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Show your HUD modifications!
posted in Customization
2341
#2341
0 Frags +
Volodersfan-scoreboard-Did you just put a gray imagepanel and the text over the standard labels with the white line? Or did you find some other way to get rid of it?

I just put an 8 pixel tall gray panel above it.

[quote=Voloder][quote=sfan]-scoreboard-[/quote]
Did you just put a gray imagepanel and the text over the standard labels with the white line? Or did you find some other way to get rid of it?[/quote]

I just put an 8 pixel tall gray panel above it.
2342
#2342
-1 Frags +
ShrubbishTreshMade a new scoreboard for my hud, opinions?

image

I like it, but the stats overlap the net_graph a bit.
Maybe try something like this for an optional statboard?
img
(Please excuse the cruddy 2-minute photoshoppening.)

That's a modified netgraph as well though, the default is taller than that. So it'd have to be a bit higher again to be out of the way of the default one.

[quote=Shrubbish][quote=Tresh]Made a new scoreboard for my hud, opinions?

image[/quote]

I like it, but the stats overlap the net_graph a bit.
Maybe try something like this for an optional statboard?
img
(Please excuse the cruddy 2-minute photoshoppening.)[/quote]

That's a modified netgraph as well though, the default is taller than that. So it'd have to be a bit higher again to be out of the way of the default one.
2343
#2343
0 Frags +
ShrubbishI like it, but the stats overlap the net_graph a bit.

You know you can just change the height of the net_graph, right?

[quote=Shrubbish]
I like it, but the stats overlap the net_graph a bit.[/quote]

You know you can just change the height of the net_graph, right?
2344
#2344
-1 Frags +
VoloderShrubbishI like it, but the stats overlap the net_graph a bit.
You know you can just change the height of the net_graph, right?

And you could use net_graph_proportionalfont to make it smaller as well.

[quote=Voloder][quote=Shrubbish]
I like it, but the stats overlap the net_graph a bit.[/quote]

You know you can just change the height of the net_graph, right?[/quote]

And you could use net_graph_proportionalfont to make it smaller as well.
2345
#2345
0 Frags +

Anyone know where I could grab the custom class images from?

http://i.imgur.com/Mn1I62v.jpg

Anyone know where I could grab the custom class images from?
[img]http://i.imgur.com/Mn1I62v.jpg[/img]
2346
#2346
-1 Frags +
VoloderShrubbishI like it, but the stats overlap the net_graph a bit.
You know you can just change the height of the net_graph, right?

if you're using net_graph 1, yeah. 2-4 show latency, packet loss, and other stuff that can't be moved.

[quote=Voloder][quote=Shrubbish]
I like it, but the stats overlap the net_graph a bit.[/quote]

You know you can just change the height of the net_graph, right?[/quote]

if you're using net_graph 1, yeah. 2-4 show latency, packet loss, and other stuff that can't be moved.
2347
#2347
0 Frags +
pwny_Anyone know where I could grab the custom class images from?

http://tf2.gamebanana.com/guis/27868

[quote=pwny_]Anyone know where I could grab the custom class images from?
[/quote]
http://tf2.gamebanana.com/guis/27868
2348
#2348
-1 Frags +

http://i.imgur.com/PhyR2nl.png
had some help from kermit

build menu, destroy menu and eureka effect teleport menu

I removed everything I didn't need (metalcosts etc included) and use colour coding for the individual statuses (eg: blue = already built), and I made it a really small bar at the top left of the game so I can still see shit while using it

I'm sure it'd look better on a higher resolution and non-minecraft settings but I like it

http://i.imgur.com/PhyR2nl.png
had some help from kermit

build menu, destroy menu and eureka effect teleport menu

I removed everything I didn't need (metalcosts etc included) and use colour coding for the individual statuses (eg: blue = already built), and I made it a really small bar at the top left of the game so I can still see shit while using it

I'm sure it'd look better on a higher resolution and non-minecraft settings but I like it
2349
#2349
-1 Frags +

Help identify hud?

