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Taking HUD edit requests
posted in Customization
91
#91
0 Frags +
RuFFinoCan u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.

I guess you want it at the position slin has it, but with what font?
omp's or slin's?
I'm quite busy right now so it might take me a day to do

[quote=RuFFino]Can u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.[/quote]
I guess you want it at the position slin has it, but with what font?
omp's or slin's?
I'm quite busy right now so it might take me a day to do
92
#92
0 Frags +
Goat_RuFFinoCan u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.
I guess you want it at the position slin has it, but with what font?
omp's or slin's?
I'm quite busy right now so it might take me a day to do

yeah with the slin's font np ur awesome just by changing it :)

[quote=Goat_][quote=RuFFino]Can u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.[/quote]
I guess you want it at the position slin has it, but with what font?
omp's or slin's?
I'm quite busy right now so it might take me a day to do[/quote]

yeah with the slin's font np ur awesome just by changing it :)
93
#93
0 Frags +

How do you set it up so that the crosshair colour changes when you deal damage?

How do you set it up so that the crosshair colour changes when you deal damage?
94
#94
0 Frags +
RuFFinoyeah with the slin's font np ur awesome just by changing it :)

I'm only gonna do health and ammo in slins font changing the rest would be too complicated.

topman269How do you set it up so that the crosshair colour changes when you deal damage?

It's in scripts/hudanimations_TF.txt search for damagedplayer and if its not in there then
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" //Color that it flashes to Accel 0.0 0.0 //no need to mess with that
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 255 255" Accel 0.2 0.0
}
it only works with installed HudCrosshairs though

[quote=RuFFino]
yeah with the slin's font np ur awesome just by changing it :)[/quote]
I'm only gonna do health and ammo in slins font changing the rest would be too complicated.
[quote=topman269]How do you set it up so that the crosshair colour changes when you deal damage?[/quote]
It's in scripts/hudanimations_TF.txt search for damagedplayer and if its not in there then
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" //Color that it flashes to Accel 0.0 0.0 //no need to mess with that
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 255 255" Accel 0.2 0.0
}
it only works with installed HudCrosshairs though
95
#95
0 Frags +
Goat_RuFFinoyeah with the slin's font np ur awesome just by changing it :)I'm only gonna do health and ammo in slins font changing the rest would be too complicated.topman269How do you set it up so that the crosshair colour changes when you deal damage?It's in scripts/hudanimations_TF.txt search for damagedplayer and if its not in there then
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" //Color that it flashes to Accel 0.0 0.0 //no need to mess with that
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 255 255" Accel 0.2 0.0
}
it only works with installed HudCrosshairs though

it stays red is there a way to make it go back to default colour?

[quote=Goat_][quote=RuFFino]
yeah with the slin's font np ur awesome just by changing it :)[/quote]
I'm only gonna do health and ammo in slins font changing the rest would be too complicated.
[quote=topman269]How do you set it up so that the crosshair colour changes when you deal damage?[/quote]
It's in scripts/hudanimations_TF.txt search for damagedplayer and if its not in there then
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" //Color that it flashes to Accel 0.0 0.0 //no need to mess with that
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 255 255" Accel 0.2 0.0
}
it only works with installed HudCrosshairs though[/quote]
it stays red is there a way to make it go back to default colour?
96
#96
0 Frags +
topman269Goat_RuFFinoyeah with the slin's font np ur awesome just by changing it :)I'm only gonna do health and ammo in slins font changing the rest would be too complicated.topman269How do you set it up so that the crosshair colour changes when you deal damage?It's in scripts/hudanimations_TF.txt search for damagedplayer and if its not in there then
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" //Color that it flashes to Accel 0.0 0.0 //no need to mess with that
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 255 255" Accel 0.2 0.0
}
it only works with installed HudCrosshairs though
it stays red is there a way to make it go back to default colour?

The fgcolor in the second line needs to be the original colour.

