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r_drawviewmodels not working sometimes?
posted in Q/A Help
1
#1
0 Frags +

I'm using broesel's crosshair switcher, and have viewmodels disabled for rocket launcher, but not for shotty and equalizer. But for some reason, sometimes it will stop working and they will always be disabled. I've tried recording and stopping a demo, and tried re-executing my soldier.cfg.

Restarting TF2 fixes this, it's a minor inconvenience, but does anyone know how to fix this?

I'm using broesel's crosshair switcher, and have viewmodels disabled for rocket launcher, but not for shotty and equalizer. But for some reason, sometimes it will stop working and they will always be disabled. I've tried recording and stopping a demo, and tried re-executing my soldier.cfg.

Restarting TF2 fixes this, it's a minor inconvenience, but does anyone know how to fix this?
2
#2
3 Frags +

Perhaps you should double check in the settings to make sure that you don't have your viewmodel FOV set to 0 or extremely low, which could make it appear as if it's not working.
Otherwise I have no idea what to suggest :s

Perhaps you should double check in the settings to make sure that you don't have your viewmodel FOV set to 0 or extremely low, which could make it appear as if it's not working.
Otherwise I have no idea what to suggest :s
3
#3
0 Frags +
PurpleeeeeeeePerhaps you should double check in the settings to make sure that you don't have your viewmodel FOV set to 0 or extremely low, which could make it appear as if it's not working.
Otherwise I have no idea what to suggest :s

That's a good point actually. broesel hud has a setting called "off" which sets viewmodel_fov 000 and r_drawviewmodel 0. If the drawviewmodel is 0, it doesn't matter what the fov is does it?

[quote=Purpleeeeeeee]Perhaps you should double check in the settings to make sure that you don't have your viewmodel FOV set to 0 or extremely low, which could make it appear as if it's not working.
Otherwise I have no idea what to suggest :s[/quote]
That's a good point actually. broesel hud has a setting called "off" which sets viewmodel_fov 000 and r_drawviewmodel 0. If the drawviewmodel is 0, it doesn't matter what the fov is does it?
4
#4
0 Frags +

viewmodel_fov 0 also removes tracers so it would matter.

viewmodel_fov 0 also removes tracers so it would matter.
5
#5
1 Frags +

Actually now you have to make viewmode_fov be -360 because of some weird ass errors.

Actually now you have to make viewmode_fov be -360 because of some weird ass errors.
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