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rayshud
posted in Customization
631
#631
2 Frags +

Is there a way to change the colours ? I don't like the blue sorry ;~;

Is there a way to change the colours ? I don't like the blue sorry ;~;
632
#632
2 Frags +
SpaceCatIs there a way to change the colours ? I don't like the blue sorry ;~;

You can change the colors in the clientscheme.res. I suggest you to use notepad++ to edit .res files.

The color section is right at the beginning of the file and it's pretty self-explanatory and easy to edit.

[quote=SpaceCat]Is there a way to change the colours ? I don't like the blue sorry ;~;[/quote]

You can change the colors in the clientscheme.res. I suggest you to use [b]notepad++[/b] to edit .res files.

The color section is right at the beginning of the file and it's pretty self-explanatory and easy to edit.
633
#633
1 Frags +
SpaceCatIs there a way to change the colours ? I don't like the blue sorry ;~;

It's simpler to just use the installer.

[quote=SpaceCat]Is there a way to change the colours ? I don't like the blue sorry ;~;[/quote]
It's simpler to just use the installer.
634
#634
0 Frags +

I have a question about the in-game logs... whenever I type !log (or .ss in USA) it shows the map rotation of tf2. is there a way to fix this?

I have a question about the in-game logs... whenever I type !log (or .ss in USA) it shows the map rotation of tf2. is there a way to fix this?
635
#635
1 Frags +
PepziI have a question about the in-game logs... whenever I type !log (or .ss in USA) it shows the map rotation of tf2. is there a way to fix this?

cl_disablehtmlmotd 0 to see stats. you can turn them back on after u finish viewing them

[quote=Pepzi]I have a question about the in-game logs... whenever I type !log (or .ss in USA) it shows the map rotation of tf2. is there a way to fix this?[/quote]
cl_disablehtmlmotd 0 to see stats. you can turn them back on after u finish viewing them
636
#636
0 Frags +
Chrom3w0lfPepziI have a question about the in-game logs... whenever I type !log (or .ss in USA) it shows the map rotation of tf2. is there a way to fix this?cl_disablehtmlmotd 0 to see stats. you can turn them back on after u finish viewing them

do i get ads when i set it to 0?

[quote=Chrom3w0lf][quote=Pepzi]I have a question about the in-game logs... whenever I type !log (or .ss in USA) it shows the map rotation of tf2. is there a way to fix this?[/quote]
cl_disablehtmlmotd 0 to see stats. you can turn them back on after u finish viewing them[/quote]

do i get ads when i set it to 0?
637
#637
0 Frags +

Couldn´t you just bind a button with this?

bind "o" "cl_disablehtmlmotd 0; say_team "!log"; say_team ".ss"; cl_disablehtmlmotd 1"
Couldn´t you just bind a button with this?

[code]bind "o" "cl_disablehtmlmotd 0; say_team "!log"; say_team ".ss"; cl_disablehtmlmotd 1"[/code]
638
#638
2 Frags +
La_maisonCouldn't you just bind a button with this?
bind "o" "cl_disablehtmlmotd 0; say_team "!log"; say_team ".ss"; cl_disablehtmlmotd 1"

This doesn't quite work because while trying to display the log, HTML MOTD gets diabled again and you'll see the text MOTD instead of the log.

alias +log "cl_disablehtmlmotd 0;say !log"
alias -log "cl_disablehtmlmotd 1"
bind l "+log"

Works if you hold the key for like a second.

[quote=La_maison]Couldn't you just bind a button with this?
bind "o" "cl_disablehtmlmotd 0; say_team "!log"; say_team ".ss"; cl_disablehtmlmotd 1"[/quote]
This doesn't quite work because while trying to display the log, HTML MOTD gets diabled again and you'll see the text MOTD instead of the log.

[code]alias +log "cl_disablehtmlmotd 0;say !log"
alias -log "cl_disablehtmlmotd 1"
bind l "+log"[/code]
Works if you hold the key for like a second.
639
#639
-1 Frags +

Are you releasing the Vaccinator fix as 3.92 or are you going to wait for the complete overhaul you are planning and just make it 4.0?

Are you releasing the Vaccinator fix as 3.92 or are you going to wait for the complete overhaul you are planning and just make it 4.0?
640
#640
9 Frags +

Okay, so it's been a long time since I've posted here, so I hope I can do a bit of clarification on what's currently going on with the HUD.

