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MAJOR TF2 update for 6/18/14 (6/19/14, Love & War)
781
#781
10 Frags +
WARHURYEAHPeople need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.

Im still trying to picture how is this good in any sense?

What are you gonna run instead? Pyro or heavy? Both are terrible from a spectator POV. Not mentioning that if you run a pyro full time the other team is almost forced to run a pyro as well because their projectile classes will be countered hard. If you run a heavy full time you're gonna have the same problem as with the quickfix, if you run a sniper full time it's gonna be a snooze fest until you get any picks, same as engie and any other class you can think of.

I think the current (pre-nerf) meta is the most balanced and interesting both from a spectator and a player Pov. Its the byproduct of over 7 years of continued playing and experience after all.

Sure if the nerf stays like it is something will have to change, teams will play differently, but I don't see how we can benefit from it in any way. Much less if demo is run as an utility class.

Also, will be lots of fun trying to push any point in HL now. /s

[quote=WARHURYEAH]People need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.[/quote]
Im still trying to picture how is this good in any sense?

What are you gonna run instead? Pyro or heavy? Both are terrible from a spectator POV. Not mentioning that if you run a pyro full time the other team is almost forced to run a pyro as well because their projectile classes will be countered hard. If you run a heavy full time you're gonna have the same problem as with the quickfix, if you run a sniper full time it's gonna be a snooze fest until you get any picks, same as engie and any other class you can think of.

I think the current (pre-nerf) meta is the most balanced and interesting both from a spectator and a player Pov. Its the byproduct of over 7 years of continued playing and experience after all.

Sure if the nerf stays like it is something will have to change, teams will play differently, but I don't see how we can benefit from it in any way. Much less if demo is run as an utility class.

Also, will be lots of fun trying to push any point in HL now. /s
782
#782
4 Frags +

Whether this nerf is for the better or worse, i think by catering towards the pub players (which these changes were clearly aimed for) valves ignorance towards the meta developed by 6s will likely discourage new players from entering the competitive scene. For how could a player be interested in a format where the fundamental mechanics of the major classes are rendered unstable even in its most competitive setting due to conflicts of interest by the developer?
In my opinion, even though adapting to new strategies (whether it be different playstyles, unlocks or even classes) makes the game fresh and unpredictable, competitive players should not be forced to adapt to changes made in the interest of pubs.

Whether this nerf is for the better or worse, i think by catering towards the pub players (which these changes were clearly aimed for) valves ignorance towards the meta developed by 6s will likely discourage new players from entering the competitive scene. For how could a player be interested in a format where the fundamental mechanics of the major classes are rendered unstable even in its most competitive setting due to conflicts of interest by the developer?
In my opinion, even though adapting to new strategies (whether it be different playstyles, unlocks or even classes) makes the game fresh and unpredictable, competitive players should not be forced to adapt to changes made in the interest of pubs.
783
#783
5 Frags +
wLWhether this nerf is for the better or worse, i think by catering towards the pub players (which these changes were clearly aimed for) valves ignorance towards the meta developed by 6s will likely discourage new players from entering the competitive scene. For how could a player be interested in a format where the fundamental mechanics of the major classes are rendered unstable even in its most competitive setting due to conflicts of interest by the developer?
In my opinion, even though adapting to new strategies (whether it be different playstyles, unlocks or even classes) makes the game fresh and unpredictable, competitive players should not be forced to adapt to changes made in the interest of pubs.

I disagree with this because I tend to feel that most new players get into a competitive setting because they want to play with team mates who actually work as a team. This update doesn't really affect the bottom tier of competitive play.

[quote=wL]Whether this nerf is for the better or worse, i think by catering towards the pub players (which these changes were clearly aimed for) valves ignorance towards the meta developed by 6s will likely discourage new players from entering the competitive scene. For how could a player be interested in a format where the fundamental mechanics of the major classes are rendered unstable even in its most competitive setting due to conflicts of interest by the developer?
In my opinion, even though adapting to new strategies (whether it be different playstyles, unlocks or even classes) makes the game fresh and unpredictable, competitive players should not be forced to adapt to changes made in the interest of pubs.[/quote]

I disagree with this because I tend to feel that most new players get into a competitive setting because they want to play with team mates who actually work as a team. This update doesn't really affect the bottom tier of competitive play.
784
#784
6 Frags +

Opening up other classes would be exciting......if those classes are exciting to be put in play.
I may be wrong but...I am not too fond of the game pace with those class as cookie cutter

Opening up other classes would be exciting......if those classes are exciting to be put in play.
I may be wrong but...I am not too fond of the game pace with those class as cookie cutter
785
#785
3 Frags +
Handcuffedi think seagull's idea of unlocking everything (even class limits) makes sense with this change.RikachuYes multiple demos running around

Everything. All items. Short circuit is a thing.

