Upvote Upvoted 8 Downvote Downvoted
1 2 3 4 5 6 ⋅⋅ 9
Why do so many people bash 9v9?
61
#61
5 Frags +

i don't really like the classes that are based more on gimmicks or unlocks than player skill (pyro, spy, engie, heavy) and enjoy tf2 a lot more without them

i don't really like the classes that are based more on gimmicks or unlocks than player skill (pyro, spy, engie, heavy) and enjoy tf2 a lot more without them
62
#62
38 Frags +

I enjoy 9v9/HL greatly, but here is why it is considered a "lesser" form of competitive...

When valve made TF2 they produced a game that evolved from the other TF games, chiefly TFC. TFC was a game where two opposing teams of a potential 9 different classes very chaotically death-matched around some apparent objective of capturing the other teams Flag. There was seemingly no set game-mode in TFC. There was attack/defend, classic capture the flag, invasion, etc...

To be played competitively, TFC required an outside community which establish rules and restrictions that fostered a somewhat orderly and competitive benchmark for teams to play each-other by. This format looked at the nine classes as tools to be used within that game-mode... the classes were not part of the game-mode itself, thus not all of them were necessary.

Fast forward back to TF2: Valve tried to clean things up from TFC, envisioning a Control-Point/Area control based game-type that would universally stand as the game-mode that their updated 9 classes would play in. At the same time, Valve created an extremely casual environment, working it right into the death-match system (via crits and random-damage). The idea seemed to be a structured sandbox of 9 classes with different abilities, all goal-orientated toward defending/attacking/controlling specific points throughout the map.

From here several things happened:

1) Players from other games, mostly other competitive games (namely, TFC and CS), tried to etch out a competitive way to play TF2. This very clearly meant striking a balance between the order a competitive format demands and the chaos that the TF2 system supplied. Multiple formats were tested, 6v6 became a palatable way of organizing and executing competitive games that seemed more devoid of the spammy and casual happenings of the public/non-specialized game.

2) That Public game

I enjoy 9v9/HL greatly, but here is why it is considered a "lesser" form of competitive...

When valve made TF2 they produced a game that evolved from the other TF games, chiefly TFC. TFC was a game where two opposing teams of a potential 9 different classes very chaotically death-matched around some apparent objective of capturing the other teams Flag. [u]There was seemingly no set game-mode in TFC[/u]. There was attack/defend, classic capture the flag, invasion, etc...

To be played competitively, TFC required an outside community which establish rules and restrictions that fostered a somewhat orderly and competitive benchmark for teams to play each-other by. This format looked at the nine classes as tools to be used within that game-mode... the classes were not part of the game-mode itself, thus not all of them were necessary.

[u]Fast forward back to TF2[/u]: [i]Valve tried to clean things up from TFC[/i], envisioning a Control-Point/Area control based game-type that would universally stand as [b]the[/b] game-mode that their updated 9 classes would play in. At the same time, Valve created an extremely casual environment, working it right into the death-match system (via crits and random-damage). The idea seemed to be a structured sandbox of 9 classes with different abilities, all goal-orientated toward defending/attacking/controlling specific points throughout the map.

From here several things happened:

1) Players from other games, mostly other competitive games (namely, TFC and CS), tried to etch out a competitive way to play TF2. This very clearly meant striking a balance between the order a competitive format demands and the chaos that the TF2 system supplied. Multiple formats were tested, 6v6 became a palatable way of organizing and executing competitive games that seemed more devoid of the spammy and casual happenings of the public/non-specialized game.

2) That Public game
63
#63
0 Frags +

Its enjoyable if your playing with a team of people who you have chemistry/agree with but even then it can feel like an organized pub and in general just a big cluster of spam, calls, players, things happening. So much stuff happens and team become unorganized very quickly vs 6s where its alot better to control what and where things happen, all of this being my opinion of course.

Its enjoyable if your playing with a team of people who you have chemistry/agree with but even then it can feel like an organized pub and in general just a big cluster of spam, calls, players, things happening. So much stuff happens and team become unorganized very quickly vs 6s where its alot better to control what and where things happen, all of this being my opinion of course.
64
#64
-6 Frags +

its 2 ez

its 2 ez
65
#65
3 Frags +

As a previously only HL player, I find it to be a slow clusterfuck much of the time compared to 6s. I get bored of things like the heavy and sentry guns. I feel more accomplished when I win in 6s. I also think executing a great push is far more satisfying in 6s than in HL.

