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TFTrue
posted in Projects
91
#91
0 Frags +

UGC admins recently said that any server running tftrue no matter if some mods are disabled or not can be disputed HL/6's. Sorry if i'm late on saying this

UGC admins recently said that any server running tftrue no matter if some mods are disabled or not can be disputed HL/6's. Sorry if i'm late on saying this
92
#92
1 Frags +

I think they also said it's fine as long nobody uses the fov change command

I think they also said it's fine as long nobody uses the fov change command
93
#93
FACEIT
0 Frags +
sdogg2mProblem for you, if you can help.

My server is recording logs stats prior to a tournament game and following.

Sourcemod
TrueTF
UGC Configs

These are the only plugins I have installed.

Any way to stop this from happening?

Example: http://logs.tf/159451

It has never been supposed to start a new log at the start of the match, I think tf2logs was detecting the start of the match from the log, but logs.tf doesn’t. zoob told me he will fix it though :)

Thanks to whoever stickied the thread !

[quote=sdogg2m]Problem for you, if you can help.

My server is recording logs stats prior to a tournament game and following.

Sourcemod
TrueTF
UGC Configs

These are the only plugins I have installed.

Any way to stop this from happening?


Example: http://logs.tf/159451[/quote]

It has never been supposed to start a new log at the start of the match, I think tf2logs was detecting the start of the match from the log, but logs.tf doesn’t. zoob told me he will fix it though :)

Thanks to whoever stickied the thread !
94
#94
0 Frags +

.

.
95
#95
FACEIT
0 Frags +
sdogg2mAnAkkk
It has never been supposed to start a new log at the start of the match, I think tf2logs was detecting the start of the match from the log, but logs.tf doesn’t. zoob told me he will fix it though :)

Thanks to whoever stickied the thread !

Oddly enough it start recording start prior to readying up and after the match has completed. Also, at times a new will not be created even if the map has been changed and a config has been executed.

One final oddity. I will change a map (ex: pl_badwater) and execute the ugc config. The config will execute a map change to Hydro. I, then, have to change the map back.

I need to check over the ugc configs but it something I wanted to bring to your attention.

I've never seen a log not getting recreated on map change, that's weird. The game is supposed to do this automatically, not TFTrue. I could look into it if you find a way to reproduce though.

A map change to hydro? I've never experienced this either. Do you have any other plugins on your server?

[quote=sdogg2m][quote=AnAkkk]

It has never been supposed to start a new log at the start of the match, I think tf2logs was detecting the start of the match from the log, but logs.tf doesn’t. zoob told me he will fix it though :)

Thanks to whoever stickied the thread ![/quote]

Oddly enough it start recording start prior to readying up and after the match has completed. Also, at times a new will not be created even if the map has been changed and a config has been executed.

One final oddity. I will change a map (ex: pl_badwater) and execute the ugc config. The config will execute a map change to Hydro. I, then, have to change the map back.

I need to check over the ugc configs but it something I wanted to bring to your attention.[/quote]

I've never seen a log not getting recreated on map change, that's weird. The game is supposed to do this automatically, not TFTrue. I could look into it if you find a way to reproduce though.

A map change to hydro? I've never experienced this either. Do you have any other plugins on your server?
96
#96
-1 Frags +

about Health Pickup stats... I personnally prefer it as it used to be ( number of packs not exactly how much HP )

about Health Pickup stats... I personnally prefer it as it used to be ( number of packs not exactly how much HP )
97
#97
FACEIT
0 Frags +
ShakeNovaabout Health Pickup stats... I personnally prefer it as it used to be ( number of packs not exactly how much HP )

That's not up to me, zoob made the site :)

[quote=ShakeNova]about Health Pickup stats... I personnally prefer it as it used to be ( number of packs not exactly how much HP )[/quote]

