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TeamFortressTV HUD (unofficial)
posted in Customization
1
#1
17 Frags +

After watching the first Zowie Tournament back in November/December, I decided I wanted to recreate the casting HUD because it was announced that it was not public. After several months of learning and 2 deletions of my work, I am happy to say that I have finished the HUD to a point that I think it can be released.

Every element of the HUD which can be seen in a TFTV cast was recreated by me, and the elements that were not part of the casts were created by me to fit the theme of what I could see.

This HUD is not complete and there are some things that I'd like to fine tune to more closely resemble the TFTV casting HUD, specifically the target id's, but I feel that this HUD is ready to be seen and used by the public.

Current Version: 1.2
- Updated for Love & War

Screenshots
Download
Please respond to this thread with any issues as I will not be reading the github issue tracker.

I will be adding a readme soon explaining the (few, for now) customization options. Until then, here's a rundown:

- Scoreboard_Casting.res
- SpectatorTournament_Casting.res
These two files must be used when you want to do any sort of casting or spectating of a tournament match. Unfortunately, the tournament spectator panels overlap when you spectate using SpectatorTournament.res TO use the casting versions, rename the current versions of the files then rename the casting versions without "_Casting". This should solve all problems.

Lastly, a big thank you to Zimmy, who has spent so much of his time teaching me and answering my questions!

After watching the first Zowie Tournament back in November/December, I decided I wanted to recreate the casting HUD because it was announced that it was not public. After several months of learning and 2 deletions of my work, I am happy to say that I have finished the HUD to a point that I think it can be released.

Every element of the HUD which can be seen in a TFTV cast was recreated by me, and the elements that were not part of the casts were created by me to fit the theme of what I could see.

This HUD is not complete and there are some things that I'd like to fine tune to more closely resemble the TFTV casting HUD, specifically the target id's, but I feel that this HUD is ready to be seen and used by the public.

Current Version: 1.2
- Updated for Love & War

[url=http://imgur.com/a/fnhwl]Screenshots[/url]
[url=http://www.github.com/voloder2/hud]Download[/url]
Please respond to this thread with any issues as I will not be reading the github issue tracker.

I will be adding a readme soon explaining the (few, for now) customization options. Until then, here's a rundown:

- Scoreboard_Casting.res
- SpectatorTournament_Casting.res
These two files must be used when you want to do any sort of casting or spectating of a tournament match. Unfortunately, the tournament spectator panels overlap when you spectate using SpectatorTournament.res TO use the casting versions, rename the current versions of the files then rename the casting versions without "_Casting". This should solve all problems.

Lastly, a big thank you to Zimmy, who has spent so much of his time teaching me and answering my questions!
2
#2
2 Frags +

I love you

EDIT: broken link?

EDIT2: thanks :3

I love you

EDIT: broken link?

EDIT2: thanks :3
3
#3
4 Frags +

wow this looks good, im gonna give it a shot

EDIT:

http://i.imgur.com/rq4BVqe.png

idk why it's doing this to me, in the screenshots it's different

wow this looks good, im gonna give it a shot

EDIT: [IMG]http://i.imgur.com/rq4BVqe.png[/IMG]
idk why it's doing this to me, in the screenshots it's different
4
#4
-4 Frags +

Looks a lot like BX hud. Do you mean explaining a few differences?

Edit:
Awesome hud! :)

Looks a lot like BX hud. Do you mean explaining a few differences?

Edit:
Awesome hud! :)
5
#5
6 Frags +

I dare any of the TFtv cameramen to use it and see if anyone notices any differences.

I dare any of the TFtv cameramen to use it and see if anyone notices any differences.
6
#6
5 Frags +
Cobra447Looks a lot like BX hud. Do you mean explaining a few differences?

Well, apparently the TFTV hud is based off of BXHUD, so that's probably why. Also, the stats bit at the bottom of the scoreboard was accidentally inspired by BXHUD (I had seen BXHUD's way long ago and I didn't consciously remember it but I made it like that. Later on I realized it was pretty much the same). So between TFTV hud being based on BXHUD and me being accidentally inspired by it for some of the original elements of it, that's probably why.

[quote=Cobra447]Looks a lot like BX hud. Do you mean explaining a few differences?[/quote]
Well, apparently the TFTV hud is based off of BXHUD, so that's probably why. Also, the stats bit at the bottom of the scoreboard was accidentally inspired by BXHUD (I had seen BXHUD's way long ago and I didn't consciously remember it but I made it like that. Later on I realized it was pretty much the same). So between TFTV hud being based on BXHUD and me being accidentally inspired by it for some of the original elements of it, that's probably why.
7
#7
0 Frags +

the tournament spectator health is offcenter, its a little too far to the left
otherwise good hud

the tournament spectator health is offcenter, its a little too far to the left
otherwise good hud
8
#8
2 Frags +
azelff-ammo issue-

Not sure why it's doing that, but I'll check it out.
EDIT:

http://puu.sh/7Qq9p.jpg

can you recreate this issue?

harvestthe tournament spectator health is offcenter, its a little too far to the left
otherwise good hud

Thanks, I'll fix that asap.

