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Show your HUD modifications!
posted in Customization
1621
#1621
-1 Frags +
Chrom3w0lfKNHUD Edit, tried to imitate shlaner's old hud
http://i.imgur.com/2UYBtLY.jpg

dl link? good stuff thanks

[quote=Chrom3w0lf]KNHUD Edit, tried to imitate shlaner's old hud
[img]http://i.imgur.com/2UYBtLY.jpg[/img][/quote]

dl link? good stuff thanks
1622
#1622
-1 Frags +
Chrom3w0lfJacob_GenesisChrom3w0lfKNHUD Edit, tried to imitate shlaner's old hud
Please post a download
pls ;-;.

https://www.dropbox.com/s/24ez4jj5zchka6e/kn_edit.rar
AciDtypeChrom3w0lfKNHUD Edit, tried to imitate shlaner's old hud
http://i.imgur.com/2UYBtLY.jpg

dl link? good stuff thanks
[quote=Chrom3w0lf][quote=Jacob_Genesis][quote=Chrom3w0lf]KNHUD Edit, tried to imitate shlaner's old hud
[img][/img][/quote]
Please post a download
pls ;-;.[/quote]

https://www.dropbox.com/s/24ez4jj5zchka6e/kn_edit.rar[/quote]
[quote=AciDtype][quote=Chrom3w0lf]KNHUD Edit, tried to imitate shlaner's old hud
[img]http://i.imgur.com/2UYBtLY.jpg[/img][/quote]

dl link? good stuff thanks[/quote]
1623
#1623
2 Frags +
fooqpLa_maisonAdded slow and turbo-cat to loading screens, removed some background images, added GeelisGay´s loadoutpanel backgrounds, added Matoks' classangle fix to HudPlayerClass.res from ya_hud.

Download BWild-hud .15a

Nice hud, i think, you must create own topic.

Ok, look. I feel like I didn´t add enough features that I came up with on my own to justify calling it a 'release' instead of a customization or even ripoff so I´ll probably stick to this thread. I also feel like I wouldn´t have the time or knowledge to support a proper release atm so there´s that. But thanks for the suggestion! :)

[quote=fooqp][quote=La_maison]Added slow and turbo-cat to loading screens, removed some background images, added GeelisGay´s loadoutpanel backgrounds, added Matoks' classangle fix to HudPlayerClass.res from ya_hud.

[url=https://www.dropbox.com/s/chqgpti5bsd08pr/BWild-hud%20%28.15a%29.zip]Download BWild-hud .15a [/url][/quote]

Nice hud, i think, you must create own topic.[/quote]


Ok, look. I feel like I didn´t add enough features that I came up with on my own to justify calling it a 'release' instead of a customization or even ripoff so I´ll probably stick to this thread. I also feel like I wouldn´t have the time or knowledge to support a proper release atm so there´s that. But thanks for the suggestion! :)
1624
#1624
6 Frags +
La_maison
Ok, look. I feel like I didn´t add enough features that I came up with on my own to justify calling it a 'release' instead of a customization or even ripoff so I´ll probably stick to this thread. I also feel like I wouldn´t have the time or knowledge to support a proper release atm so there´s that. But thanks for the suggestion! :)

why cant more people think like you

[quote=La_maison]


Ok, look. I feel like I didn´t add enough features that I came up with on my own to justify calling it a 'release' instead of a customization or even ripoff so I´ll probably stick to this thread. I also feel like I wouldn´t have the time or knowledge to support a proper release atm so there´s that. But thanks for the suggestion! :)[/quote]

why cant more people think like you
1625
#1625
-1 Frags +
Chrom3w0lfKNHUD Edit, tried to imitate shlaner's old hud
http://i.imgur.com/2UYBtLY.jpg

where is this beautiful hud located?