But HL is fun for me to screw around in still.

As a previously only HL player, I find it to be a slow clusterfuck much of the time compared to 6s. I get bored of things like the heavy and sentry guns. I feel more accomplished when I win in 6s. I also think executing a great push is far more satisfying in 6s than in HL.

But HL is fun for me to screw around in still.
66
#66
7 Frags +

this isn't constructive,but after playing in various 9v9 showmatches, 9v9 is fun but in terms of competitive utter shite

this isn't constructive,but after playing in various 9v9 showmatches, 9v9 is fun but in terms of competitive utter shite
67
#67
7 Frags +
BLoodSire...

This thread was worth it just to read that.

[quote=BLoodSire]...[/quote]
This thread was worth it just to read that.
68
#68
13 Frags +
Colepyro class is the devil

It took 6 hours to get 66 +frags. Satan exists.

[quote=Cole]pyro class is the devil[/quote]

It took 6 hours to get 66 +frags. Satan exists.
69
#69
2 Frags +
Colepyro class is the devil

i don't want to +frag this now

[quote=Cole]pyro class is the devil[/quote]
i don't want to +frag this now
70
#70
3 Frags +

Highlander is fun, people that shittalk it are people who hop into one shitty pug or shitty scrim or play in Europe and then hate it forever, which is a little bit understandable because highlander is becoming poisonously bad until you get up the top eighth or so of silver, but it's a bit like someone playing in the bottom of Open and calling 6s shit as a result.

Highlander is fun, people that shittalk it are people who hop into one shitty pug or shitty scrim or play in Europe and then hate it forever, which is a little bit understandable because highlander is becoming poisonously bad until you get up the top eighth or so of silver, but it's a bit like someone playing in the bottom of Open and calling 6s shit as a result.
71
#71
-5 Frags +

Welp. I cant think of anything to say on top of bloodsires post

edit: also marisa ive never played hl in ugc. My hl experience outside of lobbies is like 4 pugs that I somehow found myself in. I'm just saying what I see from casts and streams

Welp. I cant think of anything to say on top of bloodsires post

edit: also marisa ive never played hl in ugc. My hl experience outside of lobbies is like 4 pugs that I somehow found myself in. I'm just saying what I see from casts and streams
72
#72
-14 Frags +

For the most part, I think it's because people like to think their preferences are superior to others'.

For the most part, I think it's because people like to think their preferences are superior to others'.
73
#73
Momentum Mod
-5 Frags +

I can see if you enjoy playing sniper or demo to shit on everyone, but anybody who seriously enjoys playing medic or heavy in HL is just a fucking lunatic.

eXtinehaters be hating.

6s players see it as a threat

5-11

I can see if you enjoy playing sniper or demo to shit on everyone, but anybody who seriously enjoys playing medic or heavy in HL is just a fucking lunatic.
[quote=eXtine]haters be hating.

6s players see it as a threat[/quote]
5-11
74
#74
1 Frags +

I got into comp through 9v9 and played that for a year or so, but once I got into 6s I just didn't enjoy HL as much. I really dont know why but it might be because in highlander I never felt any real pressure. While I mainly played scout/soldier/pyro and some random other classes I felt like I could die and it usually didn't mean much. Playing 6's I always feel like if I die, it has to be for a reason. No matter what I play I have an important role and if I'm not at my best i'm a detriment to my team. That's my take on it, I still play HL from time to time, but I generally off class and try out crazy things for fun.

