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flatHUD
posted in Customization
271
#271
0 Frags +

The left half of my statistics during load screen is cut off, all I see is the bar for max # of points and the times. Anyway for me to push this over?

The left half of my statistics during load screen is cut off, all I see is the bar for max # of points and the times. Anyway for me to push this over?
272
#272
0 Frags +

Are you on 4:3?

Are you on 4:3?
273
#273
0 Frags +

16:10 resolution is 1400x900, which is my native.

16:10 resolution is 1400x900, which is my native.
274
#274
0 Frags +

Did you install just default hud, or did you use the 4x3 fix for it? I don't even have 16:10 resolutions available on my monitor.

Did you install just default hud, or did you use the 4x3 fix for it? I don't even have 16:10 resolutions available on my monitor.
275
#275
0 Frags +

I just downloaded the updated version off the flatHUD site, so whatever version that is. That's the version currently installed for my HUD.

I just downloaded the updated version off the flatHUD site, so whatever version that is. That's the version currently installed for my HUD.
276
#276
0 Frags +

all right, you'd have to fix it yourself then -

go to resource/ui/statsummary.res and change the xpos of the "StatData" until you find something you like.

Note: you have to restart the game.

all right, you'd have to fix it yourself then -

go to resource/ui/statsummary.res and change the xpos of the "StatData" until you find something you like.

Note: you have to restart the game.
277
#277
0 Frags +
flatlineDid you copy over the minimal scoreboard file from customization as well?

I just did that and it worked. Thanks for your help and sorry for the bad questions

[quote=flatline]Did you copy over the minimal scoreboard file from customization as well?[/quote]
I just did that and it worked. Thanks for your help and sorry for the bad questions
278
#278
0 Frags +

Yeah, sorry. That file was reserved for the minimal scoreboard, cause it fixes stat positioning on the MvM scoreboard.

Yeah, sorry. That file was reserved for the minimal scoreboard, cause it fixes stat positioning on the MvM scoreboard.
279
#279
0 Frags +

Loadout buttons for cosmetics seems to be cut off. Anyway to push it over?
i'm running 16:10

Loadout buttons for cosmetics seems to be cut off. Anyway to push it over?
i'm running 16:10
280
#280
0 Frags +

Those are wonky. Just use the default loadout option in customization

Those are wonky. Just use the default loadout option in customization
281
#281
1 Frags +

Introducing the new flatHUD specHUD!

http://puu.sh/9EuBb/675b0f4dd9.jpg

One of the last things I had needed to change was the spechud. It was still basically rayshud's, so I bunkered down and did some work and came up with this. The files have been pushed to the github.

edit: fixed a bug where your HP would still show up when you died.

[b]Introducing the new flatHUD specHUD![/b]

[img]http://puu.sh/9EuBb/675b0f4dd9.jpg[/img]
One of the last things I had needed to change was the spechud. It was still basically rayshud's, so I bunkered down and did some work and came up with this. The files have been pushed to the github.

edit: fixed a bug where your HP would still show up when you died.
282
#282
1 Frags +

Patch out for the 3d model that fixes + standardizes the positioning of the classes' models. It's on github.

Patch out for the 3d model that fixes + standardizes the positioning of the classes' models. It's on github.
283
#283
1 Frags +

Also; got an actual fix out for the extra player icons (bleed, parachute, marked, etc).

Regular health:

http://puu.sh/9FKxn/7602cbb0b4.jpg

Cross:

http://puu.sh/9FKCN/f42169f6b8.jpg

"it's on github" - me 2014

Also; got an actual fix out for the extra player icons (bleed, parachute, marked, etc).

Regular health:
[img]http://puu.sh/9FKxn/7602cbb0b4.jpg[/img]

Cross:
[img]http://puu.sh/9FKCN/f42169f6b8.jpg[/img]

"it's on github" - me 2014
284
#284
0 Frags +

Once again we thank you for your hard work!
I noticed that whenever the player gets low health/ammo, the text turns to a yellow/orange color, I was wondering which file this information can be found in? Thanks in advance, keep up the good work!

Once again we thank you for your hard work!
I noticed that whenever the player gets low health/ammo, the text turns to a yellow/orange color, I was wondering which file this information can be found in? Thanks in advance, keep up the good work!
285
#285
0 Frags +
RawkstarOnce again we thank you for your hard work!
I noticed that whenever the player gets low health/ammo, the text turns to a yellow/orange color, I was wondering which file this information can be found in? Thanks in advance, keep up the good work!

That's found in the scripts folder under hudanimations_tf.txt more than likely. Should be under Health Dying Pulse.

[quote=Rawkstar]Once again we thank you for your hard work!
I noticed that whenever the player gets low health/ammo, the text turns to a yellow/orange color, I was wondering which file this information can be found in? Thanks in advance, keep up the good work![/quote]

That's found in the scripts folder under hudanimations_tf.txt more than likely. Should be under Health Dying Pulse.
286
#286
1 Frags +

The actual color can be changed in clientscheme.res. The file for ammo in general is HudAmmoWeapons.res.

The actual color can be changed in clientscheme.res. The file for ammo in general is HudAmmoWeapons.res.
287
#287
0 Frags +

Thanks guys! Must've just skimmed over it while looking for it, anyways, thanks again for your help!

