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damage font
posted in Customization
1
#1
0 Frags +

im like an autistic 4 year old with huds; basically i want to transfer gunblade's m0re damage numbers to broesel's hud. i already know how to install fonts n shit but i cant find the directory to the actual damage font. if anyone could tell me how to do this it would be SWELL

im like an autistic 4 year old with huds; basically i want to transfer gunblade's m0re damage numbers to broesel's hud. i already know how to install fonts n shit but i cant find the directory to the actual damage font. if anyone could tell me how to do this it would be SWELL
2
#2
3 Frags +

In Resource\ui the file you want is huddamageaccount and change "delta_item_font" and "delta_item_font_big" to the desired font, then below just change font and font_minmode to the desired one too. I'm assuming you've got the font stuff in clientscheme sorted already.

In Resource\ui the file you want is huddamageaccount and change "delta_item_font" and "delta_item_font_big" to the desired font, then below just change font and font_minmode to the desired one too. I'm assuming you've got the font stuff in clientscheme sorted already.
3
#3
1 Frags +

open up huddamageacout.res and find the font defined under the first element (should be "CDamageAccountPanel") and then change "delta_item_font" to the font (should be defined in clientscheme, you said you understand this) you want for regular hits and "delta_item_font_big" to the font (again needs to be one from clientscheme) that you want for critical hits.

EDIT: fck

open up huddamageacout.res and find the font defined under the first element (should be "CDamageAccountPanel") and then change "delta_item_font" to the font (should be defined in clientscheme, you said you understand this) you want for regular hits and "delta_item_font_big" to the font (again needs to be one from clientscheme) that you want for critical hits.


EDIT: fck
4
#4
1 Frags +
hanbroloopen up huddamageacout.res and find the font defined under the first element (should be "CDamageAccountPanel") and then change "delta_item_font" to the font (should be defined in clientscheme, you said you understand this) you want for regular hits and "delta_item_font_big" to the font (again needs to be one from clientscheme) that you want for critical hits.

EDIT: fck

Where would I include the number that determines the size of the number in the name where delta_item_font goes?

[quote=hanbrolo]open up huddamageacout.res and find the font defined under the first element (should be "CDamageAccountPanel") and then change "delta_item_font" to the font (should be defined in clientscheme, you said you understand this) you want for regular hits and "delta_item_font_big" to the font (again needs to be one from clientscheme) that you want for critical hits.


EDIT: fck[/quote]
Where would I include the number that determines the size of the number in the name where delta_item_font goes?
5
#5
2 Frags +
ghettoWhere would I include the number that determines the size of the number in the name where delta_item_font goes?

I'm not sure I understand your question, are you asking how to make the font definition for delta_item_font_big bigger?

If so: the size of the font is determined by the "tall" value in clientscheme. So for gunblades m0rehud the default damage font is the same size for crits and for regular damage shots; they're both "M0refont23Outline". To make the crit font bigger simply put "M0refont24Outline" in "delta_item_font_big".

The reason the font called "M0refont24Outline" is bigger is because of the difference in "tall" values, hopefully this pic makes more sense than my shitty explanation.

http://i.imgur.com/qqpXQDh.png

[quote=ghetto]
Where would I include the number that determines the size of the number in the name where delta_item_font goes?[/quote]

I'm not sure I understand your question, are you asking how to make the font definition for delta_item_font_big bigger?

If so: the size of the font is determined by the "tall" value in clientscheme. So for gunblades m0rehud the default damage font is the same size for crits and for regular damage shots; they're both "M0refont23Outline". To make the crit font bigger simply put "M0refont24Outline" in "delta_item_font_big".

The reason the font called "M0refont24Outline" is bigger is because of the difference in "tall" values, hopefully this pic makes more sense than my shitty explanation.
[img]http://i.imgur.com/qqpXQDh.png[/img]
6
#6
0 Frags +
hanbrologhettoWhere would I include the number that determines the size of the number in the name where delta_item_font goes?
I'm not sure I understand your question, are you asking how to make the font definition for delta_item_font_big bigger?

If so: the size of the font is determined by the "tall" value in clientscheme. So for gunblades m0rehud the default damage font is the same size for crits and for regular damage shots; they're both "M0refont23Outline". To make the crit font bigger simply put "M0refont24Outline" in "delta_item_font_big".

The reason the font called "M0refont24Outline" is bigger is because of the difference in "tall" values, hopefully this pic makes more sense than my shitty explanation.
http://i.imgur.com/qqpXQDh.png

ok. i meant the number in the font name. so basically just make the number in the font name the tall value?

[quote=hanbrolo][quote=ghetto]
Where would I include the number that determines the size of the number in the name where delta_item_font goes?[/quote]

I'm not sure I understand your question, are you asking how to make the font definition for delta_item_font_big bigger?

If so: the size of the font is determined by the "tall" value in clientscheme. So for gunblades m0rehud the default damage font is the same size for crits and for regular damage shots; they're both "M0refont23Outline". To make the crit font bigger simply put "M0refont24Outline" in "delta_item_font_big".

The reason the font called "M0refont24Outline" is bigger is because of the difference in "tall" values, hopefully this pic makes more sense than my shitty explanation.
[img]http://i.imgur.com/qqpXQDh.png[/img][/quote]
ok. i meant the number in the font name. so basically just make the number in the font name the tall value?
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