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Day 4 - RGL New Player Experience
1
#1
0 Frags +

Happy Holidays!

We are making a new website!

But wait, it’s not what you’d initially think. It won’t outright replace the current website. Instead, it will offer opportunities to grow and improve the competitive scene in significant ways. For sake of clarity, it will be called the New Player Experience.

Development Team
Technical Project Manager: Arcadia
Designer: RaosCometh
Developer: Mori (from More.tf)
Resources: Flare and WildRumpus

So, before I dive in, let me set the scene:

Problem Statements
1. TF2’s Millenium Puzzle: the chasm between casual and competitive TF2 is too wide

  • No clear funnel or in-game integration that leads players to competitive TF2
  • RGL’s frontpage UI is confusing and unique visitor retention isn’t strong enough

2. RGL’s Developmental Roadblock: the current website’s stack is great for what we already have, but it prevents us from adding features we’d love to have in the community

  • Demo hosting
  • Centralized resources
  • Season stats

Solutions
1. New website

  • A more modern stack
  • A landing page that is geared towards new players and “replaces” RGL’s current homepage
  • A gamified path that motivates the new player to dive deeper
  • Centralized resources: interactive class and map guides, optimization, customization, community Discords, projects, etc.

2. Funnel

  • Improve the Discord onboarding experience
  • Guide them to Newbie Mixes and TF2 Coaching Central where they can start playing immediately as well as meet friends and coaches
  • Guide them to RGL PUGs and other PUG platforms

3. RGL Ambassadors

  • This new role will fill the spaces in between where the funnel might fail
  • The label will serve to help newcomers identify trustworthy people to bring them into the community
  • It is meant for experienced players who want to build/maintain the scene through:
    - Recruiting casual players
    - Identifying team leaders that will learn the RGL website
    - Encouraging those leaders to create a team with their friends and become recruiters themselves
    - Supporting the efforts of other organizations who work to build the community (Newbie Mixes and TF2 Coaching Central)
  • Anecdotal evidence #1: My path to competitive was convoluted. Luckily, my friend was an early leader. He took it upon himself to learn the RGL website, create a Discord server, and find other new players for our team.
  • Anecdotal evidence #2: In season 3, I experimented with and recruited a team that played in Amateur. It started from a casual conversation with a Skial pub player. I helped him create a Discord, and he brought in multiple friends.

4. Marketing

  • RGL has plans to leverage marketing outreach and target the best demographics through multiple channels as well

For Experienced Players
The current website will continue to exist. Though the new website will be targeted toward guiding new players, there will be features to come that experienced players can enjoy. For those interested in becoming an RGL Ambassador when the role opens up, consider volunteering as a coach in the Newbie Mixes Team Drive.

Conclusion
We aim to have a full release by April 2023. In the meantime, we will continuously post updates and pictures of our progress. This question has undoubtedly been in every passionate TF2 player’s mind at one time or another, so we'd love to hear your ideas below.

TL;DR We’re developing a new website to create solutions to onboard and recruit new players, accelerate their learning, and improve the future population of TF2.

Happy Holidays!

We are making a [b]new website[/b]!

But wait, it’s not what you’d initially think. It won’t outright replace the current website. Instead, it will offer opportunities to grow and improve the competitive scene in significant ways. For sake of clarity, it will be called the [b]New Player Experience[/b].

[b]Development Team[/b]
Technical Project Manager: [url=https://rgl.gg/Public/PlayerProfile.aspx?p=76561198143312969&r=40]Arcadia
[/url]Designer: [url=https://rgl.gg/Public/PlayerProfile.aspx?p=76561198961215681&r=40]RaosCometh[/url]
Developer: [url=https://rgl.gg/Public/PlayerProfile.aspx?p=76561198068401396&r=40]Mori[/url] (from [url=https://www.teamfortress.tv/62479/more-tf]More.tf[/url])
Resources: [url=https://rgl.gg/Public/PlayerProfile.aspx?p=76561198048291891&r=40]Flare[/url] and [url=https://rgl.gg/Public/PlayerProfile.aspx?p=76561198066393719&r=40]WildRumpus[/url]

So, before I dive in, let me set the scene:

[b]Problem Statements[/b]
1. TF2’s Millenium Puzzle: [i]the chasm between casual and competitive TF2 is too wide[/i]
[list][*]No clear funnel or in-game integration that leads players to competitive TF2
[*]RGL’s frontpage UI is confusing and unique visitor retention isn’t strong enough[/list]

