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voidHUD
posted in Customization
31
#31
1 Frags +

I'm about to release a big update within the next couple of days. I just want to know what you guys think about some parts of it.

New cl_hud_minmode 1 now gives you an HPcross (note the meters, cp, & timer will be fixed by update)

http://cloud-3.steampowered.com/ugc/702856771745718258/97DF742A7D25458F33D67ED45D6488064C343699/

New Class Selection:

http://gyazo.com/b7bcf82c9353766217a8014f37a5325a.png

So how is it coming? Does it look good, or what?

I'm about to release a big update within the next couple of days. I just want to know what you guys think about some parts of it.

New cl_hud_minmode 1 now gives you an HPcross (note the meters, cp, & timer will be fixed by update)
[img]http://cloud-3.steampowered.com/ugc/702856771745718258/97DF742A7D25458F33D67ED45D6488064C343699/[/img]

New Class Selection:
[img]http://gyazo.com/b7bcf82c9353766217a8014f37a5325a.png[/img]

So how is it coming? Does it look good, or what?
32
#32
-3 Frags +
StaticVoidI'm about to release a big update within the next couple of days. I just want to know what you guys think about some parts of it.

New cl_hud_minmode 1 now gives you an HPcross (note the meters, cp, & timer will be fixed by update)
http://cloud-3.steampowered.com/ugc/702856771745718258/97DF742A7D25458F33D67ED45D6488064C343699/

New Class Selection:
http://gyazo.com/b7bcf82c9353766217a8014f37a5325a.png

So how is it coming? Does it look good, or what?

Looking good, hate the health cross tho

[quote=StaticVoid]I'm about to release a big update within the next couple of days. I just want to know what you guys think about some parts of it.

New cl_hud_minmode 1 now gives you an HPcross (note the meters, cp, & timer will be fixed by update)
[img]http://cloud-3.steampowered.com/ugc/702856771745718258/97DF742A7D25458F33D67ED45D6488064C343699/[/img]

New Class Selection:
[img]http://gyazo.com/b7bcf82c9353766217a8014f37a5325a.png[/img]

So how is it coming? Does it look good, or what?[/quote]
Looking good, hate the health cross tho
33
#33
0 Frags +
LinKr_StaticVoidI'm about to release a big update within the next couple of days. I just want to know what you guys think about some parts of it.

New cl_hud_minmode 1 now gives you an HPcross (note the meters, cp, & timer will be fixed by update)
http://cloud-3.steampowered.com/ugc/702856771745718258/97DF742A7D25458F33D67ED45D6488064C343699/

New Class Selection:
http://gyazo.com/b7bcf82c9353766217a8014f37a5325a.png

So how is it coming? Does it look good, or what?
Looking good, hate the health cross tho

The HP cross will be made larger.
I was hoping to have this update pushed this weekend, but finals and exams came up and I've been busy...

[quote=LinKr_][quote=StaticVoid]I'm about to release a big update within the next couple of days. I just want to know what you guys think about some parts of it.

New cl_hud_minmode 1 now gives you an HPcross (note the meters, cp, & timer will be fixed by update)
[img]http://cloud-3.steampowered.com/ugc/702856771745718258/97DF742A7D25458F33D67ED45D6488064C343699/[/img]

New Class Selection:
[img]http://gyazo.com/b7bcf82c9353766217a8014f37a5325a.png[/img]

So how is it coming? Does it look good, or what?[/quote]
Looking good, hate the health cross tho[/quote]
The HP cross will be made larger.
I was hoping to have this update pushed this weekend, but finals and exams came up and I've been busy...
34
#34
0 Frags +

Looks like a nice and clean hud i will try it out.

Looks like a nice and clean hud i will try it out.
35
#35
0 Frags +

I do have a question for everyone.

Would me using elements from another HUD, i.e. the scoreboard or timer, in my HUD make anyone disappointed? I mean I've been going off of my own changes, but I really do not even want to try on the scoreboard, just way too much to do.

I do plan on having the v.8 update released within a day or two. It will include:
- New Class Selection
- New Team Selection
- New MOTD?
- New Round Timer
- New Item Meters
- New Scoreboard
- HPCross in minmode
- Misc.

I do have a question for everyone.