I got into comp through 9v9 and played that for a year or so, but once I got into 6s I just didn't enjoy HL as much. I really dont know why but it might be because in highlander I never felt any real pressure. While I mainly played scout/soldier/pyro and some random other classes I felt like I could die and it usually didn't mean much. Playing 6's I always feel like if I die, it has to be for a reason. No matter what I play I have an important role and if I'm not at my best i'm a detriment to my team. That's my take on it, I still play HL from time to time, but I generally off class and try out crazy things for fun.
75
#75
1 Frags +

i like hl because sniper is actually useful and you can just derp around and do your own thing since the class doesn't require you to work with your team like the others. going sniper in 6s makes everyone on your team hate you because the class is useless.

i can see why people hate highlander because of the stupid unlocks and the fact that pyro heavy and engineer are not fun to play against because i feel the same way when i play anything other than sniper.

i like hl because sniper is actually useful and you can just derp around and do your own thing since the class doesn't require you to work with your team like the others. going sniper in 6s makes everyone on your team hate you because the class is useless.

i can see why people hate highlander because of the stupid unlocks and the fact that pyro heavy and engineer are not fun to play against because i feel the same way when i play anything other than sniper.
76
#76
4 Frags +
r4ptureI think the silliest thing people can say to try to talk down on HL is "its an organized pub", because these people seem to forget that TF2 was, from its very beginnings, designed to be a pub game.

I never got into 6s because I could never get into any comp modes that required banning huge parts of the game, including maps, weapons, and classes. I suppose I'm weird in how I love all of TF2, all game modes, classes, and unlocks. I feel like a lot of people here don't actually like TF2, they like 6v6, and they keep those ideas very separate.

tl;dr: People who like all of TF2 like HL because its all of TF2.

yeah TF2 is designed to be a pub game, but tbh most games are. To be competitive play should transcend generic pub play, not just be a slightly more organized version of it, which is what HL seems to be.

I love pubbing and I love unlocks, but they distort the game when it comes to competitive play based on individual skill, and I think that's the case for many games, not just tf2

[quote=r4pture]I think the silliest thing people can say to try to talk down on HL is "its an organized pub", because these people seem to forget that TF2 was, from its very beginnings, designed to be a pub game.

I never got into 6s because I could never get into any comp modes that required banning huge parts of the game, including maps, weapons, and classes. I suppose I'm weird in how I love [b]all[/b] of TF2, all game modes, classes, and unlocks. I feel like a lot of people here don't actually like TF2, they like 6v6, and they keep those ideas very separate.

tl;dr: People who like all of TF2 like HL because its all of TF2.[/quote]

yeah TF2 is designed to be a pub game, but tbh most games are. To be competitive play should [b]transcend[/b] generic pub play, not just be a slightly more organized version of it, which is what HL seems to be.

I love pubbing and I love unlocks, but they distort the game when it comes to competitive play based on individual skill, and I think that's the case for many games, not just tf2
77
#77
3 Frags +
TwinqeAs a previously only HL player, I find it to be a slow clusterfuck much of the time compared to 6s. I get bored of things like the heavy and sentry guns. I feel more accomplished when I win in 6s. I also think executing a great push is far more satisfying in 6s than in HL.

But HL is fun for me to screw around in still.

gametypes don't determine if a team plays passive or aggressive, players do. the meta for last esea was slow as fuck and it wasn't just because of the quickfix. HRG played a passive style and our team wasn't confident enough to play aggressive against them which led to the whole game being slow.

if people ever watch mTs play they will see our team almost never plays slow, even against teams that are notoriously passive. i will agree that more teams in HL play passive than most in 6s but that is definitely not a fault of the gametype; it is a fault of the teams either being too uncoordinated to play aggressive or just them believing that playing slow is most effective for them.

[quote=Twinqe]As a previously only HL player, I find it to be a slow clusterfuck much of the time compared to 6s. I get bored of things like the heavy and sentry guns. I feel more accomplished when I win in 6s. I also think executing a great push is far more satisfying in 6s than in HL.

But HL is fun for me to screw around in still.[/quote]
gametypes don't determine if a team plays passive or aggressive, players do. the meta for last esea was slow as fuck and it wasn't just because of the quickfix. HRG played a passive style and our team wasn't confident enough to play aggressive against them which led to the whole game being slow.

if people ever watch mTs play they will see our team almost never plays slow, even against teams that are notoriously passive. i will agree that more teams in HL play passive than most in 6s but that is definitely not a fault of the gametype; it is a fault of the teams either being too uncoordinated to play aggressive or just them believing that playing slow is most effective for them.
78
#78
0 Frags +

People are saying utility classes don't really contribute to the experience or have a chance to shine but I've seen every single class make huge plays in HL and it's tons of fun to watch because it's unexpected and often hilarious

People are saying utility classes don't really contribute to the experience or have a chance to shine but I've seen every single class make huge plays in HL and it's tons of fun to watch because it's unexpected and often hilarious
79
#79
1 Frags +

Not all the classes in tf2 are on equal terms, and highlander often feels like a pat on the back for "less useful" classes. No matter how many buffs the pyro class gets he can't impact the game in the same manner as demoman or scout. 6v6 isn't a game mode centered around limiting classes, it's built around what is genuinely most effective. And let's face it, for players that have a working knowledge of the game spies are usually pretty obvious.