[quote=Handcuffed]i think seagull's idea of unlocking everything (even class limits) makes sense with this change.[/quote]
[quote=Rikachu]Yes multiple demos running around[/quote]
Everything. All items. Short circuit is a thing.
786
#786
-7 Frags +

And the best thing is after nerfing demo and heavy pyro is still strong as fuck and no that hard nerfs have ever happened to him

And the best thing is after nerfing demo and heavy pyro is still strong as fuck and no that hard nerfs have ever happened to him
787
#787
32 Frags +

just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.

just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.
788
#788
11 Frags +
KumaOpening up other classes would be exciting......if those classes are exciting to be put in play.
I may be wrong but...I am not too fond of the game pace with those class as cookie cutter

the problem is that every other class is utility. They're either only good at defense and shitty/slow at offense or you have to wait a century and a half for things to get a pick.

What we had was what was the fastest game pace with how the classes were designed.

Also seriously I would not want to play against a full time heavy. I'd play highlander if I wanted that shit.

[quote=Kuma]Opening up other classes would be exciting......if those classes are exciting to be put in play.
I may be wrong but...I am not too fond of the game pace with those class as cookie cutter[/quote]
the problem is that every other class is utility. They're either only good at defense and shitty/slow at offense or you have to wait a century and a half for things to get a pick.

What we had was what was the fastest game pace with how the classes were designed.

Also seriously I would not want to play against a full time heavy. I'd play highlander if I wanted that shit.
789
#789
3 Frags +
KanecoWARHURYEAHPeople need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.Im still trying to picture how is this good in any sense?

What are you gonna run instead? Pyro or heavy? Both are terrible from a spectator POV. Not mentioning that if you run a pyro full time the other team is almost forced to run a pyro as well because their projectile classes will be countered hard. If you run a heavy full time you're gonna have the same problem as with the quickfix, if you run a sniper full time it's gonna be a snooze fest until you get any picks, same as engie and any other class you can think of.

I think the current (pre-nerf) meta is the most balanced and interesting both from a spectator and a player Pov. Its the byproduct of over 7 years of continued playing and experience after all.

Sure if the nerf stays like it is something will have to change, teams will play differently, but I don't see how we can benefit from it in any way. Much less if demo is run as a utility class.

Also, will be lots of fun trying to push any point in HL now. /s

Not saying it won't be bad from a spectator POV. Valve made the change im just adapting to it.

The teams that think outside will benefit the most.

[quote=Kaneco][quote=WARHURYEAH]People need to look at the bigger picture, demoman could now be used as a utility class, which to me is very exciting. I'm looking forward to the new things that could spring up.[/quote]
Im still trying to picture how is this good in any sense?

What are you gonna run instead? Pyro or heavy? Both are terrible from a spectator POV. Not mentioning that if you run a pyro full time the other team is almost forced to run a pyro as well because their projectile classes will be countered hard. If you run a heavy full time you're gonna have the same problem as with the quickfix, if you run a sniper full time it's gonna be a snooze fest until you get any picks, same as engie and any other class you can think of.

I think the current (pre-nerf) meta is the most balanced and interesting both from a spectator and a player Pov. Its the byproduct of over 7 years of continued playing and experience after all.

Sure if the nerf stays like it is something will have to change, teams will play differently, but I don't see how we can benefit from it in any way. Much less if demo is run as a utility class.

Also, will be lots of fun trying to push any point in HL now. /s[/quote]


Not saying it won't be bad from a spectator POV. Valve made the change im just adapting to it.

The teams that think outside will benefit the most.
790
#790
22 Frags +

The real point of the update

http://i.imgur.com/j0ccI59.png

The real point of the update

[img]http://i.imgur.com/j0ccI59.png[/img]
791
#791
24 Frags +
BRZThe real point of the update

http://i.imgur.com/j0ccI59.png

http://i.imgur.com/DlljBpG.gif

[quote=BRZ]The real point of the update

[img]http://i.imgur.com/j0ccI59.png[/img][/quote]
[img]http://i.imgur.com/DlljBpG.gif[/img]
792
#792
-6 Frags +

So you shoot the stickies on the point, charge in the demo with the charge and laugh at their demo trying to sticky you?

