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HUD edit help
posted in Customization
1
#1
0 Frags +

Most chargemeters work with "#TF_Ball". I was wondering how to change all names to that. For instance, the Sandvich's meter says "Food", etc. and I was hoping to change that. On another note, would it be possible to enlarge MvM's chat font in lobby? Any thoughts, ideas?

Most chargemeters work with "#TF_Ball". I was wondering how to change all names to that. For instance, the Sandvich's meter says "Food", etc. and I was hoping to change that. On another note, would it be possible to enlarge MvM's chat font in lobby? Any thoughts, ideas?
2
#2
huds.tf
1 Frags +

tf\resource\tf_english.txt

Find TF_ball, and you'll find all the others as well.

I think the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.

tf\resource\tf_english.txt

Find TF_ball, and you'll find all the others as well.

I [i]think[/i] the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.
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#3
0 Frags +
omnitf\resource\tf_english.txt

Find TF_ball, and you'll find all the others as well.

I think the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.

The thing is that i don't have either of those files. I found the second file in "https://github.com/NULFLO/tf2basehud"; will try to edit it but for the first file no luck

[quote=omni]tf\resource\tf_english.txt

Find TF_ball, and you'll find all the others as well.

I [i]think[/i] the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.[/quote]

The thing is that i don't have either of those files. I found the second file in "https://github.com/NULFLO/tf2basehud" will try to edit it but for the first file no luck
4
#4
huds.tf
1 Frags +

Well, you should have tf_english.txt, otherwise your game wouldn't display text correctly. Be sure you're checking in tf\resource and not tf\custom\<where your hud is>\resource

Well, you should have tf_english.txt, otherwise your game wouldn't display text correctly. Be sure you're checking in tf\resource and not tf\custom\<where your hud is>\resource
5
#5
0 Frags +

yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S

yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
6
#6
0 Frags +
Slayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S

Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).

[quote=Slayer6]yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S[/quote]

Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).
7
#7
0 Frags +
redd0tSlayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).

So nothing to do about it for now :/ Thanks for the reply mate.

[quote=redd0t][quote=Slayer6]yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S[/quote]

Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).[/quote]
So nothing to do about it for now :/ Thanks for the reply mate.
8
#8
huds.tf
0 Frags +
Slayer6redd0tSlayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
So nothing to do about it for now :/ Thanks for the reply mate.

No, it's definitely do-able.

http://i.imgur.com/Vklr2qW.png

That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.

[quote=Slayer6][quote=redd0t][quote=Slayer6]yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S[/quote]

Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).[/quote]
So nothing to do about it for now :/ Thanks for the reply mate.[/quote]

No, it's definitely do-able.
[img]http://i.imgur.com/Vklr2qW.png[/img]
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.
9
#9
0 Frags +
omniSlayer6redd0tSlayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
So nothing to do about it for now :/ Thanks for the reply mate.

No, it's definitely do-able.
http://i.imgur.com/Vklr2qW.png
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.

Sure mate i will w8 :)

[quote=omni][quote=Slayer6][quote=redd0t][quote=Slayer6]yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S[/quote]

Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).[/quote]
So nothing to do about it for now :/ Thanks for the reply mate.[/quote]

No, it's definitely do-able.
[img]http://i.imgur.com/Vklr2qW.png[/img]
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.[/quote]
Sure mate i will w8 :)
10
#10
1 Frags +

I cracked it out from your hud omni, very genius. The font basically doesn't keep a fix ratio with your resolution, as you change your resolution you basically need to change your font size. You only need to edit your 'Clientscheme.res' file in "your_custom_hud_folder>resource". Ctrl+F and find this line/parameter:

