So I've been messing with broeselhud for the past couple of weeks as broesel has been offline and I kind of want to keep it going in his absence. However, I have come across a problem with the HudPlayerClass.res that I was wondering if someone else could help me with.
http://i.imgur.com/fy8bbXw.jpg
No, I do not want the scout aligned with the HP cross, I want the picture of the class you are currently playing gone, but still want to keep the 3D models in the place it is:
http://i.imgur.com/yyPdBqy.jpg
If someone would be so kind to review the following, and describe to me what I'm doing wrong, it would be much appreciated.
Link to HudPlayerClass:
http://pastebin.com/uaZn1Qnd
So I've been messing with broeselhud for the past couple of weeks as broesel has been offline and I kind of want to keep it going in his absence. However, I have come across a problem with the HudPlayerClass.res that I was wondering if someone else could help me with.
[img]http://i.imgur.com/fy8bbXw.jpg[/img]
No, I do not want the scout aligned with the HP cross, I want the picture of the class you are currently playing gone, but still want to keep the 3D models in the place it is:
[img]http://i.imgur.com/yyPdBqy.jpg[/img]
If someone would be so kind to review the following, and describe to me what I'm doing wrong, it would be much appreciated.
Link to HudPlayerClass:
[url=http://pastebin.com/uaZn1Qnd]http://pastebin.com/uaZn1Qnd[/url]
I don't know if users are allowed to bump things, but a response would be appreciated, thanks!
I don't know if users are allowed to bump things, but a response would be appreciated, thanks!
Havn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.
Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.
[s]Havn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.[/s]
Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.
BenroadsHavn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.
Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.
Wow do I feel like a dunce.
That sure enough fixed it, I guess I was assuming since "visible" and "enable" were both set to 0, that they weren't working.
Thanks again, now I can probably relocate the image to sit perfectly in the bottom left hand corner!
[quote=Benroads][s]Havn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.[/s]
Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.[/quote]
Wow do I feel like a dunce.
That sure enough fixed it, I guess I was assuming since "visible" and "enable" were both set to 0, that they weren't working.
Thanks again, now I can probably relocate the image to sit perfectly in the bottom left hand corner!