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bwHUD
posted in Customization
121
#121
0 Frags +
pwny_Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.

Alright, thanks for the answer.

[quote=pwny_]
Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.[/quote]

Alright, thanks for the answer.
122
#122
0 Frags +

Now this is amazing.

Now this is amazing.
123
#123
4 Frags +

Hi guys, update to Version 2.1.0:
-replaced many font instances with Solomon
-New respawn timer positioning; moved from top right to center screen
-New stopwatch layout
-New servertimeleft positioning; moved from top left to just below round timer
-removed background from killstreak counter in bottom left
-new koth panel layout
-moved 3d player files and optional health cross files to addons folder from resource/ui

Koth

http://i.imgur.com/CpCyO8d.jpg

Payload

http://i.imgur.com/oR7rNvm.jpg

Hi guys, update to Version 2.1.0:
-replaced many font instances with Solomon
-New respawn timer positioning; moved from top right to center screen
-New stopwatch layout
-New servertimeleft positioning; moved from top left to just below round timer
-removed background from killstreak counter in bottom left
-new koth panel layout
-moved 3d player files and optional health cross files to addons folder from resource/ui

Koth
[img]http://i.imgur.com/CpCyO8d.jpg[/img]

Payload
[img]http://i.imgur.com/oR7rNvm.jpg[/img]
124
#124
0 Frags +

Hi! I really enjoy using this HUD, I think it looks great. I was wondering if I could get some help with a problem that I am having - when I finish a mission in MVM the screen just stays on map completed and does not show me any of the unlocks. I can click view items when I hit continue from that screen but it just shows the boxes that everyone got not what's in the boxes. Is there a way to fix this?

Hi! I really enjoy using this HUD, I think it looks great. I was wondering if I could get some help with a problem that I am having - when I finish a mission in MVM the screen just stays on map completed and does not show me any of the unlocks. I can click view items when I hit continue from that screen but it just shows the boxes that everyone got not what's in the boxes. Is there a way to fix this?
125
#125
1 Frags +
KinaHi! I really enjoy using this HUD, I think it looks great. I was wondering if I could get some help with a problem that I am having - when I finish a mission in MVM the screen just stays on map completed and does not show me any of the unlocks. I can click view items when I hit continue from that screen but it just shows the boxes that everyone got not what's in the boxes. Is there a way to fix this?

Hey there. I'll be honest and say that MvM is broken/unpolished in many places. As of right now, I don't have the time to do a major overhaul of the HUD in MvM, so I'm afraid that it's gonna be that way for a while. To answer your question directly, I do not know of a fix for that.

[quote=Kina]Hi! I really enjoy using this HUD, I think it looks great. I was wondering if I could get some help with a problem that I am having - when I finish a mission in MVM the screen just stays on map completed and does not show me any of the unlocks. I can click view items when I hit continue from that screen but it just shows the boxes that everyone got not what's in the boxes. Is there a way to fix this?[/quote]

Hey there. I'll be honest and say that MvM is broken/unpolished in many places. As of right now, I don't have the time to do a major overhaul of the HUD in MvM, so I'm afraid that it's gonna be that way for a while. To answer your question directly, I do not know of a fix for that.
126
#126
0 Frags +
pwny_KinaHi! I really enjoy using this HUD, I think it looks great. I was wondering if I could get some help with a problem that I am having - when I finish a mission in MVM the screen just stays on map completed and does not show me any of the unlocks. I can click view items when I hit continue from that screen but it just shows the boxes that everyone got not what's in the boxes. Is there a way to fix this?
Hey there. I'll be honest and say that MvM is broken/unpolished in many places. As of right now, I don't have the time to do a major overhaul of the HUD in MvM, so I'm afraid that it's gonna be that way for a while. To answer your question directly, I do not know of a fix for that.

Thanks for the quick reply! I love the HUD and look forward to future updates, cheers.

[quote=pwny_][quote=Kina]Hi! I really enjoy using this HUD, I think it looks great. I was wondering if I could get some help with a problem that I am having - when I finish a mission in MVM the screen just stays on map completed and does not show me any of the unlocks. I can click view items when I hit continue from that screen but it just shows the boxes that everyone got not what's in the boxes. Is there a way to fix this?[/quote]

Hey there. I'll be honest and say that MvM is broken/unpolished in many places. As of right now, I don't have the time to do a major overhaul of the HUD in MvM, so I'm afraid that it's gonna be that way for a while. To answer your question directly, I do not know of a fix for that.[/quote]
Thanks for the quick reply! I love the HUD and look forward to future updates, cheers.
127
#127
0 Frags +

Hey, so I've been messing around with the scoreboard, and I was wondering, which line of code affects the colon between the number of kills and number of deaths? I've been changing all sorts of values, but nothing is working for me...