[quote=topman269][quote=Goat_][quote=RuFFino]
yeah with the slin's font np ur awesome just by changing it :)[/quote]
I'm only gonna do health and ammo in slins font changing the rest would be too complicated.
[quote=topman269]How do you set it up so that the crosshair colour changes when you deal damage?[/quote]
It's in scripts/hudanimations_TF.txt search for damagedplayer and if its not in there then
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" //Color that it flashes to Accel 0.0 0.0 //no need to mess with that
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 255 255" Accel 0.2 0.0
}
it only works with installed HudCrosshairs though[/quote]
it stays red is there a way to make it go back to default colour?[/quote]

The fgcolor in the second line needs to be the original colour.
97
#97
0 Frags +

Also remove those // and what is behing them so only
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" Accel 0.0 0.0
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 255 255 255" Accel 0.2 0.0
}
for flashing red to white

Also remove those // and what is behing them so only
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" Accel 0.0 0.0
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 255 255 255" Accel 0.2 0.0
}
for flashing red to white
98
#98
0 Frags +
Goat_Also remove those // and what is behing them so only
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" Accel 0.0 0.0
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 255 255 255" Accel 0.2 0.0
}
for flashing red to white

thanks a lot :)

[quote=Goat_]Also remove those // and what is behing them so only
event DamagedPlayer
{
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 0 0 255" Accel 0.0 0.0
Animate **INSERT_CROSSHAIRNAME_HERE** FgColor "255 255 255 255" Accel 0.2 0.0
}
for flashing red to white[/quote]
thanks a lot :)
99
#99
0 Frags +
RuFFinoCan u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.

Download
sorry for the longer wait.
Enjoy

[quote=RuFFino]Can u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.[/quote]
[url=http://puu.sh/3Rgus.zip]Download[/url]
sorry for the longer wait.
Enjoy
100
#100
0 Frags +
Goat_RuFFinoCan u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.
Download
sorry for the longer wait.
Enjoy

Thanks a lot u are the best :)

[quote=Goat_][quote=RuFFino]Can u put slinfire's health and ammo http://www.mediafire.com/download/i4v07wv5sc5vrnt/Slinfire_HUD

in omphud https://github.com/omp/tf2hud

i would be very thankfull if u could do that.[/quote]
[url=http://puu.sh/3Rgus.zip]Download[/url]
sorry for the longer wait.
Enjoy[/quote]


Thanks a lot u are the best :)
101
#101
0 Frags +

Maybe someone want make Spectator HUD for one good stream? I will be very grateful)

Maybe someone want make Spectator HUD for one good stream? I will be very grateful)
102
#102
5 Frags +

basically Goat_'s HUD Help Thread

basically Goat_'s HUD Help Thread
103
#103
1 Frags +

so I'm trying to do a positional edit of kbnhud but I have no experience moving charge bars around.
I want to move the item effect meters and charge labels and stuff down to be aligned with the rest of my hud but am working in the dark. any help or advice would be appreciated. to start, how do i move the sticky count down? when i tried to move it it just became invisible and broke stuff.
http://steamcommunity.com/sharedfiles/filedetails/?id=166191262

so I'm trying to do a positional edit of kbnhud but I have no experience moving charge bars around.
I want to move the item effect meters and charge labels and stuff down to be aligned with the rest of my hud but am working in the dark. any help or advice would be appreciated. to start, how do i move the sticky count down? when i tried to move it it just became invisible and broke stuff.
http://steamcommunity.com/sharedfiles/filedetails/?id=166191262
104
#104
-4 Frags +

I want the main menu, item screen, and class selection screen from fluxhud combined with the hud im using right now.

http://teamfortress.tv/forum/thread/10935-fluxhud

https://dl.dropboxusercontent.com/u/47314308/TF2/pothud.rar

I want the main menu, item screen, and class selection screen from fluxhud combined with the hud im using right now.

http://teamfortress.tv/forum/thread/10935-fluxhud

https://dl.dropboxusercontent.com/u/47314308/TF2/pothud.rar
105
#105
0 Frags +
hanbroloso I'm trying to do a positional edit of kbnhud but I have no experience moving charge bars around.
I want to move the item effect meters and charge labels and stuff down to be aligned with the rest of my hud but am working in the dark. any help or advice would be appreciated. to start, how do i move the sticky count down? when i tried to move it it just became invisible and broke stuff.
http://steamcommunity.com/sharedfiles/filedetails/?id=166191262

Feel free to add me, I'm happy to help you out.

potI want the main menu, item screen, and class selection screen from fluxhud combined with the hud im using right now.

http://teamfortress.tv/forum/thread/10935-fluxhud

https://dl.dropboxusercontent.com/u/47314308/TF2/pothud.rar

I would take a look if you would ask nicely and mention the words please and thanks.