That's not up to me, zoob made the site :)
98
#98
cp_granary_pro
0 Frags +

Hey, autorecord isn't working for whatever reason, not sure why. Here are my settings:
// SourceTV Settings
tv_enable 0
tv_name "SourceTV"
tv_password ""
tv_delaymapchange 1
tv_delay 120
tv_maxclients 5
tv_transmitall 1
tv_relayvoice 0
tv_autorecord 0

tftrue_tv_autorecord 1

Hey, autorecord isn't working for whatever reason, not sure why. Here are my settings:
// SourceTV Settings
tv_enable 0
tv_name "SourceTV"
tv_password ""
tv_delaymapchange 1
tv_delay 120
tv_maxclients 5
tv_transmitall 1
tv_relayvoice 0
tv_autorecord 0

tftrue_tv_autorecord 1
99
#99
FACEIT
1 Frags +
DaggerHey, autorecord isn't working for whatever reason, not sure why. Here are my settings:
// SourceTV Settings
tv_enable 0
tv_name "SourceTV"
tv_password ""
tv_delaymapchange 1
tv_delay 120
tv_maxclients 5
tv_transmitall 1
tv_relayvoice 0
tv_autorecord 0

tftrue_tv_autorecord 1

tv_enable is set to 0, so I guess STV isn't enabled? :)

[quote=Dagger]Hey, autorecord isn't working for whatever reason, not sure why. Here are my settings:
// SourceTV Settings
tv_enable 0
tv_name "SourceTV"
tv_password ""
tv_delaymapchange 1
tv_delay 120
tv_maxclients 5
tv_transmitall 1
tv_relayvoice 0
tv_autorecord 0

tftrue_tv_autorecord 1[/quote]

tv_enable is set to 0, so I guess STV isn't enabled? :)
100
#100
FACEIT
7 Frags +

Update (4.4):
- Support Logs.tf Spec v2.0 (Medic Stats, etc).
- Support Logs.tf Spec v2.1 (Weapon accuracies) with the tftrue_logs_accuracy cvar, which is disabled by default, because I think logging that much info (shots fired/hit) can cause performance issues, but you’re free to try it.
- Changed download location for ETF2L whitelists to ETF2L site
- Added the plugin name to the “uploader” field for logs.tf
- Prevent from trying to upload the log twice when mp_winlimit is set (it fires twice the end round event)
- Added tftrue_tv_prefix to set a prefix to auto recorded STV demos
- Added etf2l_golden_cap.cfg to the list of configs to download

Update (4.4):
- Support Logs.tf Spec v2.0 (Medic Stats, etc).
- Support Logs.tf Spec v2.1 (Weapon accuracies) with the tftrue_logs_accuracy cvar, which is disabled by default, because I think logging that much info (shots fired/hit) can cause performance issues, but you’re free to try it.
- Changed download location for ETF2L whitelists to ETF2L site
- Added the plugin name to the “uploader” field for logs.tf
- Prevent from trying to upload the log twice when mp_winlimit is set (it fires twice the end round event)
- Added tftrue_tv_prefix to set a prefix to auto recorded STV demos
- Added etf2l_golden_cap.cfg to the list of configs to download
101
#101
FACEIT
5 Frags +

Update (4.41):
- Fixed crash when a player is killed by a player_hurt entity

Thanks to Arie for helping me debug the issue :)

Update (4.41):
- Fixed crash when a player is killed by a player_hurt entity

Thanks to Arie for helping me debug the issue :)
102
#102
7 Frags +

Anakin you're the best :) I never had such a breeze running a server. Just buy one, install TFTrue, add 3-4 cvars to the config and you're set with a great server in no time. Logs.tf full support is just the cherry on top.

Anakin you're the best :) I never had such a breeze running a server. Just buy one, install TFTrue, add 3-4 cvars to the config and you're set with a great server in no time. Logs.tf full support is just the cherry on top.
103
#103
FACEIT
3 Frags +

Thanks :)

Thanks :)
104
#104
3 Frags +

I am receiving this, and do not know why :(

[TFTrue] Failed to upload log to logs.tf : 28
K

My tftrue_logs_apikey is correct.

I am receiving this, and do not know why :(

[code][TFTrue] Failed to upload log to logs.tf : 28
K[/code]

My tftrue_logs_apikey is correct.
105
#105
FACEIT
1 Frags +
KniLI am receiving this, and do not know why :(
[TFTrue] Failed to upload log to logs.tf : 28
K

My tftrue_logs_apikey is correct.

