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potential for center-held weapons in pure servers?
1
#1
-9 Frags +

I downloaded a quake-style "Original Grenade Launcher" skin from gamebanana http://gamebanana.com/tf2/skins/119700

and found that in sv_pure 2 servers my GL viewmodel ended up like this.

http://puu.sh/1d3wv

after reading through the comments I found that removing this folder:
tf\model\c_models\c_grenadelauncher\
results in a constant center-held regular grenade launcher regardless of a server's pure setting. After that, I tried renaming the c_demoman_animations.mdl file that came with the skin and making a copy for each class and sticking them in the tf\model\c_models directory. This had mixed results. 99% failure, not counting that the demo's animations would obviously be applied to all weps rather than just the desired ones. I think it's because most classes' vanilla weps aren't c_models but v/w_models, and that the game seems very, very confused as to which of the demo's weapons is his primary and which is his secondary.

so basically, it seems there's a way we can have center-held viewmodels in league servers, which obviously has several advantages (more visibility than viewmodels on, no more shotgun jumps, quake vet circlejerking) and we just need someone to make the animation .mdls for it. I've contacted the uploader of the quake GL modeler about if this would really be possible and am awaiting a reply, but it already seems like this is well within the realm of possiblity to my uneducated self. So can it be done?

I downloaded a quake-style "Original Grenade Launcher" skin from gamebanana http://gamebanana.com/tf2/skins/119700

and found that in sv_pure 2 servers my GL viewmodel ended up like this.

[img]http://puu.sh/1d3wv[/img]

after reading through the comments I found that removing this folder:
tf\model\c_models\c_grenadelauncher\
results in a constant center-held regular grenade launcher regardless of a server's pure setting. After that, I tried renaming the c_demoman_animations.mdl file that came with the skin and making a copy for each class and sticking them in the tf\model\c_models directory. This had mixed results. 99% failure, not counting that the demo's animations would obviously be applied to all weps rather than just the desired ones. I think it's because most classes' vanilla weps aren't c_models but v/w_models, and that the game seems very, very confused as to which of the demo's weapons is his primary and which is his secondary.

so basically, it seems there's a way we can have center-held viewmodels in league servers, which obviously has several advantages (more visibility than viewmodels on, no more shotgun jumps, quake vet circlejerking) and we just need someone to make the animation .mdls for it. I've contacted the uploader of the quake GL modeler about if this would really be possible and am awaiting a reply, but it already seems like this is well within the realm of possiblity to my uneducated self. So can it be done?
2
#2
15 Frags +

what's the point when the projectiles still come from the right anyways, might as well just turn viewmodels off if you're looking for more visibility

what's the point when the projectiles still come from the right anyways, might as well just turn viewmodels off if you're looking for more visibility
3
#3
-10 Frags +

some people sometimes forget what weapon they have out. and this would hypothetically work for any weapon you want, not just the grenade launcher.

some people sometimes forget what weapon they have out. and this would hypothetically work for any weapon you want, not just the grenade launcher.
4
#4
-2 Frags +

if you're forgetting what weapon you have out, use a crosshair switcher maybe?

http://code.google.com/p/broesels-crosshair-switcher/

if you're forgetting what weapon you have out, use a crosshair switcher maybe?

http://code.google.com/p/broesels-crosshair-switcher/
5
#5
12 Frags +

gamebanana

gamebanana
6
#6
-9 Frags +

I don't really understand why the response for this is so negative. I expected people to think this was a good idea for the same reason people want transparent viewmodels.
Is the OP misleading on how much screen space it takes? here's how much of the screen
it actually takes up:
http://puu.sh/1d5Qz

or maybe I should change my marketting strategy and change the title to "QUAKE MOD FOR TF2"

I don't really understand why the response for this is so negative. I expected people to think this was a good idea for the same reason people want transparent viewmodels.
Is the OP misleading on how much screen space it takes? here's how much of the screen
it actually takes up:
http://puu.sh/1d5Qz

or maybe I should change my marketting strategy and change the title to "QUAKE MOD FOR TF2"
7
#7
8 Frags +
NilI don't really understand why the response for this is so negative. I expected people to think this was a good idea for the same reason people want transparent viewmodels.
Is the OP misleading on how much screen space it takes? here's how much of the screen
it actually takes up:
http://puu.sh/1d5Qz

or maybe I should change my marketting strategy and change the title to "QUAKE MOD FOR TF2"

read #2

[quote=Nil]I don't really understand why the response for this is so negative. I expected people to think this was a good idea for the same reason people want transparent viewmodels.
Is the OP misleading on how much screen space it takes? here's how much of the screen
it actually takes up:
http://puu.sh/1d5Qz

or maybe I should change my marketting strategy and change the title to "QUAKE MOD FOR TF2"[/quote]

read #2
8
#8
-9 Frags +

I did. it's a legitimate opinion. I'm fine with it. I just thought this was cool and would appeal to some.

I did. it's a legitimate opinion. I'm fine with it. I just thought this was cool and would appeal to some.
9
#9
4 Frags +

also, if what mangachu said was true about transparent viewmodels being bannable in esea I would venture to guess these are too

ps your gamebanana link is a link to the register page

also, if what mangachu said was true about transparent viewmodels being bannable in esea I would venture to guess these are too

ps your gamebanana link is a link to the register page
10
#10
-4 Frags +

I've been looking for something to do this on scout, I like having viewmodels on for whatever reason but I hate having it on the side of the screen, I'd like it to be right in the middle. Neat find, I dunno how well it would work on ESEA servers though, I think this is against their rules :x

I've been looking for something to do this on scout, I like having viewmodels on for whatever reason but I hate having it on the side of the screen, I'd like it to be right in the middle. Neat find, I dunno how well it would work on ESEA servers though, I think this is against their rules :x
11
#11
-10 Frags +

link fixed, thanks.

I'm pretty sure that the transparent viewmodel plugin .dll is only bannable because it can be used to increase your fov and get limited wallhacks.

link fixed, thanks.

I'm pretty sure that the transparent viewmodel plugin .dll is only bannable because it can be used to increase your fov and get limited wallhacks.
12
#12
-3 Frags +

Why are you getting negatively voted? I think this could be a useful option for some players.

Why are you getting negatively voted? I think this could be a useful option for some players.
13
#13
-4 Frags +

This is definitely a cool find. Maybe try using the original animations on other weapons and seeing if that works (somewhat)?

This is definitely a cool find. Maybe try using the original animations on other weapons and seeing if that works (somewhat)?
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