Should be gettin 500 fps (480hz), but now all of a sudden just 200 in MGE (getting 390 cybrerpunk path tracing)
Build RTX 5090 and 9800X3D
Only noticed it today - not sure what's going on. Not sure what more info could help. Temps normal in Hwinfo with cpu only going max 49 degree
It goes back up to 500 if i hud_reload or record a demo
Should be gettin 500 fps (480hz), but now all of a sudden just 200 in MGE (getting 390 cybrerpunk path tracing)
Build RTX 5090 and 9800X3D
Only noticed it today - not sure what's going on. Not sure what more info could help. Temps normal in Hwinfo with cpu only going max 49 degree
It goes back up to 500 if i hud_reload or record a demo
the only thing i can think of that would be different in mge vs regular servers is frequent respawning and less stuff to render than a normal map so what comes to mind is it could either be player outline settings or maybe fps_max? i recently got a 9800x3d and my game would crash if my fps got above like 900 for some reason and because i had no fps cap it would frequently crash in mge, but too high of fps should cause stuttering or something, not low fps? maybe something related to match hud if recording a demo or reloading hud fixes it temporarily? try using a different hud and see if that fixes it.
the only thing i can think of that would be different in mge vs regular servers is frequent respawning and less stuff to render than a normal map so what comes to mind is it could either be player outline settings or maybe fps_max? i recently got a 9800x3d and my game would crash if my fps got above like 900 for some reason and because i had no fps cap it would frequently crash in mge, but too high of fps should cause stuttering or something, not low fps? maybe something related to match hud if recording a demo or reloading hud fixes it temporarily? try using a different hud and see if that fixes it.
https://www.youtube.com/watch?v=4NnJ-7Y6qwo
2:17
Me playin TF2 yesterday