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TF2 FPS Config
posted in Customization
1
#1
0 Frags +

Hello.

I've a FPS config that isn't many used, she is new, and is very, very, very UGLY!.
This config is a MAXFRAMES CONFIG (Chris Down) modified but your graphics will be blurred, so with you have a custom mods for your crosshair, maybe you will loose your performance, but if you don't inure again, save your MODS (configs, scripts, graphics, etc...)
Later I'll detail this with subtitles.
Thanks.

// ----------------------------------------------------------------------------
cl_showfps 1
fps_max 60 // NO FPS DROP !
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 0
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 0
mat_viewportscale 0.5
mat_viewportupscale 1
mat_wateroverlaysize 1
mp_decals 1
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 0
tracer_extra 0
violence_ablood 1
violence_hblood 1
in_usekeyboardsampletime 0
mat_clipz 1
mat_forcehardwaresync 0
mat_levelflush 1
//m_rawinput 1
mat_vsync 0
r_fastzreject -1
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
//snd_pitchquality 0
snd_spatialize_roundrobin 1
mat_queue_mode 2
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
cl_forcepreload 1
dsp_slow_cpu 1
cl_forcepreload 1
sv_forcepreload 1
r_3dsky 0
cl_downloadfilter nosounds
fps_max 0
fov_desired 90
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_show_splashes 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_diffuse 5
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_envmapsize 0
mat_excludetextures 1
mat_envmaptgasize 0
mat_fastspecular 1
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_mipmaptextures 0
mat_lightmap_pfms 0
mat_maxframelatency 0
mat_max_worldmesh_vertices 0
mat_queue_mode -1
mat_shadowstate 0
mat_show_ab_hdr 0
mat_showlightmappage -1
mat_texture_limit -1
mat_use_compressed_hdr_textures 1
mat_showenvmapmask 0
mat_showlowresimage 0
mat_showmaterials 0
mat_showmaterialsverbose 0
mat_supportflashlight 0
mat_wateroverlaysize 0
mat_softwarelighting 0
mp_decals 0
muzzleflash_light 0
net_showevents 0
npc_height_adjust 1
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
r_ambientboost 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 0
r_decals 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.01
r_drawspecificstaticprop 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyemove 1
r_fastzreject 1
r_flashlightrendermodels 0
r_unloadlightmaps 0
r_flashlightrenderworld 0
r_forcewaterleaf 1
r_lightaverage 0
r_lod 5
r_staticprop_lod 5
r_maxdlights 0
r_maxmodeldecal 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_norefresh 0
r_occlusion 1
r_renderoverlayfragment 0
r_queued_decals 0
r_ropetranslucent 0
r_shadowmaxrendered 0
r_shadows 0
r_spray_lifetime 0
r_staticpropinfo 0
r_updaterefracttexture 0
r_visualizeproplightcaching 1
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_specular 0
r_worldlights 0
r_flashlightdepthtexture 0
r_shadowrendertotexture 0
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_parallaxmap 0
mat_picmip 4
mat_antialias 0
mat_forceaniso 0
mat_trilinear 0
blink_duration 0
smoothstairs 1
cl_burninggibs 0
lod_TransitionDist 0
r_rootlod 5
r_drawdetailprops 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
fov_desired 90
mat_reducefillrate 1
mat_debugdepthval 0
mat_debugdepthvalmax 0
mat_forcehardwaresync 0
mat_aaquality 0
mat_bloom_scalefactor_scalar 0
mat_fastnobum
mat_lightmaps 0
bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3
// ---------------------------------------------------------------------------

Instalation :

Go to "...Steam/SteamApps/common/Team Fotress 2/tf/custom"

Create a new file folder with the name "my_custom_stuff", later on the new folder create a other folder with the name "cfg" and a new file.txt.
Copy and paste those commands and "Save As" autoexec.cfg.

Original post : http://www.ugcleague.com/forum/showthread.php?20352-New-Max-Frames-Config
Credits : Rugby

Good luck and bye.

Hello.

I've a FPS config that isn't many used, she is new, and is very, very, very [b]UGLY![/b].
This config is a MAXFRAMES CONFIG (Chris Down) modified but your graphics will be blurred, so with you have a custom mods for your crosshair, maybe you will loose your performance, but if you don't inure again, save your MODS (configs, scripts, graphics, etc...)
Later I'll detail this with subtitles.
Thanks.