[quote=Chrom3w0lf]KNHUD Edit, tried to imitate shlaner's old hud
[img]http://i.imgur.com/2UYBtLY.jpg[/img][/quote]
where is this beautiful hud located?
1626
#1626
0 Frags +

https://www.dropbox.com/s/24ez4jj5zchka6e/kn_edit.rar I think this is it, was towards the top of this page.

https://www.dropbox.com/s/24ez4jj5zchka6e/kn_edit.rar I think this is it, was towards the top of this page.
1627
#1627
0 Frags +
TreshhrOdoes anyone of you guys have an updated version of flame/community hud? would be awesomehttp://tf2.gamebanana.com/guis/28735

Thanks:)

[quote=Tresh][quote=hrO]does anyone of you guys have an updated version of flame/community hud? would be awesome[/quote]
http://tf2.gamebanana.com/guis/28735[/quote]

Thanks:)
1628
#1628
2 Frags +

Minimal FluxHUD, finally ready!
I will update it in case updates break it, but I won't be doing any big changes to it anymore.

BIG THANK YOUS:
Flux for letting me use his HUD as the basis for my version.
Donttouchmyfrog for helping me A LOT with HUDs.
Zetorri for testing and reporting bugs and bad design.
People for actually using it!

SCREENIES

DOWNLOAD

(It's actually a modification of mainly the old FluxHUD, made a minimal version out of it.)
Hope ya'll like it!

[b]Minimal FluxHUD, finally ready![/b]
I will update it in case updates break it, but I won't be doing any big changes to it anymore.

[b]BIG THANK YOUS:[/b]
[i][url=http://teamfortress.tv/user/profile/flux]Flux[/url] for letting me use his HUD as the basis for my version.[/i]
[i][url=http://teamfortress.tv/user/profile/donttouchmyfrog]Donttouchmyfrog[/url] for helping me A LOT with HUDs.[/i]
[i][url=http://teamfortress.tv/user/profile/zetorri]Zetorri[/url] for testing and reporting bugs and bad design.[/i]
[i][url=http://teamfortress.tv/]People[/url] for actually using it![/i]

[url=http://imgur.com/a/SU6Zi]SCREENIES[/url]

[url=http://www.mediafire.com/download/xz26bgto6pu2ixk/MinimalFlux.rar]DOWNLOAD[/url]

(It's actually a modification of mainly the old FluxHUD, made a minimal version out of it.)
Hope ya'll like it!
1629
#1629
5 Frags +

some things I've been messing with on my hud

http://i.imgur.com/TPvyzbE.jpg

http://i.imgur.com/sGc8y99.jpg

some things I've been messing with on my hud
[img]http://i.imgur.com/TPvyzbE.jpg[/img]
[img]http://i.imgur.com/sGc8y99.jpg[/img]
1630
#1630
-1 Frags +
collycatsome things I've been messing with on my hud
http://i.imgur.com/TPvyzbE.jpg
http://i.imgur.com/nDybjIg.jpg

Looks pretty phenomenal.

[quote=collycat]some things I've been messing with on my hud
[img]http://i.imgur.com/TPvyzbE.jpg[/img]
[img]http://i.imgur.com/nDybjIg.jpg[/img][/quote]

Looks pretty phenomenal.
1631
#1631
1 Frags +

http://i.imgur.com/HeQCaqX.jpg

Moved around the Charge Meter on bw to make it look more like notoHUD

http://i.imgur.com/sZAfKj4.jpg

And I made the main scoreboard 9v9 since I play HL the most

[IMG]http://i.imgur.com/HeQCaqX.jpg[/IMG]

Moved around the Charge Meter on bw to make it look more like notoHUD

[IMG]http://i.imgur.com/sZAfKj4.jpg[/IMG]

And I made the main scoreboard 9v9 since I play HL the most
1632
#1632
-1 Frags +
collycatsome things I've been messing with on my hud
http://i.imgur.com/TPvyzbE.jpg

I dig

[quote=collycat]some things I've been messing with on my hud
[img]http://i.imgur.com/TPvyzbE.jpg[/img][/quote]

I dig
1633
#1633
-1 Frags +
cr4ftycollycatsome things I've been messing with on my hud
http://i.imgur.com/TPvyzbE.jpg
http://i.imgur.com/nDybjIg.jpg

Looks pretty phenomenal.