Would me using elements from another HUD, i.e. the scoreboard or timer, in my HUD make anyone disappointed? I mean I've been going off of my own changes, but I really do not even want to try on the scoreboard, just way too much to do.

I do plan on having the v.8 update released within a day or two. It will include:
- New Class Selection
- New Team Selection
- New MOTD?
- New Round Timer
- New Item Meters
- New Scoreboard
- HPCross in minmode
- Misc.
36
#36
0 Frags +

Huge Update Released:
New Features:
- Round Timer
- Class Menu
- Team Menu
- MOTD
- KOTH timer
- Item Meters
- Spy Disguise
- Minmode HPcross
- 3d model adjustments
- Scoreboard
- Lots of things that I forgot because it's 1:00 AM here right now...

- Updated Imgur with new pictures

[b]Huge Update Released:[/b]
New Features:
- Round Timer
- Class Menu
- Team Menu
- MOTD
- KOTH timer
- Item Meters
- Spy Disguise
- Minmode HPcross
- 3d model adjustments
- Scoreboard
- Lots of things that I forgot because it's 1:00 AM here right now...

- Updated Imgur with new pictures
37
#37
1 Frags +

Update Released:
- Added Map Info Panel
- Fixed Round Timer in minmode
- Fixed HPCross in minmode
- Fixed CP HUD in minmode

[b]Update Released[/b]:
- Added Map Info Panel
- Fixed Round Timer in minmode
- Fixed HPCross in minmode
- Fixed CP HUD in minmode
38
#38
1 Frags +

Update Released:
- changed font to sansation instead of square
- cl_hud_minmode 0 now has the HPcross while using minmode removes it
- Larger health numbers
- Fixed problem with ubercharge meters
- Updated player's ubercharge meter
- Changed ammo in reserve to gray
- Updated positioning of 3D character models
- Fixed some issues with the MVM scoreboard
- Adjusted buff and low health meters
- Added animation for low ammo

[b]Update Released:[/b]
- changed font to sansation instead of square
- cl_hud_minmode 0 now has the HPcross while using minmode removes it
- Larger health numbers
- Fixed problem with ubercharge meters
- Updated player's ubercharge meter
- Changed ammo in reserve to gray
- Updated positioning of 3D character models
- Fixed some issues with the MVM scoreboard
- Adjusted buff and low health meters
- Added animation for low ammo
39
#39
1 Frags +

The marked for death indicator, like when using the GRU or Escape plan, is inside of the cross and kind of hard to see. Everything else is great to me

The marked for death indicator, like when using the GRU or Escape plan, is inside of the cross and kind of hard to see. Everything else is great to me
40
#40
0 Frags +
RaptorThe marked for death indicator, like when using the GRU or Escape plan, is inside of the cross and kind of hard to see. Everything else is great to me

It is annoying, but it is tied to the HP cross' location so it's almost impossible to fix.

Anyway:
Update Released:
- Fixed hp bug
- Fixed avatar in communication bug
- Changed location of demoman charge meter

[quote=Raptor]The marked for death indicator, like when using the GRU or Escape plan, is inside of the cross and kind of hard to see. Everything else is great to me[/quote]
It is annoying, but it is tied to the HP cross' location so it's almost impossible to fix.


Anyway:
[b]Update Released:[/b]
- Fixed hp bug
- Fixed avatar in communication bug
- Changed location of demoman charge meter
41
#41
1 Frags +

bump - site is up

bump - site is up
42
#42
1 Frags +
tstmbump - site is up

Thanks again.

And to everyone else, my apologies for not releasing an update to the hud for some time, but I'm currently on break and all I have with me is an old laptop that doesn't have the new hud files that i have made significant progress on. Many of the annoying bugs will be fixed once I finalize those other files after break.

[quote=tstm]bump - site is up[/quote]
Thanks again.