2. RGL’s Developmental Roadblock: [i]the current website’s stack is great for what we already have, but it prevents us from adding features we’d love to have in the community[/i]
[list][*]Demo hosting
[*]Centralized resources
[*]Season stats[/list]

[b]Solutions[/b]
1. New website
[list][*]A more modern stack
[*]A landing page that is geared towards new players and “replaces” RGL’s current homepage
[*]A gamified path that motivates the new player to dive deeper
[*]Centralized resources: interactive class and map guides, optimization, customization, community Discords, projects, etc.[/list]
2. Funnel
[list][*]Improve the Discord onboarding experience
[*]Guide them to Newbie Mixes and TF2 Coaching Central where they can start playing immediately as well as meet friends and coaches
[*]Guide them to RGL PUGs and other PUG platforms[/list]
3. RGL Ambassadors
[list][*]This new role will fill the spaces in between where the funnel might fail
[*]The label will serve to help newcomers identify trustworthy people to bring them into the community
[*]It is meant for experienced players who want to build/maintain the scene through:
- Recruiting casual players
- Identifying team leaders that will learn the RGL website
- Encouraging those leaders to create a team with their friends and become recruiters themselves
- Supporting the efforts of other organizations who work to build the community (Newbie Mixes and TF2 Coaching Central)
[*]Anecdotal evidence #1: My path to competitive was convoluted. Luckily, my friend was an early leader. He took it upon himself to learn the RGL website, create a Discord server, and find other new players for our team.
[*]Anecdotal evidence #2: In season 3, I experimented with and recruited a team that played in Amateur. It started from a casual conversation with a Skial pub player. I helped him create a Discord, and he brought in multiple friends.[/list]
4. Marketing
[list][*]RGL has plans to leverage marketing outreach and target the best demographics through multiple channels as well[/list]

[b]For Experienced Players[/b]
The current website will continue to exist. Though the new website will be targeted toward guiding new players, there will be features to come that experienced players can enjoy. For those interested in becoming an RGL Ambassador when the role opens up, consider volunteering as a coach in the [url=https://discord.com/channels/320269500719300610/324931355425112065/1055947894303244388]Newbie Mixes Team Drive[/url].

[b]Conclusion[/b]
We aim to have a full release by April 2023. In the meantime, we will continuously post updates and pictures of our progress. This question has undoubtedly been in every passionate TF2 player’s mind at one time or another, so we'd love to hear your ideas below.

[b]TL;DR[/b] We’re developing a new website to create solutions to onboard and recruit new players, accelerate their learning, and improve the future population of TF2.
2
#2
Newbie Mixes
13 Frags +

Some Notes about the Newbie Mixes Team Drive:

Coaches (minimum IM playoffs or higher experience) will guide a Team Drive team through an entire RGL season, giving a minimum of 1 map review and 1 demo review per week. The teams will be made by a Newbie Mixes admin (me) and will be announced once they are created, which will be approximately 1 week before their 1st match of the season.

Coaches who play in the same season they coach will get their league fees REFUNDED for that season. You can also bring along a co-coach to help split up the work.

More info about the Team Drive can be found in this link: https://docs.google.com/document/d/1FSAqUtBrheC2zjK1siVXWlNATTf6YjZ0Y5xlyX5UFec/edit

To signup, complete the form in the Newbie Mixes discord server: https://discord.gg/9xNgdBjpXf
However, you'll have to be verified as a coach before you have access to the signups, so message either myself, RoGue#6575, or tonyolsen#3664 to get verified.

If you have any other questions, feel free message me on steam and/or discord.

M17#9599
https://steamcommunity.com/profiles/76561198124771378

Thanks so much

Some Notes about the Newbie Mixes Team Drive:

Coaches (minimum IM playoffs or higher experience) will guide a Team Drive team through an entire RGL season, giving a minimum of 1 map review and 1 demo review per week. The teams will be made by a Newbie Mixes admin (me) and will be announced once they are created, which will be approximately 1 week before their 1st match of the season.

Coaches who play in the same season they coach will get their league fees REFUNDED for that season. You can also bring along a co-coach to help split up the work.

More info about the Team Drive can be found in this link: https://docs.google.com/document/d/1FSAqUtBrheC2zjK1siVXWlNATTf6YjZ0Y5xlyX5UFec/edit

To signup, complete the form in the Newbie Mixes discord server: https://discord.gg/9xNgdBjpXf
However, you'll have to be verified as a coach before you have access to the signups, so message either myself, RoGue#6575, or tonyolsen#3664 to get verified.

If you have any other questions, feel free message me on steam and/or discord.

M17#9599
https://steamcommunity.com/profiles/76561198124771378

Thanks so much
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