Download - https://tf2maps.net/downloads/polmont.20906/
Screenshots - See above
Game mode - 5cp 6v6
5cp map designed for competitive play with ideas from Jekeb. Very early days on this one so please forgive me if its poo, happy to continue development if the core ideas are fun / interesting.
Some cool features rn:
No b4nny bind on last, there is an area marked in which you can change class / b4nny bind safely.
Surfs/ramps on route to mid enabling some cool rollouts
Water on mid (very experimental!!) might remove this, but lets see how it plays for now
2.5 choke design 2nd>mid
Feel free to contact me with specific feedback or inquiries, or leave them in this thread.
steam
discord - renton99
Download - https://tf2maps.net/downloads/polmont.20906/
Screenshots - See above
Game mode - 5cp 6v6
5cp map designed for competitive play with ideas from Jekeb. Very early days on this one so please forgive me if its poo, happy to continue development if the core ideas are fun / interesting.
Some cool features rn:
No b4nny bind on last, there is an area marked in which you can change class / b4nny bind safely.
Surfs/ramps on route to mid enabling some cool rollouts
Water on mid (very experimental!!) might remove this, but lets see how it plays for now
2.5 choke design 2nd>mid
Feel free to contact me with specific feedback or inquiries, or leave them in this thread.
[url=https://steamcommunity.com/profiles/76561198963330981/]steam[/url]
discord - renton99
rentsDownload - https://tf2maps.net/downloads/polmont.20906/
No b4nny bind on last, there is an area marked in which you can change class / b4nny bind safely.
!pause
[quote=rents]Download - https://tf2maps.net/downloads/polmont.20906/
No b4nny bind on last, there is an area marked in which you can change class / b4nny bind safely.[/quote]
!pause
I really fw the "no b4nny bind" on last
I really fw the "no b4nny bind" on last
otherwise known as CP_HisMajestyYoungOffendersInstitutionPolmont
otherwise known as CP_HisMajestyYoungOffendersInstitutionPolmont
After some more play testing last night I have made some further changes. Considering a rework of last lobby & flank route from second to mid but would prefer more testing before doing so. Uploaded to serveme if anyone would like to play, and the changes are listed below.
cp_polmont_a3 update
General
- Added patches underneath health kits & ammopacks
Mid
- Adjusted mid point cap speed
- Added ammo pack next to choke
Second
- Minor clipping improvements
Last
- Minor clipping improvements
- Moved resupply cabinets further back (so you cannot stand in the shutter with infinite ammo)
After some more play testing last night I have made some further changes. Considering a rework of last lobby & flank route from second to mid but would prefer more testing before doing so. Uploaded to serveme if anyone would like to play, and the changes are listed below.
cp_polmont_a3 update
General
[list]
[*] Added patches underneath health kits & ammopacks
[/list]
Mid
[list]
[*] Adjusted mid point cap speed
[*] Added ammo pack next to choke
[/list]
Second
[list]
[*] Minor clipping improvements
[/list]
Last
[list]
[*] Minor clipping improvements
[*] Moved resupply cabinets further back (so you cannot stand in the shutter with infinite ammo)
[/list]