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Show your HUD modifications!
posted in Customization
1531
#1531
1 Frags +

More simple disguise panel & modified player model.

http://i.imgur.com/TgiuCXo.jpg

And now I need some help.

http://i.imgur.com/iwFuaNR.jpg

In concise disguise panel mode there are 3 numbers that are in their original spot (That black 1, 2 and 3) and now I don't know where to move it. (r_drawviewmodel 0 for clearer image.)

More simple disguise panel & modified player model.
[img]http://i.imgur.com/TgiuCXo.jpg[/img]

And now I need some help.
[img]http://i.imgur.com/iwFuaNR.jpg[/img]
In concise disguise panel mode there are 3 numbers that are in their original spot (That black 1, 2 and 3) and now I don't know where to move it. (r_drawviewmodel 0 for clearer image.)
1532
#1532
-11 Frags +

http://i.imgur.com/PGoYRvF.png


I have nothing to do sometimes

[URL=http://imgur.com/PGoYRvF][IMG]http://i.imgur.com/PGoYRvF.png[/IMG][/URL]
I have nothing to do sometimes
1533
#1533
5 Frags +

http://imgur.com/MjPOlrd

Edited the default hud to resemble an ancient numlocked hud.

http://imgur.com/MjPOlrd[img][/img]
Edited the default hud to resemble an ancient numlocked hud.
1534
#1534
1 Frags +
LinKr_

http://i.imgur.com/PGoYRvF.png


I have nothing to do sometimes

just as great as your spy hud!

[quote=LinKr_][URL=http://imgur.com/PGoYRvF][IMG]http://i.imgur.com/PGoYRvF.png[/IMG][/URL]
I have nothing to do sometimes[/quote]
just as great as your spy hud!
1535
#1535
0 Frags +
Yes Fixes.

I've been having those issues for quite a while, and even knew about them actually, but they never really bothered me that much. Now that I actually did share the HUD, I should've looked into it already and fixed it. Sorry that you had to wait for the answer, and that you had to fix it on your own. I'm going to do some updating on the HUD today, and that'll be included. Thanks for finding the problem, though!

Also, nice name on your rocket launcher.

[quote=Yes] Fixes.[/quote]

I've been having those issues for quite a while, and even knew about them actually, but they never really bothered me that much. Now that I actually did share the HUD, I should've looked into it already and fixed it. Sorry that you had to wait for the answer, and that you had to fix it on your own. I'm going to do some updating on the HUD today, and that'll be included. Thanks for finding the problem, though!

Also, nice name on your rocket launcher.
1536
#1536
4 Frags +

http://imgur.com/a/ImeYE
HudasIscariote with changed font and menu buttons.

[url=http://imgur.com/a/ImeYE]http://imgur.com/a/ImeYE[/url]
HudasIscariote with changed font and menu buttons.
1537
#1537
5 Frags +

Broesel Scoreboard with edited borders. Turned out suprisingly well. nothing special though

http://cloud-2.steampowered.com/ugc/3296940386121493704/474E7259B7D9917584CA24EAC961B81F19DDE415/

Download

Broesel Scoreboard with edited borders. Turned out suprisingly well. nothing special though

[img]http://cloud-2.steampowered.com/ugc/3296940386121493704/474E7259B7D9917584CA24EAC961B81F19DDE415/[/img]

[url=https://www.dropbox.com/s/szo4czz0c73sq9q/broeselhudscoreboardedit.rar]Download[/url]
1538
#1538
-7 Frags +
shiznoLinKr_

http://i.imgur.com/PGoYRvF.png


I have nothing to do sometimes
just as great as your spy hud!

/sarcasm

[quote=shizno][quote=LinKr_][URL=http://imgur.com/PGoYRvF][IMG]http://i.imgur.com/PGoYRvF.png[/IMG][/URL]
I have nothing to do sometimes[/quote]
just as great as your spy hud![/quote]
/sarcasm
1539
#1539
0 Frags +
GunbladeBroesel Scoreboard with edited borders. Turned out suprisingly well. nothing special though

http://cloud-2.steampowered.com/ugc/3296940386121493704/474E7259B7D9917584CA24EAC961B81F19DDE415/

Link? I'd love to use it :D

[quote=Gunblade]Broesel Scoreboard with edited borders. Turned out suprisingly well. nothing special though

[img]http://cloud-2.steampowered.com/ugc/3296940386121493704/474E7259B7D9917584CA24EAC961B81F19DDE415/[/img][/quote]

Link? I'd love to use it :D
1540
#1540
-2 Frags +
jonazMessed around with m0re hud a bit

http://i.imgur.com/Dg74k3A.jpg
http://i.imgur.com/XCe4iqo.jpg
http://i.imgur.com/JMZaROj.jpg

DL link?