This means it timed out while trying to upload. There is/was a connectivity issue somewhere.

[quote=KniL]I am receiving this, and do not know why :(

[code][TFTrue] Failed to upload log to logs.tf : 28
K[/code]

My tftrue_logs_apikey is correct.[/quote]

This means it timed out while trying to upload. There is/was a connectivity issue somewhere.
106
#106
1 Frags +

Hey!

First I would like to thank you for this awesome plugin. It makes running the server much easier.
But I have problems with playing STV demos.

I get this when I try to play autorecorded (tftrue_tv_autorecord 1) STV demo.

] playdemo 2014-02-19-21-54-blu_vs_red-cp_gullywash_final
CDemoFile::Open: couldn't open file 2014-02-19-21-54-blu_vs_red-cp_gullywash_final.dem for reading.

] demoui 
Playing demo from tf\2014-02-19-21-54-blu_vs_red-cp_gullywash_final1.dem.
Playing demo.
Could not find table "downloadables"
Could not find table "modelprecache"
Could not find table "genericprecache"
Could not find table "soundprecache"
Could not find table "decalprecache"
Could not find table "instancebaseline"
Could not find table "lightstyles"
Could not find table "userinfo"
Could not find table "DynamicModels"
Could not find table "server_query_info"
Could not find table "ParticleEffectNames"
Could not find table "EffectDispatch"
Could not find table "VguiScreen"
Could not find table "Materials"
Could not find table "InfoPanel"
Could not find table "Scenes"
Could not find table "ServerMapCycle"
Could not find table "ServerPopFiles"
Could not find table "ServerMapCycleMvM"
Could not find table "GameRulesCreation"
Host_EndGame: Error reading demo message data.

Any help would be appreciated. :)

EDIT: It seems to be a problem on my end as my friend can play the demo just fine. Verifying integrity of the game cache and deleting configs didn't help.

Hey!

First I would like to thank you for this awesome plugin. It makes running the server much easier.
But I have problems with playing STV demos.

I get this when I try to play autorecorded (tftrue_tv_autorecord 1) STV demo.

[code]
] playdemo 2014-02-19-21-54-blu_vs_red-cp_gullywash_final
CDemoFile::Open: couldn't open file 2014-02-19-21-54-blu_vs_red-cp_gullywash_final.dem for reading.

] demoui
Playing demo from tf\2014-02-19-21-54-blu_vs_red-cp_gullywash_final1.dem.
Playing demo.
Could not find table "downloadables"
Could not find table "modelprecache"
Could not find table "genericprecache"
Could not find table "soundprecache"
Could not find table "decalprecache"
Could not find table "instancebaseline"
Could not find table "lightstyles"
Could not find table "userinfo"
Could not find table "DynamicModels"
Could not find table "server_query_info"
Could not find table "ParticleEffectNames"
Could not find table "EffectDispatch"
Could not find table "VguiScreen"
Could not find table "Materials"
Could not find table "InfoPanel"
Could not find table "Scenes"
Could not find table "ServerMapCycle"
Could not find table "ServerPopFiles"
Could not find table "ServerMapCycleMvM"
Could not find table "GameRulesCreation"
Host_EndGame: Error reading demo message data.
[/code]

Any help would be appreciated. :)

EDIT: It seems to be a problem on my end as my friend can play the demo just fine. Verifying integrity of the game cache and deleting configs didn't help.
107
#107
4 Frags +

Loving TFTrue, I love how you just need to install it and a config and you're set.

However, any time I exec a .cfg it changes the map to a random map, usually cp_Steel though I think I remember seeing something else once. Is this intentional, to ensure STV is recording or something? If so I guess I can just live with it, but it's kind of annoying if someone on either team didn't know we started or sometihng and asks for a re-exec and everyone has to reload the entire map instead of a quick re-exec.

Regardless, thanks for your service AnAkkk. :3

Loving TFTrue, I love how you just need to install it and a config and you're set.