I took a break from editing back around mid-April to focus on the end of the school year and get finals out of the way, but since I've been out of class, I've made some minor edits slowly working towards the next version (which includes a Vaccinator fix, among other things). However, right now I don't think it's complete enough to release as an update yet, so I'm holding onto it until I feel it's got enough things added to warrant a commit to my Github as an "official" update.

As for the installer, the new version is done and ready to go, but it's with Tree who currently doesn't have a lot of free time due to a combination of his jobs and school; but hopefully it will be out soon. Good news to all of you who are interested in code though, he plans on open sourcing it so anyone can modify it to meet their needs.

If you've left a request on my Steam profile for HUD help, I'm sorry I haven't been able to help as much lately. I stopped around the time I stopped in mid-April to focus on school. Lately I've been doing a lot of streaming and have been distracted by that, but I'll see what I can do about getting back to your messages (assuming you still need my help).

Also, a bit unrelated, but the HUD tutorial videos are going to being again soon. Exams really messed up my free-time and how I managed it, sorry for the wait guys.

Okay, so it's been a long time since I've posted here, so I hope I can do a bit of clarification on what's currently going on with the HUD.

I took a break from editing back around mid-April to focus on the end of the school year and get finals out of the way, but since I've been out of class, I've made some minor edits slowly working towards the next version (which includes a Vaccinator fix, among other things). However, right now I don't think it's complete enough to release as an update yet, so I'm holding onto it until I feel it's got enough things added to warrant a commit to my Github as an "official" update.

As for the installer, the new version is done and ready to go, but it's with Tree who currently doesn't have a lot of free time due to a combination of his jobs and school; but hopefully it will be out soon. Good news to all of you who are interested in code though, he plans on open sourcing it so anyone can modify it to meet their needs.

If you've left a request on my Steam profile for HUD help, I'm sorry I haven't been able to help as much lately. I stopped around the time I stopped in mid-April to focus on school. Lately I've been doing a lot of streaming and have been distracted by that, but I'll see what I can do about getting back to your messages (assuming you still need my help).

Also, a bit unrelated, but the HUD tutorial videos are going to being again soon. Exams really messed up my free-time and how I managed it, sorry for the wait guys.
641
#641
-2 Frags +

Hey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks

Hey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks
642
#642
0 Frags +
LaggHey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks

Make sure you copy over the materials folder in addition to the scripts/resource folders.

[quote=Lagg]Hey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks[/quote]

Make sure you copy over the materials folder in addition to the scripts/resource folders.
643
#643
0 Frags +
raysLaggHey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks

Make sure you copy over the materials folder in addition to the scripts/resource folders.

I did try multiple times... Maybe the file is missing? Can you send me a direct download link for the resource and scripts folder? Maybe that will work. (I downloaded your hud from githud)

[quote=rays][quote=Lagg]Hey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks[/quote]

Make sure you copy over the materials folder in addition to the scripts/resource folders.[/quote]
I did try multiple times... Maybe the file is missing? Can you send me a direct download link for the resource and scripts folder? Maybe that will work. (I downloaded your hud from githud)
644
#644
0 Frags +
LaggraysLaggHey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks

Make sure you copy over the materials folder in addition to the scripts/resource folders.
I did try multiple times... Maybe the file is missing? Can you send me a direct download link for the resource and scripts folder? Maybe that will work. (I downloaded your hud from githud)

Okay, looks like I didn't extract the materials folder... All the other huds I installed didn't have a materials folder. It's working properly now.

[quote=Lagg][quote=rays][quote=Lagg]Hey Ray, for some reason, when i install rayshud, the TF2 logo is not showing up. There is only a "missing texture" thing where it is supposed to be. Can you help? :/
Thanks[/quote]

Make sure you copy over the materials folder in addition to the scripts/resource folders.[/quote]
I did try multiple times... Maybe the file is missing? Can you send me a direct download link for the resource and scripts folder? Maybe that will work. (I downloaded your hud from githud)[/quote]
Okay, looks like I didn't extract the materials folder... All the other huds I installed didn't have a materials folder. It's working properly now.
645
#645
2 Frags +

http://cloud-2.steampowered.com/ugc/3316087570042067768/C74AB7B05A8B948ECE61007543594C1698D64A26/

The update today seems to have made two charge bars on the huntsman

[img]http://cloud-2.steampowered.com/ugc/3316087570042067768/C74AB7B05A8B948ECE61007543594C1698D64A26/[/img] The update today seems to have made two charge bars on the huntsman
646
#646
5 Frags +

Updated to version 3.92! (Sorry I never put out patchnotes for 3.91 - My mistake.)

