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tf2 fps
posted in Hardware
1
#1
2 Frags +

Hey guys i need help with my fps on tf2 i want to max my game out so it looks nice which i did with this http://tf2.gamebanana.com/tuts/6903 but i still lag a bit on certain maps i get 40-60 fps also i get about 100-120 fps on mge and stuff. I know its not bad but its extremely annoying do get frame drops. My graphics card is NVIDIA GeForce GTX 560M. Can anyone relate?

EDIT: Im only looking to average 50-60 frames on those "certain" maps

Hey guys i need help with my fps on tf2 i want to max my game out so it looks nice which i did with this http://tf2.gamebanana.com/tuts/6903 but i still lag a bit on certain maps i get 40-60 fps also i get about 100-120 fps on mge and stuff. I know its not bad but its extremely annoying do get frame drops. My graphics card is NVIDIA GeForce GTX 560M. Can anyone relate?

EDIT: Im only looking to average 50-60 frames on those "certain" maps
2
#2
1 Frags +

Chris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.

Chris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.
3
#3
2 Frags +

It sounds like your CPU might be a bottleneck, as TF2 is more CPU intensive than GPU. What CPU do you have, and is it overclocked? Even with my overclocked HD 7970, Core i7-3770K @ 4.3GHz and 4x4GB DDR3-2133 CL11 RAM, my FPS drops down to around 80-100 from 120FPS VSYNC on 24+ player servers that have lots of action going on, despite neither my GPU or CPU being remotely close to being maxed out.

I also experience similar FPS drops in TESV: Skyrim (game engine only supports 2 cores) and Minecraft (poor multithreading). TF2 must do some expensive calculations that cause an increase in frame latency, as Chris's configs literally do nothing for my system.

EDIT: From the sounds of it, you probably have a mobile i7 clocked in the low 2GHz range.

It sounds like your CPU might be a bottleneck, as TF2 is more CPU intensive than GPU. What CPU do you have, and is it overclocked? Even with my overclocked HD 7970, Core i7-3770K @ 4.3GHz and 4x4GB DDR3-2133 CL11 RAM, my FPS drops down to around 80-100 from 120FPS VSYNC on 24+ player servers that have lots of action going on, despite neither my GPU or CPU being remotely close to being maxed out.

I also experience similar FPS drops in TESV: Skyrim (game engine only supports 2 cores) and Minecraft (poor multithreading). TF2 must do some expensive calculations that cause an increase in frame latency, as Chris's configs literally do nothing for my system.

EDIT: From the sounds of it, you probably have a mobile i7 clocked in the low 2GHz range.
4
#4
-4 Frags +

Are you sure you really wanna play this game with 50-60 FPS? Even with a 60hz, 60 FPS is still a pain to look at.

Are you sure you really wanna play this game with 50-60 FPS? Even with a 60hz, 60 FPS is still a pain to look at.
5
#5
0 Frags +
Jstn7477It sounds like your CPU might be a bottleneck, as TF2 is more CPU intensive than GPU. What CPU do you have, and is it overclocked? Even with my overclocked HD 7970, Core i7-3770K @ 4.3GHz and 4x4GB DDR3-2133 CL11 RAM, my FPS drops down to around 80-100 from 120FPS VSYNC on 24+ player servers that have lots of action going on, despite neither my GPU or CPU being remotely close to being maxed out.

I also experience similar FPS drops in TESV: Skyrim (game engine only supports 2 cores) and Minecraft (poor multithreading). TF2 must do some expensive calculations that cause an increase in frame latency, as Chris's configs literally do nothing for my system.

EDIT: From the sounds of it, you probably have a mobile i7 clocked in the low 2GHz range.

thanks a lot but i have a 2.20 GHz if that matters which i guess is low

[quote=Jstn7477]It sounds like your CPU might be a bottleneck, as TF2 is more CPU intensive than GPU. What CPU do you have, and is it overclocked? Even with my overclocked HD 7970, Core i7-3770K @ 4.3GHz and 4x4GB DDR3-2133 CL11 RAM, my FPS drops down to around 80-100 from 120FPS VSYNC on 24+ player servers that have lots of action going on, despite neither my GPU or CPU being remotely close to being maxed out.

I also experience similar FPS drops in TESV: Skyrim (game engine only supports 2 cores) and Minecraft (poor multithreading). TF2 must do some expensive calculations that cause an increase in frame latency, as Chris's configs literally do nothing for my system.

EDIT: From the sounds of it, you probably have a mobile i7 clocked in the low 2GHz range.[/quote] thanks a lot but i have a 2.20 GHz if that matters which i guess is low
6
#6
0 Frags +
BerethChris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.

ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?

[quote=Bereth]Chris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.[/quote]
ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?
7
#7
0 Frags +
PillowmakerBerethChris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?

High quality and max quality look almost the same. High quality verses dx9 is more of a jump.