[quote=jonaz]Messed around with m0re hud a bit

[img]http://i.imgur.com/Dg74k3A.jpg[/img]
[img]http://i.imgur.com/XCe4iqo.jpg[/img]
[img]http://i.imgur.com/JMZaROj.jpg[/img][/quote]


DL link?
1541
#1541
3 Frags +

recreated the tftv hud

full thread:
http://teamfortress.tv/thread/16890/teamfortresstv-hud#283515

[url=http://www.imgur.com/a/KrGJE]recreated the tftv hud[/url]

full thread:
http://teamfortress.tv/thread/16890/teamfortresstv-hud#283515
1542
#1542
1 Frags +

http://i.imgur.com/T25ckdB.jpg

I decided to change the HUD on my font again, this time to the Skullgirls font. HUD was originally knHUD.

[img]http://i.imgur.com/T25ckdB.jpg[/img]
I decided to change the HUD on my font again, this time to the Skullgirls font. HUD was originally knHUD.
1543
#1543
10 Frags +
Deerhttp://i.imgur.com/T25ckdB.jpg
I decided to change the HUD on my font again, this time to the Skullgirls font. HUD was originally knHUD.

kn is one of my favorite HUDs, but that font is really hard to read...

[quote=Deer][img]http://i.imgur.com/T25ckdB.jpg[/img]
I decided to change the HUD on my font again, this time to the Skullgirls font. HUD was originally knHUD.[/quote]

kn is one of my favorite HUDs, but that font is really hard to read...
1544
#1544
1 Frags +
ZimmyDeerhttp://i.imgur.com/T25ckdB.jpg
I decided to change the HUD on my font again, this time to the Skullgirls font. HUD was originally knHUD.

kn is one of my favorite HUDs, but that font is really hard to read...

it's beautiful

[quote=Zimmy][quote=Deer][img]http://i.imgur.com/T25ckdB.jpg[/img]
I decided to change the HUD on my font again, this time to the Skullgirls font. HUD was originally knHUD.[/quote]

kn is one of my favorite HUDs, but that font is really hard to read...[/quote]
it's beautiful
1545
#1545
2 Frags +

I did some more stuff.
album

I did some more stuff.
[url=http://imgur.com/a/X7Bis#0]album[/url]
1546
#1546
-1 Frags +
collycatI did some more stuff.
album

DL?

[quote=collycat]I did some more stuff.
[url=http://imgur.com/a/X7Bis#0]album[/url][/quote]
DL?
1547
#1547
2 Frags +

http://i.imgur.com/WCsKsXJ.jpg

I made a weird scoreboard. After that im pretty much have no clue as to what I want to do next

[img]http://i.imgur.com/WCsKsXJ.jpg[/img]

I made a weird scoreboard. After that im pretty much have no clue as to what I want to do next
1548
#1548
0 Frags +
PythooonGunbladeBroesel Scoreboard with edited borders. Turned out suprisingly well. nothing special though

http://cloud-2.steampowered.com/ugc/3296940386121493704/474E7259B7D9917584CA24EAC961B81F19DDE415/

Link? I'd love to use it :D

https://www.dropbox.com/s/szo4czz0c73sq9q/broeselhudscoreboardedit.rar

Sorry. left my crosshair on and the damage numbers are different. could probably just grab the scoreboard.res file though

[quote=Pythooon][quote=Gunblade]Broesel Scoreboard with edited borders. Turned out suprisingly well. nothing special though

[img]http://cloud-2.steampowered.com/ugc/3296940386121493704/474E7259B7D9917584CA24EAC961B81F19DDE415/[/img][/quote]

Link? I'd love to use it :D[/quote]

https://www.dropbox.com/s/szo4czz0c73sq9q/broeselhudscoreboardedit.rar


Sorry. left my crosshair on and the damage numbers are different. could probably just grab the scoreboard.res file though
1549
#1549
3 Frags +

Messed around with my scoreboard a bit.

http://i1360.photobucket.com/albums/r646/ZimmyWho/ScoreboardRough_zpsac4c77a2.png

Messed around with my scoreboard a bit.

[img]http://i1360.photobucket.com/albums/r646/ZimmyWho/ScoreboardRough_zpsac4c77a2.png[/img]
1550
#1550
-3 Frags +
collycatI did some more stuff.
album

Theres no turning back colly. Release the hud, make millions. Do nothing, do nothing.

[quote=collycat]I did some more stuff.
[url=http://imgur.com/a/X7Bis#0]album[/url][/quote]
Theres no turning back colly. Release the hud, make millions. Do nothing, do nothing.
1551
#1551
huds.tf
4 Frags +

I finally made some new scoreboards that I'm happy with.

http://i.imgur.com/Fc1IFYp.png

http://i.imgur.com/k0WybD1.png

And just so we're clear, my HUD is coming out real soon. I've managed to sort out most, if not all, of the resolution conflict problems I was having with it. I promise I'll stop teasing you so much about it.