I like that charge meter, i didnt like the other one

[quote=cr4fty][quote=collycat]some things I've been messing with on my hud
[img]http://i.imgur.com/TPvyzbE.jpg[/img]
[img]http://i.imgur.com/nDybjIg.jpg[/img][/quote]

Looks pretty phenomenal.[/quote]
I like that charge meter, i didnt like the other one
1634
#1634
6 Frags +

I'm quite happy with flatHUD, but I still like playing around with it, so I made some modifications based on things from other huds.

http://i.imgur.com/vaW1siP.jpg

http://i.imgur.com/XBHNVm1.jpg

Loading screen background is animated: http://imgur.com/25S69B6

Another thing I did was replace the numbers on the backpack page buttons with symbols, but I'm not happy with it yet because the selected page is not highlighted and you can't actually click the buttons anymore since they are overlayed by the icons (mouseover while holding an item still works though): http://imgur.com/i1bXPsB
Is there a way to change the font of the numbers and/or to make an ImagePanel click-through?

I'm quite happy with flatHUD, but I still like playing around with it, so I made some modifications based on things from other huds.

[IMG]http://i.imgur.com/vaW1siP.jpg[/IMG]
[IMG]http://i.imgur.com/XBHNVm1.jpg[/IMG]
Loading screen background is animated: http://imgur.com/25S69B6

Another thing I did was replace the numbers on the backpack page buttons with symbols, but I'm not happy with it yet because the selected page is not highlighted and you can't actually click the buttons anymore since they are overlayed by the icons (mouseover while holding an item still works though): http://imgur.com/i1bXPsB
Is there a way to change the font of the numbers and/or to make an ImagePanel click-through?
1635
#1635
1 Frags +

http://i.imgur.com/iU1o4Vl.jpg

Personal edit of targetid. I dont like long medigun names.

http://i.imgur.com/ybXg7P0.jpg

Finalised scoreboard but still not happy with it.

The middle line is for positioning purposes

[img]http://i.imgur.com/iU1o4Vl.jpg[/img]

Personal edit of targetid. I dont like long medigun names.

[img]http://i.imgur.com/ybXg7P0.jpg[/img]

Finalised scoreboard but still not happy with it.

The middle line is for positioning purposes
1636
#1636
0 Frags +

Suyo, you've outplayed me. How did you have the patience to make that lovely loading screen? I'd love to incorporate it into flathud.

Suyo, you've outplayed me. How did you have the patience to make that lovely loading screen? I'd love to incorporate it into flathud.
1637
#1637
0 Frags +
Rawrhttp://i.imgur.com/ybXg7P0.jpg

I like that scoreboard

[quote=Rawr][img]http://i.imgur.com/ybXg7P0.jpg[/img][/quote]
I like that scoreboard
1638
#1638
0 Frags +
Rawr
Personal edit of targetid. I dont like long medigun names.

This HUD looks awesome. Can I get a download for this? Interested in messing around with it myself.

[quote=Rawr]

Personal edit of targetid. I dont like long medigun names.[/quote]

This HUD looks awesome. Can I get a download for this? Interested in messing around with it myself.
1639
#1639
0 Frags +
SuyoI'm quite happy with flatHUD, but I still like playing around with it, so I made some modifications based on things from other huds.

Loading screen background is animated: http://imgur.com/25S69B6

Another thing I did was replace the numbers on the backpack page buttons with symbols, but I'm not happy with it yet because the selected page is not highlighted and you can't actually click the buttons anymore since they are overlayed by the icons (mouseover while holding an item still works though): http://imgur.com/i1bXPsB
Is there a way to change the font of the numbers and/or to make an ImagePanel click-through?

god dayum that is beautiful can i get a DL?