Thanks guys! Must've just skimmed over it while looking for it, anyways, thanks again for your help!
288
#288
0 Frags +

Still loving your HUD flatline!

My only (probably dumb) question is how to get the red version of your HUD?

Can't seem to find how to change it from blue to red.

Thank you and keep going with this awesome HUD stuff!

EDIT: Can't see the text in the shop? Screenshot: Shop

EDIT 2: I have the current version installed

FINAL EDIT: I've been fooling around and I got it working, too easy. Sorry for asking :3. I think you can tell that I'm a huge noob at HUDs x-/.

Still loving your HUD flatline!

My only (probably dumb) question is how to get the red version of your HUD?

Can't seem to find how to change it from blue to red.

Thank you and keep going with this awesome HUD stuff!


[b]EDIT[/b]: Can't see the text in the shop? Screenshot: [url=http://imgur.com/jt7F66T]Shop[/url]

[b]EDIT 2[/b]: I have the current version installed

[b]FINAL EDIT[/b]: I've been fooling around and I got it working, too easy. Sorry for asking :3. I think you can tell that I'm a huge noob at HUDs x-/.
289
#289
1 Frags +

Pushed an update with the flag panel on flathudRED - for some reason it was still using the old one.

Pushed an update with the flag panel on flathudRED - for some reason it was still using the old one.
290
#290
1 Frags +

http://puu.sh/9MedM/7098a5a46b.jpg

I'm using broeselcross, don't suppose the ammo could be moved up a lil' bit?
Or can you give me the instructions on how to do so?

Thanks for all your hard work flatline, perfect hud for me. ^^

[img]http://puu.sh/9MedM/7098a5a46b.jpg[/img]

I'm using broeselcross, don't suppose the ammo could be moved up a lil' bit?
Or can you give me the instructions on how to do so?

Thanks for all your hard work flatline, perfect hud for me. ^^
291
#291
0 Frags +

Did you change the font on the health cross or something?

Also, the file to change the ammo is hudammoweapons.res

Did you change the font on the health cross or something?

Also, the file to change the ammo is hudammoweapons.res
292
#292
0 Frags +

Hey, I was wondering if it would be possible to change the color of the damage numbers? If yes, please give me the instructions to do so. Thank you

Hey, I was wondering if it would be possible to change the color of the damage numbers? If yes, please give me the instructions to do so. Thank you
293
#293
0 Frags +

Change the RGB value of Damage Numbers in clientscheme.res, the restart tf2.

Change the RGB value of Damage Numbers in clientscheme.res, the restart tf2.
294
#294
1 Frags +

Version 1.9 Released!

Changelog:
-UI rework of popup panels to maintain consistency (style setting, training, store panels, etc)
-Font fixes on popup panels
-Fixed killstreak crafting menu not in same style as rest of HUD
-Slightly bigger font for menu notification panel
-Label fixes for MvM on minimal scoreboard

Mostly just menu fixes this update. Version 2.0 will be time for me to do more experimental things.

Thanks for using flatHUD!

-flatline

[b]Version 1.9 Released![/b]

Changelog:
-UI rework of popup panels to maintain consistency (style setting, training, store panels, etc)
-Font fixes on popup panels
-Fixed killstreak crafting menu not in same style as rest of HUD
-Slightly bigger font for menu notification panel
-Label fixes for MvM on minimal scoreboard

Mostly just menu fixes this update. Version 2.0 will be time for me to do more experimental things.

Thanks for using flatHUD!

-flatline
295
#295
0 Frags +

For some reason when i want to change the classelection_center and the others _center things the font is all messed up and it doesnt show properly.

For some reason when i want to change the classelection_center and the others _center things the font is all messed up and it doesnt show properly.
296
#296
0 Frags +

Dis is amazing! Everything's soo....so....flat

Dis is amazing! Everything's soo....so....flat
297
#297
0 Frags +
MaikShiroFor some reason when i want to change the classelection_center and the others _center things the font is all messed up and it doesnt show properly.

Sorry, those are dummy files from rayshud still in there. I need to remove them.

[quote=MaikShiro]For some reason when i want to change the classelection_center and the others _center things the font is all messed up and it doesnt show properly.[/quote]


Sorry, those are dummy files from rayshud still in there. I need to remove them.
298
#298
0 Frags +
flatlineMaikShiroFor some reason when i want to change the classelection_center and the others _center things the font is all messed up and it doesnt show properly.
Sorry, those are dummy files from rayshud still in there. I need to remove them.

Oh okay, thanks for the help. Till if its possible to get a center "non long" version of the teamselection and class it would be really good.

[quote=flatline][quote=MaikShiro]For some reason when i want to change the classelection_center and the others _center things the font is all messed up and it doesnt show properly.[/quote]


Sorry, those are dummy files from rayshud still in there. I need to remove them.[/quote]


Oh okay, thanks for the help. Till if its possible to get a center "non long" version of the teamselection and class it would be really good.
299
#299
0 Frags +

How do you have it so it has the overall time underneath the round time, for instance in 5cp?

How do you have it so it has the overall time underneath the round time, for instance in 5cp?
300
#300
0 Frags +

tf_hud_showservertimelimit 1

tf_hud_showservertimelimit 1
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