However, any time I exec a .cfg it changes the map to a random map, usually cp_Steel though I think I remember seeing something else once. Is this intentional, to ensure STV is recording or something? If so I guess I can just live with it, but it's kind of annoying if someone on either team didn't know we started or sometihng and asks for a re-exec and everyone has to reload the entire map instead of a quick re-exec.

Regardless, thanks for your service AnAkkk. :3
108
#108
FACEIT
2 Frags +
CygnastyLoving TFTrue, I love how you just need to install it and a config and you're set.

However, any time I exec a .cfg it changes the map to a random map, usually cp_Steel though I think I remember seeing something else once. Is this intentional, to ensure STV is recording or something? If so I guess I can just live with it, but it's kind of annoying if someone on either team didn't know we started or sometihng and asks for a re-exec and everyone has to reload the entire map instead of a quick re-exec.

Regardless, thanks for your service AnAkkk. :3

I can't see why it would change the map to a random map. It only reloads the _current_ map if needed (sv_pure change, tv_enable change). Do you have any other plugins?

[quote=Cygnasty]Loving TFTrue, I love how you just need to install it and a config and you're set.

However, any time I exec a .cfg it changes the map to a random map, usually cp_Steel though I think I remember seeing something else once. Is this intentional, to ensure STV is recording or something? If so I guess I can just live with it, but it's kind of annoying if someone on either team didn't know we started or sometihng and asks for a re-exec and everyone has to reload the entire map instead of a quick re-exec.

Regardless, thanks for your service AnAkkk. :3[/quote]

I can't see why it would change the map to a random map. It only reloads the _current_ map if needed (sv_pure change, tv_enable change). Do you have any other plugins?
109
#109
FACEIT
6 Frags +

Update (4.43):
- Added tftrue_logs_roundend to upload logs at every round end instead of every map/tournament end. It is disabled by default.
- Fixed tournament team names being incorrect in the demo names/logs if they haven’t been changed from the default ones after a map change.

EDIT:
I forgot to say that I've set up a bitcoin address for TFTrue, in case anyone would like to make a donation :) The address is: 18nn2wsEJZTeA7vMVNvGNiE1dN2vbqKjfe
Thanks in advance!

Update (4.43):
- Added tftrue_logs_roundend to upload logs at every round end instead of every map/tournament end. It is disabled by default.
- Fixed tournament team names being incorrect in the demo names/logs if they haven’t been changed from the default ones after a map change.

EDIT:
I forgot to say that I've set up a bitcoin address for TFTrue, in case anyone would like to make a donation :) The address is: 18nn2wsEJZTeA7vMVNvGNiE1dN2vbqKjfe
Thanks in advance!
110
#110
FACEIT
4 Frags +

Update (4.44):
- Fixed a rare crash in the damage stats
- Automatically remove unwanted filename characters from tftrue_tv_prefix

Update (4.44):
- Fixed a rare crash in the damage stats
- Automatically remove unwanted filename characters from tftrue_tv_prefix
111
#111
FACEIT
4 Frags +

Update (4.45):
- Added an info message about the !log chat command after a log has been uploaded
- Networking stuff (autoupdate, log upload, config download) no longer uses curl, it’ll most likely be faster and it decreases the binary size
- Fixed a crash on Windows with the “status” command after latest TF2 update

Update (4.45):
- Added an info message about the !log chat command after a log has been uploaded
- Networking stuff (autoupdate, log upload, config download) no longer uses curl, it’ll most likely be faster and it decreases the binary size
- Fixed a crash on Windows with the “status” command after latest TF2 update
112
#112
-1 Frags +

Thanks for working on this, AnAkkk. Can't wait to see it implemented in a competitive league. Bhops could definitely change things c;

Thanks for working on this, AnAkkk. Can't wait to see it implemented in a competitive league. Bhops could definitely change things c;
113
#113
FACEIT
1 Frags +
TriniusThanks for working on this, AnAkkk. Can't wait to see it implemented in a competitive league. Bhops could definitely change things c;

You are welcome :) I doubt many leagues would like to try bunnyhop though. There might have been an ETF2L cup a very long time ago IIRC, not sure.