http://i.imgur.com/fKQThd5.jpg

Help identify hud?
[img]http://i.imgur.com/fKQThd5.jpg[/img]
2350
#2350
4 Frags +

https://www.youtube.com/watch?v=zaQbp1-JL8k
http://puu.sh/9v3mS/7d409de5f0.rar

https://www.youtube.com/watch?v=zaQbp1-JL8k
http://puu.sh/9v3mS/7d409de5f0.rar
2351
#2351
0 Frags +

OHMYGOD thank you so much mang
but how's that hud called? wanna give some credits to guy who made it

OHMYGOD thank you so much mang
but how's that hud called? wanna give some credits to guy who made it
2352
#2352
0 Frags +

An edit of a garm3n hud (?) a friend and I made. Doesn't really have a name.

An edit of a garm3n hud (?) a friend and I made. Doesn't really have a name.
2353
#2353
0 Frags +
KaptainAn edit of a garm3n hud (?) a friend and I made. Doesn't really have a name.

This is beautiful. Just wanted to say thanks for making it:)

[quote=Kaptain]An edit of a garm3n hud (?) a friend and I made. Doesn't really have a name.[/quote]
This is beautiful. Just wanted to say thanks for making it:)
2354
#2354
0 Frags +
KaptainAn edit of a garm3n hud (?) a friend and I made. Doesn't really have a name.

i cant open the link did i do something stupid

[quote=Kaptain]An edit of a garm3n hud (?) a friend and I made. Doesn't really have a name.[/quote]
i cant open the link did i do something stupid
2355
#2355
0 Frags +

Works for me, here's a mirror anyway.

Works for me, [url=http://ge.tt/7KKvYbk1/v/0?c]here's[/url] a mirror anyway.
2356
#2356
0 Frags +
KaptainWorks for me, here's a mirror anyway.

thanks

[quote=Kaptain]Works for me, [url=http://ge.tt/7KKvYbk1/v/0?c]here's[/url] a mirror anyway.[/quote]
thanks
2357
#2357
0 Frags +

Hello. For the main menu, I am trying to change the fonts of the buttons. I tried just changing the "font" value in the SubButtons, but it did nothing. Do I need to edit the original font in clientscheme.res? If so, should I wait until I've edited the rest of the hud so I don't change a bunch of stuff?

Hello. For the main menu, I am trying to change the fonts of the buttons. I tried just changing the "font" value in the SubButtons, but it did nothing. Do I need to edit the original font in clientscheme.res? If so, should I wait until I've edited the rest of the hud so I don't change a bunch of stuff?
2358
#2358
-1 Frags +
VoloderHello. For the main menu, I am trying to change the fonts of the buttons. I tried just changing the "font" value in the SubButtons, but it did nothing. Do I need to edit the original font in clientscheme.res? If so, should I wait until I've edited the rest of the hud so I don't change a bunch of stuff?

Not sure about the font in Main Menu, but if you gonna change all fonts, do it BEFORE you gonna edit a lot of things in HUD, because it can screw up something

[quote=Voloder]Hello. For the main menu, I am trying to change the fonts of the buttons. I tried just changing the "font" value in the SubButtons, but it did nothing. Do I need to edit the original font in clientscheme.res? If so, should I wait until I've edited the rest of the hud so I don't change a bunch of stuff?[/quote]

Not sure about the font in Main Menu, but if you gonna change all fonts, do it BEFORE you gonna edit a lot of things in HUD, because it can screw up something
2359
#2359
2 Frags +
collycatpwny_Anyone know where I could grab the custom class images from?http://tf2.gamebanana.com/guis/27868

Thanks colly.

Thoughts?

http://i.imgur.com/LoL3OO2.jpg

[quote=collycat][quote=pwny_]Anyone know where I could grab the custom class images from?
[/quote]
http://tf2.gamebanana.com/guis/27868[/quote]
Thanks colly.

Thoughts?
[img]http://i.imgur.com/LoL3OO2.jpg[/img]
2360
#2360
-4 Frags +

i don't like that xhair lol

i don't like that xhair lol
2361
#2361
-1 Frags +
spammyi don't like that xhair lol

I have a crosshair colour script. It just happened to be on that colour when I screened.