And to everyone else, my apologies for not releasing an update to the hud for some time, but I'm currently on break and all I have with me is an old laptop that doesn't have the new hud files that i have made significant progress on. Many of the annoying bugs will be fixed once I finalize those other files after break.
43
#43
1 Frags +

Finally got around to updating the HUD since I've been on break.
Here's the changelog:
+ Added correct functionality for killstreak weapons
+ Added A&D Backpack page switching
+ Moved chat box upward
~ Fixed several scoreboard issues
~ Fixed several MVM Scoreboard bugs
~ Moved Last Damage Done to be above the ammo counter

Finally got around to updating the HUD since I've been on break.
[b]Here's the changelog:[/b]
+ Added correct functionality for killstreak weapons
+ Added A&D Backpack page switching
+ Moved chat box upward
~ Fixed several scoreboard issues
~ Fixed several MVM Scoreboard bugs
~ Moved Last Damage Done to be above the ammo counter
44
#44
1 Frags +

Update Released. To get this update, simply re-download the HUD from the GitHub.
Changelog:
+ Added top killstreak in the round win panel
+ Added briefcase when capping CTF intel
+ Added Low Ammo animations for weapons with reserves
~ Fixed issues with buffed and low HP animations in minmode
~ Fixed "Head" counter for the Bazaar Bargain
~ Fixed "Crit" counter for the Diamondback
~ Fixed "Revenge" counter for the Frontier Justice
~ Fixed avatars in the voice chat

Update Released. To get this update, simply re-download the HUD from the GitHub.
Changelog:
+ Added top killstreak in the round win panel
+ Added briefcase when capping CTF intel
+ Added Low Ammo animations for weapons with reserves
~ Fixed issues with buffed and low HP animations in minmode
~ Fixed "Head" counter for the Bazaar Bargain
~ Fixed "Crit" counter for the Diamondback
~ Fixed "Revenge" counter for the Frontier Justice
~ Fixed avatars in the voice chat
45
#45
2 Frags +

Big update
Changelog:
- Arena support
- Better round timer
- Better targetIDs
- My own item effect meters
- Better minmode
- Better scoreboard

Check OP for links!

Big update
Changelog:
- Arena support
- Better round timer
- Better targetIDs
- My own item effect meters
- Better minmode
- Better scoreboard

Check OP for links!
46
#46
2 Frags +

Update Released:
~ Changed blue team bg in scoreboard
~ Moved minmode HP number
~ Centered all item effect meters appropriately
~ Updated last damage done number to be above ammo

[b]Update Released:[/b]
~ Changed blue team bg in scoreboard
~ Moved minmode HP number
~ Centered all item effect meters appropriately
~ Updated last damage done number to be above ammo
47
#47
2 Frags +

Update released:
+ Added better tournament spectator HUD
+ Added missing font files
~ Fixed koth round timer
~ Fixed minmode bug with HP

DL from GitHUB

[b]Update released:[/b]
+ Added better tournament spectator HUD
+ Added missing font files
~ Fixed koth round timer
~ Fixed minmode bug with HP

DL from GitHUB
48
#48
2 Frags +

Really liking the font, gonna have to try this out.

Really liking the font, gonna have to try this out.
49
#49
1 Frags +

Update Released:
+ ADDED FOG'S CUSTOM CROSSHAIRS
+ Fixed some meters not being centered
+ Added functionability for Heavy Rage and Medic Shield in MvM
+ Added correct font for countdown in MvM
+ Added correct buff color in the TargetIDs
~ Fixed Wave counter in MvM while playing in minmode
~ Fixed and IMPROVED the tournament spectator HUD
~ Fixed disguise panel in minmode
~ Improved targetIDs

= updated imgur pictures
http://imgur.com/a/5hsnZ
https://github.com/TheStaticVoid/VoidHUD

Update Released:
+ ADDED FOG'S CUSTOM CROSSHAIRS
+ Fixed some meters not being centered
+ Added functionability for Heavy Rage and Medic Shield in MvM
+ Added correct font for countdown in MvM
+ Added correct buff color in the TargetIDs
~ Fixed Wave counter in MvM while playing in minmode
~ Fixed and IMPROVED the tournament spectator HUD
~ Fixed disguise panel in minmode
~ Improved targetIDs

= updated imgur pictures
http://imgur.com/a/5hsnZ
https://github.com/TheStaticVoid/VoidHUD
50
#50
3 Frags +

You've made many great improvements man, good job. Looks clean and good.

You've made many great improvements man, good job. Looks clean and good.
51
#51
2 Frags +
cr4ftyYou've made many great improvements man, good job. Looks clean and good.

Thanks! I've learned so much more about how to edit HUDs and how they work. I'm glad to know someone likes it.