It includes the following changes:

-Fixed dual huntsman charge meters.
-Support for the new Eureka Effect change (both normal and with the Pip Boy menus).
-Removed the [unknown] values from the scoreboard.

You can download it here:

https://github.com/raysfire/rayshud/archive/4b5783fafc37039d9f8a7d753ba3c0504f875def.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

______

The updated scoreboard:

http://puu.sh/9pAx6/a9cf1fd19f.jpg

Not much changed here, I just made the map name bigger and removed the player score and game type from the bottom of the stats panel due to TF2 removing support for them on the scoreboard.

______

The new Eureka Effect menus:

Default

http://puu.sh/9pwcf/e2fe51f8e7.jpg

Pip Boy

http://puu.sh/9pwbo/749c0c7bce.jpg

______

And, as for the huntsman meter, not much has changed there, but you'll see that the position of it has moved on both the minmode and default versions of the HUD in order to accomodate for the dual meters. While this is the only change on the minmode, you'll see the sticky charge meter is a bit lower on the screen in the default version of the HUD as a result. While this isn't a huge deal, I felt it was important to let you guys know in case anyone was cursious as to why it moved down a few units randomly.

Here's a screenshot of the new Huntsman meter on the default version of the HUD:

http://puu.sh/9pwex/1680e35a4a.jpg

[b]Updated to version 3.92! (Sorry I never put out patchnotes for 3.91 - My mistake.)[/b]

It includes the following changes:

-Fixed dual huntsman charge meters.
-Support for the new Eureka Effect change (both normal and with the Pip Boy menus).
-Removed the [unknown] values from the scoreboard.

You can download it here:

https://github.com/raysfire/rayshud/archive/4b5783fafc37039d9f8a7d753ba3c0504f875def.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

______

[b]The updated scoreboard:[/b]

[img]http://puu.sh/9pAx6/a9cf1fd19f.jpg[/img]

Not much changed here, I just made the map name bigger and removed the player score and game type from the bottom of the stats panel due to TF2 removing support for them on the scoreboard.

______

[b]The new Eureka Effect menus:[/b]

[i]Default[/i]

[img]http://puu.sh/9pwcf/e2fe51f8e7.jpg[/img]

[i]Pip Boy[/i]

[img]http://puu.sh/9pwbo/749c0c7bce.jpg[/img]

______

And, as for the huntsman meter, not much has changed there, but you'll see that the position of it has moved on both the minmode and default versions of the HUD in order to accomodate for the dual meters. While this is the only change on the minmode, you'll see the sticky charge meter is a bit lower on the screen in the default version of the HUD as a result. While this isn't a huge deal, I felt it was important to let you guys know in case anyone was cursious as to why it moved down a few units randomly.

Here's a screenshot of the new Huntsman meter on the default version of the HUD:

[img]http://puu.sh/9pwex/1680e35a4a.jpg[/img]
647
#647
0 Frags +

Help? (The only thing I changed was the font)

http://i.imgur.com/tDlAYsb.jpg?1

Help? (The only thing I changed was the font)
[URL=http://imgur.com/tDlAYsb][IMG]http://i.imgur.com/tDlAYsb.jpg?1[/IMG][/URL]
648
#648
3 Frags +

Version 3.93 is out! (Sorry, forgot something. :<)

It includes the following changes:

-Fixed visibility issues with the vaccinator HUD.
-Switched back default HUD's colors to the stock cyan/lime color combo on ammo. (Sorry!)

You can download it here:

https://github.com/raysfire/rayshud/archive/69f94110f47fd09dc643d5f890c9dddd12d20609.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

_____

About the vaccinator:

After over a year, I've finally got a fix out to get rid of the gross "phantom" numbers that were previously visible using the vaccinator. The vaccinator HUD will now look like this:

Default version:

http://puu.sh/9pLIC/4b7af248a9.jpg

Min-mode version:

http://puu.sh/9pLsb/657e652844.jpg

However, due to fixing the HUD in this way, I was forced to remove the word "CHARGE" from the middle of the charge meters as well as the background behind them, which now means that the charge meters will look like this:

Default version:

http://puu.sh/9pLJU/44157d0d01.jpg

Min-mode version:

http://puu.sh/9pLqZ/d1eea227ae.jpg

It's not too major of a change, but I wanted to let everyone know about it so people didn't have to question me about it in the future.