More strats coming soon..

So you shoot the stickies on the point, charge in the demo with the charge and laugh at their demo trying to sticky you?

More strats coming soon..
793
#793
16 Frags +

If you wanna put on your tinfoil hat, Valve clearly made stickies awful so you would buy more shields and other goofy pub weapons.

If you wanna put on your tinfoil hat, Valve clearly made stickies awful so you would buy more shields and other goofy pub weapons.
794
#794
-4 Frags +

unlock mini sentry, ill full time engi bishes

unlock mini sentry, ill full time engi bishes
795
#795
11 Frags +

>>> http://strawpoll.me/1952868 <<<<

>>> http://strawpoll.me/1952868 <<<<
796
#796
cp_process, cp_metalworks
-15 Frags +
cyzer>>> http://strawpoll.me/1952868 <<<<

Cyzer? More like pollzer...!!

[quote=cyzer]>>> http://strawpoll.me/1952868 <<<<[/quote]

Cyzer? More like pollzer...!!
797
#797
14 Frags +

I just remembered that the new stickies are the same system as gang garrison 2 used for mines at some point
which was removed because it didn't work well for gameplay and was even more unintuitive than tf2's system at the time
gg valve can't learn from other peoples' mistakes

I just remembered that the new stickies are the same system as gang garrison 2 used for mines at some point
which was removed because it didn't work well for gameplay and was even more unintuitive than tf2's system at the time
gg valve can't learn from other peoples' mistakes
798
#798
22 Frags +
Handcuffedi think seagull's idea of unlocking everything (even class limits) makes sense with this change.

wrangled level 3s with the rescue ranger and pomson+gunslinger+short circuit engineers?
full-time phlog pyros that run as fast as scouts?
full-time tomislav sandvich gru heavies that get whipped by soldiers?
what about bazooka + backup/conch + whip?
what about the quick-fix and vita-saw?
what about 152% speed scouts with mad milk and triple jump?

what about 4 heavy 2 medic, or 3 heavy 3 medic, or 6 wrangled sentries on last or some other bullshit

how could you even consider any of that a positive change

[quote=Handcuffed]i think seagull's idea of unlocking everything (even class limits) makes sense with this change.[/quote]

wrangled level 3s with the rescue ranger and pomson+gunslinger+short circuit engineers?
full-time phlog pyros that run as fast as scouts?
full-time tomislav sandvich gru heavies that get whipped by soldiers?
what about bazooka + backup/conch + whip?
what about the quick-fix and vita-saw?
what about 152% speed scouts with mad milk and triple jump?

what about 4 heavy 2 medic, or 3 heavy 3 medic, or 6 wrangled sentries on last or some other bullshit

how could you even consider any of that a positive change
799
#799
8 Frags +
wareyaI just remembered that the new stickies are the same system as gang garrison 2 used for mines at some point
which was removed because it didn't work well for gameplay and was even more unintuitive than tf2's system at the time
gg valve can't learn from other peoples' mistakes

That's a good point. There's a million ways to nerf stickies. This way is glitch inconsistent by the nature of it.

[quote=wareya]I just remembered that the new stickies are the same system as gang garrison 2 used for mines at some point
which was removed because it didn't work well for gameplay and was even more unintuitive than tf2's system at the time
gg valve can't learn from other peoples' mistakes[/quote]

That's a good point. There's a million ways to nerf stickies. This way is glitch inconsistent by the nature of it.
800
#800
2 Frags +
Saltysally1just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.

except for the fact that soldier isn't good to start with

[quote=Saltysally1]just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.[/quote]

except for the fact that soldier isn't good to start with
801
#801
6 Frags +

fragga finally vindicated

fragga finally vindicated
802
#802
-23 Frags +
4812622Handcuffedi think seagull's idea of unlocking everything (even class limits) makes sense with this change.
wrangled level 3s with the rescue ranger and pomson+gunslinger+short circuit engineers?
full-time phlog pyros that run as fast as scouts?
full-time tomislav sandvich gru heavies that get whipped by soldiers?
what about bazooka + backup/conch + whip?
what about the quick-fix and vita-saw?
what about 152% speed scouts with mad milk and triple jump?

what about 4 heavy 2 medic, or 3 heavy 3 medic, or 6 wrangled sentries on last or some other bullshit

how could you even consider any of that a positive change

More weapon combinations means more variations on the game, and different counters. Phlog pyro? Rocket and pill to death, or Heavy bullet it the poor mmph. Tomislav gru Heavy? Better run a Sniper!