		"ChatMiniFont"
		{
			"1"
			{
				"name"		"MuseoSansCyrl-500"
				"tall"		"9"
				"antialias"		"1"
				"dropshadow"	"1"
			}
		}

and change it to this

		"ChatMiniFont"
		{
			"1"
			{
				"name"		"MuseoSansCyrl-500"
				"tall"		"20"
				"yres"		"480 599"
				"dropshadow"	"1"
				"antialias"		"1"
			}
			"2"
			{
				"name"		"MuseoSansCyrl-500"
				"tall"		"20"
				"yres"		"600 767"
				"dropshadow"	"1"
				"antialias"		"1"
			}
			"3"
			{
				"name"		"MuseoSansCyrl-500"
				"tall"		"20"
				"yres"		"768 1023"
				"dropshadow"	"1"
				"antialias"		"1"
			}
			"4"
			{
				"name"		"MuseoSansCyrl-500"
				"tall"		"20"
				"yres"		"1024 1199"
				"dropshadow"	"1"
				"antialias"		"1"
			}
			"5"
			{
				"name"		"MuseoSansCyrl-500"
				"tall"		"20"
				"yres"		"1200 10000"
				"dropshadow"	"1"
				"antialias"		"1"
			}
		}

It will basically try to keep a certain size (tall) in those specified range of resolutions. Hope omni doesn't mind me putting this to an update for hudas hud, if thats ok with you?

EDIT: Dem Typos Everywhere!

I cracked it out from your hud omni, very genius. The font basically doesn't keep a fix ratio with your resolution, as you change your resolution you basically need to change your font size. You only need to edit your 'Clientscheme.res' file in "your_custom_hud_folder>resource". Ctrl+F and find this line/parameter:
[code] "ChatMiniFont"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "9"
"antialias" "1"
"dropshadow" "1"
}
}[/code]

and change it to this
[code] "ChatMiniFont"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "480 599"
"dropshadow" "1"
"antialias" "1"
}
"2"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "600 767"
"dropshadow" "1"
"antialias" "1"
}
"3"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "768 1023"
"dropshadow" "1"
"antialias" "1"
}
"4"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "1024 1199"
"dropshadow" "1"
"antialias" "1"
}
"5"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "1200 10000"
"dropshadow" "1"
"antialias" "1"
}
}[/code]

It will basically try to keep a certain size (tall) in those specified range of resolutions. Hope omni doesn't mind me putting this to an update for hudas hud, if thats ok with you?

EDIT: Dem Typos Everywhere!
11
#11
0 Frags +

I confirm that it worked! Thanks you guys both of you!

I confirm that it worked! Thanks you guys both of you!
12
#12
0 Frags +

Another thing that i wanted to know is in garm3n's hud in demomans chargemeter the sticky meter was red when you haven't placed any stickies and green when you have placed. I was wondering how is that possible. Also how we can move the sticky chargemeter

Another thing that i wanted to know is in garm3n's hud in demomans chargemeter the sticky meter was red when you haven't placed any stickies and green when you have placed. I was wondering how is that possible. Also how we can move the sticky chargemeter
13
#13
0 Frags +

Both answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...

(The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)

Both answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...

[size=10](The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)[/size]
14
#14
0 Frags +
main_giBoth answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...

(The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)

I am gonna need more than that cause i am not saying about the chargemeter (bar) but for the actual number which counts the stickies!

[quote=main_gi]Both answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...

[size=10](The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)[/size][/quote]
I am gonna need more than that cause i am not saying about the chargemeter (bar) but for the actual number which counts the stickies!
15
#15
1 Frags +

...I'm talking about the actual number that counts the stickies. It's in huddemomanpipes.res.

Here's my example, taken out of my own HUD:

"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "-19"
"ypos" "-12"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "-19"
"ypos" "-13"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}

Your code goes inside // omitted.

...I'm talking about the actual number that counts the stickies. It's [i]in[/i] huddemomanpipes.res.

Here's my example, taken out of my own HUD:


"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "-19"
"ypos" "-12"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "-19"
"ypos" "-13"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}

Your code goes [i]inside[/i] // omitted.
16
#16
0 Frags +

Oh right thanks a lot mate :)

Oh right thanks a lot mate :)
17
#17
0 Frags +

Does anyone know which .res file is to edit the chargemeter for loose cannon?

Does anyone know which .res file is to edit the chargemeter for loose cannon?
18
#18
huds.tf
0 Frags +
Slayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?

huddemomancharge.res

[quote=Slayer6]Does anyone know which .res file is to edit the chargemeter for loose cannon?[/quote]

huddemomancharge.res
19
#19
0 Frags +
omniSlayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res

From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!