// ----------------------------------------------------------------------------
cl_showfps 1
fps_max 60 // NO FPS DROP !
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 0
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 0
mat_viewportscale 0.5
mat_viewportupscale 1
mat_wateroverlaysize 1
mp_decals 1
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 0
tracer_extra 0
violence_ablood 1
violence_hblood 1
in_usekeyboardsampletime 0
mat_clipz 1
mat_forcehardwaresync 0
mat_levelflush 1
//m_rawinput 1
mat_vsync 0
r_fastzreject -1
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
//snd_pitchquality 0
snd_spatialize_roundrobin 1
mat_queue_mode 2
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
cl_forcepreload 1
dsp_slow_cpu 1
cl_forcepreload 1
sv_forcepreload 1
r_3dsky 0
cl_downloadfilter nosounds
fps_max 0
fov_desired 90
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_show_splashes 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_diffuse 5
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_envmapsize 0
mat_excludetextures 1
mat_envmaptgasize 0
mat_fastspecular 1
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_mipmaptextures 0
mat_lightmap_pfms 0
mat_maxframelatency 0
mat_max_worldmesh_vertices 0
mat_queue_mode -1
mat_shadowstate 0
mat_show_ab_hdr 0
mat_showlightmappage -1
mat_texture_limit -1
mat_use_compressed_hdr_textures 1
mat_showenvmapmask 0
mat_showlowresimage 0
mat_showmaterials 0
mat_showmaterialsverbose 0
mat_supportflashlight 0
mat_wateroverlaysize 0
mat_softwarelighting 0
mp_decals 0
muzzleflash_light 0
net_showevents 0
npc_height_adjust 1
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
r_ambientboost 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 0
r_decals 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.01
r_drawspecificstaticprop 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyemove 1
r_fastzreject 1
r_flashlightrendermodels 0
r_unloadlightmaps 0
r_flashlightrenderworld 0
r_forcewaterleaf 1
r_lightaverage 0
r_lod 5
r_staticprop_lod 5
r_maxdlights 0
r_maxmodeldecal 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_norefresh 0
r_occlusion 1
r_renderoverlayfragment 0
r_queued_decals 0
r_ropetranslucent 0
r_shadowmaxrendered 0
r_shadows 0
r_spray_lifetime 0
r_staticpropinfo 0
r_updaterefracttexture 0
r_visualizeproplightcaching 1
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_specular 0
r_worldlights 0
r_flashlightdepthtexture 0
r_shadowrendertotexture 0
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_parallaxmap 0
mat_picmip 4
mat_antialias 0
mat_forceaniso 0
mat_trilinear 0
blink_duration 0
smoothstairs 1
cl_burninggibs 0
lod_TransitionDist 0
r_rootlod 5
r_drawdetailprops 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
fov_desired 90
mat_reducefillrate 1
mat_debugdepthval 0
mat_debugdepthvalmax 0
mat_forcehardwaresync 0
mat_aaquality 0
mat_bloom_scalefactor_scalar 0
mat_fastnobum
mat_lightmaps 0
bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3
// ---------------------------------------------------------------------------

Instalation :

Go to "...Steam/SteamApps/common/Team Fotress 2/tf/custom"

Create a new file folder with the name "my_custom_stuff", later on the new folder create a other folder with the name "cfg" and a new file.txt.
Copy and paste those commands and "Save As" autoexec.cfg.

Original post : http://www.ugcleague.com/forum/showthread.php?20352-New-Max-Frames-Config
Credits : Rugby

Good luck and bye.
2
#2
35 Frags +
fps_max 60

m8

[quote]fps_max 60[/quote]
m8
3
#3
7 Frags +

and then he's got another fps_max 0 later on so it doesn't even do anything

i'm no expert but it looks a lot like a re-ordered maxframes cfg w/ like a bunch of commands being repeated or wrong (mat_picmip 4???)

and then he's got another fps_max 0 later on so it doesn't even [i]do[/i] anything

i'm no expert but it looks a lot like a re-ordered maxframes cfg w/ like a bunch of commands being repeated or wrong (mat_picmip 4???)
4
#4
8 Frags +

.

.
5
#5
5 Frags +
nerothis is where he tries to explain that the human eye cant see higher than 60 fps anyways :/

Typical peasant talk

[quote=nero]this is where he tries to explain that the human eye cant see higher than 60 fps anyways :/[/quote]
Typical peasant talk
6
#6
7 Frags +

Hahahha

mat_picmip 4
r_rootlod 5
r_lod 5

nice try buddy

Hahahha
[quote]mat_picmip 4
r_rootlod 5
r_lod 5
[/quote]
nice try buddy
7
#7
1 Frags +

bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit

bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit
8
#8
0 Frags +
NoFapbind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit

It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures

[quote=NoFap]bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit[/quote]
It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures
9
#9
0 Frags +
BonafideNoFapbind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit
It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures

except it should be mat_filterlightmaps 0 for the binds.

[quote=Bonafide][quote=NoFap]bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit[/quote]
It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures[/quote]

except it should be mat_[b]filter[/b]lightmaps 0 for the binds.
10
#10
0 Frags +
ComangliaBonafideNoFapbind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit
It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures

except it should be mat_filterlightmaps 0 for the binds.

And not even that would do anything because mat_filterlightmaps has to be set to 1 and then to 0 when joining a new server afaik. Just having a bind to set it to 0 wouldn't do anything, I think.

[quote=Comanglia][quote=Bonafide][quote=NoFap]bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit[/quote]
It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures[/quote]

except it should be mat_[b]filter[/b]lightmaps 0 for the binds.[/quote]

And not even that would do anything because mat_filterlightmaps has to be set to 1 and [b]then[/b] to 0 when joining a new server afaik. Just having a bind to set it to 0 wouldn't do anything, I think.
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