[quote=Suyo]I'm quite happy with flatHUD, but I still like playing around with it, so I made some modifications based on things from other huds.

Loading screen background is animated: http://imgur.com/25S69B6

Another thing I did was replace the numbers on the backpack page buttons with symbols, but I'm not happy with it yet because the selected page is not highlighted and you can't actually click the buttons anymore since they are overlayed by the icons (mouseover while holding an item still works though): http://imgur.com/i1bXPsB
Is there a way to change the font of the numbers and/or to make an ImagePanel click-through?[/quote]

god dayum that is beautiful can i get a DL?
1640
#1640
0 Frags +

on the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud

on the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud
1641
#1641
huds.tf
0 Frags +
reddon the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud

Yeah, an actual tutorial from someone would be awesome. I tried it and the texture just came up black for me so I obviously fucked up somewhere.

[quote=redd]on the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud[/quote]

Yeah, an actual tutorial from someone would be awesome. I tried it and the texture just came up black for me so I obviously fucked up somewhere.
1642
#1642
-1 Frags +
omnireddon the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud

Yeah, an actual tutorial from someone would be awesome. I tried it and the texture just came up black for me so I obviously fucked up somewhere.

i looked into the vmt of collycat's gif in his hud and i found this

"UnlitGeneric"
{
   "$baseTexture" "vgui/replay/thumbnails/gif1blah"
   "$vertexcolor" 		1 
   "$vertexalpha" 		1 
   "$nolod" 			1
   "$translucent" 1
   "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$basetexture"
         "animatedtextureframenumvar" "$frame"
         "animatedtextureframerate" "31"
      }
   }
}

Should I say anything

EDIT:The flag of the gif itself is eight bit alpha, format is dxt5,10 mipmaps,width is 512, height is 256

EDIT EDIT: I have no idea what the fuck that means

[quote=omni][quote=redd]on the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud[/quote]

Yeah, an actual tutorial from someone would be awesome. I tried it and the texture just came up black for me so I obviously fucked up somewhere.[/quote]
i looked into the vmt of collycat's gif in his hud and i found this
[code]"UnlitGeneric"
{
"$baseTexture" "vgui/replay/thumbnails/gif1blah"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
"$translucent" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "31"
}
}
}[/code]
Should I say anything

EDIT:The flag of the gif itself is eight bit alpha, format is dxt5,10 mipmaps,width is 512, height is 256

EDIT EDIT: I have no idea what the fuck that means
1643
#1643
-1 Frags +
LinKr_omnireddon the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud

Yeah, an actual tutorial from someone would be awesome. I tried it and the texture just came up black for me so I obviously fucked up somewhere.
i looked into the vmt of collycat's gif in his hud and i found this
-code snip-
Should I say anything

EDIT:The flag of the gif itself is eight bit alpha, format is dxt5,10 mipmaps,width is 512, height is 256

EDIT EDIT: I have no idea what the fuck that means

So, in VTFEdit, you import every single frame of the gif before converting to .vtf? Can you even import more than one image at a time?

[quote=LinKr_][quote=omni][quote=redd]on the topic of loading screens, how exactly do i get the gif.vtf to play when a map is loading?
i have the file, i just don't know what to do to implement it into my hud[/quote]

Yeah, an actual tutorial from someone would be awesome. I tried it and the texture just came up black for me so I obviously fucked up somewhere.[/quote]
i looked into the vmt of collycat's gif in his hud and i found this
[code]-code snip-[/code]
Should I say anything

EDIT:The flag of the gif itself is eight bit alpha, format is dxt5,10 mipmaps,width is 512, height is 256

EDIT EDIT: I have no idea what the fuck that means[/quote]

So, in VTFEdit, you import every single frame of the gif before converting to .vtf? Can you even import more than one image at a time?
1644
#1644
5 Frags +
13-05-2014 - EDIT:

Since the website of Evanolds GIF Frame Extractor seems to be down, I´ve uploaded it to my google drive account:

https://drive.google.com/file/d/0Bwkg4v4qIK46QnFjc0F5RG1DOFE/edit?usp=sharing

Glad I can be of help for once.