As always, if you have any bugs/issues with the HUD, feel free to post them in this thread or in my Steam group, thanks. :3

[b]Version 3.93 is out! (Sorry, forgot something. :<)[/b]

It includes the following changes:

-Fixed visibility issues with the vaccinator HUD.
-Switched back default HUD's colors to the stock cyan/lime color combo on ammo. (Sorry!)

You can download it here:

https://github.com/raysfire/rayshud/archive/69f94110f47fd09dc643d5f890c9dddd12d20609.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

_____

[b]About the vaccinator:[/b]

After over a year, I've finally got a fix out to get rid of the gross "phantom" numbers that were previously visible using the vaccinator. The vaccinator HUD will now look like this:

[i]Default version:[/i]

[img]http://puu.sh/9pLIC/4b7af248a9.jpg[/img]

[i]Min-mode version:[/i]

[img]http://puu.sh/9pLsb/657e652844.jpg[/img]

However, due to fixing the HUD in this way, I was forced to remove the word "CHARGE" from the middle of the charge meters as well as the background behind them, which now means that the charge meters will look like this:


[i]Default version:[/i]

[img]http://puu.sh/9pLJU/44157d0d01.jpg[/img]

[i]Min-mode version:[/i]

[img]http://puu.sh/9pLqZ/d1eea227ae.jpg[/img]

It's not too major of a change, but I wanted to let everyone know about it so people didn't have to question me about it in the future.

As always, if you have any bugs/issues with the HUD, feel free to post them in this thread or in my Steam group, thanks. :3
649
#649
0 Frags +

Could I have the files of what all you changed?

Could I have the files of what all you changed?
650
#650
0 Frags +

Hey Rays,
Here
Since the update I noticed I keep seeing the word Unknown on the bottom of my scoreboard and some items.

And I can't see the player's pings in my score board. (I had this problem for a while now)

Hey Rays,
[url=http://imgur.com/XQCboJc]Here[/url]
Since the update I noticed I keep seeing the word Unknown on the bottom of my scoreboard and some items.

And I can't see the player's pings in my score board. (I had this problem for a while now)
651
#651
2 Frags +
Gam3H3roCould I have the files of what all you changed?

You can check the wiki here: http://wiki.teamfortress.com/wiki/June_11,_2014_Patch#Files_changed

Alternatively, you can see exactly what rays did here: https://github.com/raysfire/rayshud/commits/master

The main updates were in the 3.92 commit but obviously some other stuff has been fixed since then as well.

[quote=Gam3H3ro]Could I have the files of what all you changed?[/quote]
You can check the wiki here: http://wiki.teamfortress.com/wiki/June_11,_2014_Patch#Files_changed

Alternatively, you can see exactly what rays did here: https://github.com/raysfire/rayshud/commits/master

The main updates were in the 3.92 commit but obviously some other stuff has been fixed since then as well.
652
#652
1 Frags +
RiceLoverHelp? (The only thing I changed was the font)
image

You need to put this:

"HudEurekaEffectTeleportMenu"
	{
		"fieldName" 	"HudEurekaEffectTeleportMenu"
		"visible" 		"1"
		"enabled" 		"1"
		"xpos"			"c-125"
		"ypos"			"c-55"
		"wide"			"500"
		"tall"			"200"
		"PaintBackgroundType"	"0"
	}

... Into your hudlayout.res.