I finally made some new scoreboards that I'm happy with.

[img]http://i.imgur.com/Fc1IFYp.png[/img]
[img]http://i.imgur.com/k0WybD1.png[/img]

And just so we're clear, my HUD is coming out real soon. I've managed to sort out most, if not all, of the resolution conflict problems I was having with it. I promise I'll stop teasing you so much about it.
1552
#1552
-2 Frags +

geb5bg 5e 5e u5

geb5bg 5e 5e u5
1553
#1553
1 Frags +
omniI finally made some new scoreboards that I'm happy with.

And just so we're clear, my HUD is coming out real soon. I've managed to sort out most, if not all, of the resolution conflict problems I was having with it. I promise I'll stop teasing you so much about it.

holy shit im gonna jizz

[quote=omni]I finally made some new scoreboards that I'm happy with.


And just so we're clear, my HUD is coming out real soon. I've managed to sort out most, if not all, of the resolution conflict problems I was having with it. I promise I'll stop teasing you so much about it.[/quote]

holy shit im gonna jizz
1554
#1554
-1 Frags +

Question, how do you make something appear in front or behind another? for example, the health/ammo value shadows behind the white values.

Question, how do you make something appear in front or behind another? for example, the health/ammo value shadows behind the white values.
1555
#1555
0 Frags +
MoistMelonsQuestion, how do you make something appear in front or behind another? for example, the health/ammo value shadows behind the white values.

zpos

[quote=MoistMelons]Question, how do you make something appear in front or behind another? for example, the health/ammo value shadows behind the white values.[/quote]

zpos
1556
#1556
7 Frags +

http://cloud-2.steampowered.com/ugc/3335220983113773318/6E121F0C5540165C07A86798572F1B567BE1EE0E/

http://cloud-4.steampowered.com/ugc/3335220983086413424/03A8D2A633F0203E56413997CC07C766AFFC01E2/

http://cloud-3.steampowered.com/ugc/3335220983113403030/B38C87E9251456BC77B916D89F9427BE8EE10717/

http://cloud-3.steampowered.com/ugc/3335220983113244382/9A6DDF99880EA1A41A6AD0D3E3F3FE4B66A53003/

http://i.imgur.com/Uthtbi8.png

The images should now display correctly on 4:3 and widescreen monitors. Since I didn´t find a tutorial and did not want to bother folks with this either, this is how to edit background images for anyone interested:

In case you´d like to replace them, you need to edit ChapterBackgrounds.txt in /scripts/ to tell the game which images to load in the first place, then get VTFEdit (google it) and import your desired images. Last but not least save them as .VTF and have a look at your /materials/console/ folder.

You´ll need to put the image you want in a 4:3 format (crop them with Photoshop or Paint.net beforehand) and also a widescreen format (16:9, with the suffix '_widescreen'). Don´t forget to edit the .VMT files with a text editor like Notepad for the normal and '_widescreen' versions and make sure the paths/ filenames inside that file are correct.

-

Also, thanks to Pwny_ for his incredible Ya_Hud mod, Possimpible for releasing his main menu and Rays for his classloadoutpanel.res and backpackpanel.res which I shamelessly copied. >___<

Download BWild-hud .14a

[img]http://cloud-2.steampowered.com/ugc/3335220983113773318/6E121F0C5540165C07A86798572F1B567BE1EE0E/[/img]

[img]http://cloud-4.steampowered.com/ugc/3335220983086413424/03A8D2A633F0203E56413997CC07C766AFFC01E2/[/img]

[img]http://cloud-3.steampowered.com/ugc/3335220983113403030/B38C87E9251456BC77B916D89F9427BE8EE10717/[/img]

[img]http://cloud-3.steampowered.com/ugc/3335220983113244382/9A6DDF99880EA1A41A6AD0D3E3F3FE4B66A53003/[/img]

[img]http://i.imgur.com/Uthtbi8.png[/img]

The images should now display correctly on 4:3 and widescreen monitors. Since I didn´t find a tutorial and did not want to bother folks with this either, this is how to edit background images for anyone interested:

In case you´d like to replace them, you need to edit ChapterBackgrounds.txt in /scripts/ to tell the game which images to load in the first place, then get VTFEdit (google it) and [b]import[/b] your desired images. Last but not least [b]save[/b] them as .VTF and have a look at your /materials/console/ folder.