[quote=Trinius]Thanks for working on this, AnAkkk. Can't wait to see it implemented in a competitive league. Bhops could definitely change things c;[/quote]

You are welcome :) I doubt many leagues would like to try bunnyhop though. There might have been an ETF2L cup a very long time ago IIRC, not sure.
114
#114
0 Frags +

Thanks! all of it works fine (i think) but when in tournament mode i don't see the "max payers" in the class selection menu. how do I fix this?

Thanks! all of it works fine (i think) but when in tournament mode i don't see the "max payers" in the class selection menu. how do I fix this?
115
#115
FACEIT
0 Frags +
PepziThanks! all of it works fine (i think) but when in tournament mode i don't see the "max payers" in the class selection menu. how do I fix this?

If you're using the ETF2L config with tftrue_tournament_config, that's normal, it doesn't have class limits.

[quote=Pepzi]Thanks! all of it works fine (i think) but when in tournament mode i don't see the "max payers" in the class selection menu. how do I fix this?[/quote]

If you're using the ETF2L config with tftrue_tournament_config, that's normal, it doesn't have class limits.
116
#116
0 Frags +

oh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol

oh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol
117
#117
serveme.tf
0 Frags +
Pepzioh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol
tf_tournament_classlimit_scout -1
tf_tournament_classlimit_soldier -1
tf_tournament_classlimit_pyro -1
tf_tournament_classlimit_demoman -1
tf_tournament_classlimit_heavy -1
tf_tournament_classlimit_engineer -1
tf_tournament_classlimit_medic -1
tf_tournament_classlimit_sniper -1
tf_tournament_classlimit_spy -1

-1 for no limit, set normal number if you want limits.

[quote=Pepzi]oh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol[/quote]

[code]tf_tournament_classlimit_scout -1
tf_tournament_classlimit_soldier -1
tf_tournament_classlimit_pyro -1
tf_tournament_classlimit_demoman -1
tf_tournament_classlimit_heavy -1
tf_tournament_classlimit_engineer -1
tf_tournament_classlimit_medic -1
tf_tournament_classlimit_sniper -1
tf_tournament_classlimit_spy -1
[/code]

-1 for no limit, set normal number if you want limits.
118
#118
0 Frags +

In what files do i change these? Because I use the tftrue_etf2l_6v6 config. Does this have a separate file or do I need to exec all etf2l configs seperately?

In what files do i change these? Because I use the tftrue_etf2l_6v6 config. Does this have a separate file or do I need to exec all etf2l configs seperately?
119
#119
1 Frags +
Pepzioh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol

There are already rules against this. If people break those rules, you can report this to an admin to have the proper penalties be applied.

Play your ETF2L matches with the ETF2L configs as they are supplied, and don't change them.

(class limits can make it a pain in the ass to switch classes or can be annoying when hopping spawns)

[quote=Pepzi]oh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol[/quote]

There are already rules against this. If people break those rules, you can report this to an admin to have the proper penalties be applied.

Play your ETF2L matches with the ETF2L configs as they are supplied, and don't change them.

(class limits can make it a pain in the ass to switch classes or can be annoying when hopping spawns)
120
#120
FACEIT
7 Frags +

4.5 ( May 17, 2014 )
- Added tftrue_whitelist_id to set a whitelist from whitelist.tf
- The restriction on plugin_load added by the last TF2 update will be automatically removed for the auto updater to work correctly
- Fixed crashes after last TF2 update (hopefully)

Thanks to Valve and their stupid plugin_load change, you'll need to restart your server twice for the update to work. I hope you'll be able to get the update automatically on Windows, but it isn't sure considering the old version would make the server crash, so you might need to redownload it manually.

4.5 ( May 17, 2014 )
- Added tftrue_whitelist_id to set a whitelist from whitelist.tf
- The restriction on plugin_load added by the last TF2 update will be automatically removed for the auto updater to work correctly
- Fixed crashes after last TF2 update (hopefully)

Thanks to Valve and their stupid plugin_load change, you'll need to restart your server twice for the update to work. I hope you'll be able to get the update automatically on Windows, but it isn't sure considering the old version would make the server crash, so you might need to redownload it manually.
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