[quote=omni][quote=Slayer6]Does anyone know which .res file is to edit the chargemeter for loose cannon?[/quote]

huddemomancharge.res[/quote]
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!
20
#20
huds.tf
1 Frags +
Slayer6omniSlayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!

Because the loose cannon/stickybomb launcher use the same charge meter. Neither of those charge meters can be seen at the same time. If you bring your melee weapon out, neither of those meters will appear.

[quote=Slayer6][quote=omni][quote=Slayer6]Does anyone know which .res file is to edit the chargemeter for loose cannon?[/quote]

huddemomancharge.res[/quote]
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other![/quote]

Because the loose cannon/stickybomb launcher use the same charge meter. Neither of those charge meters can be seen at the same time. If you bring your melee weapon out, neither of those meters will appear.
21
#21
0 Frags +

True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!

True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!
22
#22
huds.tf
1 Frags +
Slayer6True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!

Nope, they literally use the same bar.

[quote=Slayer6]True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time![/quote]

Nope, they literally use the same bar.
23
#23
0 Frags +

Okay thanks for the info! :)

Okay thanks for the info! :)
24
#24
0 Frags +

I recently added shadows to hudplayerhealth and hudammoweapons but i found a weird bug in the shadows for the ammoinclip. As you can see in the first screenshot when it's a single digit everything seems fine:

http://i.imgur.com/py3qaYn.png

but as you can see in the second screenshot which has two digits i found this:

http://i.imgur.com/Q57Bx2C.png

Included is Hudammoweapon.res
To enlarge the pictures: Right Click -> View Image
Any help would be much appreciated

I recently added shadows to hudplayerhealth and hudammoweapons but i found a weird bug in the shadows for the ammoinclip. As you can see in the first screenshot when it's a single digit everything seems fine: [IMG]http://i.imgur.com/py3qaYn.png[/IMG]
but as you can see in the second screenshot which has two digits i found this: [IMG]http://i.imgur.com/Q57Bx2C.png[/IMG]
Included is [url=http://pastebin.com/ysPMc8kN]Hudammoweapon.res[/url]
To enlarge the pictures: Right Click -> View Image
Any help would be much appreciated
25
#25
1 Frags +
Slayer6Included is Hudammoweapon.res
Any help would be much appreciated

Try changing "textAlignment" "east" to "textAlignment" "center" on AmmoInClipShadow.

[quote=Slayer6]
Included is [url=http://pastebin.com/ysPMc8kN]Hudammoweapon.res[/url]
Any help would be much appreciated[/quote]
Try changing "textAlignment" "east" to "textAlignment" "center" on AmmoInClipShadow.
26
#26
0 Frags +

How dump am i? It worked thanks a lot bro!

How dump am i? It worked thanks a lot bro!
27
#27
0 Frags +

Does anyone know which res file I must edit in order to customise the location of the taunt menu on the screen? and which xpos ypos particularly. Any help would be appreciated

Does anyone know which res file I must edit in order to customise the location of the taunt menu on the screen? and which xpos ypos particularly. Any help would be appreciated
28
#28
0 Frags +
Slayer6Does anyone know which res file I must edit in order to customise the location of the taunt menu on the screen? and which xpos ypos particularly. Any help would be appreciated

resource\ui\HudMenuTauntSelection.res

Everything in there is pretty self explanatory, change the xpos and ypos of whatever elements you want to move.

[quote=Slayer6]Does anyone know which res file I must edit in order to customise the location of the taunt menu on the screen? and which xpos ypos particularly. Any help would be appreciated[/quote]

resource\ui\HudMenuTauntSelection.res

Everything in there is pretty self explanatory, change the xpos and ypos of whatever elements you want to move.
29
#29
0 Frags +

I had a weird bug when i am equipping my huntsman i got two chargemeters the bow and the sticky chargemeter! Any idea why that might happened? Any help would be much appreciated

I had a weird bug when i am equipping my huntsman i got two chargemeters the bow and the sticky chargemeter! Any idea why that might happened? Any help would be much appreciated
30
#30
2 Frags +

I don't know why but the Huntsman uses the sticky charge meter. You have to work around it by disabling the hudbowcharge.

I don't know why but the Huntsman uses the sticky charge meter. You have to work around it by disabling the hudbowcharge.
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