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ultiduo_obsidiian
1
#1
22 Frags +

Hey everyone,

I'm posting my new map for public release. I've been working on it for the past few days, and I think it's coming along well. It's been playtested privately a few times, and I figured it was good enough now for everyone else to test it. The name is gonna be changed once I detail the map.

Current Version: Alpha 10 (a10)
Download: https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp

Screenshots: http://imgur.com/a/6j9vm

http://i.imgur.com/VQ6KtB9.jpg

http://i.imgur.com/I9dcYPZ.jpg

http://i.imgur.com/O5zKs4j.jpg

http://i.imgur.com/X3kix4d.jpg

http://i.imgur.com/7uaLLgd.jpg

Changelog:

a10

- Added ramps to go directly up to the point

a9

- Initial release

Feedback is appreciated!!!

PS - it's not badlands

Hey everyone,

I'm posting my new map for public release. I've been working on it for the past few days, and I think it's coming along well. It's been playtested privately a few times, and I figured it was good enough now for everyone else to test it. The name is gonna be changed once I detail the map.

[b]Current Version:[/b] Alpha 10 (a10)
[b]Download:[/b] https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp

Screenshots: http://imgur.com/a/6j9vm

[IMG]http://i.imgur.com/VQ6KtB9.jpg[/IMG]

[IMG]http://i.imgur.com/I9dcYPZ.jpg[/IMG]

[IMG]http://i.imgur.com/O5zKs4j.jpg[/IMG]

[IMG]http://i.imgur.com/X3kix4d.jpg[/IMG]

[IMG]http://i.imgur.com/7uaLLgd.jpg[/IMG]

Changelog:
[quote][u]a10[/u]

- Added ramps to go directly up to the point

[u]a9[/u]

- Initial release[/quote]

Feedback is appreciated!!!

PS - it's not badlands
2
#2
1 Frags +

cool, will try and check it out today

cool, will try and check it out today
3
#3
0 Frags +

It seems like that if you are holding the point you win because you can just shoot them off the walkway?

It seems like that if you are holding the point you win because you can just shoot them off the walkway?
4
#4
1 Frags +

The concept looks good, going to playtest it soon hopefully :]
Any plans for a visual style? I liked the one of ulitduo_baloo a lot

The concept looks good, going to playtest it soon hopefully :]
Any plans for a visual style? I liked the one of ulitduo_baloo a lot
5
#5
2 Frags +
DamnEasyIt seems like that if you are holding the point you win because you can just shoot them off the walkway?

Only if you're attacking though, it doesn't look like that'd be a good place to hold once you have the point as you can be easily spammed and your med can't retreat easily without losing a lot of position.

[quote=DamnEasy]It seems like that if you are holding the point you win because you can just shoot them off the walkway?[/quote]

Only if you're attacking though, it doesn't look like that'd be a good place to hold once you have the point as you can be easily spammed and your med can't retreat easily without losing a lot of position.
6
#6
2 Frags +

Streaming some of this map now, twitch vod will be available later for feedback.

Streaming some of this map now, twitch vod will be available later for feedback.
7
#7
4 Frags +

what's with the point being on top/being in the same position as height ad on all these new ultiduo maps? imo the best thing about the classic ultiduo was that the cap was not the best position on the map and forced rotation.

what's with the point being on top/being in the same position as height ad on all these new ultiduo maps? imo the best thing about the classic ultiduo was that the cap was [i]not[/i] the best position on the map and forced rotation.
8
#8
2 Frags +
zeSIMONThe concept looks good, going to playtest it soon hopefully :]
Any plans for a visual style? I liked the one of ulitduo_baloo a lot

I don't really want to copy baloo, so I was thinking of either making it look like process or making it japanese themed like this.

dubiouswhat's with the point being on top/being in the same position as height ad on all these new ultiduo maps? imo the best thing about the classic ultiduo was that the cap was not the best position on the map and forced rotation.

The cap point here isn't really the greatest spot on the map. In our tests, the point actually changed hands a lot. Since the balcony outside of spawn is actually higher than the point, you're usually forced of the point rather than being able to just camp on it.

[quote=zeSIMON]The concept looks good, going to playtest it soon hopefully :]
Any plans for a visual style? I liked the one of ulitduo_baloo a lot[/quote]

I don't really want to copy baloo, so I was thinking of either making it look like process or making it japanese themed like [url=http://forums.tf2maps.net/showthread.php?t=21951]this[/url].

[quote=dubious]what's with the point being on top/being in the same position as height ad on all these new ultiduo maps? imo the best thing about the classic ultiduo was that the cap was [i]not[/i] the best position on the map and forced rotation.[/quote]

The cap point here isn't really the greatest spot on the map. In our tests, the point actually changed hands a lot. Since the balcony outside of spawn is actually higher than the point, you're usually forced of the point rather than being able to just camp on it.
9
#9
1 Frags +

Updated to a10!

Download link: https://www.dropbox.com/s/w19dppjj9jmtm42/ultiduo_obsidiian_a10.bsp

Changes:

- Added ramps to go directly up to the point

Updated to a10!

Download link: https://www.dropbox.com/s/w19dppjj9jmtm42/ultiduo_obsidiian_a10.bsp

Changes:

- Added ramps to go directly up to the point
10
#10
4 Frags +
obsidiianI don't really want to copy baloo, so I was thinking of either making it look like process or making it japanese themed like this.