Also something about slow paced and stalemates... though in the era of quickfix gullywash heavies maybe that's a hypocritical argument

Not all the classes in tf2 are on equal terms, and highlander often feels like a pat on the back for "less useful" classes. No matter how many buffs the pyro class gets he can't impact the game in the same manner as demoman or scout. 6v6 isn't a game mode centered around limiting classes, it's built around [i]what is genuinely most effective[/i]. And let's face it, for players that have a working knowledge of the game spies are usually pretty obvious.

Also something about slow paced and stalemates... though in the era of quickfix gullywash heavies maybe that's a hypocritical argument
80
#80
5 Frags +
BLoodSire1) Players from other games, mostly other competitive games (namely, TFC and CS), tried to etch out a competitive way to play TF2. This very clearly meant striking a balance between the order a competitive format demands and the chaos that the TF2 system supplied. Multiple formats were tested, 6v6 became a palatable way of organizing and executing competitive games that seemed more devoid of the spammy and casual happenings of the public/non-specialized game.

a big reason 6v6 became the more "standard" gametype was more due to the fact that its much easier getting 12 players on than 18, and that lans are much easier to organize/attend with only 6 players. the game and the meta has changed so much since release that maybe it is time to reevaluate the most effective format and see if the same findings still hold true.

BLoodSire2) That Public game
[quote=BLoodSire]1) Players from other games, mostly other competitive games (namely, TFC and CS), tried to etch out a competitive way to play TF2. This very clearly meant striking a balance between the order a competitive format demands and the chaos that the TF2 system supplied. Multiple formats were tested, 6v6 became a palatable way of organizing and executing competitive games that seemed more devoid of the spammy and casual happenings of the public/non-specialized game.[/quote]
a big reason 6v6 became the more "standard" gametype was more due to the fact that its much easier getting 12 players on than 18, and that lans are much easier to organize/attend with only 6 players. the game and the meta has changed so much since release that maybe it is time to reevaluate the most effective format and see if the same findings still hold true.

[quote=BLoodSire]2) That Public game
81
#81
-1 Frags +

i just dont understand how someone can be satisfied in any game where they are rewarded for getting kills from any type of turret/auto aiming/firing weapon lol. At that point it feels like your just playing the game for the sake of playing and not to have fun with it.
Also, what I've always wondered is what is the difference in skill level between someone who plays engie in steel versus someone whos on a top platinum team? I guess same goes for heavy too

Basically, highlander brings out alot of the things that irritate me about this game

i just dont understand how someone can be satisfied in any game where they are rewarded for getting kills from any type of turret/auto aiming/firing weapon lol. At that point it feels like your just playing the game for the sake of playing and not to have fun with it.
Also, what I've always wondered is what is the difference in skill level between someone who plays engie in steel versus someone whos on a top platinum team? I guess same goes for heavy too

Basically, highlander brings out alot of the things that irritate me about this game
82
#82
2 Frags +
ScubaSquidi just dont understand how someone can be satisfied in any game where they are rewarded for getting kills from any type of turret/auto aiming/firing weapon lol. At that point it feels like your just playing the game for the sake of playing and not to have fun with it.
Also, what I've always wondered is what is the difference in skill level between someone who plays engie in steel versus someone whos on a top platinum team? I guess same goes for heavy too

Basically, highlander brings out alot of the things that irritate me about this game

i'd bring up the same comparison to medic in 6v6. everyone thinks they can play the class and that it doesn't take any skill while in reality there are only 3-4 players who are truly good at the class. yes you can play it and be semi-effective but there is still a much higher skill ceiling that is attainable. its hard to explain the things that make a top medic different than just any random high level one, but its normally those situations where the player makes you just go "wow" after pulling something off. its the same with engie/heavy in HL. there are very few actual good ones, and to most people they wouldn't really notice the difference between watching them play. but playing on a team with a high level heavy compared to a new/decent one (looking at you panic) its night and day.