1) The first step is to go here and click the download link to get "Evanolds GIF Frame Extractor" which will extract the frames of your GIF to a folder of your choice.

2) After downloading, click "open" to load a GIF you whish to extract. Afterwards, click on "save all" to save the single frames to a specified folder, I chose the PNG format to do this.

3) The next step is to open VTFEdit. Click on "File" -> "Import" and go to the folder that has the extracted frames of your GIF in it. Click STRG+A or just select all your frames and click "Ok". When all images have been loaded, go to "File" -> "Save As" and save the GIF as a VTF of your choice.
Put the VTF file into your materials\vgui\replay\thumbnails folder.

4) Open a text editor of your choice and paste the following code in:


"UnlitGeneric"
{
   "$baseTexture" "vgui/replay/thumbnails/NAMEOFYOURVTF"
   "$vertexcolor" 		1 
   "$vertexalpha" 		1 
   "$nolod" 			1
   "$translucent" 1
   "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$basetexture"
         "animatedtextureframenumvar" "$frame"
         "animatedtextureframerate" "26"
      }
   }
}

Save the file as the same filename as your VTF, only this time as a .VMT file. Make sure to fit NAMEOFYOURVTF to the name of your used VTF file. You can adjust the speed of which your GIF/VTF will play by changing the number behind "animatedtextureframerate". Put this VMT file in the same folder to your VTF file you made earlier.

5) Go into your resource\ui folder and open a file called "StatSummary.res". I don´t really know exactly what I did here, so I hit my head repeatedly against the keyboard until it worked somehow.

Anyways, you should now be looking at something like this:

"TFStatsSummary"
{
"ControlName" "EditablePanel"
"fieldName" "TFStatsSummary"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
"MainBackground"
{
"ControlName" "ImagePanel"
"fieldName" "MainBackground"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
}

Note the "}". Go there, make a new line and paste the following:

"TheNameOfThisDoesntMatter"
	{
		"ControlName"		"ScalableImagePanel"
		"fieldName"		"maw4qtw4nu_image"
		"xpos"		"c-70"
		"ypos"		"200"
		"zpos"		"3"
		"wide"		"205"
		"tall"		"105"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"image"			"replay/thumbnails/cat1"

		"src_corner_height"	"0"
		"src_corner_width"	"0"
		"draw_corner_width"	"0"	
		"draw_corner_height" "0"	
		"scaleImage"		"1"
	}	

I have my VTF file named "cat1" but your filename probably differs. Change it to the name of your VTF you created earlier.

6) This shit´s important, yo: apparently, TF2 loads in two steps. The first one should be where it downloads maps and tries to get the connection and stuff. The second one is where it shows you the mapname, locates the casuals and mentally prepares you for the upcoming asskicking. This means that you can choose two different VTFs to load or just your VTF at normal speed and the second one at a drastically higher speed. (This is what I did, the process is the same as getting two different VTFs to load.)

For the second VTF to load (otherwise it just shows stats or a blank screen if that´s what you prefer), scroll further down past something like this:

"MapInfo"
	{
		"ControlName"	"EditablePanel"
		"fieldName"	"MapInfo"
		"xpos"		"0"
		"ypos"		"0"
        "zpos"          "202"
		"wide"		"f0"
		"tall"		"480"
		"visible"	"0"
		"enabled"	"1"
		"bgcolor_override"	

		"Background"
		{
			"ControlName"	"ImagePanel"
			"fieldName"		"Background"
			"xpos"			"0"
			"ypos"			"9999"
			"wide"			"640"
			"tall"			"480"
			"visible"		"1"
			"enabled"		"1"
			"image"			""
			"scaleImage"	"1"
		}

Paste the same "TheNameOfThisDoesntMatter" part after this one and fit your filename again. Now you only need to fit the background (did anyone else notice a slight RGB shift of like -2 +1 -3? Might just be my monitor calibration) and you should be set.

