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Does anyone have any tips for movement for scout
1
#1
0 Frags +

I have 100 hours on scout and have pretty good aim but don't know how to move as scout I have searched on youtube for movement guides and only found ones which state the obvious

I have 100 hours on scout and have pretty good aim but don't know how to move as scout I have searched on youtube for movement guides and only found ones which state the obvious
2
#2
-7 Frags +

first person to post "use wasd" gets an amazon delivered assassination

first person to post "use wasd" gets an amazon delivered assassination
3
#3
6 Frags +

movement is intuition, gut feeling, experience, muscle memory
play more play better players dont overthink it

movement is intuition, gut feeling, experience, muscle memory
play more play better players dont overthink it
4
#4
24 Frags +

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5
#5
15 Frags +

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6
#6
4 Frags +

thanks guys

thanks guys
7
#7
22 Frags +

https://64.media.tumblr.com/351a94e10eaf72444b0deba0bd7535d0/4e93d2421fb71218-b0/s400x600/91acec11bc32e43dfa74cf443c9a57e3d4837e95.gif

moving like a woodcock drives ppl crazy bro.

[img]https://64.media.tumblr.com/351a94e10eaf72444b0deba0bd7535d0/4e93d2421fb71218-b0/s400x600/91acec11bc32e43dfa74cf443c9a57e3d4837e95.gif[/img]
moving like a woodcock drives ppl crazy bro.
8
#8
22 Frags +

for most new scouts the answer is to jump way less than they do

for most new scouts the answer is to jump way less than they do
9
#9
13 Frags +

imo one of the differences between fighting decent scouts vs. really good scouts is how much they use w and s to dodge splash as opposed to staying more stagnant on the z axis

imo one of the differences between fighting decent scouts vs. really good scouts is how much they use w and s to dodge splash as opposed to staying more stagnant on the z axis
10
#10
-4 Frags +

most new scout players play way too aggressive and end up rushing themselves into making mistakes and bad judgement calls, particularly when they play against a competent soldier or demo. If you play slower and with more intent it will be much easier to identify areas of improvement. At the same time if you play too passive you lose any advantage you could possibly have on a better player as they could usually just out dm you

most new scout players play way too aggressive and end up rushing themselves into making mistakes and bad judgement calls, particularly when they play against a competent soldier or demo. If you play slower and with more intent it will be much easier to identify areas of improvement. At the same time if you play too passive you lose any advantage you could possibly have on a better player as they could usually just out dm you
11
#11
-1 Frags +

Don't overcommit to fights. Your speed means you can secure kills when you actually have an advantage, so hold back until you have it. Learn to airstrafe on your jumps.
The rest *is* muscle memory and feel, aka "dm skill", but watching better players and recording and reviewing your own gameplay can also help with that.
https://www.youtube.com/watch?v=bEEZ2P6HPNg

Don't overcommit to fights. Your speed means you can secure kills when you actually have an advantage, so hold back until you have it. Learn to airstrafe on your jumps.
The rest *is* muscle memory and feel, aka "dm skill", but watching better players and recording and reviewing your own gameplay can also help with that.
https://www.youtube.com/watch?v=bEEZ2P6HPNg
12
#12
2 Frags +

I hard agree with #3, #8 and #9. I would also suggest:

Avoid running into your opponent, unless you know you can kill them in 1-2 shots. Try to "dance" around your opponent.

Don't double jump in straight lines, always try to airstrafe and curve your jumps (if you are in combat). I will say at a high level of scout, double jumping lots with good airstrafing and lagless double jumps is very powerful and hard to deal with (playing gazy on 4 and he is just able to float around the crates with jumps and constantly hit big damage)

Try to move and get to the side of a scout, since side-to-side movements will become back and forth the more you widen your angle. It is kinda like LG duelling in which you want to "cross" your opponent.

Use the winger it is stupidly OP. Abuse it to take good highgrounds.

I hard agree with #3, #8 and #9. I would also suggest:

Avoid running into your opponent, unless you know you can kill them in 1-2 shots. Try to "dance" around your opponent.

Don't double jump in straight lines, always try to airstrafe and curve your jumps (if you are in combat). I will say at a high level of scout, double jumping lots with good airstrafing and lagless double jumps is very powerful and hard to deal with (playing gazy on 4 and he is just able to float around the crates with jumps and constantly hit big damage)

Try to move and get to the side of a scout, since side-to-side movements will become back and forth the more you widen your angle. It is kinda like LG duelling in which you want to "cross" your opponent.

Use the winger it is stupidly OP. Abuse it to take good highgrounds.
13
#13
2 Frags +

All great advice. It took me a long time to wrap my head around movement since it's kind of an abstract concept. Two things really helped me "get it" the first is that movement is positioning in action (ultimately movement is just about putting yourself in the best position you can relative to the enemy.) The second was understanding my movement from an outsiders perspective, watch how other people are moving against you and see what they're doing that's getting them killed. A lot of movements on scout feel like they're harder to hit than they actually are. Once you understand that it just becomes pattern recognition (knowing what to do and when) and practicing your strafes/surfs/mouse control until they're burned into your mind.

All great advice. It took me a long time to wrap my head around movement since it's kind of an abstract concept. Two things really helped me "get it" the first is that movement is positioning in action (ultimately movement is just about putting yourself in the best position you can relative to the enemy.) The second was understanding my movement from an outsiders perspective, watch how other people are moving against you and see what they're doing that's getting them killed. A lot of movements on scout feel like they're harder to hit than they actually are. Once you understand that it just becomes pattern recognition (knowing what to do and when) and practicing your strafes/surfs/mouse control until they're burned into your mind.
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