[quote=ScubaSquid]i just dont understand how someone can be satisfied in any game where they are rewarded for getting kills from any type of turret/auto aiming/firing weapon lol. At that point it feels like your just playing the game for the sake of playing and not to have fun with it.
Also, what I've always wondered is what is the difference in skill level between someone who plays engie in steel versus someone whos on a top platinum team? I guess same goes for heavy too

Basically, highlander brings out alot of the things that irritate me about this game[/quote]
i'd bring up the same comparison to medic in 6v6. everyone thinks they can play the class and that it doesn't take any skill while in reality there are only 3-4 players who are truly good at the class. yes you can play it and be semi-effective but there is still a much higher skill ceiling that is attainable. its hard to explain the things that make a top medic different than just any random high level one, but its normally those situations where the player makes you just go "wow" after pulling something off. its the same with engie/heavy in HL. there are very few actual good ones, and to most people they wouldn't really notice the difference between watching them play. but playing on a team with a high level heavy compared to a new/decent one (looking at you panic) its night and day.
83
#83
-3 Frags +
harbleui'd bring up the same comparison to medic in 6v6. everyone thinks they can play the class and that it doesn't take any skill while in reality there are only 3-4 players who are truly good at the class. yes you can play it and be semi-effective but there is still a much higher skill ceiling that is attainable. its hard to explain the things that make a top medic different than just any random high level one, but its normally those situations where the player makes you just go "wow" after pulling something off. its the same with engie/heavy in HL. there are very few actual good ones, and to most people they wouldn't really notice the difference between watching them play. but playing on a team with a high level heavy compared to a new/decent one (looking at you panic) its night and day.

fucked up posting like three times, dont judge me

the skill ceiling of heavy and engie can only be so high, and at least in my opinion if your making the comparison to the skill ceiling of a medic in 6s, its laughable. Like you said, there are only a few 6s medics who essentially have mastered the class but, I bet if you were to take any half competent 6s player and put them in a role of engie it wouldn't even take half the time it does to master the class compared to medic.
And if you can actually show me a clip of a engie or heavy making a play that will make me say "wow" i'll give you a hat

[quote=harbleu]
i'd bring up the same comparison to medic in 6v6. everyone thinks they can play the class and that it doesn't take any skill while in reality there are only 3-4 players who are truly good at the class. yes you can play it and be semi-effective but there is still a much higher skill ceiling that is attainable. its hard to explain the things that make a top medic different than just any random high level one, but its normally those situations where the player makes you just go "wow" after pulling something off. its the same with engie/heavy in HL. there are very few actual good ones, and to most people they wouldn't really notice the difference between watching them play. but playing on a team with a high level heavy compared to a new/decent one (looking at you panic) its night and day.[/quote]

fucked up posting like three times, dont judge me

the skill ceiling of heavy and engie can only be so high, and at least in my opinion if your making the comparison to the skill ceiling of a medic in 6s, its laughable. Like you said, there are only a few 6s medics who essentially have mastered the class but, I bet if you were to take any half competent 6s player and put them in a role of engie it wouldn't even take half the time it does to master the class compared to medic.
And if you can actually show me a clip of a engie or heavy making a play that will make me say "wow" i'll give you a hat
84
#84
0 Frags +

i don't bash hl, people can play whatever they want just not my cup of tea

i don't bash hl, people can play whatever they want just not my cup of tea
85
#85
eXtelevision
-25 Frags +

-58 frag votes? whatevs.

Just got back from work, here's some diffusion.

Marissa asked why HL gets bashed. I think that some of the bashers are 6s players that are scared of HL overtaking it. I'm not generalizing 6s players, just the minority that bashes on HL without GOOD reasons. There are a lot of logical thoughts being discussed in this thread, which to me isn't "bashing".

I think there is a subliminal thought process in some of the HL haters that are scared of the fact that HL is way more relate-able to pubbers, aka the mass majority of TF2 players. What if Valve came in and hosted a TF2-I with just Highlander? <--- that's not gonna happen, but that's the fear of the haters.