[quote=spammy]i don't like that xhair lol[/quote]

I have a crosshair colour script. It just happened to be on that colour when I screened.
2362
#2362
-1 Frags +

http://puu.sh/9wCqx/1ab2ccb1bf.jpg

So i'm trying to create custom buttons for my MOTD and alerts. However, the mail icon always get cut off on the left. I've messed with a lot of the wide/tall values in MOTD_showbuttonpanel, but nothing ever works.

edit: nvm entypo was being dumb

[img]http://puu.sh/9wCqx/1ab2ccb1bf.jpg[/img]

So i'm trying to create custom buttons for my MOTD and alerts. However, the mail icon always get cut off on the left. I've messed with a lot of the wide/tall values in MOTD_showbuttonpanel, but nothing ever works.

edit: nvm entypo was being dumb
2363
#2363
-1 Frags +
spammyOHMYGOD thank you so much mang
but how's that hud called? wanna give some credits to guy who made it

no idea who made it
pretty sure its just m0re with a different font

[quote=spammy]OHMYGOD thank you so much mang
but how's that hud called? wanna give some credits to guy who made it[/quote]
no idea who made it
pretty sure its just m0re with a different font
2364
#2364
0 Frags +

I'm using a modified version of Yahud CMYK (pre omp-font update and takedown) and recently noticed a problem with Killstreak weapons.

Normally, the hud looks like this (cl_hud_playerclass_use_playermodel 0):

http://i.imgur.com/moFiEzO.jpg

However, when I equip a killstreak weapon, the panel overlaps with the team indicator in the lower right:

http://i.imgur.com/a3QWWKK.jpg

Already looked into HudPlayerClass.res, but apparently this only includes entities for the 3D model, is there a different way to either remove the team indicator or only make it appear when not using killstreak weapons?

I figured it might be possible to just delete everything in HudPlayerClass.res and then use the 3D-Model option, does this work? Also, I'm experiencing a tiny fps drop (10-15 fps) when using the 3D models, would this also occur in this case? (sounds silly because nothing would be showing on the screen but maybe the game is calculating something in the background when its enabled idk)

Thanks :)

I'm using a modified version of [url=http://imgur.com/a/htJfS]Yahud CMYK[/url] (pre omp-font update and takedown) and recently noticed a problem with Killstreak weapons.

Normally, the hud looks like this (cl_hud_playerclass_use_playermodel 0):
[img]http://i.imgur.com/moFiEzO.jpg[/img]

However, when I equip a killstreak weapon, the panel overlaps with the team indicator in the lower right:
[img]http://i.imgur.com/a3QWWKK.jpg[/img]

Already looked into HudPlayerClass.res, but apparently this only includes entities for the 3D model, is there a different way to either remove the team indicator or only make it appear when not using killstreak weapons?

I figured it might be possible to just delete everything in HudPlayerClass.res and then use the 3D-Model option, does this work? Also, I'm experiencing a tiny fps drop (10-15 fps) when using the 3D models, would this also occur in this case? (sounds silly because nothing would be showing on the screen but maybe the game is calculating something in the background when its enabled idk)

Thanks :)
2365
#2365
0 Frags +

Could someone change the class images to the class logos and give some instructions on how to install on a hud. Would look way better and simpler than the portraits.

Could someone change the class images to the class logos and give some instructions on how to install on a hud. Would look way better and simpler than the portraits.
2366
#2366
1 Frags +
MIndCould someone change the class images to the class logos and give some instructions on how to install on a hud. Would look way better and simpler than the portraits.

I am in the middle of making the vtfs for my hud. When I am done I will make a little tutorial about how to install them.

[quote=MInd]Could someone change the class images to the class logos and give some instructions on how to install on a hud. Would look way better and simpler than the portraits.[/quote]
I am in the middle of making the vtfs for my hud. When I am done I will make a little tutorial about how to install them.
2367
#2367
1 Frags +
KhanTF2I'm using a modified version of Yahud CMYK (pre omp-font update and takedown) and recently noticed a problem with Killstreak weapons.