Each of the classes and their weapons are all supposed to have checks and balances, counters, etc. By allowing everything, the meta will most definitely change but can be said as anything but stagnant. The weapons you're mentioning definitely don't fit in the existing 6's meta, but that meta is out the window with the sticky changes, so why not give something else new a chance while we're already mixing things up?

[quote=4812622][quote=Handcuffed]i think seagull's idea of unlocking everything (even class limits) makes sense with this change.[/quote]

wrangled level 3s with the rescue ranger and pomson+gunslinger+short circuit engineers?
full-time phlog pyros that run as fast as scouts?
full-time tomislav sandvich gru heavies that get whipped by soldiers?
what about bazooka + backup/conch + whip?
what about the quick-fix and vita-saw?
what about 152% speed scouts with mad milk and triple jump?

what about 4 heavy 2 medic, or 3 heavy 3 medic, or 6 wrangled sentries on last or some other bullshit

how could you even consider any of that a positive change[/quote]

More weapon combinations means more variations on the game, and different counters. Phlog pyro? Rocket and pill to death, or Heavy bullet it the poor mmph. Tomislav gru Heavy? Better run a Sniper!

Each of the classes and their weapons are all supposed to have checks and balances, counters, etc. By allowing everything, the meta will most definitely change but can be said as anything but stagnant. The weapons you're mentioning definitely don't fit in the existing 6's meta, but that meta is out the window with the sticky changes, so why not give something else new a chance while we're already mixing things up?
803
#803
11 Frags +
TheMedicTF2DeservesMore weapon combinations means more variations on the game, and different counters. Phlog pyro? Rocket and pill to death, or Heavy bullet it the poor mmph. Tomislav gru Heavy? Better run a Sniper!

Each of the classes and their weapons are all supposed to have checks and balances, counters, etc. By allowing everything, the meta will most definitely change but can be said as anything but stagnant. The weapons you're mentioning definitely don't fit in the existing 6's meta, but that meta is out the window with the sticky changes, so why not give something else new a chance while we're already mixing things up?

and the game turns into who can outgay the other team.

http://teamfortress.tv/thread/16534#23

[quote=TheMedicTF2Deserves]
More weapon combinations means more variations on the game, and different counters. Phlog pyro? Rocket and pill to death, or Heavy bullet it the poor mmph. Tomislav gru Heavy? Better run a Sniper!

Each of the classes and their weapons are all supposed to have checks and balances, counters, etc. By allowing everything, the meta will most definitely change but can be said as anything but stagnant. The weapons you're mentioning definitely don't fit in the existing 6's meta, but that meta is out the window with the sticky changes, so why not give something else new a chance while we're already mixing things up?[/quote]

and the game turns into who can outgay the other team.

http://teamfortress.tv/thread/16534#23
804
#804
11 Frags +
WARHURYEAHIt's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.

[quote=WARHURYEAH]It's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.[/quote]

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.
805
#805
-1 Frags +

has anyone tested playing with QF with this change to demo??

i'm interested in the result..

has anyone tested playing with QF with this change to demo??

i'm interested in the result..
806
#806
-8 Frags +
AvastWARHURYEAHIt's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.

How about people are overreacting?? Demo isn't worse then heavy on nearly every map, but if you'd have read better you would know it was viadcut, a very small map which was demo's domain, now you just have to predict better (2 sec ahead) Pipes still work the same, and if I'm really honest I barely notice the nerf, syncing stickies is a skill more people need to learn now more than ever.

[quote=Avast][quote=WARHURYEAH]It's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.[/quote]

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.[/quote]

How about people are overreacting?? Demo isn't worse then heavy on nearly every map, but if you'd have read better you would know it was viadcut, a very small map which [i][u]was[/u][/i] demo's domain, now you just have to predict better (2 sec ahead) Pipes still work the same, and if I'm really honest I barely notice the nerf, syncing stickies is a skill more people need to learn now more than ever.
807
#807
8 Frags +

yeah its not very fun either stickying the ground and hoping someone walks onto your sticks in 2 seconds or airbursting for like 40 damage. feels so bipolar.

yeah its not very fun either stickying the ground and hoping someone walks onto your sticks in 2 seconds or airbursting for like 40 damage. feels so bipolar.
808
#808
4 Frags +
botmodehas anyone tested playing with QF with this change to demo??

i'm interested in the result..