[quote]13-05-2014 - EDIT:

Since the website of Evanolds GIF Frame Extractor seems to be down, I´ve uploaded it to my google drive account:

https://drive.google.com/file/d/0Bwkg4v4qIK46QnFjc0F5RG1DOFE/edit?usp=sharing[/quote]

Glad I can be of help for once.

1) The first step is to go [url=http://www.addictivetips.com/windows-tips/how-to-extract-frames-from-gif-animation-image/]here[/url] and click the download link to get "Evanolds GIF Frame Extractor" which will extract the frames of your GIF to a folder of your choice.

2) After downloading, click "open" to load a GIF you whish to extract. Afterwards, click on "save all" to save the single frames to a specified folder, I chose the PNG format to do this.

3) The next step is to open VTFEdit. Click on "File" -> "Import" and go to the folder that has the extracted frames of your GIF in it. Click STRG+A or just select all your frames and click "Ok". When all images have been loaded, go to "File" -> "Save As" and save the GIF as a VTF of your choice.
Put the VTF file into your materials\vgui\replay\thumbnails folder.

4) Open a text editor of your choice and paste the following code in:


[code]

"UnlitGeneric"
{
"$baseTexture" "vgui/replay/thumbnails/NAMEOFYOURVTF"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
"$translucent" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "26"
}
}
}
[/code]

Save the file as the same filename as your VTF, only this time as a .VMT file. Make sure to fit NAMEOFYOURVTF to the name of your used VTF file. You can adjust the speed of which your GIF/VTF will play by changing the number behind "animatedtextureframerate". Put this VMT file in the same folder to your VTF file you made earlier.

5) Go into your resource\ui folder and open a file called "StatSummary.res". I don´t really know exactly what I did here, so I hit my head repeatedly against the keyboard until it worked somehow.

Anyways, you should now be looking at something like this:

[quote]
"TFStatsSummary"
{
"ControlName" "EditablePanel"
"fieldName" "TFStatsSummary"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
"MainBackground"
{
"ControlName" "ImagePanel"
"fieldName" "MainBackground"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
}[/quote]

Note the "}". Go there, make a new line and paste the following:

[code]"TheNameOfThisDoesntMatter"
{
"ControlName" "ScalableImagePanel"
"fieldName" "maw4qtw4nu_image"
"xpos" "c-70"
"ypos" "200"
"zpos" "3"
"wide" "205"
"tall" "105"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/cat1"

"src_corner_height" "0"
"src_corner_width" "0"
"draw_corner_width" "0"
"draw_corner_height" "0"
"scaleImage" "1"
} [/code]

I have my VTF file named "cat1" but your filename probably differs. Change it to the name of your VTF you created earlier.

6) This shit´s important, yo: apparently, TF2 loads in two steps. The first one should be where it downloads maps and tries to get the connection and stuff. The second one is where it shows you the mapname, locates the casuals and mentally prepares you for the upcoming asskicking. This means that you can choose two different VTFs to load or just your VTF at normal speed and the second one at a drastically higher speed. (This is what I did, the process is the same as getting two different VTFs to load.)

For the second VTF to load (otherwise it just shows stats or a blank screen if that´s what you prefer), scroll further down past something like this:

[code]
"MapInfo"
{
"ControlName" "EditablePanel"
"fieldName" "MapInfo"
"xpos" "0"
"ypos" "0"
"zpos" "202"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"
"bgcolor_override"

"Background"
{
"ControlName" "ImagePanel"
"fieldName" "Background"
"xpos" "0"
"ypos" "9999"
"wide" "640"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
}[/code]

Paste the same "TheNameOfThisDoesntMatter" part after this one and fit your filename again. Now you only need to fit the background (did anyone else notice a slight RGB shift of like -2 +1 -3? Might just be my monitor calibration) and you should be set.
1645
#1645
-1 Frags +
La_maisonGlad I can be of help for once.