Hey, so I've been messing around with the scoreboard, and I was wondering, which line of code affects the colon between the number of kills and number of deaths? I've been changing all sorts of values, but nothing is working for me...
128
#128
0 Frags +
RawkstarHey, so I've been messing around with the scoreboard, and I was wondering, which line of code affects the colon between the number of kills and number of deaths? I've been changing all sorts of values, but nothing is working for me...

Just ctrl+F ":". It'll come up as Versus.

[quote=Rawkstar]Hey, so I've been messing around with the scoreboard, and I was wondering, which line of code affects the colon between the number of kills and number of deaths? I've been changing all sorts of values, but nothing is working for me...[/quote]

Just ctrl+F ":". It'll come up as Versus.
129
#129
0 Frags +
pwny_RawkstarHey, so I've been messing around with the scoreboard, and I was wondering, which line of code affects the colon between the number of kills and number of deaths? I've been changing all sorts of values, but nothing is working for me...
Just ctrl+F ":". It'll come up as Versus.

Wow...THAT easy...heh, thanks. Great job with this HUD!!

[quote=pwny_][quote=Rawkstar]Hey, so I've been messing around with the scoreboard, and I was wondering, which line of code affects the colon between the number of kills and number of deaths? I've been changing all sorts of values, but nothing is working for me...[/quote]

Just ctrl+F ":". It'll come up as Versus.[/quote]

Wow...THAT easy...heh, thanks. Great job with this HUD!!
130
#130
1 Frags +

Hi folks, update for today.

Version 2.1.1:
-fixed engineer hud, added eureka effect stuff
-fixed scoreboard [unknown]
-added hi5 bubble notice

Hi folks, update for today.

Version 2.1.1:
-fixed engineer hud, added eureka effect stuff
-fixed scoreboard [unknown]
-added hi5 bubble notice
131
#131
0 Frags +

The disguise menu doesn't show up for the Spy in the newest version. That, or I'm doing something wrong.

The disguise menu doesn't show up for the Spy in the newest version. That, or I'm doing something wrong.
132
#132
1 Frags +
Not_MatlockThe disguise menu doesn't show up for the Spy in the newest version. That, or I'm doing something wrong.

Fixed it.

Version 2.1.2
-hudlayout.res syntax fix for disguise menu.

[quote=Not_Matlock]The disguise menu doesn't show up for the Spy in the newest version. That, or I'm doing something wrong.[/quote]

Fixed it.

Version 2.1.2
-hudlayout.res syntax fix for disguise menu.
133
#133
0 Frags +

1. Is it possible to make the 3D character model smaller? Like half the size it already is now? or maybe even remove it, without getting this thing:

http://puu.sh/9vQYN/9f36f9e614.jpg

2. How do I make the killfeed a little smaller? was thinking something like bxhud sized feed:

http://puu.sh/9vRaB/eed66c0b00.jpg

3. How do I remove the damage number that pops up in between the health and ammo?

Really nice hud btw, probably will be using it for a long time, once i fix the little things i have in mind.

1. Is it possible to make the 3D character model smaller? Like half the size it already is now? or maybe even remove it, without getting this thing:

[img]http://puu.sh/9vQYN/9f36f9e614.jpg[/img]


2. How do I make the killfeed a little smaller? was thinking something like bxhud sized feed:

[img]http://puu.sh/9vRaB/eed66c0b00.jpg[/img]

3. How do I remove the damage number that pops up in between the health and ammo?

Really nice hud btw, probably will be using it for a long time, once i fix the little things i have in mind.
134
#134
2 Frags +
Tutorial1. Is it possible to make the 3D character model smaller? Like half the size it already is now? or maybe even remove it, without getting this thing:

http://puu.sh/9vQYN/9f36f9e614.jpg

2. How do I make the killfeed a little smaller? was thinking something like bxhud sized feed:

http://puu.sh/9vRaB/eed66c0b00.jpg

3. How do I remove the damage number that pops up in between the health and ammo?

Really nice hud btw, probably will be using it for a long time, once i fix the little things i have in mind.

http://i.imgur.com/ebbC5Qs.jpg

hf

download

[quote=Tutorial]1. Is it possible to make the 3D character model smaller? Like half the size it already is now? or maybe even remove it, without getting this thing:

[img]http://puu.sh/9vQYN/9f36f9e614.jpg[/img]