Normally, the hud looks like this (cl_hud_playerclass_use_playermodel 0):


However, when I equip a killstreak weapon, the panel overlaps with the team indicator in the lower right:


Already looked into HudPlayerClass.res, but apparently this only includes entities for the 3D model, is there a different way to either remove the team indicator or only make it appear when not using killstreak weapons?

I figured it might be possible to just delete everything in HudPlayerClass.res and then use the 3D-Model option, does this work? Also, I'm experiencing a tiny fps drop (10-15 fps) when using the 3D models, would this also occur in this case? (sounds silly because nothing would be showing on the screen but maybe the game is calculating something in the background when its enabled idk)

Thanks :)

in hudplayerclass.res change visible and enabled on the first thing to 0

[quote=KhanTF2]I'm using a modified version of [url=http://imgur.com/a/htJfS]Yahud CMYK[/url] (pre omp-font update and takedown) and recently noticed a problem with Killstreak weapons.

Normally, the hud looks like this (cl_hud_playerclass_use_playermodel 0):
[img][/img]

However, when I equip a killstreak weapon, the panel overlaps with the team indicator in the lower right:
[img][/img]

Already looked into HudPlayerClass.res, but apparently this only includes entities for the 3D model, is there a different way to either remove the team indicator or only make it appear when not using killstreak weapons?

I figured it might be possible to just delete everything in HudPlayerClass.res and then use the 3D-Model option, does this work? Also, I'm experiencing a tiny fps drop (10-15 fps) when using the 3D models, would this also occur in this case? (sounds silly because nothing would be showing on the screen but maybe the game is calculating something in the background when its enabled idk)

Thanks :)[/quote]

in hudplayerclass.res change visible and enabled on the first thing to 0
2368
#2368
0 Frags +
MIndCould someone change the class images to the class logos and give some instructions on how to install on a hud. Would look way better and simpler than the portraits.

Unzip and place into tf/custom/userstuff.
You might have to adjust the classimage xpos and ypos in SpectatorTournament.res a bit.

[quote=MInd]Could someone change the class images to the class logos and give some instructions on how to install on a hud. Would look way better and simpler than the portraits.[/quote]

[url=http://www31.zippyshare.com/v/22737313/file.html
]Unzip and place into tf/custom/userstuff.[/url]
You might have to adjust the classimage xpos and ypos in SpectatorTournament.res a bit.
2369
#2369
-1 Frags +

Does anyone here have experience editing the MOTD Panel? I can't get rid of the header part up top:

http://puu.sh/9yv9f/57bbd7b51c.jpg

I just want a rectangular imagepanel.

EDIT: Also, does anyone have vtfs of the class logos from the Hudas Iscariote font?

These:

http://puu.sh/9yvqt/bd2961602c.jpg

Does anyone here have experience editing the MOTD Panel? I can't get rid of the header part up top:
[img]http://puu.sh/9yv9f/57bbd7b51c.jpg[/img]
I just want a rectangular imagepanel.

EDIT: Also, does anyone have vtfs of the class logos from the Hudas Iscariote font?

These: [img]http://puu.sh/9yvqt/bd2961602c.jpg[/img]
2370
#2370
-1 Frags +

Could you guys help with this http://i.imgur.com/Vre1Kuy.jpg

I want to incorporate these damage numbers to the default hud like the picture shows,but i only got tf2 default font numbers when i tried to make it work.I know there is a default hud version with m0re damage numbers but i would like to get those exact type of numbers(if possible).

If anyone could show me how to do it, would be really nice. Thanks
(I took the pic from Shintaz stream btw)

Could you guys help with this http://i.imgur.com/Vre1Kuy.jpg

I want to incorporate these damage numbers to the default hud like the picture shows,but i only got tf2 default font numbers when i tried to make it work.I know there is a default hud version with m0re damage numbers but i would like to get those exact type of numbers(if possible).

If anyone could show me how to do it, would be really nice. Thanks
(I took the pic from Shintaz stream btw)
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