1) The first step is to go here and click the download link to get "Evanolds GIF Frame Extractor" which will extract the frames of your gif to a folder of your choice.

2) After downloading, you click on "open" to load a GIF you whish to extract. Afterwards, you click on "save all" to save the single frames to a specified folder, I chose the PNG format to do this.

3) The next step is to open VTFEdit. Click on "File" -> "Import" and go to the folder that has the extracted frames of your GIF in it. Click STRG+A or just select all your frames and click "Ok". When all images are loaded, you can go to "File" -> "Save As" and save the GIF as a VTF of your choice.
Put the VTF file into your materials\vgui\replay\thumbnails folder.

4) Open a text editor of your choice and paste the following code in:

"UnlitGeneric"
{
"$baseTexture" "vgui/replay/thumbnails/NAMEOFYOURVTF"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
"$translucent" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "26"
}
}
}

Save the file with the same filename as your VTF, only this time as a .VMT file. Make sure to fit NAMEOFYOURVTF to the name of your used VTF file. You can adjust the speed of which your GIF/VTF will play by changing the number behind "animatedtextureframerate".

thanks for all of your help! im just wondering how to edit the loading screen itself, or how to put the gif.vtf and gif.vmt into the loading screens.

[quote=La_maison]Glad I can be of help for once.

1) The first step is to go [url=http://www.addictivetips.com/windows-tips/how-to-extract-frames-from-gif-animation-image/]here[/url] and click the download link to get "Evanolds GIF Frame Extractor" which will extract the frames of your gif to a folder of your choice.

2) After downloading, you click on "open" to load a GIF you whish to extract. Afterwards, you click on "save all" to save the single frames to a specified folder, I chose the PNG format to do this.

3) The next step is to open VTFEdit. Click on "File" -> "Import" and go to the folder that has the extracted frames of your GIF in it. Click STRG+A or just select all your frames and click "Ok". When all images are loaded, you can go to "File" -> "Save As" and save the GIF as a VTF of your choice.
Put the VTF file into your materials\vgui\replay\thumbnails folder.

4) Open a text editor of your choice and paste the following code in:


[quote]

"UnlitGeneric"
{
"$baseTexture" "vgui/replay/thumbnails/NAMEOFYOURVTF"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
"$translucent" 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "26"
}
}
}
[/quote]

Save the file with the same filename as your VTF, only this time as a .VMT file. Make sure to fit NAMEOFYOURVTF to the name of your used VTF file. You can adjust the speed of which your GIF/VTF will play by changing the number behind "animatedtextureframerate".[/quote]
thanks for all of your help! im just wondering how to edit the loading screen itself, or how to put the gif.vtf and gif.vmt into the loading screens.
1646
#1646
0 Frags +

i've got the process down, but photoshop is putting a limit on how big my gifs can be. this was the best i could get. when i run tf2, even with maxquality, its really low-res. any help guys?

i've got the process down, but photoshop is putting a limit on how big my gifs can be. [url=http://i.imgur.com/bsF0LC7.gif]this[/url] was the best i could get. when i run tf2, even with maxquality, its really low-res. any help guys?
1647
#1647
0 Frags +

Give this one a try. Fit the size in the .res file until it isn´t blurred anymore.

If you´d like something different tough, you could also try this or this one.

Give [url=http://i.imgur.com/8koRJBX.gif]this one[/url] a try. Fit the size in the .res file until it isn´t blurred anymore.

If you´d like something different tough, you could also try [url=http://cdn.visualnews.com/wp-content/uploads/2013/02/Paolo-%C4%8Ceri%C4%87-Warped-Gifs-5.gif]this[/url] or [url=http://www.thisiscolossal.com/wp-content/uploads/2014/03/130304.gif]this [/url]one.
1648
#1648
-1 Frags +
AloSecRawr
Personal edit of targetid. I dont like long medigun names.