[quote=azelff]
-ammo issue-[/quote]
Not sure why it's doing that, but I'll check it out.
EDIT:
[img]http://puu.sh/7Qq9p.jpg[/img]
can you recreate this issue?

[quote=harvest]
the tournament spectator health is offcenter, its a little too far to the left
otherwise good hud[/quote]
Thanks, I'll fix that asap.
9
#9
5 Frags +

to help further this hud i made some notes using the actual tf.tv hud to compare to yours

http://i.imgur.com/gQoDIjo.jpg

oh and this

http://i.imgur.com/sjH6cvx.png

to help further this hud i made some notes using the actual tf.tv hud to compare to yours

[img]http://i.imgur.com/gQoDIjo.jpg[/img]

oh and this [img]http://i.imgur.com/sjH6cvx.png[/img]
10
#10
3 Frags +

Thanks for this, but I know some of the hud must have changed because the screenshots I have that I used as reference has rounded, darker killfeed and non-bolded teamnames and scores. Also, they hadn't yet changed the scoreboard names font.

I prefer how I have it, but I can change it if more people want it updated.

EDIT: I know that my targetid's are a little bit different and I intend to change them soon, as I mentioned in the OP.

Thanks for this, but I know some of the hud must have changed because the screenshots I have that I used as reference has rounded, darker killfeed and non-bolded teamnames and scores. Also, they hadn't yet changed the scoreboard names font.

I prefer how I have it, but I can change it if more people want it updated.

EDIT: I know that my targetid's are a little bit different and I intend to change them soon, as I mentioned in the OP.
11
#11
0 Frags +

If you (or anyone) can make a better scoreboard then the current one please send it my way.
Also, I can confirm that the TFTV hud is based of BXHUD and it uses Roboto Condensed.

If you (or anyone) can make a better scoreboard then the current one please send it my way.
Also, I can confirm that the TFTV hud is based of BXHUD and it uses Roboto Condensed.
12
#12
0 Frags +

is the font on the health and ammo roboto ? imo looks bad on those two elements ...
Good job overall, dunno why the hud isn´t released ...

is the font on the health and ammo roboto ? imo looks bad on those two elements ...
Good job overall, dunno why the hud isn´t released ...
13
#13
2 Frags +
DuckyIf you (or anyone) can make a better scoreboard then the current one please send it my way.
Also, I can confirm that the TFTV hud is based of BXHUD and it uses Roboto Condensed.

What do you mean, make a better one? The intention of this hud is to emulate the tftv one.

[quote=Ducky]If you (or anyone) can make a better scoreboard then the current one please send it my way.
Also, I can confirm that the TFTV hud is based of BXHUD and it uses Roboto Condensed.[/quote]
What do you mean, make a better one? The intention of this hud is to emulate the tftv one.
14
#14
1 Frags +
mousiopeGood job overall, dunno why the hud isn´t released ...

It doesn't actually work for normal play.

VoloderWhat do you mean, make a better one? The intention of this hud is to emulate the tftv one.

The current scoreboard is kinda meh, and since you were messing with the same style hud I though you had some better ideas.

[quote=mousiope]Good job overall, dunno why the hud isn´t released ...[/quote]
It doesn't actually work for normal play.

[quote=Voloder]What do you mean, make a better one? The intention of this hud is to emulate the tftv one.[/quote]
The current scoreboard is kinda meh, and since you were messing with the same style hud I though you had some better ideas.
15
#15
0 Frags +

is there any way I can just get the spectator HUD part and implement into my current HUD?

is there any way I can just get the spectator HUD part and implement into my current HUD?
16
#16
-4 Frags +
showstopperis there any way I can just get the spectator HUD part and implement into my current HUD?

Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.

[quote=showstopper]is there any way I can just get the spectator HUD part and implement into my current HUD?[/quote]

Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.
17
#17
3 Frags +
pwny_showstopperis there any way I can just get the spectator HUD part and implement into my current HUD?
Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.

doesn't work that way.

[quote=pwny_][quote=showstopper]is there any way I can just get the spectator HUD part and implement into my current HUD?[/quote]

Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.[/quote]
doesn't work that way.
18
#18
3 Frags +

great work! :)

great work! :)
19
#19
-1 Frags +

http://cloud-3.steampowered.com/ugc/433776923184181531/2F3E04348E234C5A28DB555832A28422C9308A28/

I seem to be getting this problem with my spec hud on a 1600x900 resolution. Is there anything I can do to fix this? I'm using ToonHud at the moment.

[img]http://cloud-3.steampowered.com/ugc/433776923184181531/2F3E04348E234C5A28DB555832A28422C9308A28/[/img]

I seem to be getting this problem with my spec hud on a 1600x900 resolution. Is there anything I can do to fix this? I'm using ToonHud at the moment.
20
#20
2 Frags +
reddpwny_showstopperis there any way I can just get the spectator HUD part and implement into my current HUD?
Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.
doesn't work that way.

How does it work, Redd?