Just my opinion, don't really care about the -fragss, still gonna sleep well tonight.

p.s. regarding my HL is more team-oriented comment, I didn't mean it takes more team work per se, just that there is less room for individuals to make huge impacts.

-58 frag votes? whatevs.

Just got back from work, here's some diffusion.

Marissa asked why HL gets bashed. I think that some of the bashers are 6s players that are scared of HL overtaking it. I'm not generalizing 6s players, just the minority that bashes on HL without GOOD reasons. There are a lot of logical thoughts being discussed in this thread, which to me isn't "bashing".

I think there is a subliminal thought process in some of the HL haters that are scared of the fact that HL is way more relate-able to pubbers, aka the mass majority of TF2 players. What if Valve came in and hosted a TF2-I with just Highlander? <--- that's not gonna happen, but that's the fear of the haters.

Just my opinion, don't really care about the -fragss, still gonna sleep well tonight.

p.s. regarding my HL is more team-oriented comment, I didn't mean it takes more team work per se, just that there is less room for individuals to make huge impacts.
86
#86
11 Frags +

if you didnt care about -frags you wouldnt have mentioned them at all.

if you didnt care about -frags you wouldnt have mentioned them at all.
87
#87
15 Frags +

Harbs...

All ya did was quote me then use keywords that I typed to say the points you already wanted to make, often times restating what I said, or ignoring the larger points I was making. I'm not attacking HL, it is a fine and fun gamemode as you say. I'm just breaking down why it has the stigma it does, and why it will keep that stigma.

Perhaps you'll be satisfied with this analogy:

When you look at HL you see a lot of static, it is fun to watch and you know a lot of planning and execution has gone into the plays a top teams make. Barring a player going off on a tear

Harbs...

All ya did was quote me then use keywords that I typed to say the points you already wanted to make, often times restating what I said, or ignoring the larger points I was making. I'm not attacking HL, it is a fine and fun gamemode as you say. I'm just breaking down why it has the stigma it does, and why it will keep that stigma.

Perhaps you'll be satisfied with this analogy:

When you look at HL you see a lot of static, it is fun to watch and you know a lot of planning and execution has gone into the plays a top teams make. Barring a player going off on a tear
88
#88
1 Frags +
eXtine-58 frag votes? whatevs.

Just got back from work, here's some diffusion.

Marissa asked why HL gets bashed. I think that some of the bashers are 6s players that are scared of HL overtaking it. I'm not generalizing 6s players, just the minority that bashes on HL without GOOD reasons. There are a lot of logical thoughts being discussed in this thread, which to me isn't "bashing".

I think there is a subliminal thought process in some of the HL haters that are scared of the fact that HL is way more relate-able to pubbers, aka the mass majority of TF2 players. What if Valve came in and hosted a TF2-I with just Highlander? <--- that's not gonna happen, but that's the fear of the haters.

Just my opinion, don't really care about the -fragss, still gonna sleep well tonight.

I don't think anyone thinks that. If you're just a 6s player that has no intention of playing hl/never have played it don't you think it would be a good thing if more people are getting in hl? More people getting into comp tf2? Highlander is the closest thing to a pub as a competitive format so it makes sense more pubbers would play that.

Usually people who hate on hl are people who hate playing against dumb pub weapons or 24/7 heavies,spies,etc. Or they might see hl as a less competitive format compared to 6s.

It makes no sense to hate on another format if it's growing the tf2 community.

[quote=eXtine]-58 frag votes? whatevs.

Just got back from work, here's some diffusion.

Marissa asked why HL gets bashed. I think that some of the bashers are 6s players that are scared of HL overtaking it. I'm not generalizing 6s players, just the minority that bashes on HL without GOOD reasons. There are a lot of logical thoughts being discussed in this thread, which to me isn't "bashing".

I think there is a subliminal thought process in some of the HL haters that are scared of the fact that HL is way more relate-able to pubbers, aka the mass majority of TF2 players. What if Valve came in and hosted a TF2-I with just Highlander? <--- that's not gonna happen, but that's the fear of the haters.