I think that'll just solidify switching demo to heavy since a demo can no longer significantly outDPS the heals of that thing on a heavy

[quote=botmode]has anyone tested playing with QF with this change to demo??

i'm interested in the result..[/quote]
I think that'll just solidify switching demo to heavy since a demo can no longer significantly outDPS the heals of that thing on a heavy
809
#809
7 Frags +
ExquisiteStoneAvastWARHURYEAHIt's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.

How about people are overreacting?? Demo isn't worse then heavy on nearly every map, but if you'd have read better you would know it was viadcut, a very small map which was demo's domain, now you just have to predict better (2 sec ahead) Pipes still work the same, and if I'm really honest I barely notice the nerf, syncing stickies is a skill more people need to learn now more than ever.

Lets run through a scenario then.

One team runs heavy to mid, the other demo. Heavy fully overhealed has 450 hp, and although nerfed, can spin up and start putting down some hitscan laserbeam damage.

The demo has 260 health when fully overhealed, and if he wanted to kill the heavy must use all 8 stickies, hoping they all did 50 damage each, or all four pipes with 1 to 2 stickies. But maybe he shouldn't focus the heavy since then his damage isn't focused on the other members of the opposing team. Well then the heavy roams free and as people know a fully buffed soldier bombing a fully buffed heavy on mid will generally lose. Same goes with scout.

So you have a monstrous, tanky laser beam class versus a lower health, lower damage class on mid, whose primary weapon is less predictable and harder to aim, while also having a clip size of four.

How is the heavy not better?

Edit: Oh and the whole sticky trap areal denial for mid is stupid since a) if you do that your damage is drastically reduced, allowing people to essentially get to point with full buffs b) most players that aren't terrible aren't just going to run into your sticky traps every mid and die, sticky traps are supposed to be used strategically to catch players and punish them,not make an easily avoided minefield around yourself on mid

[quote=ExquisiteStone][quote=Avast][quote=WARHURYEAH]It's early days, I'm going to try a few things and see what can be worked out. We tried heavy today as we felt it would be hard to kill the heavy and be more stable for the team. It probably won't be a constant showing until we try more stuff.

There's a potential that the demoman could be a utility class, this doesn't upset me that much as I love playing this game anyway and I enjoy playing all classes.

I understand people being mad as it's VERY frustrating to play at the moment because we have all been used to the same thing for 7+ years.[/quote]

I think it points to how ridiculous this update was for demo if top teams are actually considering running a heavy to mid instead of a demo.

Stickies needed to be nerfed, and the game needed to change.

But if the concept of demo being so useless as to run pyro or heavy to mid not is not ridiculous, you really need to reevaluate what you want from this game.[/quote]

How about people are overreacting?? Demo isn't worse then heavy on nearly every map, but if you'd have read better you would know it was viadcut, a very small map which [i][u]was[/u][/i] demo's domain, now you just have to predict better (2 sec ahead) Pipes still work the same, and if I'm really honest I barely notice the nerf, syncing stickies is a skill more people need to learn now more than ever.[/quote]

Lets run through a scenario then.

One team runs heavy to mid, the other demo. Heavy fully overhealed has 450 hp, and although nerfed, can spin up and start putting down some hitscan laserbeam damage.

The demo has 260 health when fully overhealed, and if he wanted to kill the heavy must use all 8 stickies, hoping they all did 50 damage each, or all four pipes with 1 to 2 stickies. But maybe he shouldn't focus the heavy since then his damage isn't focused on the other members of the opposing team. Well then the heavy roams free and as people know a fully buffed soldier bombing a fully buffed heavy on mid will generally lose. Same goes with scout.

So you have a monstrous, tanky laser beam class versus a lower health, lower damage class on mid, whose primary weapon is less predictable and harder to aim, while also having a clip size of four.

How is the heavy not better?

Edit: Oh and the whole sticky trap areal denial for mid is stupid since a) if you do that your damage is drastically reduced, allowing people to essentially get to point with full buffs b) most players that aren't terrible aren't just going to run into your sticky traps every mid and die, sticky traps are supposed to be used strategically to catch players and punish them,not make an easily avoided minefield around yourself on mid
810
#810
19 Frags +

i love these threads ROFL

i love these threads ROFL
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