[quote=redd][quote=pwny_][quote=showstopper]is there any way I can just get the spectator HUD part and implement into my current HUD?[/quote]

Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.[/quote]
doesn't work that way.[/quote]

How does it work, Redd?
21
#21
3 Frags +

I am posting on Voloder's behalf since he can't connect to the site right now. He just pushed v1.1. Here's the changelist:
-Added spy disguise HUD
-Added all charge meters
-Fixed TargetID's

New Screenshots

http://puu.sh/7RhDx.jpg

http://puu.sh/7RhOA.jpg

http://puu.sh/7RhQi.jpg

http://puu.sh/7Rice.jpg

The download should be updated accordingly.

I am posting on Voloder's behalf since he can't connect to the site right now. He just pushed v1.1. Here's the changelist:
-Added spy disguise HUD
-Added all charge meters
-Fixed TargetID's

[u]New Screenshots[/u]
[img]http://puu.sh/7RhDx.jpg[/img]
[img]http://puu.sh/7RhOA.jpg[/img]
[img]http://puu.sh/7RhQi.jpg[/img]
[img]http://puu.sh/7Rice.jpg[/img]

The download should be updated accordingly.
22
#22
0 Frags +
showstopperreddpwny_showstopperis there any way I can just get the spectator HUD part and implement into my current HUD?
Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.
doesn't work that way.

How does it work, Redd?

He needs the fonts from clientscheme.res, the animations from hudamimations_tf.txt, and the basic positioning from hudlayout.res.

[quote=showstopper][quote=redd][quote=pwny_][quote=showstopper]is there any way I can just get the spectator HUD part and implement into my current HUD?[/quote]

Just grab SpectatorTournament.res and SpecatorTournamentGUIHealth.res.[/quote]
doesn't work that way.[/quote]

How does it work, Redd?[/quote]
He needs the fonts from clientscheme.res, the animations from hudamimations_tf.txt, and the basic positioning from hudlayout.res.
23
#23
-1 Frags +

I'm getting this problem with the spec hud, how can I solve it ?

http://tinypic.com/r/33cm05v/8

Help ?!

I'm getting this problem with the spec hud, how can I solve it ?

http://tinypic.com/r/33cm05v/8

Help ?!
24
#24
1 Frags +
IratusI'm getting this problem with the spec hud, how can I solve it ?

http://tinypic.com/r/33cm05v/8

Help ?!

Hey, I just updated the OP with information regarding spectator/casting stuff. I forgot to include a readme and will make sure to add it to the next update. Sorry for any trouble.

[quote=Iratus]I'm getting this problem with the spec hud, how can I solve it ?

http://tinypic.com/r/33cm05v/8

Help ?![/quote]
Hey, I just updated the OP with information regarding spectator/casting stuff. I forgot to include a readme and will make sure to add it to the next update. Sorry for any trouble.
25
#25
1 Frags +

How can i change the "Respawn timer" font to bold ? looks kinda bad the way it is right now

How can i change the "Respawn timer" font to bold ? looks kinda bad the way it is right now
26
#26
0 Frags +

.

.
27
#27
1 Frags +

So, it looks like I need to test this on different resolutions. This is my first hud, so I apologize for any issues. I should have tested these things before releasing it.

CamusHow can i change the "Respawn timer" font to bold ? looks kinda bad the way it is right now

spectator.res is the file you want. You can see a list of all fonts in clientscheme.res, but if you want to make it bold you'll probably want to use RobotoCondensedBold36 as the font.

So, it looks like I need to test this on different resolutions. This is my first hud, so I apologize for any issues. I should have tested these things before releasing it.

[quote=Camus]How can i change the "Respawn timer" font to bold ? looks kinda bad the way it is right now[/quote]
spectator.res is the file you want. You can see a list of all fonts in clientscheme.res, but if you want to make it bold you'll probably want to use RobotoCondensedBold36 as the font.
28
#28
1 Frags +
CamusHow can i change the "Respawn timer" font to bold ? looks kinda bad the way it is right nowspectator.res is the file you want. You can see a list of all fonts in clientscheme.res, but if you want to make it bold you'll probably want to use RobotoCondensedBold36 as the font.

Thanks man

[quote=Camus]How can i change the "Respawn timer" font to bold ? looks kinda bad the way it is right now[/quote]

[quote]spectator.res is the file you want. You can see a list of all fonts in clientscheme.res, but if you want to make it bold you'll probably want to use RobotoCondensedBold36 as the font.[/quote]

Thanks man
29
#29
4 Frags +

Do you guys want me to update the HUD for the new backpack UI update? It doesn't break if I don't, and I don't really care, so I'll just see what the majority wants.

Do you guys want me to update the HUD for the new backpack UI update? It doesn't break if I don't, and I don't really care, so I'll just see what the majority wants.
30
#30
1 Frags +

I would love if you could change the cart information to a smaller one, It's on top of the health and ammo in 1280x800.

Also I'm not really sure what's the new update about so is up to you

Thanks in advance :3

I would love if you could change the cart information to a smaller one, It's on top of the health and ammo in 1280x800.

Also I'm not really sure what's the new update about so is up to you

Thanks in advance :3
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