Just my opinion, don't really care about the -fragss, still gonna sleep well tonight.[/quote]

I don't think anyone thinks that. If you're just a 6s player that has no intention of playing hl/never have played it don't you think it would be a good thing if more people are getting in hl? More people getting into comp tf2? Highlander is the closest thing to a pub as a competitive format so it makes sense more pubbers would play that.

Usually people who hate on hl are people who hate playing against dumb pub weapons or 24/7 heavies,spies,etc. Or they might see hl as a less competitive format compared to 6s.

It makes no sense to hate on another format if it's growing the tf2 community.
89
#89
16 Frags +
eXtinecompletely unable to articulate any point without calling people "haters"

Why are you allowed to be a public face of TF2? This entire thread after the immediate post of "because pyro is the devil" has been thought out reasons about why people don't like Highlander and your immediate response to the thread was "DRR 6z PLAYRS R JUS JELLY AND HATIN' THAT HIGHLANDER IS DA NEW HOTNEZZ AND 6z IS OLD AND BEATEN". You just said yourself that the people who bash HL without good reason are a complete minority. You weren't minus fragged because people honestly think that 6s players are "afraid" of Highlander, you were minus fragged because you made a completely baseless assumption and said that people who didn't like HL were "haters" who couldn't appreciate the communication needed for HL. It was completely uncalled for.

[quote=eXtine]completely unable to articulate any point without calling people "haters"[/quote]

Why are you allowed to be a public face of TF2? This entire thread after the immediate post of "because pyro is the devil" has been thought out reasons about why people don't like Highlander and your immediate response to the thread was "DRR 6z PLAYRS R JUS JELLY AND HATIN' THAT HIGHLANDER IS DA NEW HOTNEZZ AND 6z IS OLD AND BEATEN". [b]You just said yourself that the people who bash HL without good reason are a complete minority[/b]. You weren't minus fragged because people honestly think that 6s players are "afraid" of Highlander, you were minus fragged because [b]you made a completely baseless assumption and said that people who didn't like HL were "haters" who couldn't appreciate the communication needed for HL[/b]. It was completely uncalled for.
90
#90
3 Frags +
eXtine-58 frag votes? whatevs.

Just got back from work, here's some diffusion.

Marissa asked why HL gets bashed. I think that some of the bashers are 6s players that are scared of HL overtaking it. I'm not generalizing 6s players, just the minority that bashes on HL without GOOD reasons. There are a lot of logical thoughts being discussed in this thread, which to me isn't "bashing".

I think there is a subliminal thought process in some of the HL haters that are scared of the fact that HL is way more relate-able to pubbers, aka the mass majority of TF2 players. What if Valve came in and hosted a TF2-I with just Highlander? <--- that's not gonna happen, but that's the fear of the haters.

Just my opinion, don't really care about the -fragss, still gonna sleep well tonight.

p.s. regarding my HL is more team-oriented comment, I didn't mean it takes more team work per se, just that there is less room for individuals to make huge impacts.

Why would 6's players be scared of pubbers taking their first baby steps to competitive tf2? As long as it makes valve see tf2 as a viable competitive platform and not the casual pub experimental game it intends it to be, we all benefit.

[quote=eXtine]-58 frag votes? whatevs.

Just got back from work, here's some diffusion.

Marissa asked why HL gets bashed. I think that some of the bashers are 6s players that are scared of HL overtaking it. I'm not generalizing 6s players, just the minority that bashes on HL without GOOD reasons. There are a lot of logical thoughts being discussed in this thread, which to me isn't "bashing".

I think there is a subliminal thought process in some of the HL haters that are scared of the fact that HL is way more relate-able to pubbers, aka the mass majority of TF2 players. What if Valve came in and hosted a TF2-I with just Highlander? <--- that's not gonna happen, but that's the fear of the haters.

Just my opinion, don't really care about the -fragss, still gonna sleep well tonight.

p.s. regarding my HL is more team-oriented comment, I didn't mean it takes more team work per se, just that there is less room for individuals to make huge impacts.[/quote]

Why would 6's players be scared of pubbers taking their first baby steps to competitive tf2? As long as it makes valve see tf2 as a viable competitive platform and not the casual pub experimental game it intends it to be, we all benefit.
1 2 3 4 5 6 ⋅⋅ 9
This thread has been locked.