2. How do I make the killfeed a little smaller? was thinking something like bxhud sized feed:

[img]http://puu.sh/9vRaB/eed66c0b00.jpg[/img]

3. How do I remove the damage number that pops up in between the health and ammo?

Really nice hud btw, probably will be using it for a long time, once i fix the little things i have in mind.[/quote]

[img]http://i.imgur.com/ebbC5Qs.jpg[/img]

hf

[url=http://www64.zippyshare.com/v/24767049/file.html]download[/url]
135
#135
1 Frags +
jonazTutorial1. Is it possible to make the 3D character model smaller? Like half the size it already is now? or maybe even remove it, without getting this thing:

http://puu.sh/9vQYN/9f36f9e614.jpg

2. How do I make the killfeed a little smaller? was thinking something like bxhud sized feed:

http://puu.sh/9vRaB/eed66c0b00.jpg

3. How do I remove the damage number that pops up in between the health and ammo?

Really nice hud btw, probably will be using it for a long time, once i fix the little things i have in mind.

http://i.imgur.com/ebbC5Qs.jpg

hf

download

Thanks :D but would love to learn how it's done myself, for future changes etc

[quote=jonaz][quote=Tutorial]1. Is it possible to make the 3D character model smaller? Like half the size it already is now? or maybe even remove it, without getting this thing:

[img]http://puu.sh/9vQYN/9f36f9e614.jpg[/img]


2. How do I make the killfeed a little smaller? was thinking something like bxhud sized feed:

[img]http://puu.sh/9vRaB/eed66c0b00.jpg[/img]

3. How do I remove the damage number that pops up in between the health and ammo?

Really nice hud btw, probably will be using it for a long time, once i fix the little things i have in mind.[/quote]

[img]http://i.imgur.com/ebbC5Qs.jpg[/img]

hf

[url=http://www64.zippyshare.com/v/24767049/file.html]download[/url][/quote]
Thanks :D but would love to learn how it's done myself, for future changes etc
136
#136
1 Frags +
TutorialThanks :D but would love to learn how it's done myself, for future changes etc

If you want to get into basic hud editing, check out Doodle's HUD Guide and Flame's HUD Guide.

[quote=Tutorial]Thanks :D but would love to learn how it's done myself, for future changes etc[/quote]
If you want to get into basic hud editing, check out [url=http://doodlesstuff.com/?tutorial=tf2hud]Doodle's HUD Guide[/url] and [url=https://code.google.com/p/flamehud/downloads/detail?name=FlameHUD.pdf]Flame's HUD Guide[/url].
137
#137
4 Frags +

Howdy gamers, update for today.

Version 2.1.3:
-added support for taunt loadouts
-added taunt selection menu
-added support for damage and support numbers on scoreboard
-added parachute condition (similar to bleed or marked for death)
-fixed syntax errors
-tweaked tournament specatator hud
-integrated ZimHUD control points

Taunt Loadout

http://i.imgur.com/4vG4MAp.jpg

Taunt Menu

http://i.imgur.com/erHniQR.jpg

SpecGUI

http://i.imgur.com/xbCDG0R.jpg

Howdy gamers, update for today.

Version 2.1.3:
-added support for taunt loadouts
-added taunt selection menu
-added support for damage and support numbers on scoreboard
-added parachute condition (similar to bleed or marked for death)
-fixed syntax errors
-tweaked tournament specatator hud
-integrated ZimHUD control points

Taunt Loadout
[img]http://i.imgur.com/4vG4MAp.jpg[/img]

Taunt Menu
[img]http://i.imgur.com/erHniQR.jpg[/img]

SpecGUI
[img]http://i.imgur.com/xbCDG0R.jpg[/img]
138
#138
1 Frags +

Wewt! Thanks!

Wewt! Thanks!
139
#139
0 Frags +

So I updated to 2.1.3 today for the new taunts and I noticed there's a cross next to my health in numbers, and low health/ overheal hud effects apply to that cross rather than the number. Before i updated it was just my health as a number and my ammo, and i liked the simplicity of it. Is there any easy way to switch back to just having numbers? I've never messed with hud editing and i was hoping there'd be an easy fix.

http://i.imgur.com/fhPg0A4.png

Either way, love the look of this hud.

