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pl_drylands
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hello!
i have attempted to capture the back-and-forth of a 5cp map in a stopwatch gamemode by creating a payload map where the cart continues to move on its own after being pushed and begins to recede much quicker. i've taken inspiration from primarily 6v6 maps (namely sunshine, clearcut and snakewater), so hopefully things should move faster than they do in highlander games.

current version is a3a. download it here! there are screenshots and more info on the tf2maps page linked.

hello!
i have attempted to capture the back-and-forth of a 5cp map in a stopwatch gamemode by creating a payload map where the cart continues to move on its own after being pushed and begins to recede much quicker. i've taken inspiration from primarily 6v6 maps (namely sunshine, clearcut and snakewater), so hopefully things should move faster than they do in highlander games.

current version is a3a. [url=https://tf2maps.net/downloads/drylands.11068/]download it here![/url] there are screenshots and more info on the tf2maps page linked.
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