[quote=RiceLover]Help? (The only thing I changed was the font)
image[/quote]

You need to put this:

[code]
"HudEurekaEffectTeleportMenu"
{
"fieldName" "HudEurekaEffectTeleportMenu"
"visible" "1"
"enabled" "1"
"xpos" "c-125"
"ypos" "c-55"
"wide" "500"
"tall" "200"
"PaintBackgroundType" "0"
}
[/code]

... Into your hudlayout.res.
653
#653
0 Frags +

so here I am again :P
Since I use this awesome hud mod ber tracking hud mod my scoreboard is broken screenshots
it says unknown where it has to say the points and the map. Any idea how to fix?

so here I am again :P
Since I use this awesome hud mod [url=http://teamfortress.tv/thread/17883/uber-tracking-hud-mod]ber tracking hud mod[/url] my scoreboard is broken [url=http://imgur.com/a/s73rd]screenshots[/url]
it says unknown where it has to say the points and the map. Any idea how to fix?
654
#654
0 Frags +
Pepziso here I am again :P
Since I use this awesome hud mod ber tracking hud mod my scoreboard is broken screenshots
it says unknown where it has to say the points and the map. Any idea how to fix?

well if you didn't update your HUD in the latest update, it would say "[unknown]" there, so maybe you just need to update rayshud.

[quote=Pepzi]so here I am again :P
Since I use this awesome hud mod [url=http://teamfortress.tv/thread/17883/uber-tracking-hud-mod]ber tracking hud mod[/url] my scoreboard is broken [url=http://imgur.com/a/s73rd]screenshots[/url]
it says unknown where it has to say the points and the map. Any idea how to fix?[/quote]
well if you didn't update your HUD in the latest update, it would say "[unknown]" there, so maybe you just need to update rayshud.
655
#655
0 Frags +
Pepziso here I am again :P
Since I use this awesome hud mod ber tracking hud mod my scoreboard is broken screenshots
it says unknown where it has to say the points and the map. Any idea how to fix?

download the newest version. https://github.com/raysfire/rayshud/archive/master.zip

[quote=Pepzi]so here I am again :P
Since I use this awesome hud mod [url=http://teamfortress.tv/thread/17883/uber-tracking-hud-mod]ber tracking hud mod[/url] my scoreboard is broken [url=http://imgur.com/a/s73rd]screenshots[/url]
it says unknown where it has to say the points and the map. Any idea how to fix?[/quote]
download the newest version. https://github.com/raysfire/rayshud/archive/master.zip
656
#656
0 Frags +

How do i enable closed captions?

How do i enable closed captions?
657
#657
0 Frags +
vawnHow do i enable closed captions?

"Closecaption 1"

[quote=vawn]How do i enable closed captions?[/quote]

"Closecaption 1"
658
#658
0 Frags +
NamelesssvawnHow do i enable closed captions?
"Closecaption 1"

Thank you

[quote=Namelesss][quote=vawn]How do i enable closed captions?[/quote]

"Closecaption 1"[/quote]
Thank you
659
#659
-2 Frags +

Just some thoughts I personally would like to be embodied: swap all the chargemeters and healing target ID since chargemeter can't expand and overlap HP numbers; and place the icon of the selected vaccinator resist in the same place as the current resist being applied to you.

Just some thoughts I personally would like to be embodied: swap all the chargemeters and healing target ID since chargemeter can't expand and overlap HP numbers; and place the icon of the selected vaccinator resist in the same place as the current resist being applied to you.
660
#660
6 Frags +

Version 3.94 is out!

It includes the following changes:

-Added support for taunt menus.

You can download it here:

https://github.com/raysfire/rayshud/archive/d6169a9e5a328cd31247f5621053c3eaba43d43e.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

______

Screenshots of the new menus:

http://puu.sh/9A237/f963caee2a.jpg

http://puu.sh/9A23K/e3959bc488.jpg

However, let it be known that for whatever reason, the buttons to the taunt menu and loadout menu are both extremely buggy right now. In order to use them, you have to press the very edges of the buttons for whatever reason. I'm looking into a fix for this and will probably release it tomorrow; sorry about any issues this causes. Thanks for sticking with me, sorry again. :(

[b]Version 3.94 is out![/b]

It includes the following changes:

-Added support for taunt menus.

You can download it here:

https://github.com/raysfire/rayshud/archive/d6169a9e5a328cd31247f5621053c3eaba43d43e.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

______

Screenshots of the new menus:

[img]http://puu.sh/9A237/f963caee2a.jpg[/img]

[img]http://puu.sh/9A23K/e3959bc488.jpg[/img]

However, let it be known that for whatever reason, the buttons to the taunt menu and loadout menu are both extremely buggy right now. In order to use them, you have to press the very edges of the buttons for whatever reason. I'm looking into a fix for this and will probably release it tomorrow; sorry about any issues this causes. Thanks for sticking with me, sorry again. :(
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