[quote=hanbrolo]so I'm trying to do a positional edit of kbnhud but I have no experience moving charge bars around.
I want to move the item effect meters and charge labels and stuff down to be aligned with the rest of my hud but am working in the dark. any help or advice would be appreciated. to start, how do i move the sticky count down? when i tried to move it it just became invisible and broke stuff.
http://steamcommunity.com/sharedfiles/filedetails/?id=166191262[/quote]
Feel free to add me, I'm happy to help you out.


[quote=pot]I want the main menu, item screen, and class selection screen from fluxhud combined with the hud im using right now.

http://teamfortress.tv/forum/thread/10935-fluxhud

https://dl.dropboxusercontent.com/u/47314308/TF2/pothud.rar[/quote]
I would take a look if you would ask nicely and mention the words please and thanks.
106
#106
2 Frags +

Could you make it so the numbers inside the health cross change colors to green when buffed and to yellow when weak? and make the ammo numbers go red when on low ammo?
better described in this picture http://imgur.com/bZqSjAZ
thanks in advance

Could you make it so the numbers inside the health cross change colors to green when buffed and to yellow when weak? and make the ammo numbers go red when on low ammo?
better described in this picture http://imgur.com/bZqSjAZ
thanks in advance
107
#107
0 Frags +

http://www.youtube.com/watch?v=SDV6CsYUBH0
can you make it so that my hud looks like that when I play medic and hover over player names? (i'm using broeselhud)
thanks in advance

http://www.youtube.com/watch?v=SDV6CsYUBH0
can you make it so that my hud looks like that when I play medic and hover over player names? (i'm using broeselhud)
thanks in advance
108
#108
0 Frags +

Sorry I'm on capped speeds right now, take a screenshot of it and include your HUD files (in case you customized them) and post em up here.

Sorry I'm on capped speeds right now, take a screenshot of it and include your HUD files (in case you customized them) and post em up here.
109
#109
0 Frags +
Goat_Sorry I'm on capped speeds right now, take a screenshot of it and include your HUD files (in case you customized them) and post em up here.

do you want me to take a screenshot of my hud files or take a screenshot of what the names look like in the video and upload my hud files?

[quote=Goat_]Sorry I'm on capped speeds right now, take a screenshot of it and include your HUD files (in case you customized them) and post em up here.[/quote]
do you want me to take a screenshot of my hud files or take a screenshot of what the names look like in the video and upload my hud files?
110
#110
1 Frags +

A few questions:
Where can you change the positioning of notifications, like trade requests?
How do I stop the buildings for the engineer from moving when I die?
Where can I move the class image for the spy disguise? It doesn't seem to be in the file with the rest of the disguise panel.

A few questions:
Where can you change the positioning of notifications, like trade requests?
How do I stop the buildings for the engineer from moving when I die?
Where can I move the class image for the spy disguise? It doesn't seem to be in the file with the rest of the disguise panel.
111
#111
3 Frags +
SilkThreaddo you want me to take a screenshot of my hud files or take a screenshot of what the names look like in the video and upload my hud files?

the later

BloodyFlameA few questions:
Where can you change the positioning of notifications, like trade requests?
How do I stop the buildings for the engineer from moving when I die?
Where can I move the class image for the spy disguise? It doesn't seem to be in the file with the rest of the disguise panel.

1. not sure if at all, but if so then in either the gamemenu.res or mainmenuoverride.res
2. are you talking about how the image of your building status is moving to its default location? If so I'm not sure how to change that.
3. it's called DisguiseStatusImage afaik, look for that either in the disguise .res file or in hudlayout.res

[quote=SilkThread]
do you want me to take a screenshot of my hud files or take a screenshot of what the names look like in the video and upload my hud files?[/quote]
the later
[quote=BloodyFlame]A few questions:
Where can you change the positioning of notifications, like trade requests?
How do I stop the buildings for the engineer from moving when I die?
Where can I move the class image for the spy disguise? It doesn't seem to be in the file with the rest of the disguise panel.[/quote]
1. not sure if at all, but if so then in either the gamemenu.res or mainmenuoverride.res
2. are you talking about how the image of your building status is moving to its default location? If so I'm not sure how to change that.
3. it's called DisguiseStatusImage afaik, look for that either in the disguise .res file or in hudlayout.res
112
#112
0 Frags +

for the picture:

http://i.imgur.com/GxyZ9j1.jpg

for the files:
https://www.dropbox.com/s/10yude81wwcxe8k/hudfiles.zip

for the picture:
[img]http://i.imgur.com/GxyZ9j1.jpg[/img]
for the files:
https://www.dropbox.com/s/10yude81wwcxe8k/hudfiles.zip
113
#113
0 Frags +