You´ll need to put the image you want in a 4:3 format (crop them with Photoshop or Paint.net beforehand) and also a widescreen format (16:9, with the suffix '_widescreen'). Don´t forget to edit the .VMT files with a text editor like Notepad for the normal and '_widescreen' versions and make sure the paths/ filenames inside that file are correct.

-

Also, thanks to Pwny_ for [url=http://teamfortress.tv/thread/16659/bwhud]his incredible Ya_Hud mod[/url], Possimpible for releasing his main menu and [url=http://teamfortress.tv/thread/981/rayshud]Rays[/url] for his classloadoutpanel.res and backpackpanel.res which I shamelessly copied. >___<

[url=https://www.dropbox.com/s/21sg81u8vzxskdo/BWild-hud%20%28.14a%29.zip]Download BWild-hud .14a[/url]
1557
#1557
0 Frags +
cosahttp://imgur.com/MjPOlrd
Edited the default hud to resemble an ancient numlocked hud.

Hey post that please ;-;

[quote=cosa]http://imgur.com/MjPOlrd[img][/img]
Edited the default hud to resemble an ancient numlocked hud.[/quote]

Hey post that please ;-;
1558
#1558
2 Frags +

I have a question about .vtf and .vmt files. To test it out, I made a purple triangle and converted it to test1.vtf and test1.vmt. I put them into my /custom/my_custom_stuff/materials/hud/ folder. In mainmenuoverride.res, I replaced the logo image (default is "../logo/new_tf2_logo/") with "/hud/test1" but I am getting the purple/black checkerboard. I've searched online for tutorials but can't seem to find any. Can someone instruct me on where to put your custom .vtf/.vmt files and how to declare them within the hud itself?

I have a question about .vtf and .vmt files. To test it out, I made a purple triangle and converted it to test1.vtf and test1.vmt. I put them into my /custom/my_custom_stuff/materials/hud/ folder. In mainmenuoverride.res, I replaced the logo image (default is "../logo/new_tf2_logo/") with "/hud/test1" but I am getting the purple/black checkerboard. I've searched online for tutorials but can't seem to find any. Can someone instruct me on where to put your custom .vtf/.vmt files and how to declare them within the hud itself?
1559
#1559
1 Frags +
VoloderI have a question about .vtf and .vmt files. To test it out, I made a purple triangle and converted it to test1.vtf and test1.vmt. I put them into my /custom/my_custom_stuff/materials/hud/ folder. In mainmenuoverride.res, I replaced the logo image (default is "../logo/new_tf2_logo/") with "/hud/test1" but I am getting the purple/black checkerboard. I've searched online for tutorials but can't seem to find any. Can someone instruct me on where to put your custom .vtf/.vmt files and how to declare them within the hud itself?

Custom vtfs are weird, one thing I would do first off is to put the test vtf and vmt in custom/*name*/materials/vgui/replay/thumbnails and reference that file path relative to materials ie /vgui/replay/thumbnails. That folder is never checked with sv_pure or anything so that eliminates the possibility of file path errors (credit to broesel for discovering this and SirVilleta + povohat (I think?) for introducing it to the masses). then make sure the .vmt is referencing the right file. that should be the only thing you could be messing up on, not sure.

[quote=Voloder]I have a question about .vtf and .vmt files. To test it out, I made a purple triangle and converted it to test1.vtf and test1.vmt. I put them into my /custom/my_custom_stuff/materials/hud/ folder. In mainmenuoverride.res, I replaced the logo image (default is "../logo/new_tf2_logo/") with "/hud/test1" but I am getting the purple/black checkerboard. I've searched online for tutorials but can't seem to find any. Can someone instruct me on where to put your custom .vtf/.vmt files and how to declare them within the hud itself?[/quote]

Custom vtfs are weird, one thing I would do first off is to put the test vtf and vmt in custom/*name*/materials/vgui/replay/thumbnails and reference that file path relative to materials ie /vgui/replay/thumbnails. That folder is never checked with sv_pure or anything so that eliminates the possibility of file path errors (credit to broesel for discovering this and SirVilleta + povohat (I think?) for introducing it to the masses). then make sure the .vmt is referencing the right file. that should be the only thing you could be messing up on, not sure.
1560
#1560
-1 Frags +
hanbroloThat folder is never checked with sv_pure or anything so that eliminates the possibility of file path errors (credit to broesel for discovering this and SirVilleta + povohat (I think?) for introducing it to the masses).

Ohhhh. Didn´t know that, thanks! Now that´s why pretty much everyone uses the same directory structure for materials.

[quote=hanbrolo]
That folder is never checked with sv_pure or anything so that eliminates the possibility of file path errors (credit to broesel for discovering this and SirVilleta + povohat (I think?) for introducing it to the masses).[/quote]

Ohhhh. Didn´t know that, thanks! Now that´s why pretty much everyone uses the same directory structure for materials.
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