[quote=Pillowmaker][quote=Bereth]Chris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.[/quote]
ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?[/quote]

High quality and max quality look almost the same. High quality verses dx9 is more of a jump.
8
#8
0 Frags +
BerethPillowmakerBerethChris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?
EDIT: nvm i got it
[quote=Bereth][quote=Pillowmaker][quote=Bereth]Chris's configs (http://chrisdown.name/tf2/) have a decent range of options (both high quality and low quality). The fact is, most maps require more resources than mge/jump maps. You're going to have to compromise looks for fps at least a little bit.[/quote]
ive used chris high frames and dislike it a lot but if i use the high quality wont that significantly bring my game quality down?[/quote]



EDIT: nvm i got it
9
#9
0 Frags +
Pillowmaker[thanks a lot but i have a 2.20 GHz if that matters which i guess is low

Honestly, that was what I was expecting for a mid-high end gaming laptop. Most of the mobile quad core CPUs are still in the low-mid 2GHz range, which is honestly a lot better than 2010 when the first generation mobile i7 chips were 1.6-1.73GHz. I'd be happy with what you're getting out of the laptop now, as my 2010 notebook with an AMD Phenom II X920 quad core @ 2.2GHz and a mobile HD 5650 drops to 25-30 FPS during large fights, and stays around 50-60 in low load situations on the lowest settings. Your minimum frame rate is fairly comparable to a desktop Core 2 Quad Q6600 (2.4GHz) from around the time TF2 was released.

The only real thing I can suggest is making sure multicore rendering is enabled. I don't believe you can do much else to increase your minimum framerate as the GTX 560M (same chip as a desktop GTX 550 Ti with lower clocks) is more than sufficient for TF2's graphical demands.

[quote=Pillowmaker][thanks a lot but i have a 2.20 GHz if that matters which i guess is low[/quote]

Honestly, that was what I was expecting for a mid-high end gaming laptop. Most of the mobile quad core CPUs are still in the low-mid 2GHz range, which is honestly a lot better than 2010 when the first generation mobile i7 chips were 1.6-1.73GHz. I'd be happy with what you're getting out of the laptop now, as my 2010 notebook with an AMD Phenom II X920 quad core @ 2.2GHz and a mobile HD 5650 drops to 25-30 FPS during large fights, and stays around 50-60 in low load situations on the lowest settings. Your minimum frame rate is fairly comparable to a desktop Core 2 Quad Q6600 (2.4GHz) from around the time TF2 was released.

The only real thing I can suggest is making sure multicore rendering is enabled. I don't believe you can do much else to increase your minimum framerate as the GTX 560M (same chip as a desktop GTX 550 Ti with lower clocks) is more than sufficient for TF2's graphical demands.
10
#10
0 Frags +
Jstn7477Pillowmaker[thanks a lot but i have a 2.20 GHz if that matters which i guess is low
Honestly, that was what I was expecting for a mid-high end gaming laptop. Most of the mobile quad core CPUs are still in the low-mid 2GHz range, which is honestly a lot better than 2010 when the first generation mobile i7 chips were 1.6-1.73GHz. I'd be happy with what you're getting out of the laptop now, as my 2010 notebook with an AMD Phenom II X920 quad core @ 2.2GHz and a mobile HD 5650 drops to 25-30 FPS during large fights, and stays around 50-60 in low load situations on the lowest settings. Your minimum frame rate is fairly comparable to a desktop Core 2 Quad Q6600 (2.4GHz) from around the time TF2 was released.

The only real thing I can suggest is making sure multicore rendering is enabled. I don't believe you can do much else to increase your minimum framerate as the GTX 560M (same chip as a desktop GTX 550 Ti with lower clocks) is more than sufficient for TF2's graphical demands.

thanks for the info it really helped me get a better understanding

[quote=Jstn7477][quote=Pillowmaker][thanks a lot but i have a 2.20 GHz if that matters which i guess is low[/quote]

Honestly, that was what I was expecting for a mid-high end gaming laptop. Most of the mobile quad core CPUs are still in the low-mid 2GHz range, which is honestly a lot better than 2010 when the first generation mobile i7 chips were 1.6-1.73GHz. I'd be happy with what you're getting out of the laptop now, as my 2010 notebook with an AMD Phenom II X920 quad core @ 2.2GHz and a mobile HD 5650 drops to 25-30 FPS during large fights, and stays around 50-60 in low load situations on the lowest settings. Your minimum frame rate is fairly comparable to a desktop Core 2 Quad Q6600 (2.4GHz) from around the time TF2 was released.


The only real thing I can suggest is making sure multicore rendering is enabled. I don't believe you can do much else to increase your minimum framerate as the GTX 560M (same chip as a desktop GTX 550 Ti with lower clocks) is more than sufficient for TF2's graphical demands.[/quote] thanks for the info it really helped me get a better understanding
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