All that stuff is included in broesel hud by default as alternative files.
http://puu.sh/3Tsjw.zip

All that stuff is included in broesel hud by default as alternative files.
http://puu.sh/3Tsjw.zip
114
#114
0 Frags +

Could you change this TargetID so that it shows uber % and medigun when I look at my medic, or when he heals me?

http://www.mediafire.com/?q0n320g6w5ladqn

Could you change this TargetID so that it shows uber % and medigun when I look at my medic, or when he heals me?

http://www.mediafire.com/?q0n320g6w5ladqn
115
#115
0 Frags +
PacifistCan someone make me a konr wing that flashes a different rainbow scheme when you do damage and make a konr wing that's balanced (left side is good, but on the right side flip the colors so the darkest are on the outside and the lighter ones are on the inside.

Thanks in advance
MangachuAdd me on steam, pacifist I will be home by 10 and I'll do it before my match

You still up for it manga :o?

[quote=Pacifist]Can someone make me a konr wing that flashes a different rainbow scheme when you do damage and make a konr wing that's balanced (left side is good, but on the right side flip the colors so the darkest are on the outside and the lighter ones are on the inside.

Thanks in advance[/quote]

[quote=Mangachu]Add me on steam, pacifist I will be home by 10 and I'll do it before my match[/quote]


You still up for it manga :o?
116
#116
1 Frags +

Can anyone help me align the marked for death skull image.

http://puu.sh/3TDys/00334b27a0.jpg

I tried moving PlayerStatusHealthImage but that moves the skull with it and moving the xpos of the skull does nothing.

Can anyone help me align the marked for death skull image.
[img]http://puu.sh/3TDys/00334b27a0.jpg[/img]
I tried moving PlayerStatusHealthImage but that moves the skull with it and moving the xpos of the skull does nothing.
117
#117
0 Frags +
faceCan anyone help me align the marked for death skull image.
http://puu.sh/3TDys/00334b27a0.jpg
I tried moving PlayerStatusHealthImage but that moves the skull with it and moving the xpos of the skull does nothing.

I've had the same problem. Its weird, tf2 seems to have some values blocked for certain elements.

[quote=face]Can anyone help me align the marked for death skull image.
[img]http://puu.sh/3TDys/00334b27a0.jpg[/img]
I tried moving PlayerStatusHealthImage but that moves the skull with it and moving the xpos of the skull does nothing.[/quote]

I've had the same problem. Its weird, tf2 seems to have some values blocked for certain elements.
118
#118
0 Frags +

It's not possible to move these anymore, you should be happy that they don't clip with your stuff.

It's not possible to move these anymore, you should be happy that they don't clip with your stuff.
119
#119
0 Frags +
Goat_1. not sure if at all, but if so then in either the gamemenu.res or mainmenuoverride.res
2. are you talking about how the image of your building status is moving to its default location? If so I'm not sure how to change that.
3. it's called DisguiseStatusImage afaik, look for that either in the disguise .res file or in hudlayout.res

Thanks for the answers! However, for #1, I was talking about in-game notifications.

[quote=Goat_]
1. not sure if at all, but if so then in either the gamemenu.res or mainmenuoverride.res
2. are you talking about how the image of your building status is moving to its default location? If so I'm not sure how to change that.
3. it's called DisguiseStatusImage afaik, look for that either in the disguise .res file or in hudlayout.res[/quote]
Thanks for the answers! However, for #1, I was talking about in-game notifications.
120
#120
0 Frags +
SilkThreadfor the picture:
http://i.imgur.com/GxyZ9j1.jpg
for the files:
https://www.dropbox.com/s/10yude81wwcxe8k/hudfiles.zip

Could anyone help me add Yz50 Wings to it? Thanks so much in advance!

[quote=SilkThread]for the picture:
[img]http://i.imgur.com/GxyZ9j1.jpg[/img]
for the files:
https://www.dropbox.com/s/10yude81wwcxe8k/hudfiles.zip[/quote]

Could anyone help me add Yz50 Wings to it? Thanks so much in advance!
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