fossil
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SteamID64 76561198135852928
SteamID3 [U:1:175587200]
SteamID32 STEAM_0:0:87793600
Country United Kingdom
Signed Up December 28, 2020
Last Posted September 13, 2022 at 10:30 AM
Posts 6 (0 per day)
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#8 ProOF: A competitive Open Fortress server config in Other Games

SERVERS ARE LIVE!

EU CENTRAL: sestero.rayhammer.dev:27015
NA WEST 1: 45.90.223.221:26015
NA WEST 2: 45.90.223.221:26016
NA WEST 3: 45.90.223.221:26017
NA WEST 4: 45.90.223.221:26018

these servers will most likely be subject to change over the next few weeks, but as it is they are up and online right now
if you're having the bug where the vs screen stays after the match begins, type 'hud_reloadscheme' in console. i highly suggest you set this to a bind
enjoy!

posted about a year ago
#6 ProOF: A competitive Open Fortress server config in Other Games

1 more demo for you

https://www.youtube.com/watch?v=L9GAbvF41n8

me and a friend are working on getting a server up. will probably only be 1 or 2 days till that is the case but i will put a reply here with the ip for people who are interested

posted about a year ago
#4 ProOF: A competitive Open Fortress server config in Other Games

i bring good news!

https://www.youtube.com/watch?v=8hEswJ55zX0

fully working. logic controlling armour settings is included in maps, so we are in the process of updating a shitload of them to be compatible with proOF

posted about a year ago
#3 ProOF: A competitive Open Fortress server config in Other Games

at the moment things are a little fucked because players spawn with 200 armour but once we get a mod in that forces them to spawn with 0 armour we will absolutely get some duel footage up
for now i can leave you with this

https://youtu.be/7cHgBnMVJ70

posted about a year ago
#1 ProOF: A competitive Open Fortress server config in Other Games

proOF is a server config aimed at making open fortress deathmatch more competitively viable through weapon rebalances, the reintroduction of armour and more. this has been done in order to make a more fast paced and fun experience akin to arena shooters like CPMA and reflex arena.
not everything is there and for some things i've had to submit requests to OF's team in order to see if they can get commands and stuff implemented, but for now this is the config that players on the OF server who sweat a bit in duels and 2v2s use.
i'll be compiling a map pack together soon so people have easy access to some of the major community ones.

https://www.mediafire.com/file/wy8mrmorzli1crs/ProOF.zip/file

posted about a year ago
#1 pl_drylands in Map Discussion

hello!
i have attempted to capture the back-and-forth of a 5cp map in a stopwatch gamemode by creating a payload map where the cart continues to move on its own after being pushed and begins to recede much quicker. i've taken inspiration from primarily 6v6 maps (namely sunshine, clearcut and snakewater), so hopefully things should move faster than they do in highlander games.

current version is a3a. download it here! there are screenshots and more info on the tf2maps page linked.

posted about 3 years ago