Upvote Upvoted 0 Downvote Downvoted
auto reload delay
posted in Q/A Help
1
#1
-2 Frags +

I can't play without autoreload, but the reload animation bugs me when I'm playing scout/demo. Anyway I can delay the reload so the animation doesn't appear between firing???

I can't play without autoreload, but the reload animation bugs me when I'm playing scout/demo. Anyway I can delay the reload so the animation doesn't appear between firing???
2
#2
2 Frags +

Could always just turn off viewmodels.

As far as I know, there's no way to time scripts without the wait command which is disabled in comp.

Could always just turn off viewmodels.

As far as I know, there's no way to time scripts without the wait command which is disabled in comp.
3
#3
0 Frags +

oh nvm i read your post wrong

oh nvm i read your post wrong
4
#4
2 Frags +

.

.
5
#5
0 Frags +

Just a thought, would something like this theoretically work?

alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople

Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players

Just a thought, would something like this theoretically work?

alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople

Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players
6
#6
3 Frags +

You could bind reload to a button you use frequently, like jump. It's possible that you start reloading while firing the weapon, but it still would make it less frequent.

You could bind reload to a button you use frequently, like jump. It's possible that you start reloading while firing the weapon, but it still would make it less frequent.
7
#7
0 Frags +
LightningSpikeIf you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.

Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.

because mouse 2 is attack2. its an attack so when you hold down mouse2 with a rocket launcher, its trying to execute attack2 when it's not present

[quote=LightningSpike]If you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.

Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.[/quote]
because mouse 2 is attack2. its an attack so when you hold down mouse2 with a rocket launcher, its trying to execute attack2 when it's not present
8
#8
0 Frags +
LightningSpikeIf you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.

Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.

That was fixed in a recent patch. The same fix that allows you to hold M2 as demoman and blow up stickies and disabled the rattlesnake medic funtimes

tranchemusicJust a thought, would something like this theoretically work?

alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople

Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players

Reload animations never happen while you're holding down the mouse, so this doesn't do anything.

[quote=LightningSpike]If you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.

Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.[/quote]

That was fixed in a recent patch. The same fix that allows you to hold M2 as demoman and blow up stickies and disabled the rattlesnake medic funtimes

[quote=tranchemusic]Just a thought, would something like this theoretically work?

alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople

Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players[/quote]

Reload animations never happen while you're holding down the mouse, so this doesn't do anything.
9
#9
-1 Frags +

use brosel's crosshair switcher and turn off viewmodels on things with reload animations you dislike

or just set a bind to toggle viewmodels on/off

use brosel's crosshair switcher and turn off viewmodels on things with reload animations you dislike

or just set a bind to toggle viewmodels on/off
10
#10
2 Frags +
smoboReload animations never happen while you're holding down the mouse, so this doesn't do anything.

oh yeah i'm dumb

[quote=smobo]
Reload animations never happen while you're holding down the mouse, so this doesn't do anything.[/quote]

oh yeah i'm dumb
Please sign in through STEAM to post a comment.