So I updated to 2.1.3 today for the new taunts and I noticed there's a cross next to my health in numbers, and low health/ overheal hud effects apply to that cross rather than the number. Before i updated it was just my health as a number and my ammo, and i liked the simplicity of it. Is there any easy way to switch back to just having numbers? I've never messed with hud editing and i was hoping there'd be an easy fix.[img]http://i.imgur.com/fhPg0A4.png[/img] Either way, love the look of this hud.
140
#140
1 Frags +
balloonSo I updated to 2.1.3 today for the new taunts and I noticed there's a cross next to my health in numbers, and low health/ overheal hud effects apply to that cross rather than the number. Before i updated it was just my health as a number and my ammo, and i liked the simplicity of it. Is there any easy way to switch back to just having numbers? I've never messed with hud editing and i was hoping there'd be an easy fix.http://i.imgur.com/fhPg0A4.png Either way, love the look of this hud.

Yes, I actually messed up there. Supposed to be health numbers alone by default. Just delete your HudPlayerHealth.res in your resource/ui folder and copypaste the HudPlayerHealthNOCROSS.res file in the addons folder into the resource/ui folder. Be sure and remove the NOCROSS part though!

I'll fix it in Gitbhub in a sec.
EDIT: Done and dusted.

[quote=balloon]So I updated to 2.1.3 today for the new taunts and I noticed there's a cross next to my health in numbers, and low health/ overheal hud effects apply to that cross rather than the number. Before i updated it was just my health as a number and my ammo, and i liked the simplicity of it. Is there any easy way to switch back to just having numbers? I've never messed with hud editing and i was hoping there'd be an easy fix.[img]http://i.imgur.com/fhPg0A4.png[/img] Either way, love the look of this hud.[/quote]

Yes, I actually messed up there. Supposed to be health numbers alone by default. Just delete your HudPlayerHealth.res in your resource/ui folder and copypaste the HudPlayerHealthNOCROSS.res file in the addons folder into the resource/ui folder. Be sure and remove the NOCROSS part though!

I'll fix it in Gitbhub in a sec.
EDIT: Done and dusted.
141
#141
0 Frags +
pwny_Yes, I actually messed up there. Supposed to be health numbers alone by default. Just delete your HudPlayerHealth.res in your resource/ui folder and copypaste the HudPlayerHealthNOCROSS.res file in the addons folder into the resource/ui folder. Be sure and remove the NOCROSS part though!

Awesome, thanks for the quick reply, love the hud! :D

[quote=pwny_]Yes, I actually messed up there. Supposed to be health numbers alone by default. Just delete your HudPlayerHealth.res in your resource/ui folder and copypaste the HudPlayerHealthNOCROSS.res file in the addons folder into the resource/ui folder. Be sure and remove the NOCROSS part though![/quote]

Awesome, thanks for the quick reply, love the hud! :D
142
#142
4 Frags +

a great hud, been using it for weeks for playing and casting

a great hud, been using it for weeks for playing and casting
143
#143
2 Frags +

must. have. main menu.

must. have. main menu.
144
#144
0 Frags +

For some reason the class selection menu renders all classes pixelated. Any way to fix this? I know there is one, but I can't seem to find a correct line for it.

For some reason the class selection menu renders all classes pixelated. Any way to fix this? I know there is one, but I can't seem to find a correct line for it.
145
#145
0 Frags +
jakeowatyFor some reason the class selection menu renders all classes pixelated. Any way to fix this? I know there is one, but I can't seem to find a correct line for it.

mat_picmip -1 i think

[quote=jakeowaty]For some reason the class selection menu renders all classes pixelated. Any way to fix this? I know there is one, but I can't seem to find a correct line for it.[/quote]

mat_picmip -1 i think
146
#146
0 Frags +

Where should I put it then? I think it's something in ClassSelection.res file. The game itself is alright, it's just the selection screen looking distorted and low-quality.

Where should I put it then? I think it's something in ClassSelection.res file. The game itself is alright, it's just the selection screen looking distorted and low-quality.
147
#147
0 Frags +

There's a small bug with Fog's crosshairs. I think you might've moved the font file, but forgot to update the font definition in ClientScheme.res.

There's a small bug with Fog's crosshairs. I think you might've moved the font file, but forgot to update the font definition in ClientScheme.res.
148
#148
0 Frags +

for some reason i am not able to download the newest version. is there a link straight to it?

for some reason i am not able to download the newest version. is there a link straight to it?
149
#149
0 Frags +
xaioxaio67for some reason i am not able to download the newest version. is there a link straight to it?

https://github.com/bw-/bw-HUD/archive/master.zip

It should automaticly download the file

[quote=xaioxaio67]for some reason i am not able to download the newest version. is there a link straight to it?[/quote]
https://github.com/bw-/bw-HUD/archive/master.zip

It should automaticly download the file
150
#150
0 Frags +

thank you

thank you
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