Japanese looks amazing imo.

[quote=obsidiian]
I don't really want to copy baloo, so I was thinking of either making it look like process or making it japanese themed like [url=http://forums.tf2maps.net/showthread.php?t=21951]this[/url].
[/quote]
Japanese looks amazing imo.
11
#11
0 Frags +

We need more japanese style maps! :D

We need more japanese style maps! :D
12
#12
2 Frags +

yeah so I made this vod, unfortunately I muted my mic for the stream so you can't hear everything
http://www.twitch.tv/stark62/c/3619007
general feedback was that there should be some kind of forward hold that's away from the point, otherwise there's no reason to use any of the other spawn doors
also the spawn timers were way too long, I think the standard ultiduo spawns would be better
it's also fairly difficult to get back up to the height advantage once you're knocked off

yeah so I made this vod, unfortunately I muted my mic for the stream so you can't hear everything
http://www.twitch.tv/stark62/c/3619007
general feedback was that there should be some kind of forward hold that's away from the point, otherwise there's no reason to use any of the other spawn doors
also the spawn timers were way too long, I think the standard ultiduo spawns would be better
it's also fairly difficult to get back up to the height advantage once you're knocked off
13
#13
4 Frags +

o_o face in the map name

o_o face in the map name
14
#14
1 Frags +
Starkyeah so I made this vod, unfortunately I muted my mic for the stream so you can't hear everything
http://www.twitch.tv/stark62/c/3619007
general feedback was that there should be some kind of forward hold that's away from the point, otherwise there's no reason to use any of the other spawn doors
also the spawn timers were way too long, I think the standard ultiduo spawns would be better
it's also fairly difficult to get back up to the height advantage once you're knocked off

Thanks for the vod and feedback! I've been thinking about making it so you either spawn at the bottom or spawn sort of halfway between the bottom and top. Also, the spawn times seem to be glitched. They're supposed to be around 6 seconds yet we keep ending up with 10 or even 14 second spawns. I added ramps directly to the point to try and make it a lot easier to get to the point. It's a drastic change but hopefully it solves the problem.

[quote=Stark]yeah so I made this vod, unfortunately I muted my mic for the stream so you can't hear everything
http://www.twitch.tv/stark62/c/3619007
general feedback was that there should be some kind of forward hold that's away from the point, otherwise there's no reason to use any of the other spawn doors
also the spawn timers were way too long, I think the standard ultiduo spawns would be better
it's also fairly difficult to get back up to the height advantage once you're knocked off[/quote]
Thanks for the vod and feedback! I've been thinking about making it so you either spawn at the bottom or spawn sort of halfway between the bottom and top. Also, the spawn times seem to be glitched. They're supposed to be around 6 seconds yet we keep ending up with 10 or even 14 second spawns. I added ramps directly to the point to try and make it a lot easier to get to the point. It's a drastic change but hopefully it solves the problem.
15
#15
2 Frags +

the japanese theme or the process theme would both be cool, i like this map alot, seems pretty balanced

the japanese theme or the process theme would both be cool, i like this map alot, seems pretty balanced
16
#16
-3 Frags +

Is there any reason why there are two I's at the end?

Is there any reason why there are two I's at the end?
17
#17
4 Frags +

dl link isn't working

dl link isn't working
18
#18
1 Frags +
kirbyIs there any reason why there are two I's at the end?

its spelled the same way his name is spelled

[quote=kirby]Is there any reason why there are two I's at the end?[/quote]
its spelled the same way his name is spelled
19
#19
4 Frags +

A10 Download Mirror

[url=http://74.91.115.175/tf/maps/ultiduo_obsidiian_a10.bsp.bz2]A10 Download Mirror[/url]
20
#20
1 Frags +

http://i.imgur.com/AfPl6Yg.jpg

plus shoutout to jumpers making ultiduo maps

https://www.youtube.com/watch?v=0wBdDiazjdo&feature=youtu.be

also you can jump from spawn and speedshot on point to get to the other spawn

edit: also spawn times are still way too long

[img]http://i.imgur.com/AfPl6Yg.jpg[/img]

plus shoutout to jumpers making ultiduo maps
[youtube]https://www.youtube.com/watch?v=0wBdDiazjdo&feature=youtu.be[/youtube]
also you can jump from spawn and speedshot on point to get to the other spawn

edit: also spawn times are still way too long
21
#21
0 Frags +
reddplus shoutout to jumpers making ultiduo maps

reminds me of the jump on gully from river across last that ballsy roamers use to get med picks.

[quote=redd]
plus shoutout to jumpers making ultiduo maps
[/quote]
reminds me of the jump on gully from river across last that ballsy roamers use to get med picks.
22
#22
0 Frags +

Sorry about not fixing that DL link. New one down below and in first post.

https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp

After I finish my jump map this is gonna be getting some updates. Sorry about not fixing stuff in forever. I'll try and push out a more playable version with better spawns before I'm totally done with the jump map though, as it will likely take a while to get it to where I want it.

Sorry about not fixing that DL link. New one down below and in first post.

https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp

After I finish my jump map this is gonna be getting some updates. Sorry about not fixing stuff in forever. I'll try and push out a more playable version with better spawns before I'm totally done with the jump map though, as it will likely take a while to get it to where I want it.
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