'm trying. Any help?

http://i.imgur.com/mGnbN1B.png

[b]Fixed, it was mat_specular set to 1 causing the texture.[/b]


[s]Some of my hat's textures are replaced by fire. I suspect it's from a fps config I'm trying. Any help?

[IMG]http://i.imgur.com/mGnbN1B.png[/IMG]
[/s]
2
#2
0 Frags +

I think thats a problem with using -dxlevel 81/80

I think thats a problem with using -dxlevel 81/80
3
#3
-1 Frags +
BlazePhoenixI think thats a problem with using -dxlevel 81/80

They fixed that. When I was using chris's max fps config, the fire texture doesn't happen.

[quote=BlazePhoenix]I think thats a problem with using -dxlevel 81/80[/quote]
They fixed that. When I was using chris's max fps config, the fire texture doesn't happen.
4
#4
3 Frags +

mat_specular 0

mat_specular 0
5
#5
0 Frags +

are you sure that's the full config, because I'm pretty sure it was mat_specular that did that

are you sure that's the full config, because I'm pretty sure it was mat_specular that did that
6
#6
0 Frags +
Mankoare you sure that's the full config, because I'm pretty sure it was mat_specular that did thatsevennnmat_specular 0

Yeah it was mat_specular, thanks.

[quote=Manko]are you sure that's the full config, because I'm pretty sure it was mat_specular that did that[/quote]

[quote=sevennn]mat_specular 0[/quote]

Yeah it was mat_specular, thanks.
7
#7
-1 Frags +

Straight from Chris' maxframes cfg:
mat_specular 0
Controls specularity. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Setting this to 1 on dx8 will result in some strange `fire' textures replacing their appropriate counterparts, especially on medals, and certain hats.

So set it to 0 in your new cfg to fix it.

Straight from Chris' maxframes cfg:
mat_specular 0
Controls specularity. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Setting this to 1 on dx8 will result in some strange `fire' textures replacing their appropriate counterparts, especially on medals, and certain hats.

So set it to 0 in your new cfg to fix it.
8
#8
1 Frags +

mat_specular 1 along with playing in dx8 causes this

mat_specular 1 along with playing in dx8 causes this
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