[quote=cr4fty]You've made many great improvements man, good job. Looks clean and good.[/quote]
Thanks! I've learned so much more about how to edit HUDs and how they work. I'm glad to know someone likes it.
52
#52
2 Frags +

Housekeeping Update:
~ Fixed MvM Wave count-down timer
~ Fixed ammo being cut off after increasing it past 300
~ Fixed some item effect meters

[b]Housekeeping Update:[/b]
~ Fixed MvM Wave count-down timer
~ Fixed ammo being cut off after increasing it past 300
~ Fixed some item effect meters
53
#53
3 Frags +

Bug Fixes
+ Added functionability for dueling other players in scoreboard
+ Widened scoreboard so names don't get cut off so badly (credit)
~ Fixed issue with inspecting players while dead in tournament mode
https://github.com/TheStaticVoid/VoidHUD

[B]Bug Fixes[/B]
+ Added functionability for dueling other players in scoreboard
+ Widened scoreboard so names don't get cut off so badly ([URL=http://teamfortress.tv/user/profile/redd0t]credit[/URL])
~ Fixed issue with inspecting players while dead in tournament mode
[URL=http://www.skial.com/steam://openurl/https://github.com/TheStaticVoid/VoidHUD]https://github.com/TheStaticVoid/VoidHUD[/URL]
54
#54
2 Frags +

Bug Fixes:
+ Added support for spy sapper in MvM
+ Added a black outline in the freezepanel for player health
~ Fixed centering of soda popper when not being used with other meter weapons
https://github.com/TheStaticVoid/VoidHUD

[B]Bug Fixes:[/B]
+ Added support for spy sapper in MvM
+ Added a black outline in the freezepanel for player health
~ Fixed centering of soda popper when not being used with other meter weapons
https://github.com/TheStaticVoid/VoidHUD
55
#55
2 Frags +

Update Released:
+ Updated to work properly with the new 2/7/14 update
+ Improved killfeed so that it doesn't clip over the round timer
+ Fixed an issue with targetid's clipping with player health

[b]Update Released:[/b]
+ Updated to work properly with the new 2/7/14 update
+ Improved killfeed so that it doesn't clip over the round timer
+ Fixed an issue with targetid's clipping with player health
56
#56
1 Frags +

Small Housekeeping Update:
+ Added support for 4Plug
+ Improved 3D player models and Spy disguise panels
~ Correctly centered KOTH timers
~ Improved GitHub repo.

Small Housekeeping Update:
+ Added support for 4Plug
+ Improved 3D player models and Spy disguise panels
~ Correctly centered KOTH timers
~ Improved GitHub repo.
57
#57
1 Frags +

Update Released:
+ added new main menu
- removed [unknown] label from spectator huds

[b]Update Released:[/b]
+ added new main menu
- removed [unknown] label from spectator huds
58
#58
2 Frags +

Update 1.2.1:
+ Improved scoreboard so that names don't get cut off, via widening
+ Improved spy disguise to fit with the sansation font of the HUD
+ Improved spectating in tournament mode so that most names don't get cut off, via widening

[b]Update 1.2.1:[/b]
+ Improved scoreboard so that names don't get cut off, via widening
+ Improved spy disguise to fit with the sansation font of the HUD
+ Improved spectating in tournament mode so that most names don't get cut off, via widening
59
#59
0 Frags +

In the advanced spectator's hud it seems all the names of people are very small and it's located right underneath your kills/deaths so when I hit tab to see my leaderboard, the advanced spectator hud blocks it off. Can you possibly make it larger and locate it at a bettter place? Yes, I installed all the fonts. I can provide a screenshot if you want.

In the advanced spectator's hud it seems all the names of people are very small and it's located right underneath your kills/deaths so when I hit tab to see my leaderboard, the advanced spectator hud blocks it off. Can you possibly make it larger and locate it at a bettter place? Yes, I installed all the fonts. I can provide a screenshot if you want.
60
#60
2 Frags +

Update 1.3:
+ Added smaller netgraph
- Removed Backpack A & D page switching to enable newest version of backpack UI

* HUD is not dead, please read this:
http://steamcommunity.com/groups/voidhud#announcements/detail/1747701666019459477

[b]Update 1.3:[/b]
+ Added smaller netgraph
- Removed Backpack A & D page switching to enable newest version of backpack UI

* HUD is not dead, please read this:
http://steamcommunity.com/groups/voidhud#announcements/detail/1747701666019459477
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