yOtherside
Account Details
SteamID64 76561198118197810
SteamID3 [U:1:157932082]
SteamID32 STEAM_0:0:78966041
Country Brazil
Signed Up September 24, 2014
Last Posted January 20, 2020 at 1:30 PM
Posts 3 (0 per day)
Game Settings
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Windows Sensitivity
Raw Input  
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#73 Corruption in South American TF2 in TF2 General Discussion

lmao, this guy thinks anyone gave him free license to share personal information, phone numbers, facebook profiles and everything else just to do "justice with his own hands" and post it in a worldwide forum.

everything you've showed can REALLY be some kind of proof, but for what? are you going to ban flawless and pepito from RGL? ay no...

welcome to Banana's Republic, Maxi Jabase.
https://www.youtube.com/watch?v=1lJwaCyytlA

posted about 4 years ago
#220 SHOW YOUR CROSSHAIR! in Off Topic

Hudas Iscariote + Pilot Crosshair + Stabby Stabby Crosshair (dot pink, green, cyan, yellow; when shot dot be a half cross with dot) + Screen 4:3 :(

http://i.imgur.com/h1FYZlP.png?1

Script:

//Crosshair
cl_crosshair_file crosshair5
cl_crosshair_scale 20

bind mouse1 "+a"
bind w "+fw"
bind a "+ml"
bind s "+bk"
bind d "+mr"

alias "+a" "+attack; cl_crosshair_file crosshair2; cl_crosshair_scale 30"
alias "-a" "-attack; wait 10; cl_crosshair_file crosshair5; cl_crosshair_scale 20"

alias "+fw" "+forward; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
alias "+ml" "+moveleft; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
alias "+bk" "+back; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
alias "+mr" "+moveright; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"

alias "-fw" "-forward; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
alias "-ml" "-moveleft; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
alias "-bk" "-back; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
alias "-mr" "-moveright; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"

posted about 8 years ago
#1 TF2 FPS Config in Customization

Hello.

I've a FPS config that isn't many used, she is new, and is very, very, very UGLY!.
This config is a MAXFRAMES CONFIG (Chris Down) modified but your graphics will be blurred, so with you have a custom mods for your crosshair, maybe you will loose your performance, but if you don't inure again, save your MODS (configs, scripts, graphics, etc...)
Later I'll detail this with subtitles.
Thanks.

// ----------------------------------------------------------------------------
cl_showfps 1
fps_max 60 // NO FPS DROP !
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 0
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 0
mat_viewportscale 0.5
mat_viewportupscale 1
mat_wateroverlaysize 1
mp_decals 1
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 0
tracer_extra 0
violence_ablood 1
violence_hblood 1
in_usekeyboardsampletime 0
mat_clipz 1
mat_forcehardwaresync 0
mat_levelflush 1
//m_rawinput 1
mat_vsync 0
r_fastzreject -1
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
//snd_pitchquality 0
snd_spatialize_roundrobin 1
mat_queue_mode 2
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
cl_forcepreload 1
dsp_slow_cpu 1
cl_forcepreload 1
sv_forcepreload 1
r_3dsky 0
cl_downloadfilter nosounds
fps_max 0
fov_desired 90
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_show_splashes 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_diffuse 5
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_envmapsize 0
mat_excludetextures 1
mat_envmaptgasize 0
mat_fastspecular 1
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_mipmaptextures 0
mat_lightmap_pfms 0
mat_maxframelatency 0
mat_max_worldmesh_vertices 0
mat_queue_mode -1
mat_shadowstate 0
mat_show_ab_hdr 0
mat_showlightmappage -1
mat_texture_limit -1
mat_use_compressed_hdr_textures 1
mat_showenvmapmask 0
mat_showlowresimage 0
mat_showmaterials 0
mat_showmaterialsverbose 0
mat_supportflashlight 0
mat_wateroverlaysize 0
mat_softwarelighting 0
mp_decals 0
muzzleflash_light 0
net_showevents 0
npc_height_adjust 1
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
r_ambientboost 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 0
r_decals 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.01
r_drawspecificstaticprop 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyemove 1
r_fastzreject 1
r_flashlightrendermodels 0
r_unloadlightmaps 0
r_flashlightrenderworld 0
r_forcewaterleaf 1
r_lightaverage 0
r_lod 5
r_staticprop_lod 5
r_maxdlights 0
r_maxmodeldecal 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_norefresh 0
r_occlusion 1
r_renderoverlayfragment 0
r_queued_decals 0
r_ropetranslucent 0
r_shadowmaxrendered 0
r_shadows 0
r_spray_lifetime 0
r_staticpropinfo 0
r_updaterefracttexture 0
r_visualizeproplightcaching 1
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_specular 0
r_worldlights 0
r_flashlightdepthtexture 0
r_shadowrendertotexture 0
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_parallaxmap 0
mat_picmip 4
mat_antialias 0
mat_forceaniso 0
mat_trilinear 0
blink_duration 0
smoothstairs 1
cl_burninggibs 0
lod_TransitionDist 0
r_rootlod 5
r_drawdetailprops 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
fov_desired 90
mat_reducefillrate 1
mat_debugdepthval 0
mat_debugdepthvalmax 0
mat_forcehardwaresync 0
mat_aaquality 0
mat_bloom_scalefactor_scalar 0
mat_fastnobum
mat_lightmaps 0
bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3
// ---------------------------------------------------------------------------

Instalation :

Go to "...Steam/SteamApps/common/Team Fotress 2/tf/custom"

Create a new file folder with the name "my_custom_stuff", later on the new folder create a other folder with the name "cfg" and a new file.txt.
Copy and paste those commands and "Save As" autoexec.cfg.

Original post : http://www.ugcleague.com/forum/showthread.php?20352-New-Max-Frames-Config
Credits : Rugby

Good luck and bye.

posted about 9 years ago