This HUD looks awesome. Can I get a download for this? Interested in messing around with it myself.

WhiteHUD alpha

[quote=AloSec][quote=Rawr]

Personal edit of targetid. I dont like long medigun names.[/quote]

This HUD looks awesome. Can I get a download for this? Interested in messing around with it myself.[/quote]

[url=http://www.mediafire.com/download/gc9blwe9a57z672/WhiteHUD.zip]WhiteHUD alpha[/url]
1649
#1649
-1 Frags +
flatlineSuyo, you've outplayed me. How did you have the patience to make that lovely loading screen? I'd love to incorporate it into flathud.

It's actually based off yaHUD's loading screen, I just edited the colors, fonts and positions and added the BG.

Show Content
Also I couldn't get the BG color to be the same as the one of the GIF so it's a 1000x1000 texture stretched across the entire screen, so I don't know whether it's a good idea to bundle that monster in a HUD but I'll upload it later
Chrom3w0lfgod dayum that is beautiful can i get a DL?

Will upload all of this later today when I get home (and remember) - might need some edits though if you don't flatHUD, it's based of that and it's fonts

EDIT:
Loading Screen: https://www.dropbox.com/s/8mv3xr4be8674fn/flatHUD_SuyoooLoadingScreen.zip
The animated texture is actually a lot smaller when compressed. Still not optimal, I'll try something to reduce texture size later
Class Selection: https://www.dropbox.com/s/17xxbcofzjkeq15/flatHUD_SuyoooClassSelection.zip
MvM upgrade icons are not in the right place because I never play it and was too lazy, though.

[quote=flatline]Suyo, you've outplayed me. How did you have the patience to make that lovely loading screen? I'd love to incorporate it into flathud.[/quote]

It's actually based off yaHUD's loading screen, I just edited the colors, fonts and positions and added the BG.
[spoiler]Also I couldn't get the BG color to be the same as the one of the GIF so it's a 1000x1000 texture stretched across the entire screen, so I don't know whether it's a good idea to bundle that monster in a HUD but I'll upload it later[/spoiler]

[quote=Chrom3w0lf]god dayum that is beautiful can i get a DL?[/quote]

Will upload all of this later today when I get home (and remember) - might need some edits though if you don't flatHUD, it's based of that and it's fonts

EDIT:
Loading Screen: https://www.dropbox.com/s/8mv3xr4be8674fn/flatHUD_SuyoooLoadingScreen.zip
The animated texture is actually a lot smaller when compressed. Still not optimal, I'll try something to reduce texture size later
Class Selection: https://www.dropbox.com/s/17xxbcofzjkeq15/flatHUD_SuyoooClassSelection.zip
MvM upgrade icons are not in the right place because I never play it and was too lazy, though.
1650
#1650
0 Frags +
La_maisonGive this one a try. Fit the size in the .res file until it isn´t blurred anymore.

If you´d like something different tough, you could also try this or this one.

see, i started with that gif. i thought the gifs had to take up the whole screen, that's why i stretched it out to 16:9 and was trying to make it like 1920x1080 or something. ill try editing statsummary.res later today and see how that goes.

[quote=La_maison]Give [url=http://i.imgur.com/8koRJBX.gif]this one[/url] a try. Fit the size in the .res file until it isn´t blurred anymore.

If you´d like something different tough, you could also try [url=http://cdn.visualnews.com/wp-content/uploads/2013/02/Paolo-%C4%8Ceri%C4%87-Warped-Gifs-5.gif]this[/url] or [url=http://www.thisiscolossal.com/wp-content/uploads/2014/03/130304.gif]this [/url]one.[/quote]
see, i started with that gif. i thought the gifs had to take up the whole screen, that's why i stretched it out to 16:9 and was trying to make it like 1920x1080 or something. ill try editing statsummary.res later today and see how that goes.
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